snowl/modules/Sync.js

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JavaScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Weave.
*
* The Initial Developer of the Original Code is Mozilla.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Edward Lee <edilee@mozilla.com>
* Dan Mills <thunder@mozilla.com>
* Myk Melez <myk@mozilla.org>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
let EXPORTED_SYMBOLS = ["Sync"];
const Cc = Components.classes;
const Ci = Components.interfaces;
const Cr = Components.results;
const Cu = Components.utils;
// Define some constants to specify various sync. callback states
const CB_READY = {};
const CB_COMPLETE = {};
const CB_FAIL = {};
// Share a secret only for functions in this file to prevent outside access
const SECRET = {};
/**
* Create a callback that remembers state like whether it's been called
*/
function makeCallback() {
// Initialize private callback data to prepare to be called
let _ = {
state: CB_READY,
value: null
};
// The main callback remembers the value it's passed and that it got data
let onComplete = function makeCallback_onComplete(data) {
_.state = CB_COMPLETE;
_.value = data;
};
// Only allow access to the private data if the secret matches
onComplete._ = function onComplete__(secret) secret == SECRET ? _ : {};
// Allow an alternate callback to trigger an exception to be thrown
onComplete.throw = function onComplete_throw(data) {
_.state = CB_FAIL;
_.value = data;
// Cause the caller to get an exception and stop execution
throw data;
};
return onComplete;
}
/**
* Make a synchronous version of the function object that will be called with
* the provided thisArg.
*
* @param func {Function}
* The asynchronous function to make a synchronous function
* @param thisArg {Object} [optional]
* The object that the function accesses with "this"
* @param callback {Function} [optional] [internal]
* The callback that will trigger the end of the async. call
* @usage let ret = Sync(asyncFunc, obj)(arg1, arg2);
* @usage let ret = Sync(ignoreThisFunc)(arg1, arg2);
* @usage let sync = Sync(async); let ret = sync(arg1, arg2);
*/
function Sync(func, thisArg, callback) {
return function syncFunc(/* arg1, arg2, ... */) {
// Grab the current thread so we can make it give up priority
let thread = Cc["@mozilla.org/thread-manager;1"].getService().currentThread;
// Save the original arguments into an array
let args = Array.slice(arguments);
let instanceCallback = callback;
// We need to create a callback and insert it if we weren't given one
if (instanceCallback == null) {
// Create a new callback for this invocation instance and pass it in
instanceCallback = makeCallback();
args.unshift(instanceCallback);
}
// Call the async function bound to thisArg with the passed args
func.apply(thisArg, args);
// Keep waiting until our callback is triggered
let callbackData = instanceCallback._(SECRET);
while (callbackData.state == CB_READY)
thread.processNextEvent(true);
// Reset the state of the callback to prepare for another call
let state = callbackData.state;
callbackData.state = CB_READY;
// Throw the value the callback decided to fail with
if (state == CB_FAIL)
throw callbackData.value;
// Return the value passed to the callback
return callbackData.value;
};
}
/**
* Make a synchronous version of an async. function and the callback to trigger
* the end of the async. call.
*
* @param func {Function}
* The asynchronous function to make a synchronous function
* @param thisArg {Object} [optional]
* The object that the function accesses with "this"
* @usage let [sync, cb] = Sync.withCb(async); let ret = sync(arg1, arg2, cb);
*/
Sync.withCb = function Sync_withCb(func, thisArg) {
let cb = makeCallback();
return [Sync(func, thisArg, cb), cb];
};
/**
* Set a timer, simulating the API for the window.setTimeout call.
* This only simulates the API for the version of the call that accepts
* a function as its first argument and no additional parameters,
* and it doesn't return the timeout ID.
*
* @param func {Function}
* the function to call after the delay
* @param delay {Number}
* the number of milliseconds to wait
*/
function setTimeout(func, delay) {
let timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
let callback = {
_func: func,
notify: function(timer) {
// Call the function such that "this" inside the function is the global
// object, just as it would be with window.setTimeout.
(this._func)();
}
}
timer.initWithCallback(callback, delay, Ci.nsITimer.TYPE_ONE_SHOT);
}
function sleep(callback, milliseconds) {
setTimeout(callback, milliseconds);
}
/**
* Sleep the specified number of milliseconds, pausing execution of the caller
* without halting the current thread.
* For example, the following code pauses 1000ms between dumps:
*
* dump("Wait for it...\n");
* Sync.sleep(1000);
* dump("Wait for it...\n");
* Sync.sleep(1000);
* dump("What are you waiting for?!\n");
*
* @param milliseconds {Number}
* The number of milliseconds to sleep
*/
Sync.sleep = Sync(sleep);