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Paul Betts 2013-06-30 12:04:24 -07:00
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splat ## Splat
=====
A library to make things cross-platform that should be Certain types of things are basically impossible to do in cross-platform
mobile code today, yet there's no reason why. Writing a ViewModel that handles
loading a gallery of pictures from disk will be completely riddled with
`#ifdefs` and basically unreadable.
Splat aims to fix that, by providing a usable leaky abstraction above platform
code. It is leaky, because it always provides an extension method `ToNative()`
and `FromNative()`, which converts the abstraction to the platform-specific
version. Load the image in the cross-platform code, then call `ToNative()` in
your view to actually display it.
### Support
Splat currently supports:
* Cross-platform image loading/saving
* A port of System.Drawing.Color for platforms that don't support it (WinRT,
WP8)