Граф коммитов

5 Коммитов

Автор SHA1 Сообщение Дата
Blair MacIntyre 838ab6c56d got rid of SITTING_EYE_HEIGHT, fixed floorAnchor
SITTING_EYE_HEIGHT was a hack, set it to 0 to no longer have an effort, should remove eventually.

Made "findFloorAnchor" return null in AR, and the stage height in VR.  Added the hack to create a fake floor in common.js, where it belongs.
2018-03-08 17:39:08 -05:00
Trevor F. Smith 102d9c20a3 Whipped up a quick test to find and fix a transform bug. Now the anchors app works as expected. 2017-09-15 17:11:50 -07:00
Trevor F. Smith 2a6b4e00c6 Switched around how the pose uses tracking info, so now the stage is at 0,0,0 the head pose is shifted up to about eye level. 2017-09-07 17:20:18 -07:00
Trevor F. Smith bddaef986c Move stage positioning relative to the head pose into the XRDisplays since they are the ones who can figure out out for each tracking type. 2017-09-06 18:00:53 -07:00
Trevor F. Smith 112905af7a Pull the example code from the webxr-api repository. 2017-09-04 18:59:34 -07:00