From 2281ec2a40c9d92e4f3532e0212988b122f9c2a0 Mon Sep 17 00:00:00 2001 From: Robin Windey Date: Sat, 16 Feb 2019 10:14:42 +0100 Subject: [PATCH] First running instance --- COPYING | 661 +++++++++++++ Makefile | 157 +++ README.md | 52 + appinfo/app.php | 6 + appinfo/info.xml | 23 + appinfo/routes.php | 15 + composer.json | 15 + css/photo-sphere-viewer.min.css | 7 + css/style.css | 10 + img/app.svg | 56 ++ js/D.min.js | 2 + js/doT.min.js | 2 + js/fileAction.js | 98 ++ js/init.js | 21 + js/photo-sphere-viewer.min.js | 7 + js/three.min.js | 953 +++++++++++++++++++ js/uevent.min.js | 7 + lib/AppInfo/Application.php | 65 ++ lib/Controller/PageController.php | 25 + phpunit.integration.xml | 7 + phpunit.xml | 7 + templates/index.php | 35 + tests/Integration/AppTest.php | 29 + tests/Unit/Controller/PageControllerTest.php | 31 + tests/bootstrap.php | 19 + 25 files changed, 2310 insertions(+) create mode 100644 COPYING create mode 100644 Makefile create mode 100644 README.md create mode 100644 appinfo/app.php create mode 100644 appinfo/info.xml create mode 100644 appinfo/routes.php create mode 100644 composer.json create mode 100644 css/photo-sphere-viewer.min.css create mode 100644 css/style.css create mode 100644 img/app.svg create mode 100644 js/D.min.js create mode 100644 js/doT.min.js create mode 100644 js/fileAction.js create mode 100644 js/init.js create mode 100644 js/photo-sphere-viewer.min.js create mode 100644 js/three.min.js create mode 100644 js/uevent.min.js create mode 100644 lib/AppInfo/Application.php create mode 100644 lib/Controller/PageController.php create mode 100644 phpunit.integration.xml create mode 100644 phpunit.xml create mode 100644 templates/index.php create mode 100644 tests/Integration/AppTest.php create mode 100644 tests/Unit/Controller/PageControllerTest.php create mode 100644 tests/bootstrap.php diff --git a/COPYING b/COPYING new file mode 100644 index 0000000..dba13ed --- /dev/null +++ b/COPYING @@ -0,0 +1,661 @@ + GNU AFFERO GENERAL PUBLIC LICENSE + Version 3, 19 November 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU Affero General Public License is a free, copyleft license for +software and other kinds of works, specifically designed to ensure +cooperation with the community in the case of network server software. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU Affero General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Affero General Public License for more details. + + You should have received a copy of the GNU Affero General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If your software can interact with users remotely through a computer +network, you should also make sure that it provides a way for users to +get its source. For example, if your program is a web application, its +interface could display a "Source" link that leads users to an archive +of the code. There are many ways you could offer source, and different +solutions will be better for different programs; see section 13 for the +specific requirements. + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU AGPL, see +. diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..ada504f --- /dev/null +++ b/Makefile @@ -0,0 +1,157 @@ +# This file is licensed under the Affero General Public License version 3 or +# later. See the COPYING file. +# @author Bernhard Posselt +# @copyright Bernhard Posselt 2016 + +# Generic Makefile for building and packaging a Nextcloud app which uses npm and +# Composer. +# +# Dependencies: +# * make +# * which +# * curl: used if phpunit and composer are not installed to fetch them from the web +# * tar: for building the archive +# * npm: for building and testing everything JS +# +# If no composer.json is in the app root directory, the Composer step +# will be skipped. The same goes for the package.json which can be located in +# the app root or the js/ directory. +# +# The npm command by launches the npm build script: +# +# npm run build +# +# The npm test command launches the npm test script: +# +# npm run test +# +# The idea behind this is to be completely testing and build tool agnostic. All +# build tools and additional package managers should be installed locally in +# your project, since this won't pollute people's global namespace. +# +# The following npm scripts in your package.json install and update the bower +# and npm dependencies and use gulp as build system (notice how everything is +# run from the node_modules folder): +# +# "scripts": { +# "test": "node node_modules/gulp-cli/bin/gulp.js karma", +# "prebuild": "npm install && node_modules/bower/bin/bower install && node_modules/bower/bin/bower update", +# "build": "node node_modules/gulp-cli/bin/gulp.js" +# }, + +app_name=$(notdir $(CURDIR)) +build_tools_directory=$(CURDIR)/build/tools +source_build_directory=$(CURDIR)/build/artifacts/source +source_package_name=$(source_build_directory)/$(app_name) +appstore_build_directory=$(CURDIR)/build/artifacts/appstore +appstore_package_name=$(appstore_build_directory)/$(app_name) +npm=$(shell which npm 2> /dev/null) +composer=$(shell which composer 2> /dev/null) + +all: build + +# Fetches the PHP and JS dependencies and compiles the JS. If no composer.json +# is present, the composer step is skipped, if no package.json or js/package.json +# is present, the npm step is skipped +.PHONY: build +build: +ifneq (,$(wildcard $(CURDIR)/composer.json)) + make composer +endif +ifneq (,$(wildcard $(CURDIR)/package.json)) + make npm +endif +ifneq (,$(wildcard $(CURDIR)/js/package.json)) + make npm +endif + +# Installs and updates the composer dependencies. If composer is not installed +# a copy is fetched from the web +.PHONY: composer +composer: +ifeq (, $(composer)) + @echo "No composer command available, downloading a copy from the web" + mkdir -p $(build_tools_directory) + curl -sS https://getcomposer.org/installer | php + mv composer.phar $(build_tools_directory) + php $(build_tools_directory)/composer.phar install --prefer-dist + php $(build_tools_directory)/composer.phar update --prefer-dist +else + composer install --prefer-dist + composer update --prefer-dist +endif + +# Installs npm dependencies +.PHONY: npm +npm: +ifeq (,$(wildcard $(CURDIR)/package.json)) + cd js && $(npm) run build +else + npm run build +endif + +# Removes the appstore build +.PHONY: clean +clean: + rm -rf ./build + +# Same as clean but also removes dependencies installed by composer, bower and +# npm +.PHONY: distclean +distclean: clean + rm -rf vendor + rm -rf node_modules + rm -rf js/vendor + rm -rf js/node_modules + +# Builds the source and appstore package +.PHONY: dist +dist: + make source + make appstore + +# Builds the source package +.PHONY: source +source: + rm -rf $(source_build_directory) + mkdir -p $(source_build_directory) + tar cvzf $(source_package_name).tar.gz ../$(app_name) \ + --exclude-vcs \ + --exclude="../$(app_name)/build" \ + --exclude="../$(app_name)/js/node_modules" \ + --exclude="../$(app_name)/node_modules" \ + --exclude="../$(app_name)/*.log" \ + --exclude="../$(app_name)/js/*.log" \ + +# Builds the source package for the app store, ignores php and js tests +.PHONY: appstore +appstore: + rm -rf $(appstore_build_directory) + mkdir -p $(appstore_build_directory) + tar cvzf $(appstore_package_name).tar.gz ../$(app_name) \ + --exclude-vcs \ + --exclude="../$(app_name)/build" \ + --exclude="../$(app_name)/tests" \ + --exclude="../$(app_name)/Makefile" \ + --exclude="../$(app_name)/*.log" \ + --exclude="../$(app_name)/phpunit*xml" \ + --exclude="../$(app_name)/composer.*" \ + --exclude="../$(app_name)/js/node_modules" \ + --exclude="../$(app_name)/js/tests" \ + --exclude="../$(app_name)/js/test" \ + --exclude="../$(app_name)/js/*.log" \ + --exclude="../$(app_name)/js/package.json" \ + --exclude="../$(app_name)/js/bower.json" \ + --exclude="../$(app_name)/js/karma.*" \ + --exclude="../$(app_name)/js/protractor.*" \ + --exclude="../$(app_name)/package.json" \ + --exclude="../$(app_name)/bower.json" \ + --exclude="../$(app_name)/karma.*" \ + --exclude="../$(app_name)/protractor\.*" \ + --exclude="../$(app_name)/.*" \ + --exclude="../$(app_name)/js/.*" \ + +.PHONY: test +test: composer + $(CURDIR)/vendor/phpunit/phpunit/phpunit -c phpunit.xml + $(CURDIR)/vendor/phpunit/phpunit/phpunit -c phpunit.integration.xml diff --git a/README.md b/README.md new file mode 100644 index 0000000..77e1ff6 --- /dev/null +++ b/README.md @@ -0,0 +1,52 @@ +# Photo Sphere Viewer +Place this app in **nextcloud/apps/** + +## Building the app + +The app can be built by using the provided Makefile by running: + + make + +This requires the following things to be present: +* make +* which +* tar: for building the archive +* curl: used if phpunit and composer are not installed to fetch them from the web +* npm: for building and testing everything JS, only required if a package.json is placed inside the **js/** folder + +The make command will install or update Composer dependencies if a composer.json is present and also **npm run build** if a package.json is present in the **js/** folder. The npm **build** script should use local paths for build systems and package managers, so people that simply want to build the app won't need to install npm libraries globally, e.g.: + +**package.json**: +```json +"scripts": { + "test": "node node_modules/gulp-cli/bin/gulp.js karma", + "prebuild": "npm install && node_modules/bower/bin/bower install && node_modules/bower/bin/bower update", + "build": "node node_modules/gulp-cli/bin/gulp.js" +} +``` + + +## Publish to App Store + +First get an account for the [App Store](http://apps.nextcloud.com/) then run: + + make && make appstore + +The archive is located in build/artifacts/appstore and can then be uploaded to the App Store. + +## Running tests +You can use the provided Makefile to run all tests by using: + + make test + +This will run the PHP unit and integration tests and if a package.json is present in the **js/** folder will execute **npm run test** + +Of course you can also install [PHPUnit](http://phpunit.de/getting-started.html) and use the configurations directly: + + phpunit -c phpunit.xml + +or: + + phpunit -c phpunit.integration.xml + +for integration tests diff --git a/appinfo/app.php b/appinfo/app.php new file mode 100644 index 0000000..1b513e6 --- /dev/null +++ b/appinfo/app.php @@ -0,0 +1,6 @@ +init(); + diff --git a/appinfo/info.xml b/appinfo/info.xml new file mode 100644 index 0000000..3d45c86 --- /dev/null +++ b/appinfo/info.xml @@ -0,0 +1,23 @@ + + + photosphereviewer + Photo Sphere Viewer + Enables viewing of google photosphere images + + 0.0.1 + agpl + Robin Windey + PhotoSphereViewer + multimedia + http://labella-band.de + + + + + + Photo Sphere Viewer + photosphereviewer.page.index + + + diff --git a/appinfo/routes.php b/appinfo/routes.php new file mode 100644 index 0000000..1a0b073 --- /dev/null +++ b/appinfo/routes.php @@ -0,0 +1,15 @@ + OCA\PhotoSphereViewer\Controller\PageController->index() + * + * The controller class has to be registered in the application.php file since + * it's instantiated in there + */ +return [ + 'routes' => [ + ['name' => 'page#index', 'url' => '/', 'verb' => 'GET'], + ['name' => 'page#do_echo', 'url' => '/echo', 'verb' => 'POST'], + ] +]; diff --git a/composer.json b/composer.json new file mode 100644 index 0000000..439ebea --- /dev/null +++ b/composer.json @@ -0,0 +1,15 @@ +{ + "name": "Photo Sphere Viewer", + "description": "Enables viewing of google photosphere images", + "type": "project", + "license": "AGPL", + "authors": [ + { + "name": "Robin Windey" + } + ], + "require": {}, + "require-dev": { + "phpunit/phpunit": "^5.4" + } +} diff --git a/css/photo-sphere-viewer.min.css b/css/photo-sphere-viewer.min.css new file mode 100644 index 0000000..fb4fc6c --- /dev/null +++ b/css/photo-sphere-viewer.min.css @@ -0,0 +1,7 @@ +/*! + * Photo Sphere Viewer 3.4.1 + * Copyright (c) 2014-2015 Jérémy Heleine + * Copyright (c) 2015-2018 Damien "Mistic" Sorel + * Licensed under MIT 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    {{? marker.tooltip }}{{= marker.tooltip.content }}{{?? marker.html }}{{= marker.html }}{{??}}{{= marker.id }}{{?}}

  • {{~}}
'},d.prototype._bindEvents=function(){window.addEventListener("resize",this),this.config.mousemove&&(this.hud.container.style.cursor="move",this.config.mousemove_hover?(this.hud.container.addEventListener("mouseenter",this),this.hud.container.addEventListener("mouseleave",this)):(this.hud.container.addEventListener("mousedown",this),window.addEventListener("mouseup",this)),this.hud.container.addEventListener("touchstart",this),window.addEventListener("touchend",this),this.hud.container.addEventListener("mousemove",this),this.hud.container.addEventListener("touchmove",this)),d.SYSTEM.fullscreenEvent&&document.addEventListener(d.SYSTEM.fullscreenEvent,this),this.config.mousewheel&&this.hud.container.addEventListener(d.SYSTEM.mouseWheelEvent,this),this.on("_side-reached",function(t){this.isAutorotateEnabled()&&("left"!==t&&"right"!==t||this._reverseAutorotate())})},d.prototype._unbindEvents=function(){window.removeEventListener("resize",this),this.config.mousemove&&(this.hud.container.removeEventListener("mousedown",this),this.hud.container.removeEventListener("mouseenter",this),this.hud.container.removeEventListener("touchstart",this),window.removeEventListener("mouseup",this),window.removeEventListener("touchend",this),this.hud.container.removeEventListener("mouseleave",this),this.hud.container.removeEventListener("mousemove",this),this.hud.container.removeEventListener("touchmove",this)),d.SYSTEM.fullscreenEvent&&document.removeEventListener(d.SYSTEM.fullscreenEvent,this),this.config.mousewheel&&this.hud.container.removeEventListener(d.SYSTEM.mouseWheelEvent,this),this.off("_side-reached")},d.prototype.handleEvent=function(t){switch(t.type){case"resize":S.throttle(this._onResize(),50);break;case"keydown":this._onKeyDown(t);break;case"mousedown":case"mouseenter":this._onMouseDown(t);break;case"touchstart":this._onTouchStart(t);break;case"mouseup":case"mouseleave":this._onMouseUp(t);break;case"touchend":this._onTouchEnd(t);break;case"mousemove":this._onMouseMove(t);break;case"touchmove":this._onTouchMove(t);break;case d.SYSTEM.fullscreenEvent:this._fullscreenToggled();break;case d.SYSTEM.mouseWheelEvent:this._onMouseWheel(t)}},d.prototype._onResize=function(){this.container.clientWidth===this.prop.size.width&&this.container.clientHeight===this.prop.size.height||(this.prop.size.width=parseInt(this.container.clientWidth),this.prop.size.height=parseInt(this.container.clientHeight),this.prop.aspect=this.prop.size.width/this.prop.size.height,this.needsUpdate(),this.renderer&&(this.stereoEffect||this.renderer).setSize(this.prop.size.width,this.prop.size.height),this.trigger("size-updated",this.getSize()))},d.prototype._onKeyDown=function(t){var e=0,i=0,o=0,n=S.getEventKey(t);switch(this.config.keyboard[n]){case"rotateLatitudeUp":i=.01;break;case"rotateLatitudeDown":i=-.01;break;case"rotateLongitudeRight":e=.01;break;case"rotateLongitudeLeft":e=-.01;break;case"zoomIn":o=1;break;case"zoomOut":o=-1;break;case"toggleAutorotate":this.toggleAutorotate()}0!==o?this.zoom(this.prop.zoom_lvl+o*this.config.zoom_speed):0===i&&0===e||this.rotate({longitude:this.prop.position.longitude+e*this.prop.move_speed*this.prop.hFov,latitude:this.prop.position.latitude+i*this.prop.move_speed*this.prop.vFov})},d.prototype._onMouseDown=function(t){this._startMove(t)},d.prototype._onMouseUp=function(t){this._stopMove(t),this.isStereoEnabled()&&this.stopStereoView()},d.prototype._onMouseMove=function(t){0!==t.buttons?