Clarify the running and building process.
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README.md
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README.md
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@ -21,12 +21,16 @@ Clone this repo and then change directories into webxr-polyfill/
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npm install # downloads webpack and an http server
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npm install # downloads webpack and an http server
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npm start # builds the polyfill in dist/webxr-polyfill.js and start the http server in the current directory
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npm start # builds the polyfill in dist/webxr-polyfill.js and start the http server in the current directory
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## Builds
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npm run build # builds the polyfill in dist/webxr-polyfill.js
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Using one of the supported browsers listed below, go to http://YOUR_HOST_NAME:8080/
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Using one of the supported browsers listed below, go to http://YOUR_HOST_NAME:8080/
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## Portable builds
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To build the WebXR polyfill into a single file that you can use in a different codebase:
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npm run build
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The resulting file will be in dist/webxr-polyfill.js
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## Writing your own XR apps
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## Writing your own XR apps
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The WebXR polyfill is not dependent on any external libraries, but examples/common.js has a handy base class, XRExampleBase, that wraps all of the boilerplate of starting a WebXR session and rendering into a WebGL layer using Three.js.
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The WebXR polyfill is not dependent on any external libraries, but examples/common.js has a handy base class, XRExampleBase, that wraps all of the boilerplate of starting a WebXR session and rendering into a WebGL layer using Three.js.
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