161 строка
5.2 KiB
JavaScript
161 строка
5.2 KiB
JavaScript
/*
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Copyright (c) 2011, Daniel Guerrero
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL DANIEL GUERRERO BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* Uses the new array typed in javascript to binary base64 encode/decode
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* at the moment just decodes a binary base64 encoded
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* into either an ArrayBuffer (decodeArrayBuffer)
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* or into an Uint8Array (decode)
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*
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* References:
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* https://developer.mozilla.org/en/JavaScript_typed_arrays/ArrayBuffer
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* https://developer.mozilla.org/en/JavaScript_typed_arrays/Uint8Array
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*/
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export default class base64 {
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static decodeLength(input) {
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return (input.length/4) * 3;
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}
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/* will return a Uint8Array type */
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static decodeArrayBuffer(input, buffer) {
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var bytes = (input.length/4) * 3;
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if (!buffer || buffer.byteLength != bytes) {
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// replace the buffer with a new, appropriately sized one
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buffer = new ArrayBuffer(bytes);
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}
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this.decode(input, buffer);
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return buffer;
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}
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static removePaddingChars(input){
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var lkey = this._keyStr.indexOf(input.charAt(input.length - 1));
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if(lkey == 64){
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return input.substring(0,input.length - 1);
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}
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return input;
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}
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static decode(input, arrayBuffer) {
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//get last chars to see if are valid
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input = this.removePaddingChars(input);
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input = this.removePaddingChars(input);
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var bytes = parseInt((input.length / 4) * 3, 10);
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var uarray;
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var chr1, chr2, chr3;
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var enc1, enc2, enc3, enc4;
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var i = 0;
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var j = 0;
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if (arrayBuffer)
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uarray = new Uint8Array(arrayBuffer);
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else
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uarray = new Uint8Array(bytes);
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input = input.replace(/[^A-Za-z0-9\+\/\=]/g, "");
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for (i=0; i<bytes; i+=3) {
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//get the 3 octects in 4 ascii chars
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enc1 = this._keyStr.indexOf(input.charAt(j++));
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enc2 = this._keyStr.indexOf(input.charAt(j++));
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enc3 = this._keyStr.indexOf(input.charAt(j++));
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enc4 = this._keyStr.indexOf(input.charAt(j++));
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chr1 = (enc1 << 2) | (enc2 >> 4);
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chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);
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chr3 = ((enc3 & 3) << 6) | enc4;
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uarray[i] = chr1;
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if (enc3 != 64) uarray[i+1] = chr2;
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if (enc4 != 64) uarray[i+2] = chr3;
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}
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return uarray;
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}
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// pass in a typedArray, ArrayBuffer, or ImageData object
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static encode(buffer) {
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var base64 = ''
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var encodings = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
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var bytes = buffer; // assume it's a typedArrayBuffer
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if (buffer instanceof ArrayBuffer) {
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bytes = new Uint8Array(arrayBuffer)
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} else if (buffer instanceof ImageData) {
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bytes = buffer.data
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}
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var byteLength = buffer.length
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var byteRemainder = byteLength % 3
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var mainLength = byteLength - byteRemainder
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var a, b, c, d
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var chunk
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// Main loop deals with bytes in chunks of 3
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for (var i = 0; i < mainLength; i = i + 3) {
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// Combine the three bytes into a single integer
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chunk = (bytes[i] << 16) | (bytes[i + 1] << 8) | bytes[i + 2]
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// Use bitmasks to extract 6-bit segments from the triplet
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a = (chunk & 16515072) >> 18 // 16515072 = (2^6 - 1) << 18
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b = (chunk & 258048) >> 12 // 258048 = (2^6 - 1) << 12
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c = (chunk & 4032) >> 6 // 4032 = (2^6 - 1) << 6
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d = chunk & 63 // 63 = 2^6 - 1
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// Convert the raw binary segments to the appropriate ASCII encoding
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base64 += encodings[a] + encodings[b] + encodings[c] + encodings[d]
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}
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// Deal with the remaining bytes and padding
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if (byteRemainder == 1) {
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chunk = bytes[mainLength]
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a = (chunk & 252) >> 2 // 252 = (2^6 - 1) << 2
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// Set the 4 least significant bits to zero
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b = (chunk & 3) << 4 // 3 = 2^2 - 1
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base64 += encodings[a] + encodings[b] + '=='
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} else if (byteRemainder == 2) {
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chunk = (bytes[mainLength] << 8) | bytes[mainLength + 1]
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a = (chunk & 64512) >> 10 // 64512 = (2^6 - 1) << 10
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b = (chunk & 1008) >> 4 // 1008 = (2^6 - 1) << 4
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// Set the 2 least significant bits to zero
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c = (chunk & 15) << 2 // 15 = 2^4 - 1
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base64 += encodings[a] + encodings[b] + encodings[c] + '='
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}
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return base64
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}
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}
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base64._keyStr = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="
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