(t.preventDefault(),this._move(t)):this.config.mousemove_hover&&this._moveAbsolute(t)},d.prototype._onTouchStart=function(t){1===t.touches.length?this.config.touchmove_two_fingers||this._startMove(t.touches[0]):2===t.touches.length&&this._startMoveZoom(t)},d.prototype._onTouchEnd=function(t){1===t.touches.length?this._stopMoveZoom():0===t.touches.length&&(this._stopMove(t.changedTouches[0]),this.config.touchmove_two_fingers&&this.overlay.hideOverlay())},d.prototype._onTouchMove=function(t){1===t.touches.length?this.config.touchmove_two_fingers?this.overlay.showOverlay({image:d.ICONS["gesture.svg"],text:this.config.lang.two_fingers[0]}):(t.preventDefault(),this._move(t.touches[0])):2===t.touches.length&&(t.preventDefault(),this._moveZoom(t))},d.prototype._startMove=function(t){this.stopAutorotate(),this.stopAnimation(),this.prop.mouse_x=this.prop.start_mouse_x=parseInt(t.clientX),this.prop.mouse_y=this.prop.start_mouse_y=parseInt(t.clientY),this.prop.moving=!0,this.prop.zooming=!1,this.prop.mouse_history.length=0,this._logMouseMove(t)},d.prototype._startMoveZoom=function(t){var e=[{x:parseInt(t.touches[0].clientX),y:parseInt(t.touches[0].clientY)},{x:parseInt(t.touches[1].clientX),y:parseInt(t.touches[1].clientY)}];this.prop.pinch_dist=Math.sqrt(Math.pow(e[0].x-e[1].x,2)+Math.pow(e[0].y-e[1].y,2)),this.prop.mouse_x=this.prop.start_mouse_x=(e[0].x+e[1].x)/2,this.prop.mouse_y=this.prop.start_mouse_x=(e[0].y+e[1].y)/2,this.prop.moving=!0,this.prop.zooming=!0},d.prototype._stopMove=function(t){S.getClosest(t.target,".psv-hud")&&this.prop.moving&&(Math.abs(t.clientX-this.prop.start_mouse_x)d.INERTIA_WINDOW/10?(this.prop.mouse_history.splice(0,o),o=0):o++,this.prop.mouse_history[0][o])},d.prototype.load=function(){if(!this.config.panorama)throw new x("No value given for panorama.");return this.setPanorama(this.config.panorama,!1)},d.prototype.getPosition=function(){return{longitude:this.prop.position.longitude,latitude:this.prop.position.latitude}},d.prototype.getZoomLevel=function(){return this.prop.zoom_lvl},d.prototype.getSize=function(){return{width:this.prop.size.width,height:this.prop.size.height}},d.prototype.isAutorotateEnabled=function(){return!!this.prop.autorotate_cb},d.prototype.isGyroscopeEnabled=function(){return!!this.prop.orientation_cb},d.prototype.isStereoEnabled=function(){return!!this.stereoEffect},d.prototype.isFullscreenEnabled=function(){return S.isFullscreenEnabled(this.container)},d.prototype.needsUpdate=function(){this.prop.needsUpdate=!0},d.prototype.render=function(){this._render()},d.prototype.destroy=function(){window.cancelAnimationFrame(this.prop.main_reqid),this._stopAll(),this.stopKeyboardControl(),this.stopNoSleep(),this.exitFullscreen(),this.unlockOrientation(),this._unbindEvents(),this.tooltip&&this.tooltip.destroy(),this.notification&&this.notification.destroy(),this.hud&&this.hud.destroy(),this.loader&&this.loader.destroy(),this.navbar&&this.navbar.destroy(),this.panel&&this.panel.destroy(),this.overlay&&this.overlay.destroy(),this.scene&&S.cleanTHREEScene(this.scene),this.canvas_container&&this.container.removeChild(this.canvas_container),this.parent.removeChild(this.container),delete this.parent.photoSphereViewer,delete this.parent,delete this.container,delete this.loader,delete this.navbar,delete this.hud,delete this.panel,delete this.tooltip,delete this.notification,delete this.overlay,delete this.canvas_container,delete this.renderer,delete this.noSleep,delete this.scene,delete this.camera,delete this.mesh,delete this.raycaster,delete this.passes,delete this.config,this.prop.cache.length=0},d.prototype.setPanorama=function(t,e,i){if(null!==this.prop.loading_promise)throw new x("Loading already in progress");return"boolean"==typeof e&&(i=e,e=void 0),e&&(this.cleanPosition(e),this._stopAll()),this.config.panorama=t,i&&this.config.transition&&this.scene?(this.config.transition.loader&&this.loader.show(),this.prop.loading_promise=this._loadTexture(this.config.panorama).then(function(t){return this.loader.hide(),this._transition(t,e)}.bind(this)).ensure(function(){this.loader.hide(),this.prop.loading_promise=null}.bind(this)).rethrow()):(this.loader.show(),this.canvas_container&&(this.canvas_container.style.opacity=0),this.prop.loading_promise=this._loadTexture(this.config.panorama).then(function(t){this._setTexture(t),e&&this.rotate(e)}.bind(this)).ensure(function(){this.loader.hide(),this.canvas_container.style.opacity=1,this.prop.loading_promise=null}.bind(this)).rethrow()),this.prop.loading_promise},d.prototype.startAutorotate=function(){this._stopAll(),this.prop.autorotate_cb=this._getAutorotateUpdate(),this.on("before-render",this.prop.autorotate_cb),this.trigger("autorotate",!0)},d.prototype._getAutorotateUpdate=function(){var e,i;return function(t){i=void 0===e?0:t-e,e=t,this.rotate({longitude:this.prop.position.longitude+this.config.anim_speed*i/1e3,latitude:this.prop.position.latitude-(this.prop.position.latitude-this.config.anim_lat)/200})}},d.prototype.stopAutorotate=function(){this.prop.start_timeout&&(window.clearTimeout(this.prop.start_timeout),this.prop.start_timeout=null),this.isAutorotateEnabled()&&(this.off("before-render",this.prop.autorotate_cb),this.prop.autorotate_cb=null,this.trigger("autorotate",!1))},d.prototype.toggleAutorotate=function(){this.isAutorotateEnabled()?this.stopAutorotate():this.startAutorotate()},d.prototype.startGyroscopeControl=function(){if(S.checkTHREE("DeviceOrientationControls"))return d.SYSTEM.deviceOrientationSupported.then(function(t){if(!t)return console.warn("PhotoSphereViewer: gyroscope not available"),u.rejected();this._stopAll(),this.doControls=new l.DeviceOrientationControls(this.camera),this.doControls.alphaOffset=this.prop.position.longitude,this.doControls.update();var e=this.camera.getWorldDirection(new l.Vector3),i=this.vector3ToSphericalCoords(e);this.prop.gyro_alpha_offset=i.longitude,this.prop.orientation_cb=this._getOrientationUpdate(),this.on("before-render",this.prop.orientation_cb),this.trigger("gyroscope-updated",!0)}.bind(this));throw new x("Missing Three.js components: DeviceOrientationControls. Get them from three.js-examples package.")},d.prototype._getOrientationUpdate=function(){return function(){this.doControls.alphaOffset=this.prop.gyro_alpha_offset,this.doControls.update(),this.camera.getWorldDirection(this.prop.direction),this.prop.direction.multiplyScalar(d.SPHERE_RADIUS);var t=this.vector3ToSphericalCoords(this.prop.direction);this.prop.position.longitude=t.longitude,this.prop.position.latitude=t.latitude,this.needsUpdate()}},d.prototype.stopGyroscopeControl=function(){this.isGyroscopeEnabled()&&(this.off("before-render",this.prop.orientation_cb),this.prop.orientation_cb=null,this.doControls.disconnect(),this.doControls=null,this.trigger("gyroscope-updated",!1))},d.prototype.toggleGyroscopeControl=function(){this.isGyroscopeEnabled()?this.stopGyroscopeControl():this.startGyroscopeControl()},d.prototype.startNoSleep=function(){"NoSleep"in window?(this.noSleep||(this.noSleep=new NoSleep),this.noSleep.enable()):console.warn("PhotoSphereViewer: NoSleep is not available")},d.prototype.stopNoSleep=function(){this.noSleep&&this.noSleep.disable()},d.prototype.startStereoView=function(){if(!S.checkTHREE("DeviceOrientationControls","StereoEffect"))throw new x("Missing Three.js components: StereoEffect, DeviceOrientationControls. Get them from three.js-examples package.");this.startNoSleep(),this.enterFullscreen(),this.lockOrientation(),this.startGyroscopeControl().then(function(){this.stereoEffect=new l.StereoEffect(this.renderer),this.needsUpdate(),this.hud.hide(),this.navbar.hide(),this.panel.hidePanel(),this.trigger("stereo-updated",!0),this.notification.showNotification({content:this.config.lang.stereo_notification,timeout:3e3})}.bind(this),function(){this.unlockOrientation(),this.exitFullscreen(),this.stopNoSleep()}.bind(this))},d.prototype.stopStereoView=function(){this.isStereoEnabled()&&(this.stereoEffect=null,this.needsUpdate(),this.hud.show(),this.navbar.show(),this.unlockOrientation(),this.exitFullscreen(),this.stopNoSleep(),this.stopGyroscopeControl(),this.trigger("stereo-updated",!1))},d.prototype.lockOrientation=function(){var t,e=function(){this.isStereoEnabled()&&window.innerHeight>window.innerWidth&&this.overlay.showOverlay({image:d.ICONS["mobile-rotate.svg"],text:this.config.lang.please_rotate[0],subtext:this.config.lang.please_rotate[1]}),t&&window.clearTimeout(t)};window.screen&&window.screen.orientation?(window.screen.orientation.lock("landscape").then(null,e.bind(this)),t=setTimeout(e.bind(this),500)):e.apply(this)},d.prototype.unlockOrientation=function(){window.screen&&window.screen.orientation?window.screen.orientation.unlock():this.overlay.hideOverlay()},d.prototype.toggleStereoView=function(){this.isStereoEnabled()?this.stopStereoView():this.startStereoView()},d.prototype.rotate=function(t){this.cleanPosition(t),this.applyRanges(t).forEach(this.trigger.bind(this,"_side-reached")),this.prop.position.longitude=t.longitude,this.prop.position.latitude=t.latitude,this.needsUpdate(),this.trigger("position-updated",this.getPosition())},d.prototype.animate=function(t,e){if(this._stopAll(),this.cleanPosition(t),!e||Math.abs(t.longitude-this.prop.position.longitude)=Math.PI?e-Math.PI:e+Math.PI,latitude:S.HalfPI-i}},d.prototype.sphericalCoordsToTextureCoords=function(t){if(this.prop.isCubemap)throw new x("Unable to use texture coords with cubemap.");var e=t.longitude/S.TwoPI*this.prop.pano_data.full_width,i=t.latitude/Math.PI*this.prop.pano_data.full_height;return{x:parseInt(t.longitudee[1]?t.longitude>e[1]&&t.longitudee[0]/2+e[1]/2?(t.longitude=e[0],o.push("left")):(t.longitude=e[1],o.push("right"))):t.longitudee[1]&&(t.longitude=e[1],o.push("right"))),this.config.latitude_range&&(e=S.clone(this.config.latitude_range),i=l.Math.degToRad(this.prop.vFov)/2,e[0]=S.parseAngle(Math.min(e[0]+i,e[1]),!0),e[1]=S.parseAngle(Math.max(e[1]-i,e[0]),!0),t.latitudee[1]&&(t.latitude=e[1],o.push("top"))),o},n.className=null,n.publicMethods=[],n.prototype.create=function(){this.container=document.createElement("div"),this.constructor.className&&(this.container.className=this.constructor.className),this.parent.container.appendChild(this.container)},n.prototype.destroy=function(){this.parent.container.removeChild(this.container),this.constructor.publicMethods&&this.constructor.publicMethods.forEach(function(t){delete this.psv[t]},this),delete this.container,delete this.psv,delete this.parent},n.prototype.hide=function(){this.container.style.display="none",this.visible=!1},n.prototype.show=function(){this.container.style.display="",this.visible=!0},((s.prototype=Object.create(n.prototype)).constructor=s).className="psv-hud",s.publicMethods=["addMarker","removeMarker","updateMarker","clearMarkers","getMarker","getCurrentMarker","gotoMarker","hideMarker","showMarker","toggleMarker","toggleMarkersList","showMarkersList","hideMarkersList"],s.prototype.create=function(){n.prototype.create.call(this),this.svgContainer=document.createElementNS(S.svgNS,"svg"),this.svgContainer.setAttribute("class","psv-hud-svg-container"),this.container.appendChild(this.svgContainer),this.container.addEventListener("mouseenter",this,!0),this.container.addEventListener("mouseleave",this,!0),this.container.addEventListener("mousemove",this,!0),this.psv.on("click",this),this.psv.on("dblclick",this),this.psv.on("render",this),this.psv.on("open-panel",this),this.psv.on("close-panel",this)},s.prototype.destroy=function(){this.clearMarkers(!1),this.container.removeEventListener("mouseenter",this),this.container.removeEventListener("mouseleave",this),this.container.removeEventListener("mousemove",this),this.psv.off("click",this),this.psv.off("dblclick",this),this.psv.off("render",this),this.psv.off("open-panel",this),this.psv.off("close-panel",this),delete this.svgContainer,n.prototype.destroy.call(this)},s.prototype.handleEvent=function(t){switch(t.type){case"mouseenter":this._onMouseEnter(t);break;case"mouseleave":this._onMouseLeave(t);break;case"mousemove":this._onMouseMove(t);break;case"click":this._onClick(t.args[0],t,!1);break;case"dblclick":this._onClick(t.args[0],t,!0);break;case"render":this.renderMarkers();break;case"open-panel":this._onPanelOpened();break;case"close-panel":this._onPanelClosed()}},s.prototype.addMarker=function(t,e){if(!t.id)throw new x("missing marker id");if(this.markers[t.id])throw new x('marker "'+t.id+'" already exists');var i=new k(t,this.psv);return i.isNormal()?this.container.appendChild(i.$el):this.svgContainer.appendChild(i.$el),this.markers[i.id]=i,!1!==e&&this.renderMarkers(),i},s.prototype.getMarker=function(t){var e="object"==typeof t?t.id:t;if(!this.markers[e])throw new x('cannot find marker "'+e+'"');return this.markers[e]},s.prototype.getCurrentMarker=function(){return this.currentMarker},s.prototype.updateMarker=function(t,e){var i=this.getMarker(t);return i.update(t),!1!==e&&this.renderMarkers(),i},s.prototype.removeMarker=function(t,e){(t=this.getMarker(t)).isNormal()?this.container.removeChild(t.$el):this.svgContainer.removeChild(t.$el),this.hoveringMarker===t&&this.psv.tooltip.hideTooltip(),t.destroy(),delete this.markers[t.id],!1!==e&&this.renderMarkers()},s.prototype.clearMarkers=function(t){Object.keys(this.markers).forEach(function(t){this.removeMarker(t,!1)},this),!1!==t&&this.renderMarkers()},s.prototype.gotoMarker=function(t,e){return t=this.getMarker(t),this.psv.animate(t,e).then(function(){this.psv.trigger("goto-marker-done",t)}.bind(this))},s.prototype.hideMarker=function(t){this.getMarker(t).visible=!1,this.renderMarkers()},s.prototype.showMarker=function(t){this.getMarker(t).visible=!0,this.renderMarkers()},s.prototype.toggleMarker=function(t){this.getMarker(t).visible^=!0,this.renderMarkers()},s.prototype.toggleMarkersList=function(){this.prop.panelOpened?this.hideMarkersList():this.showMarkersList()},s.prototype.showMarkersList=function(){var e=[];S.forEach(this.markers,function(t){e.push(t)});var t=this.psv.config.templates.markersList({markers:this.psv.change("render-markers-list",e),config:this.psv.config});this.prop.panelOpening=!0,this.psv.panel.showPanel(t,!0),this.psv.panel.container.querySelector(".psv-markers-list").addEventListener("click",this._onClickItem.bind(this))},s.prototype.hideMarkersList=function(){this.prop.panelOpened&&this.psv.panel.hidePanel()},s.prototype.renderMarkers=function(){if(this.visible){var r=this.psv.isGyroscopeEnabled()?l.Math.radToDeg(this.psv.camera.rotation.z):0;S.forEach(this.markers,function(t){var e=t.visible;if(e&&t.isPoly()){var i=this._getPolyPositions(t);if(e=i.length>(t.isPolygon()?2:1)){t.position2D=this._getPolyDimensions(t,i);var o=i.map(function(t){return t.x+","+t.y}).join(" ");t.$el.setAttributeNS(null,"points",o)}}else if(e){var n=this._getMarkerPosition(t);if(e=this._isMarkerVisible(t,n)){t.position2D=n;var s=t.getScale(this.psv.getZoomLevel());t.isSvg()?t.$el.setAttributeNS(null,"transform","translate("+n.x+", "+n.y+")"+(1!==s?" scale("+s+", "+s+")":"")+(!t.lockRotation&&r?" rotate("+r+")":"")):t.$el.style.transform="translate3D("+n.x+"px, "+n.y+"px, 0px)"+(1!==s?" scale("+s+", "+s+")":"")+(!t.lockRotation&&r?" rotateZ("+r+"deg)":"")}}S.toggleClass(t.$el,"psv-marker--visible",e)}.bind(this))}},s.prototype._isMarkerVisible=function(t,e){return 0=this.prop.width?(this.button.hide(),this.content.style.display=""):(this.button.show(),this.content.style.display="none")},((h.prototype=Object.create(n.prototype)).constructor=h).className="psv-notification",h.publicMethods=["showNotification","hideNotification","isNotificationVisible"],h.prototype.create=function(){n.prototype.create.call(this),this.content=document.createElement("div"),this.content.className="psv-notification-content",this.container.appendChild(this.content),this.content.addEventListener("click",this.hideNotification.bind(this))},h.prototype.destroy=function(){delete this.content,n.prototype.destroy.call(this)},h.prototype.isNotificationVisible=function(){return this.container.classList.contains("psv-notification--visible")},h.prototype.showNotification=function(t){"string"==typeof t&&(t={content:t}),this.content.innerHTML=t.content,this.container.classList.add("psv-notification--visible"),this.psv.trigger("show-notification"),t.timeout&&setTimeout(this.hideNotification.bind(this),t.timeout)},h.prototype.hideNotification=function(){this.isNotificationVisible()&&(this.container.classList.remove("psv-notification--visible"),this.psv.trigger("hide-notification"))},((p.prototype=Object.create(n.prototype)).constructor=p).className="psv-overlay",p.publicMethods=["showOverlay","hideOverlay","isOverlayVisible"],p.prototype.create=function(){n.prototype.create.call(this),this.image=document.createElement("div"),this.image.className="psv-overlay-image",this.container.appendChild(this.image),this.text=document.createElement("div"),this.text.className="psv-overlay-text",this.container.appendChild(this.text),this.subtext=document.createElement("div"),this.subtext.className="psv-overlay-subtext",this.container.appendChild(this.subtext),this.container.addEventListener("click",this.hideOverlay.bind(this))},p.prototype.destroy=function(){delete this.image,delete this.text,delete this.subtext,n.prototype.destroy.call(this)},p.prototype.isOverlayVisible=function(){return this.visible},p.prototype.showOverlay=function(t){"string"==typeof t&&(t={text:t}),this.image.innerHTML=t.image||"",this.text.innerHTML=t.text||"",this.subtext.innerHTML=t.subtext||"",this.show(),this.psv.trigger("show-overlay")},p.prototype.hideOverlay=function(){this.isOverlayVisible()&&(this.hide(),this.psv.trigger("hide-overlay"))},((c.prototype=Object.create(n.prototype)).constructor=c).className="psv-panel",c.publicMethods=["showPanel","hidePanel"],c.prototype.create=function(){n.prototype.create.call(this),this.container.innerHTML='
