releases-comm-central/chat/modules/socket.jsm

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JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* Combines a lot of the Mozilla networking interfaces into a sane interface for
* simple(r) use of sockets code.
*
* This implements nsIServerSocketListener, nsIStreamListener,
* nsIRequestObserver, nsITransportEventSink, nsIBadCertListener2,
* and nsIProtocolProxyCallback.
*
* This uses nsIRoutedSocketTransportService, nsIServerSocket, nsIThreadManager,
* nsIBinaryInputStream, nsIScriptableInputStream, nsIInputStreamPump,
* nsIProxyService, nsIProxyInfo.
*
* High-level methods:
* connect(<originHost>, <originPort>[, ("starttls" | "ssl" | "udp")
* [, <proxy>[, <host>, <port>]]])
* disconnect()
* listen(<port>)
* stopListening()
* sendData(String <data>[, <logged data>])
* sendString(String <data>[, <encoding>[, <logged data>]])
* sendBinaryData(<arraybuffer data>)
* startTLS()
* resetPingTimer()
* cancelDisconnectTimer()
*
* High-level properties:
* binaryMode
* delimiter
* inputSegmentSize
* outputSegmentSize
* proxyFlags
* connectTimeout (default is no timeout)
* readWriteTimeout (default is no timeout)
* disconnected
* sslStatus
*
* Users should "subclass" this object, i.e. set their .__proto__ to be it. And
* then implement:
* onConnection()
* onConnectionHeard()
* onConnectionTimedOut()
* onConnectionReset()
* onBadCertificate(boolean aIsSslError, AString aNSSErrorMessage)
* onConnectionClosed()
* onDataReceived(String <data>)
* <length handled> = onBinaryDataReceived(ArrayBuffer <data>)
* onTransportStatus(nsISocketTransport <transport>, nsresult <status>,
* unsigned long <progress>, unsigned long <progress max>)
* sendPing()
* LOG(<message>)
* DEBUG(<message>)
*
* Optional features:
* The ping functionality: Included in the socket object is a higher level
* "ping" messaging system, which is commonly used in instant messaging
* protocols. The ping functionality works by calling a user defined method,
* sendPing(), if resetPingTimer() is not called after two minutes. If no
* ping response is received after 30 seconds, the socket will disconnect.
* Thus, a socket using this functionality should:
* 1. Implement sendPing() to send an appropriate ping message for the
* protocol.
* 2. Call resetPingTimer() to start the ping messages.
* 3. Call resetPingTimer() each time a message is received (i.e. the
* socket is known to still be alive).
* 4. Call cancelDisconnectTimer() when a ping response is received.
*/
/*
* To Do:
* Add a message queue to keep from flooding a server (just an array, just
* keep shifting the first element off and calling as setTimeout for the
* desired flood time?).
*/
this.EXPORTED_SYMBOLS = ["Socket"];
var {classes: Cc, interfaces: Ci, results: Cr, utils: Cu} = Components;
Cu.import("resource://gre/modules/Services.jsm");
Cu.import("resource:///modules/ArrayBufferUtils.jsm");
Cu.import("resource:///modules/imXPCOMUtils.jsm");
Cu.import("resource:///modules/hiddenWindow.jsm");
// Network errors see: xpcom/base/nsError.h
var NS_ERROR_MODULE_NETWORK = 2152398848;
var NS_ERROR_CONNECTION_REFUSED = NS_ERROR_MODULE_NETWORK + 13;
var NS_ERROR_NET_TIMEOUT = NS_ERROR_MODULE_NETWORK + 14;
var NS_ERROR_NET_RESET = NS_ERROR_MODULE_NETWORK + 20;
var NS_ERROR_UNKNOWN_HOST = NS_ERROR_MODULE_NETWORK + 30;
var NS_ERROR_UNKNOWN_PROXY_HOST = NS_ERROR_MODULE_NETWORK + 42;
var NS_ERROR_PROXY_CONNECTION_REFUSED = NS_ERROR_MODULE_NETWORK + 72;
var BinaryInputStream =
Components.Constructor("@mozilla.org/binaryinputstream;1",
"nsIBinaryInputStream", "setInputStream");
var BinaryOutputStream =
Components.Constructor("@mozilla.org/binaryoutputstream;1",
"nsIBinaryOutputStream", "setOutputStream");
var ScriptableInputStream =
Components.Constructor("@mozilla.org/scriptableinputstream;1",
"nsIScriptableInputStream", "init");
var ServerSocket =
Components.Constructor("@mozilla.org/network/server-socket;1",
"nsIServerSocket", "init");
var InputStreamPump =
Components.Constructor("@mozilla.org/network/input-stream-pump;1",
"nsIInputStreamPump", "init");
var ScriptableUnicodeConverter =
Components.Constructor("@mozilla.org/intl/scriptableunicodeconverter",
"nsIScriptableUnicodeConverter");
var Socket = {
// Use this to use binary mode for the
binaryMode: false,
// Set this for non-binary mode to automatically parse the stream into chunks
// separated by delimiter.
