releases-comm-central/third_party/rust/wpf-gpu-raster
Rob Lemley 94f8f9398c Bug 1860654 - Add vendored Rust deps. rs=me
This is a reproducible commit. Running mach tb-rust vendor again
with mozilla-central and comm-central on the same head revs will
produce the same output.

https://hg.mozilla.org/mozilla-central/rev/55cd203304b8d5343dd941d772085dc25fd278c4
https://hg.mozilla.org/comm-central/rev/8a0750b85f6d85fbf5c2e17a29fbc8112112c374
2023-12-12 14:05:09 -05:00
..
src Bug 1860654 - Add vendored Rust deps. rs=me 2023-12-12 14:05:09 -05:00
.cargo-checksum.json Bug 1860654 - Add vendored Rust deps. rs=me 2023-12-12 14:05:09 -05:00
Cargo.toml Bug 1860654 - Add vendored Rust deps. rs=me 2023-12-12 14:05:09 -05:00
LICENSE Bug 1860654 - Add vendored Rust deps. rs=me 2023-12-12 14:05:09 -05:00
README.md Bug 1860654 - Add vendored Rust deps. rs=me 2023-12-12 14:05:09 -05:00

README.md

This is a port of the WPF hardware rasterizer code to Rust. That rasterizer is predecessor to the Direct2D rasterizer. Direct2D still uses a similar technique when run on hardware that does not support Target Independent Rasterization.

Design

The general algorithm used for rasterization is a vertical sweep of the shape that maintains an active edge list. The sweep is done at a sub-scanline resolution and results in either:

  1. Sub-scanlines being combined in the coverage buffer and output as "complex scans". These are emitted as lines constructed out of triangle strips.
  2. Simple trapezoids being recognized in the active edge list and output using a faster simple trapezoid path.

Bezier flattening is done using an approach that uses forward differencing of the error metric to compute a flattened version that would match a traditional adaptive recursive flattening.