',this.content=this.container.querySelector(".psv-panel-content"),this.container.querySelector(".psv-panel-close-button").addEventListener("click",this.hidePanel.bind(this)),this.psv.config.mousewheel&&this.container.addEventListener(d.SYSTEM.mouseWheelEvent,function(t){t.stopPropagation()});var t=this.container.querySelector(".psv-panel-resizer");t.addEventListener("mousedown",this),t.addEventListener("touchstart",this),this.psv.container.addEventListener("mouseup",this),this.psv.container.addEventListener("touchend",this),this.psv.container.addEventListener("mousemove",this),this.psv.container.addEventListener("touchmove",this)},c.prototype.destroy=function(){this.psv.container.removeEventListener("mousemove",this),this.psv.container.removeEventListener("touchmove",this),this.psv.container.removeEventListener("mouseup",this),this.psv.container.removeEventListener("touchend",this),delete this.prop,delete this.content,n.prototype.destroy.call(this)},c.prototype.handleEvent=function(t){switch(t.type){case"mousedown":this._onMouseDown(t);break;case"touchstart":this._onTouchStart(t);break;case"mousemove":this._onMouseMove(t);break;case"touchmove":this._onTouchMove(t);break;case"mouseup":case"touchend":this._onMouseUp(t)}},c.prototype.showPanel=function(t,e){this.content.innerHTML=t,this.content.scrollTop=0,this.container.classList.add("psv-panel--open"),S.toggleClass(this.content,"psv-panel-content--no-margin",!0===e),this.prop.opened=!0,this.psv.trigger("open-panel")},c.prototype.hidePanel=function(){this.content.innerHTML=null,this.prop.opened=!1,this.container.classList.remove("psv-panel--open"),this.psv.trigger("close-panel")},c.prototype._onMouseDown=function(t){t.stopPropagation(),this._startResize(t)},c.prototype._onTouchStart=function(t){t.stopPropagation(),this._startResize(t.changedTouches[0])},c.prototype._onMouseUp=function(t){this.prop.mousedown&&(t.stopPropagation(),this.prop.mousedown=!1,this.content.classList.remove("psv-panel-content--no-interaction"))},c.prototype._onMouseMove=function(t){this.prop.mousedown&&(t.stopPropagation(),this._resize(t))},c.prototype._onTouchMove=function(t){this.prop.mousedown&&this._resize(t.touches[0])},c.prototype._startResize=function(t){this.prop.mouse_x=parseInt(t.clientX),this.prop.mouse_y=parseInt(t.clientY),this.prop.mousedown=!0,this.content.classList.add("psv-panel-content--no-interaction")},c.prototype._resize=function(t){var e=parseInt(t.clientX),i=parseInt(t.clientY);this.container.style.width=this.container.offsetWidth-(e-this.prop.mouse_x)+"px",this.prop.mouse_x=e,this.prop.mouse_y=i},((f.prototype=Object.create(n.prototype)).constructor=f).className="psv-tooltip",f.publicMethods=["showTooltip","hideTooltip","isTooltipVisible"],f.leftMap={0:"left",.5:"center",1:"right"},f.topMap={0:"top",.5:"center",1:"bottom"},f.prototype.create=function(){n.prototype.create.call(this),this.container.innerHTML='
',this.container.style.top="-1000px",this.container.style.left="-1000px",this.content=this.container.querySelector(".psv-tooltip-content"),this.arrow=this.container.querySelector(".psv-tooltip-arrow"),this.psv.on("render",this)},f.prototype.destroy=function(){this.psv.off("render",this),delete this.config,delete this.prop,n.prototype.destroy.call(this)},f.prototype.handleEvent=function(t){switch(t.type){case"render":this.hideTooltip()}},f.prototype.isTooltipVisible=function(){return this.container.classList.contains("psv-tooltip--visible")},f.prototype.showTooltip=function(t){this.prop.timeout&&(window.clearTimeout(this.prop.timeout),this.prop.timeout=null);var e=this.isTooltipVisible(),i=this.container,o=this.content,n=this.arrow;if(t.position||(t.position=["top","center"]),t.box||(t.box={width:0,height:0}),"string"==typeof t.position){var s=S.parsePosition(t.position);if(!(s.left in f.leftMap&&s.top in f.topMap))throw new x('unable to parse tooltip position "'+t.position+'"');t.position=[f.topMap[s.top],f.leftMap[s.left]]}if("center"===t.position[0]&&"center"===t.position[1])throw new x('unable to parse tooltip position "center center"');if(e)for(var r=i.classList.length-1;0<=r;r--){var a=i.classList.item(r);"psv-tooltip"!==a&&"psv-tooltip--visible"!==a&&i.classList.remove(a)}else i.className="psv-tooltip";t.className&&S.addClasses(i,t.className),o.innerHTML=t.content,i.style.top="0px",i.style.left="0px";var h=i.getBoundingClientRect(),p={posClass:t.position.slice(),width:h.right-h.left,height:h.bottom-h.top,top:0,left:0,arrow_top:0,arrow_left:0};this._computeTooltipPosition(p,t);var c=!1;p.topthis.psv.prop.size.height-this.config.offset&&(p.posClass[0]="top",c=!0),p.leftthis.psv.prop.size.width-this.config.offset&&(p.posClass[1]="left",c=!0),c&&this._computeTooltipPosition(p,t),i.style.top=p.top+"px",i.style.left=p.left+"px",n.style.top=p.arrow_top+"px",n.style.left=p.arrow_left+"px",i.classList.add("psv-tooltip--"+p.posClass.join("-")),e||(this.prop.timeout=window.setTimeout(function(){i.classList.add("psv-tooltip--visible"),this.prop.timeout=null,this.psv.trigger("show-tooltip")}.bind(this),this.config.delay))},f.prototype.hideTooltip=function(){this.prop.timeout&&(window.clearTimeout(this.prop.timeout),this.prop.timeout=null),this.isTooltipVisible()&&(this.container.classList.remove("psv-tooltip--visible"),this.prop.timeout=window.setTimeout(function(){this.content.innerHTML=null,this.container.style.top="-1000px",this.container.style.left="-1000px",this.prop.timeout=null}.bind(this),this.config.delay),this.psv.trigger("hide-tooltip"))},f.prototype._computeTooltipPosition=function(t,e){var i=!1;switch(t.posClass[0]){case"bottom":t.top=e.top+e.box.height+this.config.offset+this.config.arrow_size,t.arrow_top=2*-this.config.arrow_size,i=!0;break;case"center":t.top=e.top+e.box.height/2-t.height/2,t.arrow_top=t.height/2-this.config.arrow_size;break;case"top":t.top=e.top-t.height-this.config.offset-this.config.arrow_size,t.arrow_top=t.height,i=!0}switch(t.posClass[1]){case"right":t.arrow_left=i?(t.left=e.left+e.box.width/2-this.config.offset-this.config.arrow_size,this.config.offset):(t.left=e.left+e.box.width+this.config.offset+this.config.arrow_size,2*-this.config.arrow_size);break;case"center":t.left=e.left+e.box.width/2-t.width/2,t.arrow_left=t.width/2-this.config.arrow_size;break;case"left":t.arrow_left=i?(t.left=e.left-t.width+e.box.width/2+this.config.offset+this.config.arrow_size,t.width-this.config.offset-2*this.config.arrow_size):(t.left=e.left-t.width-this.config.offset-this.config.arrow_size,t.width)}},((g.prototype=Object.create(n.prototype)).constructor=g).id=null,g.icon=null,g.iconActive=null,g.prototype.create=function(){n.prototype.create.call(this),this.constructor.icon&&this._setIcon(this.constructor.icon),this.id&&this.psv.config.lang[this.id]&&(this.container.title=this.psv.config.lang[this.id]),this.container.addEventListener("click",function(t){this.enabled&&this._onClick(),t.stopPropagation()}.bind(this));var t=this.supported();"function"==typeof t.then?(this.hide(),t.then(function(t){t&&this.show()}.bind(this))):t||this.hide()},g.prototype.destroy=function(){n.prototype.destroy.call(this)},g.prototype.supported=function(){return!0},g.prototype.toggleActive=function(t){S.toggleClass(this.container,"psv-button--active",t),this.constructor.iconActive&&this._setIcon(t?this.constructor.iconActive:this.constructor.icon)},g.prototype.disable=function(){this.container.classList.add("psv-button--disabled"),this.enabled=!1},g.prototype.enable=function(){this.container.classList.remove("psv-button--disabled"),this.enabled=!0},g.prototype._setIcon=function(t,e){e||(e=this.container),t?(e.innerHTML=d.ICONS[t],e.querySelector("svg").setAttribute("class","psv-button-svg")):e.innerHTML=""},g.prototype._onClick=function(){},((i.prototype=Object.create(g.prototype)).constructor=i).id="autorotate",i.className="psv-button psv-button--hover-scale psv-autorotate-button",i.icon="play.svg",i.iconActive="play-active.svg",i.prototype.create=function(){g.prototype.create.call(this),this.psv.on("autorotate",this)},i.prototype.destroy=function(){this.psv.off("autorotate",this),g.prototype.destroy.call(this)},i.prototype.handleEvent=function(t){switch(t.type){case"autorotate":this.toggleActive(t.args[0])}},i.prototype._onClick=function(){this.psv.toggleAutorotate()},((m.prototype=Object.create(g.prototype)).constructor=m).id="markers",m.className="psv-button psv-button--hover-scale psv-caption-button",m.icon="info.svg",m.prototype.create=function(){g.prototype.create.call(this),this.psv.on("hide-notification",this)},m.prototype.destroy=function(){this.psv.off("hide-notification",this),g.prototype.destroy.call(this)},m.prototype.handleEvent=function(t){switch(t.type){case"hide-notification":this.toggleActive(!1)}},m.prototype._onClick=function(){this.psv.isNotificationVisible()?this.psv.hideNotification():(this.psv.showNotification(this.parent.prop.caption),this.toggleActive(!0))},((v.prototype=Object.create(g.prototype)).constructor=v).className="psv-button psv-custom-button",v.prototype.create=function(){g.prototype.create.call(this),this.config.className&&S.addClasses(this.container,this.config.className),this.config.title&&(this.container.title=this.config.title),this.config.content&&(this.container.innerHTML=this.config.content),!1!==this.config.enabled&&!0!==this.config.disabled||this.disable(),!1!==this.config.visible&&!0!==this.config.hidden||this.hide()},v.prototype.destroy=function(){delete this.config,g.prototype.destroy.call(this)},v.prototype._onClick=function(){this.config.onClick&&this.config.onClick.apply(this.psv)},((y.prototype=Object.create(g.prototype)).constructor=y).id="download",y.className="psv-button psv-button--hover-scale psv-download-button",y.icon="download.svg",y.prototype._onClick=function(){var t=document.createElement("a");t.href=this.psv.config.panorama,t.download=this.psv.config.panorama,this.psv.container.appendChild(t),t.click()},((_.prototype=Object.create(g.prototype)).constructor=_).id="fullscreen",_.className="psv-button psv-button--hover-scale psv-fullscreen-button",_.icon="fullscreen-in.svg",_.iconActive="fullscreen-out.svg",_.prototype.create=function(){g.prototype.create.call(this),this.psv.on("fullscreen-updated",this)},_.prototype.destroy=function(){this.psv.off("fullscreen-updated",this),g.prototype.destroy.call(this)},_.prototype.supported=function(){return!!d.SYSTEM.fullscreenEvent},_.prototype.handleEvent=function(t){switch(t.type){case"fullscreen-updated":this.toggleActive(t.args[0])}},_.prototype._onClick=function(){this.psv.toggleFullscreen()},((w.prototype=Object.create(g.prototype)).constructor=w).id="gyroscope",w.className="psv-button psv-button--hover-scale psv-gyroscope-button",w.icon="compass.svg",w.prototype.create=function(){g.prototype.create.call(this),this.psv.on("gyroscope-updated",this)},w.prototype.destroy=function(){this.psv.off("gyroscope-updated",this),g.prototype.destroy.call(this)},w.prototype.supported=function(){return!!S.checkTHREE("DeviceOrientationControls")&&d.SYSTEM.deviceOrientationSupported},w.prototype.handleEvent=function(t){switch(t.type){case"gyroscope-updated":this.toggleActive(t.args[0])}},w.prototype._onClick=function(){this.psv.toggleGyroscopeControl()},((b.prototype=Object.create(g.prototype)).constructor=b).id="markers",b.className="psv-button psv-button--hover-scale psv-markers-button",b.icon="pin.svg",b.prototype._onClick=function(){this.psv.hud.toggleMarkersList()},((E.prototype=Object.create(g.prototype)).constructor=E).id="stereo",E.className="psv-button psv-button--hover-scale psv-stereo-button",E.icon="stereo.svg",E.prototype.create=function(){g.prototype.create.call(this),this.psv.on("stereo-updated",this)},E.prototype.destroy=function(){this.psv.off("stereo-updated",this),g.prototype.destroy.call(this)},E.prototype.supported=function(){return!(!d.SYSTEM.fullscreenEvent||!S.checkTHREE("DeviceOrientationControls"))&&d.SYSTEM.deviceOrientationSupported},E.prototype.handleEvent=function(t){switch(t.type){case"stereo-updated":this.toggleActive(t.args[0])}},E.prototype._onClick=function(){this.psv.toggleStereoView()},((M.prototype=Object.create(g.prototype)).constructor=M).id="zoom",M.className="psv-button psv-zoom-button",M.prototype.create=function(){g.prototype.create.call(this);var t=document.createElement("div");t.className="psv-zoom-button-minus",t.title=this.psv.config.lang.zoomOut,this._setIcon("zoom-out.svg",t),this.container.appendChild(t);var e=document.createElement("div");e.className="psv-zoom-button-range",this.container.appendChild(e),this.zoom_range=document.createElement("div"),this.zoom_range.className="psv-zoom-button-line",e.appendChild(this.zoom_range),this.zoom_value=document.createElement("div"),this.zoom_value.className="psv-zoom-button-handle",this.zoom_range.appendChild(this.zoom_value);var i=document.createElement("div");i.className="psv-zoom-button-plus",i.title=this.psv.config.lang.zoomIn,this._setIcon("zoom-in.svg",i),this.container.appendChild(i),this.zoom_range.addEventListener("mousedown",this),this.zoom_range.addEventListener("touchstart",this),this.psv.container.addEventListener("mousemove",this),this.psv.container.addEventListener("touchmove",this),this.psv.container.addEventListener("mouseup",this),this.psv.container.addEventListener("touchend",this),t.addEventListener("mousedown",this._zoomOut.bind(this)),i.addEventListener("mousedown",this._zoomIn.bind(this)),this.psv.on("zoom-updated",this),this.psv.once("ready",function(){this._moveZoomValue(this.psv.prop.zoom_lvl)}.bind(this))},M.prototype.destroy=function(){this._stopZoomChange(),this.psv.container.removeEventListener("mousemove",this),this.psv.container.removeEventListener("touchmove",this),this.psv.container.removeEventListener("mouseup",this),this.psv.container.removeEventListener("touchend",this),delete this.zoom_range,delete this.zoom_value,this.psv.off("zoom-updated",this),g.prototype.destroy.call(this)},M.prototype.handleEvent=function(t){switch(t.type){case"mousedown":this._initZoomChangeWithMouse(t);break;case"touchstart":this._initZoomChangeByTouch(t);break;case"mousemove":this._changeZoomWithMouse(t);break;case"touchmove":this._changeZoomByTouch(t);break;case"mouseup":case"touchend":this._stopZoomChange(t);break;case"zoom-updated":this._moveZoomValue(t.args[0])}},M.prototype._moveZoomValue=function(t){this.zoom_value.style.left=t/100*this.zoom_range.offsetWidth-this.zoom_value.offsetWidth/2+"px"},M.prototype._initZoomChangeWithMouse=function(t){this.enabled&&(this.prop.mousedown=!0,this._changeZoom(t.clientX))},M.prototype._initZoomChangeByTouch=function(t){this.enabled&&(this.prop.mousedown=!0,this._changeZoom(t.changedTouches[0].clientX))},M.prototype._zoomIn=function(){this.enabled&&(this.prop.buttondown=!0,this.psv.zoomIn(),this.prop.longPressTimeout=window.setTimeout(this._startLongPressInterval.bind(this,1),200))},M.prototype._zoomOut=function(){this.enabled&&(this.prop.buttondown=!0,this.psv.zoomOut(),this.prop.longPressTimeout=window.setTimeout(this._startLongPressInterval.bind(this,-1),200))},M.prototype._startLongPressInterval=function(t){this.prop.buttondown&&(this.prop.longPressInterval=window.setInterval(function(){this.psv.zoom(this.psv.prop.zoom_lvl+t)}.bind(this),50))},M.prototype._stopZoomChange=function(){this.enabled&&(window.clearInterval(this.prop.longPressInterval),window.clearTimeout(this.prop.longPressTimeout),this.prop.longPressInterval=null,this.prop.mousedown=!1,this.prop.buttondown=!1)},M.prototype._changeZoomWithMouse=function(t){this.enabled&&(t.preventDefault(),this._changeZoom(t.clientX))},M.prototype._changeZoomByTouch=function(t){this.enabled&&this._changeZoom(t.changedTouches[0].clientX)},M.prototype._changeZoom=function(t){if(this.prop.mousedown){var e=(parseInt(t)-this.zoom_range.getBoundingClientRect().left)/this.zoom_range.offsetWidth*100;this.psv.zoom(e)}},(x.prototype=Object.create(Error.prototype)).name="PSVError",d.Error=x.prototype.constructor=x,k.types=["image","html","polygon_px","polygon_rad","polyline_px","polyline_rad","rect","circle","ellipse","path"],k.getType=function(e,t){var i=[];if(k.types.forEach(function(t){e[t]&&i.push(t)}),0===i.length&&!t)throw new x("missing marker content, either "+k.types.join(", 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e=b.render.frame,f=d.geometry,g=a.get(d,f);c[g.id]!