зеркало из https://github.com/mozilla/pluotsorbet.git
188 строки
7.1 KiB
Java
188 строки
7.1 KiB
Java
/**
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* Copyright 2001 Jean-Francois Doue
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*
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* This file is part of Asteroid Zone. Asteroid Zone is free software;
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* you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation;
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* either version 2 of the License, or (at your option) any later version.
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* Asteroid Zone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with Asteroid Zone; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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* Boston, MA 02111-1307 USA
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*/
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package asteroids;
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import java.util.*;
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import javax.microedition.lcdui.*;
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/**
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* Class to manage the game presentation screens.
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* @author Jean-Francois Doue
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* @version 1.2, 2001/10/24
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*/
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public class Slideshow extends TimerTask {
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private byte _nextState;
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private static int _smallFontHeight;
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private static int _bigFontHeight;
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private static final String _asteroid = "ASTEROID";
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private static final String _field = "ZONE";
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private static final String _byjfd = "by J.F. Doue";
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private static final String _version = "v1.4 - 13 Oct 2002";
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private static final String _gameControls = "Game Controls";
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private static final String _points = "Points";
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private static final String _hiScores = "High Scores";
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private static final String _gameOver = "Game Over";
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private static final String[] _commands = {"Rotate:", "Shoot:", "Thrust:", "Teleport:"};
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private static final String[] _keys = {"Left/Right", "Fire", "Up or A", "B"};
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static {
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_smallFontHeight = Field.smallFont.getHeight();;
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_bigFontHeight = Field.bigFont.getHeight();
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}
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public Slideshow(byte nextState) {
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_nextState = nextState;
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}
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/**
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* Overriden from TimerTask. Triggers the transition to the next
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* game state.
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*/
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public void run() {
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Game.field.setState(_nextState);
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}
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/**
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* Draws the title screen.
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*/
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public static void drawTitleScreen(Graphics g) {
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g.setColor(0x00000000);
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g.setFont(Field.bigFont);
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int x = (Mobile.width - Field.bigFont.stringWidth(_asteroid)) >> 1;
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int y = ((Mobile.height - ((_bigFontHeight + _smallFontHeight) << 1)) >> 1) + _bigFontHeight;
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g.drawString(_asteroid, x, y, Graphics.BOTTOM|Graphics.LEFT);
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x = (Mobile.width - Field.bigFont.stringWidth(_field)) >> 1;
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g.drawString(_field, x, y + _bigFontHeight, Graphics.BOTTOM|Graphics.LEFT);
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g.setColor(0x008080FF);
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x = ((Mobile.width - Field.bigFont.stringWidth(_asteroid)) >> 1) - 1;
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y += 1;
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g.drawString(_asteroid, x, y, Graphics.BOTTOM|Graphics.LEFT);
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x = ((Mobile.width - Field.bigFont.stringWidth(_field)) >> 1) - 1;
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y += _bigFontHeight;
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g.drawString(_field, x, y, Graphics.BOTTOM|Graphics.LEFT);
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y += _smallFontHeight;
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g.setColor(0x00000000);
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g.setFont(Field.smallFont);
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x = (Mobile.width - Field.smallFont.stringWidth(_byjfd)) >> 1;
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g.drawString(_byjfd, x, y, Graphics.BOTTOM|Graphics.LEFT);
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y += _smallFontHeight;
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x = (Mobile.width - Field.smallFont.stringWidth(_version)) >> 1;
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g.drawString(_version, x, y, Graphics.BOTTOM|Graphics.LEFT);
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}
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/**
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* Draws the control screen.
