talk-ios/NextcloudTalk/UIBarButtonItem+Badge.m

306 строки
11 KiB
Objective-C

//
// UIBarButtonItem+Badge.m
// therichest
//
// Created by Mike on 2014-05-05.
// Copyright (c) 2014 Valnet Inc. All rights reserved.
//
#import <objc/runtime.h>
#import "UIBarButtonItem+Badge.h"
NSString const *UIBarButtonItem_badgeKey = @"UIBarButtonItem_badgeKey";
NSString const *UIBarButtonItem_badgeBGColorKey = @"UIBarButtonItem_badgeBGColorKey";
NSString const *UIBarButtonItem_badgeTextColorKey = @"UIBarButtonItem_badgeTextColorKey";
NSString const *UIBarButtonItem_badgeFontKey = @"UIBarButtonItem_badgeFontKey";
NSString const *UIBarButtonItem_badgePaddingKey = @"UIBarButtonItem_badgePaddingKey";
NSString const *UIBarButtonItem_badgeMinSizeKey = @"UIBarButtonItem_badgeMinSizeKey";
NSString const *UIBarButtonItem_badgeOriginXKey = @"UIBarButtonItem_badgeOriginXKey";
NSString const *UIBarButtonItem_badgeOriginYKey = @"UIBarButtonItem_badgeOriginYKey";
NSString const *UIBarButtonItem_shouldHideBadgeAtZeroKey = @"UIBarButtonItem_shouldHideBadgeAtZeroKey";
NSString const *UIBarButtonItem_shouldAnimateBadgeKey = @"UIBarButtonItem_shouldAnimateBadgeKey";
NSString const *UIBarButtonItem_badgeValueKey = @"UIBarButtonItem_badgeValueKey";
@implementation UIBarButtonItem (Badge)
@dynamic badgeValue, badgeBGColor, badgeTextColor, badgeFont;
@dynamic badgePadding, badgeMinSize, badgeOriginX, badgeOriginY;
@dynamic shouldHideBadgeAtZero, shouldAnimateBadge;
- (void)badgeInit
{
UIView *superview = nil;
CGFloat defaultOriginX = 0;
if (self.customView) {
superview = self.customView;
defaultOriginX = superview.frame.size.width - self.badge.frame.size.width/2;
// Avoids badge to be clipped when animating its scale
superview.clipsToBounds = NO;
} else if ([self respondsToSelector:@selector(view)] && [(id)self view]) {
superview = [(id)self view];
defaultOriginX = superview.frame.size.width - self.badge.frame.size.width;
}
[superview addSubview:self.badge];
// Default design initialization
self.badgeBGColor = [UIColor redColor];
self.badgeTextColor = [UIColor whiteColor];
self.badgeFont = [UIFont systemFontOfSize:12.0];
self.badgePadding = 6;
self.badgeMinSize = 8;
self.badgeOriginX = defaultOriginX;
self.badgeOriginY = -4;
self.shouldHideBadgeAtZero = YES;
self.shouldAnimateBadge = YES;
}
#pragma mark - Utility methods
// Handle badge display when its properties have been changed (color, font, ...)