==e&&(f.isGeometry&&g.updateFromObject(d),a.update(g),c[g.id]=e);return g},dispose:function(){c={}}}}function Wa(a,b,c,d,e,f,g,h,k,m){a=void 0!==a?a:[];T.call(this,a,void 0!==b?b:301,c,d,e,f, +g,h,k,m);this.flipY=!1}function Lb(a,b,c){var d=a[0];if(0>=d||0/gm,function(a,c){a=U[c];if(void 0===a)throw Error("Can not resolve #include <"+c+">");return Wd(a)})}function We(a){return a.replace(/#pragma unroll_loop[\s]+?for \( int i = (\d+); i < (\d+); i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,c,d,e){a="";for(c=parseInt(c);c< +parseInt(d);c++)a+=e.replace(/\[ i \]/g,"[ "+c+" ]");return a})}function wg(a,b,c,d,e,f,g){var h=a.context,k=d.defines,m=e.vertexShader,t=e.fragmentShader,n="SHADOWMAP_TYPE_BASIC";1===f.shadowMapType?n="SHADOWMAP_TYPE_PCF":2===f.shadowMapType&&(n="SHADOWMAP_TYPE_PCF_SOFT");var q="ENVMAP_TYPE_CUBE",u="ENVMAP_MODE_REFLECTION",r="ENVMAP_BLENDING_MULTIPLY";if(f.envMap){switch(d.envMap.mapping){case 301:case 302:q="ENVMAP_TYPE_CUBE";break;case 306:case 307:q="ENVMAP_TYPE_CUBE_UV";break;case 303:case 304:q= +"ENVMAP_TYPE_EQUIREC";break;case 305:q="ENVMAP_TYPE_SPHERE"}switch(d.envMap.mapping){case 302:case 304:u="ENVMAP_MODE_REFRACTION"}switch(d.combine){case 0:r="ENVMAP_BLENDING_MULTIPLY";break;case 1:r="ENVMAP_BLENDING_MIX";break;case 2:r="ENVMAP_BLENDING_ADD"}}var l=0b||a.height>b){if("data"in a){console.warn("THREE.WebGLRenderer: image in DataTexture is too big ("+a.width+"x"+a.height+").");return}b/=Math.max(a.width,a.height); +var c=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");c.width=Math.floor(a.width*b);c.height=Math.floor(a.height*b);c.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,c.width,c.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+c.width+"x"+c.height);return c}return a}function k(a){return K.isPowerOfTwo(a.width)&&K.isPowerOfTwo(a.height)}function m(a,b){return a.generateMipmaps&&b&&1003!==a.minFilter&&1006!==a.minFilter}function t(b, +c,e,f){a.generateMipmap(b);d.get(c).__maxMipLevel=Math.log(Math.max(e,f))*Math.LOG2E}function n(b,c){if(!e.isWebGL2)return b;if(b===a.RGB){if(c===a.FLOAT)return a.RGB32F;if(c===a.HALF_FLOAT)return a.RGB16F;if(c===a.UNSIGNED_BYTE)return a.RGB8}if(b===a.RGBA){if(c===a.FLOAT)return a.RGBA32F;if(c===a.HALF_FLOAT)return a.RGBA16F;if(c===a.UNSIGNED_BYTE)return a.RGBA8}return b}function q(b){return 1003===b||1004===b||1005===b?a.NEAREST:a.LINEAR}function u(b){b=b.target;b.removeEventListener("dispose",u); +a:{var c=d.get(b);if(b.image&&c.__image__webglTextureCube)a.deleteTexture(c.__image__webglTextureCube);else{if(void 0===c.__webglInit)break a;a.deleteTexture(c.__webglTexture)}d.remove(b)}b.isVideoTexture&&delete G[b.id];g.memory.textures--}function l(b){b=b.target;b.removeEventListener("dispose",l);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b.isWebGLRenderTargetCube)for(e=0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]), +c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer);d.remove(b.texture);d.remove(b)}g.memory.textures--}function v(b,q){var l=d.get(b);if(b.isVideoTexture){var r=b.id,v=g.render.frame;G[r]!==v&&(G[r]=v,b.update())}if(0w;w++)v[w]=q||r?r?b.image[w].image:b.image[w]:h(b.image[w],e.maxCubemapSize);var y=v[0],O=k(y),x=f.convert(b.format),D=f.convert(b.type),G=n(x,D);p(a.TEXTURE_CUBE_MAP,b,O);for(w=0;6>w;w++)if(q)for(var S,z=v[w].mipmaps,A=0,B=z.length;Aq;q++)e.__webglFramebuffer[q]=a.createFramebuffer()}else e.__webglFramebuffer= +a.createFramebuffer();if(h){c.bindTexture(a.TEXTURE_CUBE_MAP,f.__webglTexture);p(a.TEXTURE_CUBE_MAP,b.texture,n);for(q=0;6>q;q++)x(e.__webglFramebuffer[q],b,a.COLOR_ATTACHMENT0,a.TEXTURE_CUBE_MAP_POSITIVE_X+q);m(b.texture,n)&&t(a.TEXTURE_CUBE_MAP,b.texture,b.width,b.height);c.bindTexture(a.TEXTURE_CUBE_MAP,null)}else c.bindTexture(a.TEXTURE_2D,f.__webglTexture),p(a.TEXTURE_2D,b.texture,n),x(e.__webglFramebuffer,b,a.COLOR_ATTACHMENT0,a.TEXTURE_2D),m(b.texture,n)&&t(a.TEXTURE_2D,b.texture,b.width,b.height), +c.bindTexture(a.TEXTURE_2D,null);if(b.depthBuffer){e=d.get(b);f=!0===b.isWebGLRenderTargetCube;if(b.depthTexture){if(f)throw Error("target.depthTexture not supported in Cube render targets");if(b&&b.isWebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported");a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer);if(!b.depthTexture||!b.depthTexture.isDepthTexture)throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");d.get(b.depthTexture).__webglTexture&& +b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=!0);v(b.depthTexture,0);e=d.get(b.depthTexture).__webglTexture;if(1026===b.depthTexture.format)a.framebufferTexture2D(a.FRAMEBUFFER,a.DEPTH_ATTACHMENT,a.TEXTURE_2D,e,0);else if(1027===b.depthTexture.format)a.framebufferTexture2D(a.FRAMEBUFFER,a.DEPTH_STENCIL_ATTACHMENT,a.TEXTURE_2D,e,0);else throw Error("Unknown depthTexture format"); +}else if(f)for(e.__webglDepthbuffer=[],f=0;6>f;f++)a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer[f]),e.__webglDepthbuffer[f]=a.createRenderbuffer(),w(e.__webglDepthbuffer[f],b);else a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer),e.__webglDepthbuffer=a.createRenderbuffer(),w(e.__webglDepthbuffer,b);a.bindFramebuffer(a.FRAMEBUFFER,null)}};this.updateRenderTargetMipmap=function(b){var e=b.texture,f=k(b);if(m(e,f)){f=b.isWebGLRenderTargetCube?a.TEXTURE_CUBE_MAP:a.TEXTURE_2D;var g=d.get(e).__webglTexture; +c.bindTexture(f,g);t(f,e,b.width,b.height);c.bindTexture(f,null)}}}function Ze(a,b,c){return{convert:function(d){if(1E3===d)return a.REPEAT;if(1001===d)return a.CLAMP_TO_EDGE;if(1002===d)return a.MIRRORED_REPEAT;if(1003===d)return a.NEAREST;if(1004===d)return a.NEAREST_MIPMAP_NEAREST;if(1005===d)return a.NEAREST_MIPMAP_LINEAR;if(1006===d)return a.LINEAR;if(1007===d)return a.LINEAR_MIPMAP_NEAREST;if(1008===d)return a.LINEAR_MIPMAP_LINEAR;if(1009===d)return a.UNSIGNED_BYTE;if(1017===d)return a.UNSIGNED_SHORT_4_4_4_4; +if(1018===d)return a.UNSIGNED_SHORT_5_5_5_1;if(1019===d)return a.UNSIGNED_SHORT_5_6_5;if(1010===d)return a.BYTE;if(1011===d)return a.SHORT;if(1012===d)return a.UNSIGNED_SHORT;if(1013===d)return a.INT;if(1014===d)return a.UNSIGNED_INT;if(1015===d)return a.FLOAT;if(1016===d){if(c.isWebGL2)return a.HALF_FLOAT;var e=b.get("OES_texture_half_float");if(null!==e)return e.HALF_FLOAT_OES}if(1021===d)return a.ALPHA;if(1022===d)return a.RGB;if(1023===d)return a.RGBA;if(1024===d)return a.LUMINANCE;if(1025=== +d)return a.LUMINANCE_ALPHA;if(1026===d)return a.DEPTH_COMPONENT;if(1027===d)return a.DEPTH_STENCIL;if(100===d)return a.FUNC_ADD;if(101===d)return a.FUNC_SUBTRACT;if(102===d)return a.FUNC_REVERSE_SUBTRACT;if(200===d)return a.ZERO;if(201===d)return a.ONE;if(202===d)return a.SRC_COLOR;if(203===d)return a.ONE_MINUS_SRC_COLOR;if(204===d)return a.SRC_ALPHA;if(205===d)return a.ONE_MINUS_SRC_ALPHA;if(206===d)return a.DST_ALPHA;if(207===d)return a.ONE_MINUS_DST_ALPHA;if(208===d)return a.DST_COLOR;if(209=== +d)return a.ONE_MINUS_DST_COLOR;if(210===d)return a.SRC_ALPHA_SATURATE;if(33776===d||33777===d||33778===d||33779===d)if(e=b.get("WEBGL_compressed_texture_s3tc"),null!==e){if(33776===d)return e.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===d)return e.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===d)return e.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===d)return e.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===d||35841===d||35842===d||35843===d)if(e=b.get("WEBGL_compressed_texture_pvrtc"),null!==e){if(35840===d)return e.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; +if(35841===d)return e.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===d)return e.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===d)return e.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===d&&(e=b.get("WEBGL_compressed_texture_etc1"),null!==e))return e.COMPRESSED_RGB_ETC1_WEBGL;if(37808===d||37809===d||37810===d||37811===d||37812===d||37813===d||37814===d||37815===d||37816===d||37817===d||37818===d||37819===d||37820===d||37821===d)if(e=b.get("WEBGL_compressed_texture_astc"),null!==e)return d;if(103===d||104=== +d){if(c.isWebGL2){if(103===d)return a.MIN;if(104===d)return a.MAX}e=b.get("EXT_blend_minmax");if(null!==e){if(103===d)return e.MIN_EXT;if(104===d)return e.MAX_EXT}}if(1020===d){if(c.isWebGL2)return a.UNSIGNED_INT_24_8;e=b.get("WEBGL_depth_texture");if(null!==e)return e.UNSIGNED_INT_24_8_WEBGL}return 0}}}function Mb(){B.call(this);this.type="Group"}function X(a,b,c,d){Pa.call(this);this.type="PerspectiveCamera";this.fov=void 0!==a?a:50;this.zoom=1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3; +this.focus=10;this.aspect=void 0!==b?b:1;this.view=null;this.filmGauge=35;this.filmOffset=0;this.updateProjectionMatrix()}function Ac(a){X.call(this);this.cameras=a||[]}function $e(a){function b(){return null!==e&&!0===e.isPresenting}function c(){if(b()){var c=e.getEyeParameters("left"),f=c.renderWidth;c=c.renderHeight;w=a.getPixelRatio();x=a.getSize();a.setDrawingBufferSize(2*f,c,1);D.start()}else d.enabled&&a.setDrawingBufferSize(x.width,x.height,w),D.stop()}var d=this,e=null,f=null,g=null,h=[], +k=new J,m=new J,t="stage";"undefined"!==typeof window&&"VRFrameData"in window&&(f=new window.VRFrameData,window.addEventListener("vrdisplaypresentchange",c,!1));var n=new J,q=new ha,u=new p,l=new X;l.bounds=new aa(0,0,.5,1);l.layers.enable(1);var v=new X;v.bounds=new aa(.5,0,.5,1);v.layers.enable(2);var y=new Ac([l,v]);y.layers.enable(1);y.layers.enable(2);var x,w,G=[];this.enabled=!1;this.getController=function(a){var b=h[a];void 0===b&&(b=new Mb,b.matrixAutoUpdate=!1,b.visible=!1,h[a]=b);return b}; +this.getDevice=function(){return e};this.setDevice=function(a){void 0!==a&&(e=a);D.setContext(a)};this.setFrameOfReferenceType=function(a){t=a};this.setPoseTarget=function(a){void 0!==a&&(g=a)};this.getCamera=function(a){var b="stage"===t?1.6:0;if(null===e)return a.position.set(0,b,0),a;e.depthNear=a.near;e.depthFar=a.far;e.getFrameData(f);if("stage"===t){var c=e.stageParameters;c?k.fromArray(c.sittingToStandingTransform):k.makeTranslation(0,b,0)}b=f.pose;c=null!==g?g:a;c.matrix.copy(k);c.matrix.decompose(c.position, +c.quaternion,c.scale);null!==b.orientation&&(q.fromArray(b.orientation),c.quaternion.multiply(q));null!==b.position&&(q.setFromRotationMatrix(k),u.fromArray(b.position),u.applyQuaternion(q),c.position.add(u));c.updateMatrixWorld();if(!1===e.isPresenting)return a;l.near=a.near;v.near=a.near;l.far=a.far;v.far=a.far;y.matrixWorld.copy(a.matrixWorld);y.matrixWorldInverse.copy(a.matrixWorldInverse);l.matrixWorldInverse.fromArray(f.leftViewMatrix);v.matrixWorldInverse.fromArray(f.rightViewMatrix);m.getInverse(k); +"stage"===t&&(l.matrixWorldInverse.multiply(m),v.matrixWorldInverse.multiply(m));a=c.parent;null!==a&&(n.getInverse(a.matrixWorld),l.matrixWorldInverse.multiply(n),v.matrixWorldInverse.multiply(n));l.matrixWorld.getInverse(l.matrixWorldInverse);v.matrixWorld.getInverse(v.matrixWorldInverse);l.projectionMatrix.fromArray(f.leftProjectionMatrix);v.projectionMatrix.fromArray(f.rightProjectionMatrix);y.projectionMatrix.copy(l.projectionMatrix);a=e.getLayers();a.length&&(a=a[0],null!==a.leftBounds&&4=== +a.leftBounds.length&&l.bounds.fromArray(a.leftBounds),null!==a.rightBounds&&4===a.rightBounds.length&&v.bounds.fromArray(a.rightBounds));a:for(a=0;af.normalMatrix.determinant();ca.setMaterial(e,h);var k=q(a,c,e,f),m=!1;if(b!==d.id||H!==k.id||U!==(!0===e.wireframe))b=d.id,H=k.id,U=!0===e.wireframe,m=!0;f.morphTargetInfluences&&(wa.update(f,d,e,k),m=!0);h=d.index;var t= +d.attributes.position;c=1;!0===e.wireframe&&(h=sa.getWireframeAttribute(d),c=2);a=xa;if(null!==h){var n=qa.get(h);a=za;a.setIndex(n)}if(m){if(d&&d.isInstancedBufferGeometry&!va.isWebGL2&&null===ia.get("ANGLE_instanced_arrays"))console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");else{ca.initAttributes();m=d.attributes;k=k.getAttributes();var l=e.defaultAttributeValues;for(O in k){var u=k[O]; +if(0<=u){var r=m[O];if(void 0!==r){var v=r.normalized,p=r.itemSize,w=qa.get(r);if(void 0!==w){var y=w.buffer,x=w.type;w=w.bytesPerElement;if(r.isInterleavedBufferAttribute){var D=r.data,G=D.stride;r=r.offset;D&&D.isInstancedInterleavedBuffer?(ca.enableAttributeAndDivisor(u,D.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=D.meshPerAttribute*D.count)):ca.enableAttribute(u);C.bindBuffer(C.ARRAY_BUFFER,y);C.vertexAttribPointer(u,p,x,v,G*w,r*w)}else r.isInstancedBufferAttribute?(ca.enableAttributeAndDivisor(u, +r.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=r.meshPerAttribute*r.count)):ca.enableAttribute(u),C.bindBuffer(C.ARRAY_BUFFER,y),C.vertexAttribPointer(u,p,x,v,0,0)}}else if(void 0!==l&&(v=l[O],void 0!==v))switch(v.length){case 2:C.vertexAttrib2fv(u,v);break;case 3:C.vertexAttrib3fv(u,v);break;case 4:C.vertexAttrib4fv(u,v);break;default:C.vertexAttrib1fv(u,v)}}}ca.disableUnusedAttributes()}null!==h&&C.bindBuffer(C.ELEMENT_ARRAY_BUFFER,n.buffer)}n=Infinity;null!==h?n=h.count: +void 0!==t&&(n=t.count);h=d.drawRange.start*c;t=null!==g?g.start*c:0;var O=Math.max(h,t);g=Math.max(0,Math.min(n,h+d.drawRange.count*c,t+(null!==g?g.count*c:Infinity))-1-O+1);if(0!==g){if(f.isMesh)if(!0===e.wireframe)ca.setLineWidth(e.wireframeLinewidth*(null===L?W:1)),a.setMode(C.LINES);else switch(f.drawMode){case 0:a.setMode(C.TRIANGLES);break;case 1:a.setMode(C.TRIANGLE_STRIP);break;case 2:a.setMode(C.TRIANGLE_FAN)}else f.isLine?(e=e.linewidth,void 0===e&&(e=1),ca.setLineWidth(e*(null===L?W:1)), +f.isLineSegments?a.setMode(C.LINES):f.isLineLoop?a.setMode(C.LINE_LOOP):a.setMode(C.LINE_STRIP)):f.isPoints?a.setMode(C.POINTS):f.isSprite&&a.setMode(C.TRIANGLES);d&&d.isInstancedBufferGeometry?0=va.maxTextures&&console.warn("THREE.WebGLRenderer: Trying to use "+a+" texture units while this GPU supports only "+ +va.maxTextures);fa+=1;return a};this.setTexture2D=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);ja.setTexture2D(b,c)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),a=!0);ja.setTexture2D(b,c)}}();this.setTextureCube=function(){var a= +!1;return function(b,c){b&&b.isWebGLRenderTargetCube&&(a||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);b&&b.isCubeTexture||Array.isArray(b.image)&&6===b.image.length?ja.setTextureCube(b,c):ja.setTextureCubeDynamic(b,c)}}();this.setFramebuffer=function(a){F=a};this.getRenderTarget=function(){return L};this.setRenderTarget=function(a){(L=a)&&void 0===Ca.get(a).__webglFramebuffer&&ja.setupRenderTarget(a); +var b=F,c=!1;a?(b=Ca.get(a).__webglFramebuffer,a.isWebGLRenderTargetCube&&(b=b[a.activeCubeFace],c=!0),T.copy(a.viewport),zc.copy(a.scissor),Y=a.scissorTest):(T.copy(cb).multiplyScalar(W),zc.copy(ha).multiplyScalar(W),Y=ra);M!==b&&(C.bindFramebuffer(C.FRAMEBUFFER,b),M=b);ca.viewport(T);ca.scissor(zc);ca.setScissorTest(Y);c&&(c=Ca.get(a.texture),C.framebufferTexture2D(C.FRAMEBUFFER,C.COLOR_ATTACHMENT0,C.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,c.__webglTexture,a.activeMipMapLevel))};this.readRenderTargetPixels= +function(a,b,c,d,e,f){if(a&&a.isWebGLRenderTarget){var g=Ca.get(a).__webglFramebuffer;if(g){var h=!1;g!==M&&(C.bindFramebuffer(C.FRAMEBUFFER,g),h=!0);try{var k=a.texture,m=k.format,t=k.type;1023!==m&&ea.convert(m)!==C.getParameter(C.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):1009===t||ea.convert(t)===C.getParameter(C.IMPLEMENTATION_COLOR_READ_TYPE)||1015===t&&(va.isWebGL2||ia.get("OES_texture_float")|| +ia.get("WEBGL_color_buffer_float"))||1016===t&&(va.isWebGL2?ia.get("EXT_color_buffer_float"):ia.get("EXT_color_buffer_half_float"))?C.checkFramebufferStatus(C.FRAMEBUFFER)===C.FRAMEBUFFER_COMPLETE?