delimiter: "",
// Set this for the segment size of outgoing binary streams.
outputSegmentSize: 0,
// Flags used by nsIProxyService when resolving a proxy.
proxyFlags: Ci.nsIProtocolProxyService.RESOLVE_PREFER_SOCKS_PROXY,
// Time (in seconds) for nsISocketTransport to continue trying before
// reporting a failure, 0 is forever.
connectTimeout: 0,
readWriteTimeout: 0,
// A nsISSLStatus instance giving details about the certificate error.
sslStatus: null,
/*
*****************************************************************************
******************************* Public methods ******************************
*****************************************************************************
*/
// Synchronously open a connection.
// It connects to aHost and aPort, but uses aOriginHost and aOriginPort for
// checking the certificate for them (see nsIRoutedSocketTransportService
// in nsISocketTransportService.idl).
connect: function(aOriginHost, aOriginPort, aSecurity, aProxy,
aHost = aOriginHost, aPort = aOriginPort) {
if (Services.io.offline)
throw Cr.NS_ERROR_FAILURE;
// This won't work for Linux due to bug 758848.
Services.obs.addObserver(this, "wake_notification", false);
this.LOG("Connecting to: " + aHost + ":" + aPort);
this.originHost = aOriginHost;
this.originPort = aOriginPort;
this.host = aHost;
this.port = aPort;
this.disconnected = false;
this.window = getHiddenHTMLWindow();
this._pendingData = [];
delete this._stopRequestStatus;
// Array of security options
this.security = aSecurity || [];
// Choose a proxy, use the given one, otherwise get one from the proxy
// service
if (aProxy)
this._createTransport(aProxy);
else {
try {
// Attempt to get a default proxy from the proxy service.
let proxyService = Cc["@mozilla.org/network/protocol-proxy-service;1"]
.getService(Ci.nsIProtocolProxyService);
// Add a URI scheme since, by default, some protocols (i.e. IRC) don't
// have a URI scheme before the host.
let uri = Services.io.newURI("http://" + this.host);
// This will return null when the result is known immediately and
// the callback will just be dispatched to the current thread.
this._proxyCancel = proxyService.asyncResolve(uri, this.proxyFlags, this);
} catch(e) {
Cu.reportError(e);
// We had some error getting the proxy service, just don't use one.
this._createTransport(null);
}
}
},
// Disconnect all open streams.
disconnect: function() {
this.LOG("Disconnect");
// Don't handle any remaining unhandled data.
this._pendingData = [];
// Close all input and output streams.
if ("_inputStream" in this) {
this._inputStream.close();
delete this._inputStream;
}
if ("_outputStream" in this) {
this._outputStream.close();
delete this._outputStream;
}
if ("transport" in this) {
this.transport.close(Cr.NS_OK);
delete this.transport;
}
if ("_proxyCancel" in this) {
if (this._proxyCancel)
this._proxyCancel.cancel(Cr.NS_ERROR_ABORT); // Has to give a failure code
delete this._proxyCancel;
}
if (this._pingTimer) {
clearTimeout(this._pingTimer);
delete this._pingTimer;
delete this._resetPingTimerPending;
}
this.cancelDisconnectTimer();
delete this._lastAliveTime;
Services.obs.removeObserver(this, "wake_notification");
this.disconnected = true;
},
// Listen for a connection on a port.