- (void)refreshBadge
{
// Change new attributes
self.badge.textColor = self.badgeTextColor;
self.badge.backgroundColor = self.badgeBGColor;
self.badge.font = self.badgeFont;
if (!self.badgeValue || [self.badgeValue isEqualToString:@""] || ([self.badgeValue isEqualToString:@"0"] && self.shouldHideBadgeAtZero)) {
self.badge.hidden = YES;
} else {
self.badge.hidden = NO;
[self updateBadgeValueAnimated:YES];
}
}
- (CGSize) badgeExpectedSize
{
// When the value changes the badge could need to get bigger
// Calculate expected size to fit new value
// Use an intermediate label to get expected size thanks to sizeToFit
// We don't call sizeToFit on the true label to avoid bad display
UILabel *frameLabel = [self duplicateLabel:self.badge];
[frameLabel sizeToFit];
CGSize expectedLabelSize = frameLabel.frame.size;
return expectedLabelSize;
}
- (void)updateBadgeFrame
{
CGSize expectedLabelSize = [self badgeExpectedSize];
// Make sure that for small value, the badge will be big enough
CGFloat minHeight = expectedLabelSize.height;
// Using a const we make sure the badge respect the minimum size
minHeight = (minHeight < self.badgeMinSize) ? self.badgeMinSize : expectedLabelSize.height;
CGFloat minWidth = expectedLabelSize.width;
CGFloat padding = self.badgePadding;
// Using const we make sure the badge doesn't get too smal
minWidth = (minWidth < minHeight) ? minHeight : expectedLabelSize.width;
self.badge.layer.masksToBounds = YES;
self.badge.frame = CGRectMake(self.badgeOriginX, self.badgeOriginY, minWidth + padding, minHeight + padding);
self.badge.layer.cornerRadius = (minHeight + padding) / 2;
}
// Handle the badge changing value
- (void)updateBadgeValueAnimated:(BOOL)animated
{
// Bounce animation on badge if value changed and if animation authorized
if (animated && self.shouldAnimateBadge && ![self.badge.text isEqualToString:self.badgeValue]) {
CABasicAnimation * animation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
[animation setFromValue:[NSNumber numberWithFloat:1.5]];
[animation setToValue:[NSNumber numberWithFloat:1]];
[animation setDuration:0.2];
[animation setTimingFunction:[CAMediaTimingFunction functionWithControlPoints:.4f :1.3f :1.f :1.f]];
[self.badge.layer addAnimation:animation forKey:@"bounceAnimation"];
}
// Set the new value
self.badge.text = self.badgeValue;
// Animate the size modification if needed
if (animated && self.shouldAnimateBadge) {
[UIView animateWithDuration:0.2 animations:^{
[self updateBadgeFrame];
}];
} else {
[self updateBadgeFrame];
}
}
- (UILabel *)duplicateLabel:(UILabel *)labelToCopy
{
UILabel *duplicateLabel = [[UILabel alloc] initWithFrame:labelToCopy.frame];
duplicateLabel.text = labelToCopy.text;
duplicateLabel.font = labelToCopy.font;
return duplicateLabel;
}
- (void)removeBadge
{
// Animate badge removal
[UIView animateWithDuration:0.2 animations:^{
self.badge.transform = CGAffineTransformMakeScale(0, 0);
} completion:^(BOOL finished) {
[self.badge removeFromSuperview];
self.badge = nil;
}];
}
#pragma mark - getters/setters
-(UILabel*) badge {
UILabel* lbl = objc_getAssociatedObject(self, &UIBarButtonItem_badgeKey);
if(lbl==nil) {
lbl = [[UILabel alloc] initWithFrame:CGRectMake(self.badgeOriginX, self.badgeOriginY, 20, 20)];
[self setBadge:lbl];
[self badgeInit];
[self.customView addSubview:lbl];
lbl.textAlignment = NSTextAlignmentCenter;
}
return lbl;
}
-(void)setBadge:(UILabel *)badgeLabel
{
objc_setAssociatedObject(self, &UIBarButtonItem_badgeKey, badgeLabel, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
// Badge value to be display
-(NSString *)badgeValue {
return objc_getAssociatedObject(self, &UIBarButtonItem_badgeValueKey);
}
-(void) setBadgeValue:(NSString *)badgeValue
{
objc_setAssociatedObject(self, &UIBarButtonItem_badgeValueKey, badgeValue, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
// When changing the badge value check if we need to remove the badge