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&C.readPixels(b,c,d,e,ea.convert(m),ea.convert(t),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&& +C.bindFramebuffer(C.FRAMEBUFFER,M)}}}else console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.")};this.copyFramebufferToTexture=function(a,b,c){var d=b.image.width,e=b.image.height,f=ea.convert(b.format);this.setTexture2D(b,0);C.copyTexImage2D(C.TEXTURE_2D,c||0,f,a.x,a.y,d,e,0)};this.copyTextureToTexture=function(a,b,c,d){var e=b.image.width,f=b.image.height,g=ea.convert(c.format),h=ea.convert(c.type);this.setTexture2D(c,0);b.isDataTexture?C.texSubImage2D(C.TEXTURE_2D, +d||0,a.x,a.y,e,f,g,h,b.image.data):C.texSubImage2D(C.TEXTURE_2D,d||0,a.x,a.y,g,h,b.image)}}function Nb(a,b){this.name="";this.color=new F(a);this.density=void 0!==b?b:2.5E-4}function Ob(a,b,c){this.name="";this.color=new F(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3}function rd(){B.call(this);this.type="Scene";this.overrideMaterial=this.fog=this.background=null;this.autoUpdate=!0}function qb(a,b){this.array=a;this.stride=b;this.count=void 0!==a?a.length/b:0;this.dynamic=!1;this.updateRange= +{offset:0,count:-1};this.version=0}function Bc(a,b,c,d){this.data=a;this.itemSize=b;this.offset=c;this.normalized=!0===d}function eb(a){H.call(this);this.type="SpriteMaterial";this.color=new F(16777215);this.map=null;this.rotation=0;this.sizeAttenuation=!0;this.lights=!1;this.transparent=!0;this.setValues(a)}function Cc(a){B.call(this);this.type="Sprite";if(void 0===Pb){Pb=new I;var b=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]);b=new qb(b,5);Pb.setIndex([0,1,2,0,2,3]); +Pb.addAttribute("position",new Bc(b,3,0,!1));Pb.addAttribute("uv",new Bc(b,2,3,!1))}this.geometry=Pb;this.material=void 0!==a?a:new eb;this.center=new z(.5,.5)}function Dc(){B.call(this);this.type="LOD";Object.defineProperties(this,{levels:{enumerable:!0,value:[]}})}function 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g)m=g[n],h.fromBufferAttribute(k,m.index1),b.push(h.x,h.y,h.z),h.fromBufferAttribute(k,m.index2),b.push(h.x,h.y,h.z)}else for(k=a.attributes.position,m=0,d=k.count/3;mc;c++)g=3*m+c,h.fromBufferAttribute(k,g),b.push(h.x, +h.y,h.z),g=3*m+(c+1)%3,h.fromBufferAttribute(k,g),b.push(h.x,h.y,h.z);this.addAttribute("position",new A(b,3))}function Hc(a,b,c){M.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};this.fromBufferGeometry(new Tb(a,b,c));this.mergeVertices()}function Tb(a,b,c){I.call(this);this.type="ParametricBufferGeometry";this.parameters={func:a,slices:b,stacks:c};var d=[],e=[],f=[],g=[],h=new p,k=new p,m=new p,t=new p,n=new p,q,l;3>a.length&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter."); +var r=b+1;for(q=0;q<=c;q++){var v=q/c;for(l=0;l<=b;l++){var y=l/b;a(y,v,k);e.push(k.x,k.y,k.z);0<=y-1E-5?(a(y-1E-5,v,m),t.subVectors(k,m)):(a(y+1E-5,v,m),t.subVectors(m,k));0<=v-1E-5?(a(y,v-1E-5,m),n.subVectors(k,m)):(a(y,v+1E-5,m),n.subVectors(m,k));h.crossVectors(t,n).normalize();f.push(h.x,h.y,h.z);g.push(y,v)}}for(q=0;qd&&1===a.x&&(k[b]=a.x-1);0===c.x&&0===c.z&&(k[b]=d/2/Math.PI+.5)}I.call(this);this.type="PolyhedronBufferGeometry";this.parameters={vertices:a, +indices:b,radius:c,detail:d};c=c||1;d=d||0;var h=[],k=[];(function(a){for(var c=new p,d=new p,g=new p,h=0;he&&(.2>b&&(k[a+0]+=1),.2>c&&(k[a+2]+=1),.2>d&&(k[a+4]+=1))})();this.addAttribute("position",new A(h,3));this.addAttribute("normal",new A(h.slice(),3));this.addAttribute("uv",new A(k,2));0===d?this.computeVertexNormals():this.normalizeNormals()}function Jc(a, +b){M.call(this);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Ub(a,b));this.mergeVertices()}function Ub(a,b){la.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronBufferGeometry";this.parameters={radius:a,detail:b}}function Kc(a,b){M.call(this);this.type="OctahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new rb(a,b));this.mergeVertices()}function rb(a,b){la.call(this,[1,0,0, +-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type="OctahedronBufferGeometry";this.parameters={radius:a,detail:b}}function Lc(a,b){M.call(this);this.type="IcosahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Vb(a,b));this.mergeVertices()}function Vb(a,b){var c=(1+Math.sqrt(5))/2;la.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5, 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Nc(a,b,c,d,e,f){M.call(this);this.type="TubeGeometry";this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d, +closed:e};void 0!==f&&console.warn("THREE.TubeGeometry: taper has been removed.");a=new Xb(a,b,c,d,e);this.tangents=a.tangents;this.normals=a.normals;this.binormals=a.binormals;this.fromBufferGeometry(a);this.mergeVertices()}function Xb(a,b,c,d,e){function f(e){t=a.getPointAt(e/b,t);var f=g.normals[e];e=g.binormals[e];for(q=0;q<=d;q++){var m=q/d*Math.PI*2,n=Math.sin(m);m=-Math.cos(m);k.x=m*f.x+n*e.x;k.y=m*f.y+n*e.y;k.z=m*f.z+n*e.z;k.normalize();r.push(k.x,k.y,k.z);h.x=t.x+c*k.x;h.y=t.y+c*k.y;h.z= +t.z+c*k.z;l.push(h.x,h.y,h.z)}}I.call(this);this.type="TubeBufferGeometry";this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;var g=a.computeFrenetFrames(b,e);this.tangents=g.tangents;this.normals=g.normals;this.binormals=g.binormals;var h=new p,k=new p,m=new z,t=new 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this.constructor(this.x,this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a, +b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. 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Use .subVectors( a, b ) instead."), +this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},applyMatrix3:function(a){var b=this.x,c=this.y;a=a.elements;this.x=a[0]*b+a[3]*c+a[6];this.y= +a[1]*b+a[4]*c+a[7];return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));return this},clampScalar:function(){var a=new z,b=new z;return function(c,d){a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c|| +1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x* +a.x+this.y*a.y},cross:function(a){return this.x*a.y-this.y*a.x},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length()||1)},angle:function(){var a=Math.atan2(this.y,this.x);0>a&&(a+=2*Math.PI);return a},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b= +this.x-a.x;a=this.y-a.y;return b*b+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a, +b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);return this},rotateAround:function(a,b){var c=Math.cos(b);b=Math.sin(b);var d=this.x-a.x,e=this.y-a.y;this.x=d*c-e*b+a.x;this.y=d*b+e*c+a.y;return this}});Object.assign(J.prototype,{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,k,m,t,n,l,u,r,p){var q=this.elements; +q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=h;q[2]=k;q[6]=m;q[10]=t;q[14]=n;q[3]=l;q[7]=u;q[11]=r;q[15]=p;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new J).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return this},copyPosition:function(a){var b= +this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a=new p;return function(b){var c=this.elements,d=b.elements,e=1/a.setFromMatrixColumn(b,0).length(),f=1/a.setFromMatrixColumn(b,1).length();b=1/a.setFromMatrixColumn(b, +2).length();c[0]=d[0]*e;c[1]=d[1]*e;c[2]=d[2]*e;c[3]=0;c[4]=d[4]*f;c[5]=d[5]*f;c[6]=d[6]*f;c[7]=0;c[8]=d[8]*b;c[9]=d[9]*b;c[10]=d[10]*b;c[11]=0;c[12]=0;c[13]=0;c[14]=0;c[15]=1;return this}}(),makeRotationFromEuler:function(a){a&&a.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);e=Math.sin(e);if("XYZ"===a.order){a= +f*h;var k=f*e,m=c*h,t=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+m*d;b[5]=a-t*d;b[9]=-c*g;b[2]=t-a*d;b[6]=m+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,m=d*h,t=d*e,b[0]=a+t*c,b[4]=m*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-m,b[6]=t+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,m=d*h,t=d*e,b[0]=a-t*c,b[4]=-f*e,b[8]=m+k*c,b[1]=k+m*c,b[5]=f*h,b[9]=t-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,m=c*h,t=c*e,b[0]=g*h,b[4]=m*d-k,b[8]=a*d+t,b[1]=g*e,b[5]=t*d+a,b[9]=k*d-m,b[2]=-d,b[6]=c* +g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,m=c*g,t=c*d,b[0]=g*h,b[4]=t-a*e,b[8]=m*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+m,b[10]=a-t*e):"XZY"===a.order&&(a=f*g,k=f*d,m=c*g,t=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+t,b[5]=f*h,b[9]=k*e-m,b[2]=m*e-k,b[6]=c*h,b[10]=t*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(){var a=new p(0,0,0),b=new p(1,1,1);return function(c){return this.compose(a,c,b)}}(),lookAt:function(){var a=new p,b=new p, +c=new p;return function(d,e,f){var g=this.elements;c.subVectors(d,e);0===c.lengthSq()&&(c.z=1);c.normalize();a.crossVectors(f,c);0===a.lengthSq()&&(1===Math.abs(f.z)?c.x+=1E-4:c.z+=1E-4,c.normalize(),a.crossVectors(f,c));a.normalize();b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."), +this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[4],f=c[8],g=c[12],h=c[1],k=c[5],m=c[9],t=c[13],n=c[2],l=c[6],u=c[10],r=c[14],p=c[3],y=c[7],x=c[11];c=c[15];var w=d[0],G=d[4],D=d[8],O=d[12],z=d[1],E=d[5],A=d[9],B=d[13],I=d[2],H=d[6],F=d[10],L=d[14],M=d[3],J=d[7],K=d[11];d=d[15];b[0]=a*w+e*z+f*I+g*M;b[4]=a*G+e*E+f*H+g*J;b[8]=a*D+e*A+f*F+ +g*K;b[12]=a*O+e*B+f*L+g*d;b[1]=h*w+k*z+m*I+t*M;b[5]=h*G+k*E+m*H+t*J;b[9]=h*D+k*A+m*F+t*K;b[13]=h*O+k*B+m*L+t*d;b[2]=n*w+l*z+u*I+r*M;b[6]=n*G+l*E+u*H+r*J;b[10]=n*D+l*A+u*F+r*K;b[14]=n*O+l*B+u*L+r*d;b[3]=p*w+y*z+x*I+c*M;b[7]=p*G+y*E+x*H+c*J;b[11]=p*D+y*A+x*F+c*K;b[15]=p*O+y*B+x*L+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToBufferAttribute:function(){var a= +new p;return function(b){for(var c=0,d=b.count;cthis.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.copy(this);c=1/g;f=1/h;var m=1/k;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=m;b.elements[9]*=m;b.elements[10]*=m;d.setFromRotationMatrix(b);e.x=g;e.y=h;e.z=k;return this}}(),makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs."); +var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=1/(b-a),k=1/(c-d),m=1/(f-e);g[0]=2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*k;g[9]=0;g[13]=-((c+d)*k);g[2]=0;g[6]=0;g[10]=-2*m;g[14]=-((f+e)*m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements; +a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});Object.assign(ha,{slerp:function(a,b,c,d){return c.copy(a).slerp(b, +d)},slerpFlat:function(a,b,c,d,e,f,g){var h=c[d+0],k=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var l=e[f+1],n=e[f+2];e=e[f+3];if(c!==e||h!==d||k!==l||m!==n){f=1-g;var q=h*d+k*l+m*n+c*e,u=0<=q?1:-1,r=1-q*q;r>Number.EPSILON&&(r=Math.sqrt(r),q=Math.atan2(r,q*u),f=Math.sin(f*q)/r,g=Math.sin(g*q)/r);u*=g;h=h*f+d*u;k=k*f+l*u;m=m*f+n*u;c=c*f+e*u;f===1-g&&(g=1/Math.sqrt(h*h+k*k+m*m+c*c),h*=g,k*=g,m*=g,c*=g)}a[b]=h;a[b+1]=k;a[b+2]=m;a[b+3]=c}});Object.defineProperties(ha.prototype,{x:{get:function(){return this._x}, +set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this.onChangeCallback()}},w:{get:function(){return this._w},set:function(a){this._w=a;this.onChangeCallback()}}});Object.assign(ha.prototype,{set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z, +this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!a||!a.isEuler)throw Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var c=a._x,d=a._y,e=a._z;a=a.order;var f=Math.cos,g=Math.sin,h=f(c/2),k=f(d/2);f=f(e/2);c=g(c/2);d=g(d/2);e=g(e/2);"XYZ"===a?(this._x=c*k*f+h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f-c*d*e):"YXZ"===a?(this._x=c*k*f+ +h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f+c*d*e):"ZXY"===a?(this._x=c*k*f-h*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f-c*d*e):"ZYX"===a?(this._x=c*k*f-h*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f+c*d*e):"YZX"===a?(this._x=c*k*f+h*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f-c*d*e):"XZY"===a&&(this._x=c*k*f-h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f+c*d*e);if(!1!==b)this.onChangeCallback();return this},setFromAxisAngle:function(a, +b){b/=2;var c=Math.sin(b);this._x=a.x*c;this._y=a.y*c;this._z=a.z*c;this._w=Math.cos(b);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],k=b[6];b=b[10];var m=c+f+b;0f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(k-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y= +.25*c,this._z=(g+k)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+k)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a=new p,b;return function(c,d){void 0===a&&(a=new p);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;return this.normalize()}}(),angleTo:function(a){return 2*Math.acos(Math.abs(K.clamp(this.dot(a),-1,1)))},rotateTowards:function(a, +b){var c=this.angleTo(a);if(0===c)return this;this.slerp(a,Math.min(1,b/c));return this},inverse:function(){return this.conjugate()},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a= +this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z;a=a._w; +var f=b._x,g=b._y,h=b._z;b=b._w;this._x=c*b+a*f+d*h-e*g;this._y=d*b+a*g+e*f-c*h;this._z=e*b+a*h+c*g-d*f;this._w=a*b-c*f-d*g-e*h;this.onChangeCallback();return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;a=1-g*g;if(a<=Number.EPSILON)return g=1-b,this._w=g* +f+b*this._w,this._x=g*c+b*this._x,this._y=g*d+b*this._y,this._z=g*e+b*this._z,this.normalize();a=Math.sqrt(a);var h=Math.atan2(a,g);g=Math.sin((1-b)*h)/a;b=Math.sin(b*h)/a;this._w=f*g+this._w*b;this._x=c*g+this._x*b;this._y=d*g+this._y*b;this._z=e*g+this._z*b;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback(); +return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}});Object.assign(p.prototype,{isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this}, +setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), +this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z; +return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x* +b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a=new ha;return function(b){b&&b.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.");return this.applyQuaternion(a.setFromEuler(b))}}(),applyAxisAngle:function(){var a=new ha;return function(b,c){return this.applyQuaternion(a.setFromAxisAngle(b,c))}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]* +b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,k=a*c+g*b-e*d,m=a*d+e*c-f*b;b=-e*b-f*c-g*d;this.x=h*a+b*-e+k*-g-m*-f;this.y=k*a+b*-f+m*-e-h*-g;this.z=m*a+b* +-g+h*-f-k*-e;return this},project:function(a){return this.applyMatrix4(a.matrixWorldInverse).applyMatrix4(a.projectionMatrix)},unproject:function(){var a=new J;return function(b){return this.applyMatrix4(a.getInverse(b.projectionMatrix)).applyMatrix4(b.matrixWorld)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/= +a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(){var a=new p,b=new p; +return function(c,d){a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z); +return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+ +Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},cross:function(a,b){return void 0!==b?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a, +b)):this.crossVectors(this,a)},crossVectors:function(a,b){var c=a.x,d=a.y;a=a.z;var e=b.x,f=b.y;b=b.z;this.x=d*b-a*f;this.y=a*e-c*b;this.z=c*f-d*e;return this},projectOnVector:function(a){var b=a.dot(this)/a.lengthSq();return this.copy(a).multiplyScalar(b)},projectOnPlane:function(){var a=new p;return function(b){a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a=new p;return function(b){return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a= +this.dot(a)/Math.sqrt(this.lengthSq()*a.lengthSq());return Math.acos(K.