зеркало из https://github.com/mozilla/pow-wow.git
71 строка
2.0 KiB
Python
71 строка
2.0 KiB
Python
import sys
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import os
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# TODO: I'm quite certain the Configuration settings can handle this, but
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# I can't seem to make it work, so punting for now...
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def is_mac():
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if sys.platform == 'darwin':
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return True
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return False
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def is_linux():
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if sys.platform == 'linux2':
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return True
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return False
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def is_windows():
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if (sys.platform == 'win32' or
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sys.platform == 'cygwin'):
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return True
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return False
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# We need to instantiate the env module differently on different platforms
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env = None
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subdirs = []
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if is_mac():
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print "No Mac Support"
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elif is_linux():
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env = Environment()
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subdirs.append('linux')
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# This is necessary to get gtk to compile and link properly
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env.ParseConfig('pkg-config --cflags --libs gtk+-2.0')
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elif is_windows():
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# Ensure you launched us the right way
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if (not 'INCLUDE' in os.environ or not 'WindowsSdkDir' in os.environ):
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# Then you didn't launch us with a visual studio shell
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print "Error: You must run this from a visual studio enabled command prompt."
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print "Please also ensure you have a valid installation of the Windows SDK for your platform"
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sys.exit(1)
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env = Environment(ENV = {'PATH': os.environ['PATH'],
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'INCLUDE': os.environ['INCLUDE']
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})
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# We need to build out the path to the sdk lib directory so that we can be sure
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# it is included. Otherwise, you get a error: "missing kernel32.lib".
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sdkpath = os.path.join(os.environ['WindowsSdkDir'], 'lib')
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env['LIBPATH'] = os.environ['LIBPATH'] + ';' + sdkpath
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# Build our windows subdirectory
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subdirs.append('windows')
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else:
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print "Your OS is not recognized"
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# Export the environment to our dependent SConscripts
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Export('env')
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# Make our subdirectories
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objs = []
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for subdir in subdirs:
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o = SConscript('%s/SConscript' % subdir)
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objs.append(o)
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# Append our files in the top level directory:
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objs.append('native_events.c')
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# Make the library
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env.SharedLibrary('native_events', objs)
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