[self updateBadgeValueAnimated:YES];
[self refreshBadge];
}
// Badge background color
-(UIColor *)badgeBGColor {
return objc_getAssociatedObject(self, &UIBarButtonItem_badgeBGColorKey);
}
-(void)setBadgeBGColor:(UIColor *)badgeBGColor
{
objc_setAssociatedObject(self, &UIBarButtonItem_badgeBGColorKey, badgeBGColor, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
if (self.badge) {
[self refreshBadge];
}
}
// Badge text color
-(UIColor *)badgeTextColor {
return objc_getAssociatedObject(self, &UIBarButtonItem_badgeTextColorKey);
}
-(void)setBadgeTextColor:(UIColor *)badgeTextColor
{
objc_setAssociatedObject(self, &UIBarButtonItem_badgeTextColorKey, badgeTextColor, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
if (self.badge) {
[self refreshBadge];
}
}
// Badge font
-(UIFont *)badgeFont {
return objc_getAssociatedObject(self, &UIBarButtonItem_badgeFontKey);
}
-(void)setBadgeFont:(UIFont *)badgeFont
{
objc_setAssociatedObject(self, &UIBarButtonItem_badgeFontKey, badgeFont, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
if (self.badge) {
[self refreshBadge];
}
}
// Padding value for the badge
-(CGFloat) badgePadding {
NSNumber *number = objc_getAssociatedObject(self, &UIBarButtonItem_badgePaddingKey);
return number.floatValue;
}
-(void) setBadgePadding:(CGFloat)badgePadding
{
NSNumber *number = [NSNumber numberWithDouble:badgePadding];
objc_setAssociatedObject(self, &UIBarButtonItem_badgePaddingKey, number, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
if (self.badge) {
[self updateBadgeFrame];
}
}
// Minimum size badge to small
-(CGFloat) badgeMinSize {
NSNumber *number = objc_getAssociatedObject(self, &UIBarButtonItem_badgeMinSizeKey);
return number.floatValue;
}
-(void) setBadgeMinSize:(CGFloat)badgeMinSize
{
NSNumber *number = [NSNumber numberWithDouble:badgeMinSize];
objc_setAssociatedObject(self, &UIBarButtonItem_badgeMinSizeKey, number, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
if (self.badge) {
[self updateBadgeFrame];
}
}
// Values for offseting the badge over the BarButtonItem you picked
-(CGFloat) badgeOriginX {
NSNumber *number = objc_getAssociatedObject(self, &UIBarButtonItem_badgeOriginXKey);
return number.floatValue;
}
-(void) setBadgeOriginX:(CGFloat)badgeOriginX
{
NSNumber *number = [NSNumber numberWithDouble:badgeOriginX];
objc_setAssociatedObject(self, &UIBarButtonItem_badgeOriginXKey, number, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
if (self.badge) {
[self updateBadgeFrame];
}
}
-(CGFloat) badgeOriginY {
NSNumber *number = objc_getAssociatedObject(self, &UIBarButtonItem_badgeOriginYKey);
return number.floatValue;
}
-(void) setBadgeOriginY:(CGFloat)badgeOriginY
{
NSNumber *number = [NSNumber numberWithDouble:badgeOriginY];
objc_setAssociatedObject(self, &UIBarButtonItem_badgeOriginYKey, number, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
if (self.badge) {
[self updateBadgeFrame];
}
}
// In case of numbers, remove the badge when reaching zero
-(BOOL) shouldHideBadgeAtZero {
NSNumber *number = objc_getAssociatedObject(self, &UIBarButtonItem_shouldHideBadgeAtZeroKey);
return number.boolValue;
}
- (void)setShouldHideBadgeAtZero:(BOOL)shouldHideBadgeAtZero
{
NSNumber *number = [NSNumber numberWithBool:shouldHideBadgeAtZero];
objc_setAssociatedObject(self, &UIBarButtonItem_shouldHideBadgeAtZeroKey, number, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
if(self.badge) {
[self refreshBadge];
}
}
// Badge has a bounce animation when value changes
-(BOOL) shouldAnimateBadge {
NSNumber *number = objc_getAssociatedObject(self, &UIBarButtonItem_shouldAnimateBadgeKey);
return number.boolValue;
}
- (void)setShouldAnimateBadge:(BOOL)shouldAnimateBadge
{
NSNumber *number = [NSNumber numberWithBool:shouldAnimateBadge];
objc_setAssociatedObject(self, &UIBarButtonItem_shouldAnimateBadgeKey, number, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
if(self.badge) {
[self refreshBadge];
}
}
@end