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){return this.setFromSphericalCoords(a.radius,a.phi,a.theta)},setFromSphericalCoords:function(a,b,c){var d=Math.sin(b)*a;this.x= +d*Math.sin(c);this.y=Math.cos(b)*a;this.z=d*Math.cos(c);return this},setFromCylindrical:function(a){return this.setFromCylindricalCoords(a.radius,a.theta,a.y)},setFromCylindricalCoords:function(a,b,c){this.x=a*Math.sin(b);this.y=c;this.z=a*Math.cos(b);return this},setFromMatrixPosition:function(a){a=a.elements;this.x=a[12];this.y=a[13];this.z=a[14];return this},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a, +2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements,4*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."); +this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this}});Object.assign(na.prototype,{isMatrix3:!0,set:function(a,b,c,d,e,f,g,h,k){var m=this.elements;m[0]=a;m[1]=d;m[2]=g;m[3]=b;m[4]=e;m[5]=h;m[6]=c;m[7]=f;m[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]= +a[8];return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],a[5],a[9],a[2],a[6],a[10]);return this},applyToBufferAttribute:function(){var a=new p;return function(b){for(var c=0,d=b.count;cc;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;9>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8]; +return a}});var gb={getDataURL:function(a){if(a instanceof HTMLCanvasElement)var b=a;else{b=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");b.width=a.width;b.height=a.height;var c=b.getContext("2d");a instanceof ImageData?c.putImageData(a,0,0):c.drawImage(a,0,0,a.width,a.height)}return 2048a.x||1a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)%2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y);return a}});Object.defineProperty(T.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(aa.prototype,{isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y= +a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x, +this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this}, +addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*= +a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/ +b);return this},setAxisAngleFromRotationMatrix:function(a){a=a.elements;var b=a[0];var c=a[4];var d=a[8],e=a[1],f=a[5],g=a[9];var h=a[2];var k=a[6];var m=a[10];if(.01>Math.abs(c-e)&&.01>Math.abs(d-h)&&.01>Math.abs(g-k)){if(.1>Math.abs(c+e)&&.1>Math.abs(d+h)&&.1>Math.abs(g+k)&&.1>Math.abs(b+f+m-3))return this.set(1,0,0,0),this;a=Math.PI;b=(b+1)/2;f=(f+1)/2;m=(m+1)/2;c=(c+e)/4;d=(d+h)/4;g=(g+k)/4;b>f&&b>m?.01>b?(k=0,c=h=.707106781):(k=Math.sqrt(b),h=c/k,c=d/k):f>m?.01>f?(k=.707106781,h=0,c=.707106781): +(h=Math.sqrt(f),k=c/h,c=g/h):.01>m?(h=k=.707106781,c=0):(c=Math.sqrt(m),k=d/c,h=g/c);this.set(k,h,c,a);return this}a=Math.sqrt((k-g)*(k-g)+(d-h)*(d-h)+(e-c)*(e-c));.001>Math.abs(a)&&(a=1);this.x=(k-g)/a;this.y=(d-h)/a;this.z=(e-c)/a;this.w=Math.acos((b+f+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z, +a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,this.w));return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new aa,b=new aa);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b, +c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y): +Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+ +Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0=== +b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this}});hb.prototype=Object.assign(Object.create(ea.prototype),{constructor:hb,isWebGLRenderTarget:!0, +setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}}); +Ib.prototype=Object.create(hb.prototype);Ib.prototype.constructor=Ib;Ib.prototype.isWebGLRenderTargetCube=!0;ib.prototype=Object.create(T.prototype);ib.prototype.constructor=ib;ib.prototype.isDataTexture=!0;Object.assign(Ua.prototype,{isBox3:!0,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromArray:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,k=a.length;h +e&&(e=m);l>f&&(f=l);n>g&&(g=n)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromBufferAttribute:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,k=a.count;he&&(e=m);l>f&&(f=l);n>g&&(g=n)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;bthis.max.x||a.ythis.max.y||a.zthis.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box3: .getParameter() target is now required"),b=new p);return b.set((a.x-this.min.x)/(this.max.x- +this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.xthis.max.x||a.max.ythis.max.y||a.max.zthis.max.z?!1:!0},intersectsSphere:function(){var a=new p;return function(b){this.clampPoint(b.center,a);return a.distanceToSquared(b.center)<=b.radius*b.radius}}(),intersectsPlane:function(a){if(0=a.constant},intersectsTriangle:function(){function a(a){var e;var f=0;for(e=a.length-3;f<=e;f+=3){h.fromArray(a,f);var g=m.x*Math.abs(h.x)+m.y*Math.abs(h.y)+m.z*Math.abs(h.z),k=b.dot(h),l=c.dot(h), +n=d.dot(h);if(Math.max(-Math.max(k,l,n),Math.min(k,l,n))>g)return!1}return!0}var b=new p,c=new p,d=new p,e=new p,f=new p,g=new p,h=new p,k=new p,m=new p,l=new p;return function(h){if(this.isEmpty())return!1;this.getCenter(k);m.subVectors(this.max,k);b.subVectors(h.a,k);c.subVectors(h.b,k);d.subVectors(h.c,k);e.subVectors(c,b);f.subVectors(d,c);g.subVectors(b,d);h=[0,-e.z,e.y,0,-f.z,f.y,0,-g.z,g.y,e.z,0,-e.x,f.z,0,-f.x,g.z,0,-g.x,-e.y,e.x,0,-f.y,f.x,0,-g.y,g.x,0];if(!a(h))return!1;h=[1,0,0,0,1,0,0, +0,1];if(!a(h))return!1;l.crossVectors(e,f);h=[l.x,l.y,l.z];return a(h)}}(),clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box3: .clampPoint() target is now required"),b=new p);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new p;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new p;return function(b){void 0===b&&(console.warn("THREE.Box3: .getBoundingSphere() target is now required"),b=new Ea); +this.getCenter(b.center);b.radius=.5*this.getSize(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);this.isEmpty()&&this.makeEmpty();return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new p,new p,new p,new p,new p,new p,new p,new p];return function(b){if(this.isEmpty())return this;a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b); +a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&& +a.max.equals(this.max)}});Object.assign(Ea.prototype,{set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new Ua;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).getCenter(d);for(var e=c=0,f=b.length;e= +this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(a.distanceToPoint(this.center))<=this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a); +void 0===b&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),b=new p);b.copy(a);c>this.radius*this.radius&&(b.sub(this.center).normalize(),b.multiplyScalar(this.radius).add(this.center));return b},getBoundingBox:function(a){void 0===a&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),a=new Ua);a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this}, +translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}});Object.assign(Oa.prototype,{set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new p,b=new p;return function(c,d,e){d= +a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)- +a.radius},projectPoint:function(a,b){void 0===b&&(console.warn("THREE.Plane: .projectPoint() target is now required"),b=new p);return b.copy(this.normal).multiplyScalar(-this.distanceToPoint(a)).add(a)},intersectLine:function(){var a=new p;return function(b,c){void 0===c&&(console.warn("THREE.Plane: .intersectLine() target is now required"),c=new p);var d=b.delta(a),e=this.normal.dot(d);if(0===e){if(0===this.distanceToPoint(b.start))return c.copy(b.start)}else if(e=-(b.start.dot(this.normal)+this.constant)/ +e,!(0>e||1b&&0a&&0c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],m=c[7],l=c[8],n=c[9],q=c[10],p=c[11],r=c[12],v=c[13],y=c[14];c=c[15];b[0].setComponents(f-a,m-g,p-l,c-r).normalize();b[1].setComponents(f+a,m+g,p+l,c+r).normalize();b[2].setComponents(f+d,m+h,p+n,c+v).normalize();b[3].setComponents(f-d,m-h,p-n,c- +v).normalize();b[4].setComponents(f-e,m-k,p-q,c-y).normalize();b[5].setComponents(f+e,m+k,p+q,c+y).normalize();return this},intersectsObject:function(){var a=new Ea;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere).applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSprite:function(){var a=new Ea;return function(b){a.center.set(0,0,0);a.radius=.7071067811865476;a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(), +intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)d;d++){var e=c[d];a.x=0e.distanceToPoint(a))return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});var U= +{alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif\n", +aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"\nvec3 transformed = vec3( position );\n",beginnormal_vertex:"\nvec3 objectNormal = vec3( normal );\n",bsdfs:"float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t}\n\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n", +bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n", +clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif\n", +clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n", +color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\n", +cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV( sampler2D envMap, vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n", +defaultnormal_vertex:"vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n", +emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n",encodings_fragment:" gl_FragColor = linearToOutputTexel( gl_FragColor );\n",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}\n", +envmap_fragment:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n", +envmap_pars_fragment:"#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n", +envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent ));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n", +envmap_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n", +fog_vertex:"#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif\n",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif\n",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif\n", +gradientmap_pars_fragment:"#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif\n",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n", +lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n", +lights_pars_begin:"uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n", +lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n", +lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n", +lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n", +lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearCoatRadiance = vec3( 0.0 );\n#endif\n", +lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), maxMipLevel );\n\t#ifndef STANDARD\n\t\tclearCoatRadiance += getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );\n\t#endif\n#endif\n", +lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n#endif\n", +logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif\n",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\tgl_Position.z *= gl_Position.w;\n\t#endif\n#endif\n",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n", +map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n",map_particle_fragment:"#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n",map_particle_pars_fragment:"#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif\n",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif\n", +metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif", +morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n", +normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n#endif\n",normal_fragment_maps:"#ifdef USE_NORMALMAP\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t#ifdef FLIP_SIDED\n\t\t\tnormal = - normal;\n\t\t#endif\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\tnormal = normalize( normalMatrix * normal );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n", +normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tuniform mat3 normalMatrix;\n\t#else\n\t\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\t\tvec2 st0 = dFdx( vUv.st );\n\t\t\tvec2 st1 = dFdy( vUv.st );\n\t\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\t\tvec3 N = normalize( surf_norm );\n\t\t\tmat3 tsn = mat3( S, T, N );\n\t\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t\tmapN.xy *= normalScale;\n\t\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\treturn normalize( tsn * mapN );\n\t\t}\n\t#endif\n#endif\n", +packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n", +premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n",project_vertex:"vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n",dithering_fragment:"#if defined( DITHERING )\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif\n",dithering_pars_fragment:"#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif\n", +roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif\n",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n", +shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n", +shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n", +shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n", +skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n", +skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif\n",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n", +specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n",tonemapping_pars_fragment:"#ifndef saturate\n\t#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n", +uv_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\n", +uv_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif", +uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif\n",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n", +cube_vert:"varying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}\n",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n", +depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}\n", +distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}\n", +equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n",equirect_vert:"varying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}\n", +linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}\n", +meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshphysical_frag:"#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshphysical_vert:"#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}\n", +normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}\n", +normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}\n", +points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n}\n",shadow_vert:"#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}\n", +sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}\n"}, +Ba={merge:function(a){for(var b={},c=0;c>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(){function a(a,c,d){0>d&&(d+=1);1d?c:d<2/3?a+6*(c-a)*(2/3-d):a}return function(b, +c,d){b=K.euclideanModulo(b,1);c=K.clamp(c,0,1);d=K.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/3));return this}}(),setStyle:function(a){function b(b){void 0!==b&&1>parseFloat(b)&&console.warn("THREE.Color: Alpha component of "+a+" will be ignored.")}var c;if(c=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":case "rgba":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r= +Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\d+)%\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[5]),this;break;case "hsl":case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d)){d=parseFloat(c[1])/ +360;var e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}a&&0a?.0773993808*a:Math.pow(.9478672986*a+.0521327014,2.4)}return function(b){this.r=a(b.r);this.g=a(b.g);this.b=a(b.b);return this}}(),copyLinearToSRGB:function(){function a(a){return.0031308>a?12.92*a:1.055*Math.pow(a,.41666)-.055}return function(b){this.r=a(b.r);this.g=a(b.g);this.b=a(b.b);return this}}(),convertSRGBToLinear:function(){this.copySRGBToLinear(this); +return this},convertLinearToSRGB:function(){this.copyLinearToSRGB(this);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){void 0===a&&(console.warn("THREE.Color: .getHSL() target is now required"),a={h:0,s:0,l:0});var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===e)f=g=0;else{var k=e-f;f=.5>=h?k/(e+f):k/(2-e-f);switch(e){case b:g=(c- +d)/k+(cMath.abs(g)?(this._x=Math.atan2(-m,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(n,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(m,-1,1)),.99999>Math.abs(m)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-l,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(n,-1,1)),.99999>Math.abs(n)? +(this._y=Math.atan2(-l,e),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(l,-1,1)),.99999>Math.abs(l)?(this._x=Math.atan2(n,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-m,k),this._y=Math.atan2(-l,a)):(this._x=0,this._y=Math.atan2(g,e))):"XZY"===b?