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*/
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public static void drawControlScreen(Graphics g) {
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// Draw the "Game control" string
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g.setFont(Field.smallFont);
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g.setColor(0x00000000);
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int x = (Mobile.width - Field.smallFont.stringWidth(_gameControls)) >> 1;
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int y0 = ((Mobile.height - _smallFontHeight * 5) >> 1) + _smallFontHeight;
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int y = y0;
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g.drawString(_gameControls, x, y, Graphics.BOTTOM|Graphics.LEFT);
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// Draw the command names
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x = (Mobile.width >> 1) - 2;
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for (int i = 0; i < 4; i++) {
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y += _smallFontHeight;
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g.drawString(_commands[i], x, y, Graphics.BOTTOM|Graphics.RIGHT);
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}
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// Draw the command keys
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g.setColor(0x00FF0000);
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y = y0;
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x = (Mobile.width >> 1) + 2;
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for (int i = 0; i < 4; i++) {
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y += _smallFontHeight;
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g.drawString(_keys[i], x, y, Graphics.BOTTOM|Graphics.LEFT);
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}
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}
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/**
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* Draws the points screen.
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*/
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public static void drawPointsScreen(Graphics g) {
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g.setFont(Field.smallFont);
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g.setColor(0x00000000);
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int x = (Mobile.width - Field.smallFont.stringWidth(_points)) >> 1;
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int y = ((Mobile.height - 6 * Asteroid.radii[Asteroid.SIZE_LARGE] - _smallFontHeight) >> 1) + _smallFontHeight;
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g.drawString(_points, x, y, Graphics.BOTTOM|Graphics.LEFT);
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x = Mobile.width >> 2;
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y += Asteroid.radii[Asteroid.SIZE_LARGE];
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Asteroid.draw(Asteroid.SIZE_SMALL, x, y, g);
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int textx = Mobile.width >> 1;
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int texty = y + (_smallFontHeight >> 1);
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g.drawString("5 pts", textx, texty, Graphics.BOTTOM|Graphics.LEFT);
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y += (Asteroid.radii[Asteroid.SIZE_LARGE] << 1);
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Asteroid.draw(Asteroid.SIZE_MEDIUM, x, y, g);
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texty = y + (_smallFontHeight >> 1);
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g.drawString("2 pts", textx, texty, Graphics.BOTTOM|Graphics.LEFT);
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y += (Asteroid.radii[Asteroid.SIZE_LARGE] << 1);
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Asteroid.draw(Asteroid.SIZE_LARGE, x, y, g);
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texty = y + (_smallFontHeight >> 1);
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g.drawString("1 pt", textx, texty, Graphics.BOTTOM|Graphics.LEFT);
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}
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/**
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* Draws the game over screen.
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*/
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public static void drawGameOverScreen(Graphics g) {
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// Draw the "Game over" string
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g.setFont(Field.smallFont);
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g.setColor(0x00000000);
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int x = (Mobile.width - Field.smallFont.stringWidth(_gameOver)) >> 1;
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int y = (Mobile.height + _smallFontHeight) >> 1;
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g.drawString(_gameOver, x, y, Graphics.BOTTOM|Graphics.LEFT);
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}
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/**
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* Draws the high scores screen.
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*/
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public static void drawHighScoresScreen(Graphics g) {
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// Draw the "High score" string
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g.setFont(Field.smallFont);
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g.setColor(0x00000000);
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int x = (Mobile.width - Field.smallFont.stringWidth(_hiScores)) >> 1;
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int y0 = ((Mobile.height - (_smallFontHeight << 2)) >> 1) + _smallFontHeight;
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int y = y0;
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g.drawString(_hiScores, x, y, Graphics.BOTTOM|Graphics.LEFT);
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// Draw the best player names
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x = (Mobile.width >> 1) - 2;
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for (int i = 0; i < 3; i++) {
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y += _smallFontHeight;
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g.drawString(Game.scores.names[i], x, y, Graphics.BOTTOM|Graphics.RIGHT);
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}
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// Draw the best scores.
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g.setColor(0x00FF0000);
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y = y0;
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x = (Mobile.width >> 1) + 2;
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char[] scoreString = new char[4];
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for (int i = 0; i < 3; i++) {
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y += _smallFontHeight;
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Scores.toCharArray(Game.scores.values[i], scoreString);
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g.drawChars(scoreString, 0, 4, x, y, Graphics.BOTTOM|Graphics.LEFT);
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}
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}
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}
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