// XXX take a timeout and then call stopListening
listen: function(aPort) {
this.LOG("Listening on port " + aPort);
this.serverSocket = new ServerSocket(aPort, false, -1);
this.serverSocket.asyncListen(this);
},
// Stop listening for a connection.
stopListening: function() {
this.LOG("Stop listening");
// Close the socket to stop listening.
if ("serverSocket" in this)
this.serverSocket.close();
},
// Send data on the output stream. Provide aLoggedData to log something
// different than what is actually sent.
sendData: function(/* string */ aData, aLoggedData = aData) {
this.LOG("Sending:\n" + aLoggedData);
try {
this._outputStream.write(aData, aData.length);
} catch(e) {
Cu.reportError(e);
}
},
// Send a string to the output stream after converting the encoding. Provide
// aLoggedData to log something different than what is actually sent.
sendString: function(aString, aEncoding = "UTF-8", aLoggedData = aString) {
this.LOG("Sending:\n" + aLoggedData);
let converter = new ScriptableUnicodeConverter();
converter.charset = aEncoding;
try {
let stream = converter.convertToInputStream(aString);
this._outputStream.writeFrom(stream, stream.available());
} catch(e) {
Cu.reportError(e);
}
},
sendBinaryData: function(/* ArrayBuffer */ aData, aLoggedData) {
this.LOG("Sending binary data:\n" + (aLoggedData ||
"<" + ArrayBufferToHexString(aData) + ">"));
let byteArray = ArrayBufferToBytes(aData);
try {
// Send the data as a byte array
this._binaryOutputStream.writeByteArray(byteArray, byteArray.length);
} catch(e) {
Cu.reportError(e);
}
},
disconnected: true,
startTLS: function() {
this.transport.securityInfo.QueryInterface(Ci.nsISSLSocketControl).StartTLS();
},
// If using the ping functionality, this should be called whenever a message is
// received (e.g. when it is known the socket is still open). Calling this for
// the first time enables the ping functionality.
resetPingTimer: function() {
// Clearing and setting timeouts is expensive, so we do it at most
// once per eventloop spin cycle.
if (this._resetPingTimerPending)
return;
this._resetPingTimerPending = true;
executeSoon(this._delayedResetPingTimer.bind(this));
},
kTimeBeforePing: 120000, // 2 min
kTimeAfterPingBeforeDisconnect: 30000, // 30 s
_delayedResetPingTimer: function() {
if (!this._resetPingTimerPending)
return;
delete this._resetPingTimerPending;
if (this._pingTimer)
clearTimeout(this._pingTimer);
// Send a ping every 2 minutes if there's no traffic on the socket.
this._pingTimer = setTimeout(this._sendPing.bind(this), this.kTimeBeforePing);
},
// If using the ping functionality, this should be called when a ping receives
// a response.
cancelDisconnectTimer: function() {
if (!this._disconnectTimer)
return;
clearTimeout(this._disconnectTimer);
delete this._disconnectTimer;
},
// Plenty of time may have elapsed if the computer wakes from sleep, so check
// if we should reconnect immediately.