(this._z=Math.asin(-d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(n,k),this._y=Math.atan2(g,a)):(this._x= +Math.atan2(-m,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a=new J;return function(b,c,d){a.makeRotationFromQuaternion(b);return this.setFromRotationMatrix(a,c,d)}}(),setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(){var a=new ha;return function(b){a.setFromEuler(this);return this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x=== +this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new p(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}}); +Object.assign(Sd.prototype,{set:function(a){this.mask=1<g;g++)if(d[g]===d[(g+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(d=a[f],this.faces.splice(d,1),c=0,e=this.faceVertexUvs.length;cthis.opacity&&(d.opacity=this.opacity); +!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;0!==this.rotation&&(d.rotation=this.rotation);!0===this.polygonOffset&&(d.polygonOffset=!0);0!==this.polygonOffsetFactor&&(d.polygonOffsetFactor=this.polygonOffsetFactor);0!==this.polygonOffsetUnits&&(d.polygonOffsetUnits=this.polygonOffsetUnits);1!==this.linewidth&&(d.linewidth=this.linewidth);void 0!==this.dashSize&&(d.dashSize=this.dashSize);void 0!==this.gapSize&& +(d.gapSize=this.gapSize);void 0!==this.scale&&(d.scale=this.scale);!0===this.dithering&&(d.dithering=!0);0a?b.copy(this.origin):b.copy(this.direction).multiplyScalar(a).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new p;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(),distanceSqToSegment:function(){var a= +new p,b=new p,c=new p;return function(d,e,f,g){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),k=-this.direction.dot(b),m=c.dot(this.direction),l=-c.dot(b),n=c.lengthSq(),q=Math.abs(1-k*k);if(0=-p?e<=p?(h=1/q,d*=h,e*=h,k=d*(d+k*e+2*m)+e*(k*d+e+2*l)+n):(e=h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*l)+n):(e=-h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*l)+n):e<=-p?(d=Math.max(0,-(-k*h+m)),e=0b)return null; +b=Math.sqrt(b-e);e=d-b;d+=b;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),intersectsSphere:function(a){return this.distanceSqToPoint(a.center)<=a.radius*a.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){a=this.distanceToPlane(a);return null===a?null:this.at(a,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin); +return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c=1/this.direction.x;var d=1/this.direction.y;var e=1/this.direction.z,f=this.origin;if(0<=c){var g=(a.min.x-f.x)*c;c*=a.max.x-f.x}else g=(a.max.x-f.x)*c,c*=a.min.x-f.x;if(0<=d){var h=(a.min.y-f.y)*d;d*=a.max.y-f.y}else h=(a.max.y-f.y)*d,d*=a.min.y-f.y;if(g>d||h>c)return null;if(h>g||g!==g)g=h;if(da||h>c)return null; +if(h>g||g!==g)g=h;if(ac?null:this.at(0<=g?g:c,b)},intersectsBox:function(){var a=new p;return function(b){return null!==this.intersectBox(b,a)}}(),intersectTriangle:function(){var a=new p,b=new p,c=new p,d=new p;return function(e,f,g,h,k){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0f)h=-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null; +g=h*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;e=-h*a.dot(d);return 0>e?null:this.at(e/f,k)}}(),applyMatrix4:function(a){this.origin.applyMatrix4(a);this.direction.transformDirection(a);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}});Object.assign(da,{getNormal:function(){var a=new p;return function(b,c,d,e){void 0===e&&(console.warn("THREE.Triangle: .getNormal() target is now required"),e=new p);e.subVectors(d,c);a.subVectors(b, +c);e.cross(a);b=e.lengthSq();return 0=a.x+a.y}}(),getUV:function(){var a=new p;return function(b,c,d,e,f,g,h,k){this.getBarycoord(b,c,d,e,a);k.set(0,0);k.addScaledVector(f,a.x);k.addScaledVector(g,a.y);k.addScaledVector(h,a.z);return k}}()});Object.assign(da.prototype,{set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this}, +clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},getArea:function(){var a=new p,b=new p;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return.5*a.cross(b).length()}}(),getMidpoint:function(a){void 0===a&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),a=new p);return a.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(a){return da.getNormal(this.a, +this.b,this.c,a)},getPlane:function(a){void 0===a&&(console.warn("THREE.Triangle: .getPlane() target is now required"),a=new p);return a.setFromCoplanarPoints(this.a,this.b,this.c)},getBarycoord:function(a,b){return da.getBarycoord(a,this.a,this.b,this.c,b)},containsPoint:function(a){return da.containsPoint(a,this.a,this.b,this.c)},getUV:function(a,b,c,d,e){return da.getUV(a,this.a,this.b,this.c,b,c,d,e)},intersectsBox:function(a){return a.intersectsTriangle(this)},closestPointToPoint:function(){var a= +new p,b=new p,c=new p,d=new p,e=new p,f=new p;return function(g,h){void 0===h&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),h=new p);var k=this.a,m=this.b,l=this.c;a.subVectors(m,k);b.subVectors(l,k);d.subVectors(g,k);var n=a.dot(d),q=b.dot(d);if(0>=n&&0>=q)return h.copy(k);e.subVectors(g,m);var u=a.dot(e),r=b.dot(e);if(0<=u&&r<=u)return h.copy(m);var v=n*r-u*q;if(0>=v&&0<=n&&0>=u)return m=n/(n-u),h.copy(k).addScaledVector(a,m);f.subVectors(g,l);g=a.dot(f);var y= +b.dot(f);if(0<=y&&g<=y)return h.copy(l);n=g*q-n*y;if(0>=n&&0<=q&&0>=y)return v=q/(q-y),h.copy(k).addScaledVector(b,v);q=u*y-g*r;if(0>=q&&0<=r-u&&0<=g-y)return c.subVectors(l,m),v=(r-u)/(r-u+(g-y)),h.copy(m).addScaledVector(c,v);l=1/(q+n+v);m=n*l;v*=l;return h.copy(k).addScaledVector(a,m).addScaledVector(b,v)}}(),equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}});ta.prototype=Object.assign(Object.create(B.prototype),{constructor:ta,isMesh:!0,setDrawMode:function(a){this.drawMode= +a},copy:function(a){B.prototype.copy.call(this,a);this.drawMode=a.drawMode;void 0!==a.morphTargetInfluences&&(this.morphTargetInfluences=a.morphTargetInfluences.slice());void 0!==a.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},a.morphTargetDictionary));return this},updateMorphTargets:function(){var a=this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0c.far?null:{distance:b,point:v.clone(),object:a}}function b(b,c,d,e,k,m,l,t,p){f.fromBufferAttribute(k,l);g.fromBufferAttribute(k,t);h.fromBufferAttribute(k,p);if(b=a(b,c,d,e,f,g,h,r))m&&(n.fromBufferAttribute(m,l),q.fromBufferAttribute(m,t),u.fromBufferAttribute(m,p),b.uv=da.getUV(r,f,g,h,n,q,u,new z)),m=new Va(l,t,p),da.getNormal(f,g,h,m.normal),b.face=m;return b}var c=new J,d=new ob,e=new Ea,f=new p,g=new p, +h=new p,k=new p,m=new p,l=new p,n=new z,q=new z,u=new z,r=new p,v=new p;return function(t,p){var v=this.geometry,y=this.material,x=this.matrixWorld;if(void 0!==y&&(null===v.boundingSphere&&v.computeBoundingSphere(),e.copy(v.boundingSphere),e.applyMatrix4(x),!1!==t.ray.intersectsSphere(e)&&(c.getInverse(x),d.copy(t.ray).applyMatrix4(c),null===v.boundingBox||!1!==d.intersectsBox(v.boundingBox))))if(v.isBufferGeometry){var A=v.index,B=v.attributes.position,E=v.attributes.uv,I=v.groups;v=v.drawRange; +var H;if(null!==A)if(Array.isArray(y)){var F=0;for(H=I.length;Fe.far||f.push({distance:r,point:b.clone(),uv:da.getUV(b,h,k,m,l,n,q,new z),face:null,object:this})}}(),clone:function(){return(new this.constructor(this.material)).copy(this)},copy:function(a){B.prototype.copy.call(this,a);void 0!==a.center&&this.center.copy(a.center);return this}});Dc.prototype=Object.assign(Object.create(B.prototype),{constructor:Dc, +copy:function(a){B.prototype.copy.call(this,a,!1);a=a.levels;for(var b=0,c=a.length;b=d[e].distance)d[e-1].object.visible=!1,d[e].object.visible=!0;else break;for(;ef||(l.applyMatrix4(this.matrixWorld),v=d.ray.origin.distanceTo(l),vd.far||e.push({distance:v,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}else for(g= +0,r=u.length/3-1;gf||(l.applyMatrix4(this.matrixWorld),v=d.ray.origin.distanceTo(l),vd.far||e.push({distance:v,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else if(g.isGeometry)for(k=g.vertices,m=k.length,g=0;gf||(l.applyMatrix4(this.matrixWorld),v=d.ray.origin.distanceTo(l),vd.far||e.push({distance:v, +point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});Z.prototype=Object.assign(Object.create(oa.prototype),{constructor:Z,isLineSegments:!0,computeLineDistances:function(){var a=new p,b=new p;return function(){var c=this.geometry;if(c.isBufferGeometry)if(null===c.index){for(var d=c.attributes.position,e=[],f=0,g=d.count;fd.far||e.push({distance:a,distanceToRay:Math.sqrt(f),point:n.clone(),index:c,face:null,object:g}))}var g=this,h=this.geometry,k=this.matrixWorld,m=d.params.Points.threshold;null===h.boundingSphere&&h.computeBoundingSphere();c.copy(h.boundingSphere);c.applyMatrix4(k);c.radius+=m;if(!1!==d.ray.intersectsSphere(c)){a.getInverse(k);b.copy(d.ray).applyMatrix4(a);m/=(this.scale.x+this.scale.y+this.scale.z)/3;var l=m*m;m=new p;var n=new p;if(h.isBufferGeometry){var q= +h.index;h=h.attributes.position.array;if(null!==q){var u=q.array;q=0;for(var r=u.length;q=a.HAVE_CURRENT_DATA&& +(this.needsUpdate=!0)}});Rb.prototype=Object.create(T.prototype);Rb.prototype.constructor=Rb;Rb.prototype.isCompressedTexture=!0;Fc.prototype=Object.create(T.prototype);Fc.prototype.constructor=Fc;Fc.prototype.isCanvasTexture=!0;Gc.prototype=Object.create(T.prototype);Gc.prototype.constructor=Gc;Gc.prototype.isDepthTexture=!0;Sb.prototype=Object.create(I.prototype);Sb.prototype.constructor=Sb;Hc.prototype=Object.create(M.prototype);Hc.prototype.constructor=Hc;Tb.prototype=Object.create(I.prototype); +Tb.prototype.constructor=Tb;Ic.prototype=Object.create(M.prototype);Ic.prototype.constructor=Ic;la.prototype=Object.create(I.prototype);la.prototype.constructor=la;Jc.prototype=Object.create(M.prototype);Jc.prototype.constructor=Jc;Ub.prototype=Object.create(la.prototype);Ub.prototype.constructor=Ub;Kc.prototype=Object.create(M.prototype);Kc.prototype.constructor=Kc;rb.prototype=Object.create(la.prototype);rb.prototype.constructor=rb;Lc.prototype=Object.create(M.prototype);Lc.prototype.constructor= +Lc;Vb.prototype=Object.create(la.prototype);Vb.prototype.constructor=Vb;Mc.prototype=Object.create(M.prototype);Mc.prototype.constructor=Mc;Wb.prototype=Object.create(la.prototype);Wb.prototype.constructor=Wb;Nc.prototype=Object.create(M.prototype);Nc.prototype.constructor=Nc;Xb.prototype=Object.create(I.prototype);Xb.prototype.constructor=Xb;Oc.prototype=Object.create(M.prototype);Oc.prototype.constructor=Oc;Yb.prototype=Object.create(I.prototype);Yb.prototype.constructor=Yb;Pc.prototype=Object.create(M.prototype); +Pc.prototype.constructor=Pc;Zb.prototype=Object.create(I.prototype);Zb.prototype.constructor=Zb;var Tg={triangulate:function(a,b,c){c=c||2;var d=b&&b.length,e=d?b[0]*c:a.length,f=af(a,0,e,c,!0),g=[];if(!f)return g;var h;if(d){var k=c;d=[];var m;var l=0;for(m=b.length;l80*c){var p=h= +a[0];var r=d=a[1];for(k=c;kh&&(h=l),b>d&&(d=b);h=Math.max(h-p,d-r);h=0!==h?1/h:0}Sc(f,g,c,p,r,h);return g}},Xa={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;eXa.area(a)},triangulateShape:function(a,b){var c=[],d=[],e=[];ef(a);ff(c,a);var f=a.length;b.forEach(ef);for(a=0;aMath.abs(g-k)?[new z(a,1-c),new z(h,1-d),new z(m,1-e),new z(n,1-b)]:[new z(g,1-c),new z(k,1-d),new z(l,1-e),new z(q,1-b)]}};Uc.prototype=Object.create(M.prototype);Uc.prototype.constructor=Uc;$b.prototype=Object.create(Qa.prototype);$b.prototype.constructor= +$b;Vc.prototype=Object.create(M.prototype);Vc.prototype.constructor=Vc;ub.prototype=Object.create(I.prototype);ub.prototype.constructor=ub;Wc.prototype=Object.create(M.prototype);Wc.prototype.constructor=Wc;ac.prototype=Object.create(I.prototype);ac.prototype.constructor=ac;Xc.prototype=Object.create(M.prototype);Xc.prototype.constructor=Xc;bc.prototype=Object.create(I.prototype);bc.prototype.constructor=bc;vb.prototype=Object.create(M.prototype);vb.prototype.constructor=vb;vb.prototype.toJSON=function(){var a= +M.prototype.toJSON.call(this);return hf(this.parameters.shapes,a)};wb.prototype=Object.create(I.prototype);wb.prototype.constructor=wb;wb.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this);return hf(this.parameters.shapes,a)};cc.prototype=Object.create(I.prototype);cc.prototype.constructor=cc;xb.prototype=Object.create(M.prototype);xb.prototype.constructor=xb;Ya.prototype=Object.create(I.prototype);Ya.prototype.constructor=Ya;Yc.prototype=Object.create(xb.prototype);Yc.prototype.constructor= +Yc;Zc.prototype=Object.create(Ya.prototype);Zc.prototype.constructor=Zc;$c.prototype=Object.create(M.prototype);$c.prototype.constructor=$c;dc.prototype=Object.create(I.prototype);dc.prototype.constructor=dc;var za=Object.freeze({WireframeGeometry:Sb,ParametricGeometry:Hc,ParametricBufferGeometry:Tb,TetrahedronGeometry:Jc,TetrahedronBufferGeometry:Ub,OctahedronGeometry:Kc,OctahedronBufferGeometry:rb,IcosahedronGeometry:Lc,IcosahedronBufferGeometry:Vb,DodecahedronGeometry:Mc,DodecahedronBufferGeometry:Wb, +PolyhedronGeometry:Ic,PolyhedronBufferGeometry:la,TubeGeometry:Nc,TubeBufferGeometry:Xb,TorusKnotGeometry:Oc,TorusKnotBufferGeometry:Yb,TorusGeometry:Pc,TorusBufferGeometry:Zb,TextGeometry:Uc,TextBufferGeometry:$b,SphereGeometry:Vc,SphereBufferGeometry:ub,RingGeometry:Wc,RingBufferGeometry:ac,PlaneGeometry:wc,PlaneBufferGeometry:nb,LatheGeometry:Xc,LatheBufferGeometry:bc,ShapeGeometry:vb,ShapeBufferGeometry:wb,ExtrudeGeometry:tb,ExtrudeBufferGeometry:Qa,EdgesGeometry:cc,ConeGeometry:Yc,ConeBufferGeometry:Zc, +CylinderGeometry:xb,CylinderBufferGeometry:Ya,CircleGeometry:$c,CircleBufferGeometry:dc,BoxGeometry:Kb,BoxBufferGeometry:mb});yb.prototype=Object.create(H.prototype);yb.prototype.constructor=yb;yb.prototype.isShadowMaterial=!0;yb.prototype.copy=function(a){H.prototype.copy.call(this,a);this.color.copy(a.color);return this};ec.prototype=Object.create(ua.prototype);ec.prototype.constructor=ec;ec.prototype.isRawShaderMaterial=!0;Ra.prototype=Object.create(H.prototype);Ra.prototype.constructor=Ra;Ra.prototype.isMeshStandardMaterial= +!0;Ra.prototype.copy=function(a){H.prototype.copy.call(this,a);this.defines={STANDARD:""};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType= +a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=a.metalnessMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin= +a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};zb.prototype=Object.create(Ra.prototype);zb.prototype.constructor=zb;zb.prototype.isMeshPhysicalMaterial=!0;zb.prototype.copy=function(a){Ra.prototype.copy.call(this,a);this.defines={PHYSICAL:""};this.reflectivity=a.reflectivity;this.clearCoat=a.clearCoat;this.clearCoatRoughness=a.clearCoatRoughness;return this};Ga.prototype=Object.create(H.prototype);Ga.prototype.constructor= +Ga;Ga.prototype.isMeshPhongMaterial=!0;Ga.prototype.copy=function(a){H.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap; +this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin= +a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Ab.prototype=Object.create(Ga.prototype);Ab.prototype.constructor=Ab;Ab.prototype.isMeshToonMaterial=!0;Ab.prototype.copy=function(a){Ga.prototype.copy.call(this,a);this.gradientMap=a.gradientMap;return this};Bb.prototype=Object.create(H.prototype);Bb.prototype.constructor=Bb;Bb.prototype.isMeshNormalMaterial=!0;Bb.prototype.copy=function(a){H.prototype.copy.call(this,a);this.bumpMap= +a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Cb.prototype=Object.create(H.prototype);Cb.prototype.constructor=Cb; +Cb.prototype.isMeshLambertMaterial=!0;Cb.prototype.copy=function(a){H.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio= +a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Db.prototype=Object.create(V.prototype);Db.prototype.constructor=Db;Db.prototype.isLineDashedMaterial=!0;Db.prototype.copy=function(a){V.prototype.copy.call(this,a);this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize; +return this};var Ug=Object.freeze({ShadowMaterial:yb,SpriteMaterial:eb,RawShaderMaterial:ec,ShaderMaterial:ua,PointsMaterial:Fa,MeshPhysicalMaterial:zb,MeshStandardMaterial:Ra,MeshPhongMaterial:Ga,MeshToonMaterial:Ab,MeshNormalMaterial:Bb,MeshLambertMaterial:Cb,MeshDepthMaterial:ab,MeshDistanceMaterial:bb,MeshBasicMaterial:ka,LineDashedMaterial:Db,LineBasicMaterial:V,Material:H}),Hb={enabled:!1,files:{},add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]}, +remove:function(a){delete this.files[a]},clear:function(){this.files={}}},wa=new be,Na={};Object.assign(Ha.prototype,{load:function(a,b,c,d){void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=Hb.