[ARCHIVED] PluotSorbet is a J2ME-compatible virtual machine written in JavaScript.
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Andreas Gal 646ea9d3e7 implement getRGB 2014-08-05 19:41:12 -07:00
classfile parse and ignore deprecated attribute 2014-07-30 17:25:07 -07:00
java Add some Nokia UI classes 2014-08-05 16:39:57 -07:00
libs Fixed review comments 2014-08-05 17:40:13 -07:00
midp implement getRGB 2014-08-05 19:41:12 -07:00
tests fix test pass count 2014-08-05 17:13:31 -07:00
.gitignore Add .DS_Store to .gitignore 2014-08-05 11:05:44 -04:00
.travis.yml fix error in travis config 2014-08-04 19:59:13 -07:00
LICENSE Add IBM license for the FileConnection API to the LICENSE file 2014-08-04 08:34:20 -07:00
Makefile killall Python 2014-08-05 16:13:11 -07:00
README.md Update README.md 2014-08-02 10:31:22 -07:00
arrays.js fix a couple array handling bugs 2014-07-18 01:20:06 -07:00
classes.js remove style from canvas 2014-08-05 19:04:45 -07:00
classinfo.js eliminate .staticFields and store static field values directly in field 2014-08-01 23:14:57 -07:00
context.js factor out raiseRuntimeException 2014-08-05 15:14:30 -07:00
encoding.js loading encoding.js if needed 2014-08-02 11:24:15 -07:00
frame.js remove getOp 2014-07-28 09:14:00 -07:00
index.html remove style from canvas 2014-08-05 19:04:45 -07:00
jvm.js remove preloading patch, doesn't seem to speed us up 2014-08-05 17:59:45 -07:00
legacy.js add legacy.js 2014-08-04 19:55:18 -07:00
long.js fix Long export 2014-07-16 19:11:59 -07:00
main.js Add a button to clear storage, to simplify testing first use 2014-08-05 17:49:51 -07:00
native.js Fixed review comments 2014-08-05 17:40:13 -07:00
opcodes.js cleanup opcode table 2014-07-12 11:48:05 -07:00
signature.js count slots used in parsed signature 2014-07-13 19:32:37 -07:00
timer.js add zero timer 2014-07-17 21:18:53 -07:00
util.js fix test automation 2014-08-04 19:54:58 -07:00
vm.js factor out raiseRuntimeException 2014-08-05 15:14:30 -07:00

README.md

j2me.js Build Status

j2me.js is a J2ME virtual machine in JavaScript.

A few similar projects exist. The primary objective here is to keep this very simple and small and to leverage the phoneME JDK. In particular we are trying to implement as little as possible in JavaScript, re-using as much of the phoneME infrastructure and existing Java code as we can.