_lastAliveTime: null,
observe: function(aSubject, aTopic, aData) {
if (aTopic != "wake_notification")
return;
let elapsedTime = Date.now() - this._lastAliveTime;
// If there never was any activity before we went to sleep,
// or if we've been waiting for a ping response for over 30s,
// or if the last activity on the socket is longer ago than we usually
// allow before we timeout,
// declare the connection timed out immediately.
if (!this._lastAliveTime ||
(this._disconnectTimer && elapsedTime > this.kTimeAfterPingBeforeDisconnect) ||
elapsedTime > this.kTimeBeforePing + this.kTimeAfterPingBeforeDisconnect)
this.onConnectionTimedOut();
else if (this._pingTimer) {
// If there was a ping timer running when the computer went to sleep,
// ping immediately to discover if we are still connected.
clearTimeout(this._pingTimer);
this._sendPing();
}
},
/*
*****************************************************************************
***************************** Interface methods *****************************
*****************************************************************************
*/
/*
* nsIProtocolProxyCallback methods
*/
onProxyAvailable: function(aRequest, aURI, aProxyInfo, aStatus) {
if (!("_proxyCancel" in this)) {
this.LOG("onProxyAvailable called, but disconnect() was called before.");
return;
}
if (aProxyInfo) {
if (aProxyInfo.type == "http") {
this.LOG("ignoring http proxy");
aProxyInfo = null;
}
else {
this.LOG("using " + aProxyInfo.type + " proxy: " +
aProxyInfo.host + ":" + aProxyInfo.port);
}
}
this._createTransport(aProxyInfo);
delete this._proxyCancel;
},
/*
* nsIServerSocketListener methods
*/
// Called after a client connection is accepted when we're listening for one.
onSocketAccepted: function(aServerSocket, aTransport) {
this.LOG("onSocketAccepted");
// Store the values
this.transport = aTransport;
this.host = this.transport.host;
this.port = this.transport.port;
this._resetBuffers();
this._openStreams();
this.onConnectionHeard();
this.stopListening();
},
// Called when the listening socket stops for some reason.
// The server socket is effectively dead after this notification.
onStopListening: function(aSocket, aStatus) {
this.LOG("onStopListening");
if ("serverSocket" in this)
delete this.serverSocket;
},
/*
* nsIStreamListener methods
*/
// onDataAvailable, called by Mozilla's networking code.
// Buffers the data, and parses it into discrete messages.
onDataAvailable: function(aRequest, aContext, aInputStream, aOffset, aCount) {
if (this.disconnected)
return;
this._lastAliveTime = Date.now();
if (this.binaryMode) {
// Load the data from the stream
this._incomingDataBuffer = this._incomingDataBuffer
.concat(this._binaryInputStream
.readByteArray(aCount));
let size = this._incomingDataBuffer.length;
// Create a new ArrayBuffer.
let buffer = new ArrayBuffer(size);
let uintArray = new Uint8Array(buffer);
// Set the data into the array while saving the extra data.
uintArray.set(this._incomingDataBuffer);
// Notify we've received data.
// Variable data size, the callee must return how much data was handled.
size = this.onBinaryDataReceived(buffer);
// Remove the handled data.
this._incomingDataBuffer.splice(0, size);
}
else {
if (this.delimiter) {
// Load the data from the stream.
this._incomingDataBuffer += this._scriptableInputStream.read(aCount);
let data = this._incomingDataBuffer.split(this.delimiter);
// Store the (possibly) incomplete part.
this._incomingDataBuffer = data.pop();
if (!data.length)
return;
// Add the strings to the queue.
this._pendingData = this._pendingData.concat(data);
}
else {
// Add the whole string to the queue.
this._pendingData.push(this._scriptableInputStream.read(aCount));
}
this._activateQueue();
}
},
_pendingData: [],
_handlingQueue: false,
_activateQueue: function() {
if (this._handlingQueue)
return;
this._handlingQueue =
this.window.requestIdleCallback(this._handleQueue.bind(this));
},
// Asynchronously send each string to the handle data function.
