snowl/modules/Mixins.js

140 строки
5.1 KiB
JavaScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Snowl.
*
* The Initial Developer of the Original Code is Mozilla.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Myk Melez <myk@mozilla.org>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
let EXPORTED_SYMBOLS = ["Mixins"];
/**
* Mix attributes (properties, methods, getters/setters) from the source object
* into the target object.
*
* Note: doesn't mix in attributes that already exist in the target object
* (i.e. doesn't override existing attributes).
* ??? Should it?
*
* FIXME: give the target object access in some way to the source's version
* of attributes it overrides.
*
* @param source {Object} the object that provides attributes
* @param target {Object} the object that receives attributes
*/
function mixin(source, target) {
for (let attribute in source) {
// Don't mix in attributes that already exist in the target.
if (attribute in target)
continue;
let getter = source.__lookupGetter__(attribute);
let setter = source.__lookupSetter__(attribute);
// We can have a getter, a setter, or both. If we have either, we only
// define one or both of them. Otherwise, we assign the property directly.
if (getter || setter) {
if (getter)
target.__defineGetter__(attribute, getter);
if (setter)
target.__defineSetter__(attribute, setter);
}
else
target[attribute] = source[attribute];
}
};
/**
* Meld attributes, like mixin but recursive to include object hierarchy,
* for example to handle a JSON object.
*
* @param source {Object} the object that provides attributes
* @param target {Object} the object that receives attributes
* @param keep {Boolean} if true, source attributes not in the target are
* retained; if false, the target does not get them.
* @param replace {Boolean} if true, source attribute replaces the same
* attribute in the target are; if false, the target
* retains its attribute value.
* @param logger {Object} reference to logging function
*/
function meldin(source, target, keep, replace, logger) {
for (let attribute in source) {
// Recursive mixin of objects of objects
if (typeof source[attribute] == "object" && typeof target[attribute] == "object") {
meldin(source[attribute], target[attribute], keep, replace, logger);
}
else {
// Don't mix in attributes that already exist in the target, unless replace
// is false.
if (attribute in target && !replace)
continue;
// Don't add attributes in target but not in source to source if keep is false.
if (!(attribute in target) && !keep)
continue;
let getter = source.__lookupGetter__(attribute);
let setter = source.__lookupSetter__(attribute);
// We can have a getter, a setter, or both. If we have either, we only
// define one or both of them. Otherwise, we assign the property directly.
if (getter || setter) {
if (getter)
target.__defineGetter__(attribute, getter);
if (setter)
target.__defineSetter__(attribute, setter);
}
else
target[attribute] = source[attribute];
}
}
};
// FIXME: support both source and target arguments accepting arrays of objects.
let Mixins = {
mix: function(source) {
return {
source: source,
into: function(target) {
mixin(this.source, target);
}
};
},
meld: function(source, keep, replace, logger) {
return {
source: source,
into: function(target) {
meldin(this.source, target, keep, replace, logger);
}
};
},
};