зеркало из https://github.com/mozilla/pluotsorbet.git
191 строка
6.3 KiB
Java
191 строка
6.3 KiB
Java
/**
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* Copyright 2001 Jean-Francois Doue
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*
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* This file is part of Asteroid Zone. Asteroid Zone is free software;
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* you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation;
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* either version 2 of the License, or (at your option) any later version.
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* Asteroid Zone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with Asteroid Zone; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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* Boston, MA 02111-1307 USA
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*/
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package asteroids;
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/**
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* Class to group various geometric functions.
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* @author Jean-Francois Doue
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* @version 1.4, 2002/10/14
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*/
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public class Geometry extends Object {
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/**
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* Scan converts a polygon.
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* @param pixels
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* The resulting scan-converted polygon as a 2D boolean array
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* @param xcoords
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* The X-coordinates of the polygon vertices. The vertex are ordered clockwise,
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* and the last vertex equals the first vertex.
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* @param ycoords
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* The Y-coordinates of the polygon vertices. The vertex are ordered clockwise,
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* and the last vertex equals the first vertex.
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*/
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public static void scanConvertPolygon(boolean[][] pixels, byte[] xcoords, byte[] ycoords) {
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// Degenerate cases
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if (pixels.length == 0) {
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return;
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}
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if (pixels.length == 1) {
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pixels[0][0] = true;
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return;
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}
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// Index of the polygon segment being scan converted.
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int top = 0, bottom = xcoords.length - 1;
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// Parameters used to adapt the Bresenham algorithm.
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// to the 8 possible octants. (top and bottom lines)
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boolean isSteepT = false, isSteepB = false;
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int incrYT = 0, incrYB = 0;
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// Decision variable of the Bresenham algorithm.
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// If d <= 0, then the next point ought to be E
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// If d > 0, then the next point ought to be NE
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int dT = 0, dB = 0;
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// Incremental d of the Bresenham algorithm when E is chosen.
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int incrET = 0, incrEB = 0;
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// Incremental d of the Bresenham algorithm when NE is chosen.
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int incrNET = 0, incrNEB = 0;
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// The x coordinate of the current line point.
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int x = xcoords[top];
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// The y coordinate of the current line point (top and bottom lines).
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int yT = 0, yB = 0;
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// Translation
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int tx = pixels.length >> 1;
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// Scan convert the top and bottom border of the polygon.
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// The scan conversion is done once the lines cross.
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while (top <= bottom) {
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// Another segment of the top border has been reached.
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if (x == xcoords[top]) {
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while (xcoords[top + 1] == xcoords[top] && top < xcoords.length) {
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top++;
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}
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int dxT = xcoords[top + 1] - xcoords[top];
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int dyT = ycoords[top + 1] - ycoords[top];
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yT = ycoords[top];
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top++;
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incrYT = (dyT >= 0) ? 1 : -1;
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int absDxT = Math.abs(dxT);
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int absDyT = Math.abs(dyT);
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isSteepT = (absDxT <= absDyT);
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if (isSteepT) {
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dT = (absDxT << 1) - absDyT;
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incrET = absDxT << 1;
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incrNET = (absDxT - absDyT ) << 1;
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} else {
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dT = (absDyT << 1) - absDxT;
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incrET = absDyT << 1;
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incrNET = (absDyT - absDxT ) << 1;
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}
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} else {
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// Compute the Y coordinate of the next top border point.
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if (isSteepT) {
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if (dT <= 0) {
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while (dT <= 0) {
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yT += incrYT;
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dT += incrET;
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}
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}
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yT += incrYT;
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dT += incrNET;
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} else {
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if (dT <= 0) {
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dT += incrET;
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} else {
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yT += incrYT;
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dT += incrNET;
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}
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}
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}
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// Another segment of the bottom border has been reached.
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if (x == xcoords[bottom]) {
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while (xcoords[bottom - 1] == xcoords[bottom] && bottom >= 0) {
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bottom--;
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}
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int dxB = xcoords[bottom - 1] - xcoords[bottom];
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int dyB = ycoords[bottom - 1] - ycoords[bottom];
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yB = ycoords[bottom];
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bottom--;
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incrYB = (dyB >= 0) ? 1 : -1;
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int absDxB = Math.abs(dxB);
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int absDyB = Math.abs(dyB);
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isSteepB = (absDxB <= absDyB);
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if (isSteepB) {
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dB = (absDxB << 1) - absDyB;
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incrEB = absDxB << 1;
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incrNEB = (absDxB - absDyB ) << 1;
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} else {
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dB = (absDyB << 1) - absDxB;
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incrEB = absDyB << 1;
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incrNEB = (absDyB - absDxB ) << 1;
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}
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} else {
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// Compute the Y coordinate of the next bottom border point.
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if (isSteepB) {
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if (dB <= 0) {
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while (dB <= 0) {
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yB += incrYB;
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dB += incrEB;
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}
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}
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yB += incrYB;
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dB += incrNEB;
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} else {
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if (dB <= 0) {
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dB += incrEB;
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} else {
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yB += incrYB;
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dB += incrNEB;
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}
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}
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}
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// Fill the line between the top and the bottom border points.
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int min = (yB <= yT) ? yB : yT;
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int max = (yB > yT) ? yB : yT;
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for (int i = min; i <= max; i++) {
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pixels[pixels.length - 1 - i - tx][x + tx] = true;
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}
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x--;
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}
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/*
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for (int i = 0; i < pixels.length; i++) {
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for (int j = pixels[i].length - 1; j >= 0; j--) {
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if (pixels[i][j]) {
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System.out.print("#");
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} else {
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System.out.print(".");
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}
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}
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System.out.println();
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}
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*/
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}
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}
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