_handleQueue: function(timing) {
while (this._pendingData.length) {
this.onDataReceived(this._pendingData.shift());
// One pendingData entry generally takes less than 1ms to handle.
if (timing.timeRemaining() < 1)
break;
}
if (this._pendingData.length) {
this._handlingQueue =
this.window.requestIdleCallback(this._handleQueue.bind(this));
return;
}
delete this._handlingQueue;
// If there was a stop request, handle it.
if ("_stopRequestStatus" in this)
this._handleStopRequest(this._stopRequestStatus);
},
/*
* nsIRequestObserver methods
*/
// Signifies the beginning of an async request
onStartRequest: function(aRequest, aContext) {
if (this.disconnected) {
// Ignore this if we're already disconnected.
return;
}
this.DEBUG("onStartRequest");
},
// Called to signify the end of an asynchronous request.
onStopRequest: function(aRequest, aContext, aStatus) {
if (this.disconnected) {
// We're already disconnected, so nothing left to do here.
return;
}
this.DEBUG("onStopRequest (" + aStatus + ")");
this._stopRequestStatus = aStatus;
// The stop request will be handled when the queue is next empty.
this._activateQueue();
},
// Close the connection after receiving a stop request.
_handleStopRequest: function(aStatus) {
if (this.disconnected)
return;
this.disconnected = true;
if (aStatus == NS_ERROR_NET_RESET)
this.onConnectionReset();
else if (aStatus == NS_ERROR_NET_TIMEOUT)
this.onConnectionTimedOut();
else if (!Components.isSuccessCode(aStatus)) {
let nssErrorsService =
Cc["@mozilla.org/nss_errors_service;1"].getService(Ci.nsINSSErrorsService);
if ((aStatus <= nssErrorsService.getXPCOMFromNSSError(nssErrorsService.NSS_SEC_ERROR_BASE) &&
aStatus >= nssErrorsService.getXPCOMFromNSSError(nssErrorsService.NSS_SEC_ERROR_LIMIT - 1)) ||
(aStatus <= nssErrorsService.getXPCOMFromNSSError(nssErrorsService.NSS_SSL_ERROR_BASE) &&
aStatus >= nssErrorsService.getXPCOMFromNSSError(nssErrorsService.NSS_SSL_ERROR_LIMIT - 1))) {
this.onBadCertificate(nssErrorsService.getErrorClass(aStatus) ==
nssErrorsService.ERROR_CLASS_SSL_PROTOCOL,
nssErrorsService.getErrorMessage(aStatus));
return;
}
}
this.onConnectionClosed();
},
/*
* nsIBadCertListener2
*/
// Called when there's an error, return true to suppress the modal alert.
// Whatever this function returns, NSS will close the connection.
notifyCertProblem: function(aSocketInfo, aStatus, aTargetSite) {
this.sslStatus = aStatus;
return true;
},
/*
* nsITransportEventSink methods
*/
onTransportStatus: function(aTransport, aStatus, aProgress, aProgressmax) {
// Don't send status change notifications after the socket has been closed.
// The event sink can't be removed after opening the transport, so we can't
// do better than adding a null check here.
if (!this.transport)
return;
const nsITransportEventSinkStatus = {
0x804b0003: "STATUS_RESOLVING",
0x804b000b: "STATUS_RESOLVED",
0x804b0007: "STATUS_CONNECTING_TO",
0x804b0004: "STATUS_CONNECTED_TO",
0x804b0005: "STATUS_SENDING_TO",
0x804b000a: "STATUS_WAITING_FOR",
0x804b0006: "STATUS_RECEIVING_FROM"
};
let status = nsITransportEventSinkStatus[aStatus];
this.DEBUG("onTransportStatus(" + (status || ("0x" + aStatus.toString(16))) +")");
if (status == "STATUS_CONNECTED_TO") {
// Notify that the connection has been established.
this.onConnection();
}
},
/*
*****************************************************************************
****************************** Private methods ******************************
*****************************************************************************
*/
_resetBuffers: function() {
this._incomingDataBuffer = this.binaryMode ? [] : "";
this._outgoingDataBuffer = [];
},
_createTransport: function(aProxy) {
this.proxy = aProxy;
// Empty incoming and outgoing data storage buffers
this._resetBuffers();
// Create a routed socket transport
// We connect to host and port, but the origin host and origin port are
// given to PSM (e.g. check the certificate).
let socketTS = Cc["@mozilla.org/network/socket-transport-service;1"]
.getService(Ci.nsIRoutedSocketTransportService);
this.transport =
socketTS.createRoutedTransport(this.security, this.security.length,
this.originHost, this.originPort,
this.host, this.port,
this.proxy);
this._openStreams();
},
// Open the incoming and outgoing streams, and init the nsISocketTransport.