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;if(void 0!==Na[a])Na[a].push({onLoad:b,onProgress:c,onError:d});else{var g=a.match(/^data:(.*?)(;base64)?,(.*)$/);if(g){c=g[1];var h=!!g[2];g=g[3];g=window.decodeURIComponent(g); +h&&(g=window.atob(g));try{var k=(this.responseType||"").toLowerCase();switch(k){case "arraybuffer":case "blob":var m=new Uint8Array(g.length);for(h=0;hg)e=a+1;else if(0b&&(b=0);1Number.EPSILON&&(g.normalize(),c=Math.acos(K.clamp(d[k-1].dot(d[k]),-1,1)),e[k].applyMatrix4(h.makeRotationAxis(g,c))),f[k].crossVectors(d[k],e[k]);if(!0===b)for(c=Math.acos(K.clamp(e[0].dot(e[a]),-1,1)),c/=a,0d;)d+=c;for(;d>c;)d-=c;de&&(e=1);1E-4>d&&(d=e);1E-4>k&&(k=e);ze.initNonuniformCatmullRom(f.x,g.x,h.x,c.x,d,e,k);Ae.initNonuniformCatmullRom(f.y,g.y,h.y,c.y,d,e,k);Be.initNonuniformCatmullRom(f.z,g.z,h.z,c.z,d,e,k)}else"catmullrom"===this.curveType&&(ze.initCatmullRom(f.x,g.x,h.x,c.x,this.tension),Ae.initCatmullRom(f.y,g.y,h.y,c.y,this.tension),Be.initCatmullRom(f.z,g.z,h.z,c.z,this.tension));b.set(ze.calc(a), +Ae.calc(a),Be.calc(a));return b};ja.prototype.copy=function(a){L.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;bc.length-2?c.length-1:a+1];c=c[a>c.length-3?c.length-1:a+2];b.set(kf(d,e.x,f.x,g.x,c.x),kf(d,e.y,f.y,g.y,c.y));return b};La.prototype.copy=function(a){L.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths(); +return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c=e)break a;else{f=b[1];a=e)break b}d=c;c= +0}}for(;c>>1,ab;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,1),e=f-1),a=this.getValueSize(),this.times=qa.arraySlice(c,e,f),this.values=qa.arraySlice(this.values,e*a,f*a);return this},validate:function(){var a= +!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),a=!1);var c=this.times;b=this.values;var d=c.length;0===d&&(console.error("THREE.KeyframeTrack: Track is empty.",this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if("number"===typeof g&&isNaN(g)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,f,g);a=!1;break}if(null!==e&&e>g){console.error("THREE.KeyframeTrack: Out of order keys.",this,f,g,e);a=!1;break}e= +g}if(void 0!==b&&qa.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,f,d);a=!1;break}return a},optimize:function(){for(var a=this.times,b=this.values,c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;gm.opacity&&(m.transparent=!0);d.setTextures(k);return d.parse(m)}}()});var Ce={decodeText:function(a){if("undefined"!==typeof TextDecoder)return(new TextDecoder).decode(a);for(var b="",c=0,d=a.length;cf;f++){var D=h[u++];var B=A[2*D];D=A[2*D+1];B=new z(B,D);2!==f&&c.faceVertexUvs[e][v].push(B);0!==f&&c.faceVertexUvs[e][v+1].push(B)}}y&&(y=3*h[u++],r.normal.set(m[y++],m[y++],m[y]),w.normal.copy(r.normal));if(x)for(e=0;4>e;e++)y=3*h[u++],x=new p(m[y++], +m[y++],m[y]),2!==e&&r.vertexNormals.push(x),0!==e&&w.vertexNormals.push(x);n&&(n=h[u++],n=l[n],r.color.setHex(n),w.color.setHex(n));if(k)for(e=0;4>e;e++)n=h[u++],n=l[n],2!==e&&r.vertexColors.push(new F(n)),0!==e&&w.vertexColors.push(new F(n));c.faces.push(r);c.faces.push(w)}else{r=new Va;r.a=h[u++];r.b=h[u++];r.c=h[u++];v&&(v=h[u++],r.materialIndex=v);v=c.faces.length;if(e)for(e=0;ef;f++)D=h[u++],B=A[2*D],D=A[2*D+1],B=new z(B,D),c.faceVertexUvs[e][v].push(B); +y&&(y=3*h[u++],r.normal.set(m[y++],m[y++],m[y]));if(x)for(e=0;3>e;e++)y=3*h[u++],x=new p(m[y++],m[y++],m[y]),r.vertexNormals.push(x);n&&(n=h[u++],r.color.setHex(l[n]));if(k)for(e=0;3>e;e++)n=h[u++],r.vertexColors.push(new F(l[n]));c.faces.push(r)}}d=a;u=void 0!==d.influencesPerVertex?d.influencesPerVertex:2;if(d.skinWeights)for(g=0,h=d.skinWeights.length;g +Number.EPSILON){if(0>m&&(g=b[f],k=-k,h=b[e],m=-m),!(a.yh.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=m*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=Xa.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);b=[];if(1===f.length){var g=f[0];var h=new fb;h.curves=g.curves;b.push(h);return b}var k=!e(f[0].getPoints());k=a?!k:k;h=[];var m=[],l=[],n=0;m[n]=void 0;l[n]=[];for(var p= +0,u=f.length;pd&&this._mixBufferRegion(c,a,3*b,1-d,b);d=b;for(var f=b+b;d!==f;++d)if(c[d]!==c[d+b]){e.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=3*b;this.binding.getValue(a, +c);for(var d=b;d!==c;++d)a[d]=a[c+d%b];this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},_select:function(a,b,c,d,e){if(.5<=d)for(d=0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){ha.slerpFlat(a,b,a,b,a,c,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}}});Object.assign(of.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];void 0!==c&&c.getValue(a, +b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].unbind()}});Object.assign(sa,{Composite:of,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new sa.Composite(a,b,c):new sa(a,b,c)},sanitizeNodeName:function(){var a= +/[\[\]\.:\/]/g;return function(b){return b.replace(/\s/g,"_").replace(a,"")}}(),parseTrackName:function(){var a="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",b=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]");a=/(WCOD+)?/.source.replace("WCOD",a);var c=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),d=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),e=new RegExp("^"+b+a+c+d+"$"),f=["material","materials","bones"];return function(a){var b=e.exec(a);if(!b)throw Error("PropertyBinding: Cannot parse trackName: "+ +a);b={nodeName:b[2],objectName:b[3],objectIndex:b[4],propertyName:b[5],propertyIndex:b[6]};var c=b.nodeName&&b.nodeName.lastIndexOf(".");if(void 0!==c&&-1!==c){var d=b.nodeName.substring(c+1);-1!==f.indexOf(d)&&(b.nodeName=b.nodeName.substring(0,c),b.objectName=d)}if(null===b.propertyName||0===b.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+a);return b}}(),findNode:function(a,b){if(!b||""===b||"root"===b||"."===b||-1===b||b===a.name||b===a.uuid)return a; +if(a.skeleton){var c=a.skeleton.getBoneByName(b);if(void 0!==c)return c}if(a.children){var d=function(a){for(var c=0;c=b){var l=b++,n=a[l];c[n.uuid]=m;a[m]=n;c[k]=l;a[l]=h;h=0;for(k=e;h!==k;++h){n=d[h];var p=n[m];n[m]=n[l];n[l]=p}}}this.nCachedObjects_=b},uncache:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k= +arguments[g].uuid,l=d[k];if(void 0!==l)if(delete d[k],lb||0===c)return;this._startTime=null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0c.parameterPositions[1]&&(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){b=this.timeScale;var c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0];b*=d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a,c=this._clip.duration,d=this.loop,e=this._loopCount,f=2202===d;if(0===a)return-1=== +e?b:f&&1===(e&1)?c-b:b;if(2200===d)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else break a;this.clampWhenFinished?this.paused=!0:this.enabled=!1;this._mixer.dispatchEvent({type:"finished",action:this,direction:0>a?-1:1})}else{-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,f)):this._setEndings(0===this.repetitions,!0,f));if(b>=c||0>b){d=Math.floor(b/c);b-=c*d;e+=Math.abs(d);var g=this.repetitions-e;0>=g?(this.clampWhenFinished?this.paused=!0: +this.enabled=!1,b=0a,this._setEndings(a,!a,f)):this._setEndings(!1,!1,f),this._loopCount=e,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:d}))}if(f&&1===(e&1))return this.time=b,c-b}return this.time=b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=b?this.zeroSlopeAtEnd?2401: +2400:2402)},_scheduleFading:function(a,b,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}});qe.prototype=Object.assign(Object.create(ea.prototype),{constructor:qe,_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings;a=a._interpolants;var g=c.uuid,h=this._bindingsByRootAndName,k=h[g];void 0=== +k&&(k={},h[g]=k);for(h=0;h!==e;++h){var l=d[h],p=l.name,n=k[p];if(void 0===n){n=f[h];if(void 0!==n){null===n._cacheIndex&&(++n.referenceCount,this._addInactiveBinding(n,g,p));continue}n=new pe(sa.create(c,p,b&&b._propertyBindings[h].binding.parsedPath),l.ValueTypeName,l.getValueSize());++n.referenceCount;this._addInactiveBinding(n,g,p)}f[h]=n;a[h].resultBuffer=n.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,c=a._clip.uuid, +d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions= +[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}}, +_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&athis.max.x||a.ythis.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box2: .getParameter() target is now required"),b=new z);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.xthis.max.x||a.max.ythis.max.y? +!1:!0},clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box2: .clampPoint() target is now required"),b=new z);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new z;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&& +a.max.equals(this.max)}});Object.assign(we.prototype,{set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},getCenter:function(a){void 0===a&&(console.warn("THREE.Line3: .getCenter() target is now required"),a=new p);return a.addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){void 0===a&&(console.warn("THREE.Line3: .delta() target is now required"), +a=new p);return a.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,b){void 0===b&&(console.warn("THREE.Line3: .at() target is now required"),b=new p);return this.delta(b).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new p,b=new p;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);c=b.dot(b);c=b.dot(a)/c;d&& +(c=K.clamp(c,0,1));return c}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);void 0===c&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),c=new p);return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});gd.prototype=Object.create(B.prototype);gd.prototype.constructor=gd;gd.prototype.isImmediateRenderObject= +!0;hd.prototype=Object.create(Z.prototype);hd.prototype.constructor=hd;hd.prototype.update=function(){var a=new p,b=new p,c=new na;return function(){var d=["a","b","c"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var e=this.object.matrixWorld,f=this.geometry.attributes.position,g=this.object.geometry;if(g&&g.isGeometry)for(var h=g.vertices,k=g.faces,l=g=0,p=k.length;lMath.abs(b)&&(b=1E-8);this.scale.set(.5*this.size,.5*this.size,b);this.children[0].material.side=0>b?1:0;this.lookAt(this.plane.normal);B.prototype.updateMatrixWorld.call(this,a)};var Od,xe;Gb.prototype= +Object.create(B.prototype);Gb.prototype.constructor=Gb;Gb.prototype.setDirection=function(){var a=new p,b;return function(c){.99999c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();Gb.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(0,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()}; +Gb.prototype.setColor=function(a){this.line.material.color.copy(a);this.cone.material.color.copy(a)};nd.prototype=Object.create(Z.prototype);nd.prototype.constructor=nd;L.create=function(a,b){console.log("THREE.Curve.create() has been deprecated");a.prototype=Object.create(L.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};Object.assign(Za.prototype,{createPointsGeometry:function(a){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead."); +a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");for(var b=new M,c=0,d=a.length;cb;b++)if(e=this.__events[a][b],"object"==typeof e?e.handleEvent(g):e.apply(this,f),g.isPropagationStopped())return g;if(this.__once&&a in this.__once){for(b=0,d=this.__once[a].length;d>b;b++)if(e=this.__once[a][b],"object"==typeof e?e.handleEvent(g):e.apply(this,f),g.isPropagationStopped())return delete this.__once[a],g;delete this.__once[a]}return g},change:function(a,b){var d,e,f,g=Array.prototype.slice.call(arguments,1),h=new c.Event(a,g);if(g.push(h),this.__events&&a in this.__events)for(d=0,e=this.__events[a].length;e>d;d++)if(g[0]=b,f=this.__events[a][d],b="object"==typeof f?f.handleEvent(h):f.apply(this,g),h.isPropagationStopped())return b;return b}},c.mixin=function(a,b){b=b||{},a="function"==typeof a?a.prototype:a,["on","off","once","trigger","change"].forEach(function(d){var e=b[d]||d;a[e]=c.prototype[d]}),Object.defineProperties(a,{__events:{value:null,writable:!0},__once:{value:null,writable:!0}})},c}); \ No newline at end of file diff --git a/lib/AppInfo/Application.php b/lib/AppInfo/Application.php new file mode 100644 index 0000000..20b315d --- /dev/null +++ b/lib/AppInfo/Application.php @@ -0,0 +1,65 @@ +registerHooks(); + // $this->initMenue(); + } + + private function initMenue(){ + /** + * Menu entry + */ + $c = $this->getContainer(); + $c->query('OCP\INavigationManager') + ->add( + function () use ($c, $appName) { + $urlGenerator = $c->query('OCP\IURLGenerator'); + //$l10n = $c->query('OCP\IL10N'); + + return [ + 'id' => $appName, + + // Sorting weight for the navigation. The higher the number, the higher + // will it be listed in the navigation + 'order' => 3, + + // The route that will be shown on startup when called from within the GUI + // Public links are using another route, see appinfo/routes.php + //'href' => $urlGenerator->linkToRoute($appName . '.page.index'), + + // The icon that will be shown in the navigation + // This file needs to exist in img/ + 'icon' => $urlGenerator->imagePath($appName, 'app.svg'), + + // The title of the application. This will be used in the + // navigation or on the settings page + //'name' => $l10n->t('PhotoSphereViewer') + ]; + } + ); + } + + private function registerHooks(){ + \OC::$server->getEventDispatcher()->addListener('OCA\Files::loadAdditionalScripts', $this->loadGlobalScripts()); + //\OC::$server->getEventDispatcher()->addListener('OCA\Files_Sharing::loadAdditionalScripts', $this->loadGlobalScripts()); + } + + private function loadGlobalScripts(){ + $appName = $this->getContainer()->query('AppName'); + Util::addScript($appName, 'fileAction'); + } + +} + + diff --git a/lib/Controller/PageController.php b/lib/Controller/PageController.php new file mode 100644 index 0000000..94b3073 --- /dev/null +++ b/lib/Controller/PageController.php @@ -0,0 +1,25 @@ +userId = $UserId; + } + + /** + * @NoAdminRequired + * @NoCSRFRequired + */ + public function index() { + return new TemplateResponse('photosphereviewer', 'index'); // templates/index.php + } + +} diff --git a/phpunit.integration.xml b/phpunit.integration.xml new file mode 100644 index 0000000..eae19f1 --- /dev/null +++ b/phpunit.integration.xml @@ -0,0 +1,7 @@ + + + + ./tests/Integration + + + diff --git a/phpunit.xml b/phpunit.xml new file mode 100644 index 0000000..82c96d6 --- /dev/null +++ b/phpunit.xml @@ -0,0 +1,7 @@ + + + + ./tests/Unit + + + diff --git a/templates/index.php b/templates/index.php new file mode 100644 index 0000000..4a5bfb8 --- /dev/null +++ b/templates/index.php @@ -0,0 +1,35 @@ + + +
+
+
+ + +
+ +
+
+
+ diff --git a/tests/Integration/AppTest.php b/tests/Integration/AppTest.php new file mode 100644 index 0000000..7de3152 --- /dev/null +++ b/tests/Integration/AppTest.php @@ -0,0 +1,29 @@ +container = $app->getContainer(); + } + + public function testAppInstalled() { + $appManager = $this->container->query('OCP\App\IAppManager'); + $this->assertTrue($appManager->isInstalled('photosphereviewer')); + } + +} diff --git a/tests/Unit/Controller/PageControllerTest.php b/tests/Unit/Controller/PageControllerTest.php new file mode 100644 index 0000000..7cc305e --- /dev/null +++ b/tests/Unit/Controller/PageControllerTest.php @@ -0,0 +1,31 @@ +getMockBuilder('OCP\IRequest')->getMock(); + + $this->controller = new PageController( + 'photosphereviewer', $request, $this->userId + ); + } + + public function testIndex() { + $result = $this->controller->index(); + + $this->assertEquals('index', $result->getTemplateName()); + $this->assertTrue($result instanceof TemplateResponse); + } + +} diff --git a/tests/bootstrap.php b/tests/bootstrap.php new file mode 100644 index 0000000..34d65b5 --- /dev/null +++ b/tests/bootstrap.php @@ -0,0 +1,19 @@ +addValidRoot(OC::$SERVERROOT . '/tests'); + +// Fix for "Autoload path not allowed: .../photosphereviewer/tests/testcase.php" +\OC_App::loadApp('photosphereviewer'); + +if(!class_exists('PHPUnit_Framework_TestCase')) { + require_once('PHPUnit/Autoload.php'); +} + +OC_Hook::clear();