import XRLayer from './XRLayer.js' /* XRWebGLLayer defines the WebGL or WebGL 2 context that is rendering the visuals for this layer. */ export default class XRWebGLLayer extends XRLayer { constructor(session, context){ super() this._session = session this._context = context this._width = this._context.canvas.width; this._height = this._context.canvas.height; this._framebuffer = null // TODO } get context(){ return this._context } get antialias(){ // readonly attribute boolean antialias; throw 'Not implemented' } get depth(){ // readonly attribute boolean depth; throw 'Not implemented' } get stencil(){ // readonly attribute boolean stencil; throw 'Not implemented' } get alpha(){ // readonly attribute boolean alpha; throw 'Not implemented' } get multiview(){ // readonly attribute boolean multiview; throw 'Not implemented' } get framebuffer(){ return this._framebuffer } set framebufferWidth(w){ this._width = w; this._context.canvas.width = w; } get framebufferWidth(){ // not using this for now, on iOS it's not good. // var pr = window.devicePixelRatio || 1; //return this._context.canvas.clientWidth; return this._width; } set framebufferHeight(h){ this._height = h; this._context.canvas.height = h; } get framebufferHeight(){ // not using this for now, on iOS it's not good. // var pr = window.devicePixelRatio || 1; //return this._context.canvas.clientHeight; return this._height; } requestViewportScaling(viewportScaleFactor){ // void requestViewportScaling(double viewportScaleFactor); throw 'Not implemented' } }