_openStreams: function() {
// Security notification callbacks (must support nsIBadCertListener2
// for SSL connections, and possibly other interfaces).
this.transport.securityCallbacks = this;
// Set the timeouts for the nsISocketTransport for both a connect event and
// a read/write. Only set them if the user has provided them.
if (this.connectTimeout) {
this.transport.setTimeout(Ci.nsISocketTransport.TIMEOUT_CONNECT,
this.connectTimeout);
}
if (this.readWriteTimeout) {
this.transport.setTimeout(Ci.nsISocketTransport.TIMEOUT_READ_WRITE,
this.readWriteTimeout);
}
this.transport.setEventSink(this, Services.tm.currentThread);
// No limit on the output stream buffer
this._outputStream =
this.transport.openOutputStream(0, this.outputSegmentSize, -1);
if (!this._outputStream)
throw "Error getting output stream.";
this._inputStream = this.transport.openInputStream(0, // flags
0, // Use default segment size
0); // Use default segment count
if (!this._inputStream)
throw "Error getting input stream.";
if (this.binaryMode) {
// Handle binary mode
this._binaryInputStream = new BinaryInputStream(this._inputStream);
this._binaryOutputStream = new BinaryOutputStream(this._outputStream);
} else {
// Handle character mode
this._scriptableInputStream =
new ScriptableInputStream(this._inputStream);
}
this.pump = new InputStreamPump(this._inputStream, // Data to read
-1, // Current offset
-1, // Read all data
0, // Use default segment size
0, // Use default segment length
false); // Do not close when done
this.pump.asyncRead(this, this);
},
_pingTimer: null,
_disconnectTimer: null,
_sendPing: function() {
delete this._pingTimer;
this.sendPing();
this._disconnectTimer = setTimeout(this.onConnectionTimedOut.bind(this),
this.kTimeAfterPingBeforeDisconnect);
},
/*
*****************************************************************************
********************* Methods for subtypes to override **********************
*****************************************************************************
*/
LOG: function(aString) { },
DEBUG: function(aString) { },
// Called when a connection is established.
onConnection: function() { },
// Called when a socket is accepted after listening.
onConnectionHeard: function() { },
// Called when a connection times out.
onConnectionTimedOut: function() { },
// Called when a socket request's network is reset.
onConnectionReset: function() { },
// Called when the certificate provided by the server didn't satisfy NSS.
onBadCertificate: function(aNSSErrorMessage) { },
// Called when the other end has closed the connection.
onConnectionClosed: function() { },
// Called when ASCII data is available.
onDataReceived: function(/* string */ aData) { },
// Called when binary data is available.
onBinaryDataReceived: function(/* ArrayBuffer */ aData) { },
// If using the ping functionality, this is called when a new ping message
// should be sent on the socket.
sendPing: function() { },
/* QueryInterface and nsIInterfaceRequestor implementations */
_interfaces: [Ci.nsIServerSocketListener, Ci.nsIStreamListener,
Ci.nsIRequestObserver, Ci.nsITransportEventSink,
Ci.nsIBadCertListener2, Ci.nsIProtocolProxyCallback],
QueryInterface: function(iid) {
if (iid.equals(Ci.nsISupports) ||
this._interfaces.some(i => i.equals(iid)))
return this;
throw Cr.NS_ERROR_NO_INTERFACE;
},
getInterface: function(iid) { return this.QueryInterface(iid); }
};