* feat(workspaces): add workspace sso feature flag
* feat(workspaceSso): wip validate sso
* feat(workspaces): validate and add sso provider to the workspace with user sso sessions
* feat(workspaces): validate and add sso provider to the workspace with user sso sessions
* WIP
* fix(sso): restructure to handle all branches at end of flow
* fix(sso): add and validate emails used for sso
* fix(sso): park progress
* chore(workspaces): review sso login/valdate
* fix(sso): adjust validate url
* chore(sso): auth header puzzle
* fix(sso): happy-path config
* chore(gql): gqlgen
* fix(sso): almost almost
* fix(sso): auth endpoint
* a lil more terse
* fix(sso): light at the end of the tunnel
* fix(sso): improve catch block error messages
* fix(sso): session lifespan => validUntil
* fix(sso): I think we've got it
* feat(sso): limited workspace values for public sso login
* fix(sso): use factory functions
* fix(sso): til decrypt is single-use
* fix(sso): correct usage of access codes
* fix(sso): use finalize middleware in all routes
* chore(sso): cheeky tweak
* fix(sso): move some types around
* fix(sso): stencil final shape I'm sleepy
* fix(sso): more factories more factories
* fix(sso): on to final boss of factories
* fix(sso): needs a haircut but she works
* fix(sso): init rest w function, not side-effects
* fix(sso): /authn => /sso
* chore(sso): errors
* chore(sso): test test test
* chore(sso): test all the corners
* feat(sso): list workspace sso memberships
* chore(sso): tests, expose in rest
* fix(sso): expose search via gql
---------
Co-authored-by: Gergő Jedlicska <gergo@jedlicska.com>
Co-authored-by: Mike Tasset <mike.tasset@gmail.com>
* WIP create modal
* babababa
* create dialog looks ok
* FE largely there
* workss
* cleanup
* fixed up test plumbing to avoid deadlocks and simplify GQL calls
* test fix
* added all tests
* CI fix
* feat(workspaces): add workspace sso feature flag
* feat(workspaceSso): wip validate sso
* feat(workspaces): validate and add sso provider to the workspace with user sso sessions
* feat(workspaces): validate and add sso provider to the workspace with user sso sessions
* WIP
* fix(sso): restructure to handle all branches at end of flow
* fix(sso): add and validate emails used for sso
* fix(sso): park progress
* chore(workspaces): review sso login/valdate
* fix(sso): adjust validate url
* chore(sso): auth header puzzle
* fix(sso): happy-path config
* chore(gql): gqlgen
* fix(sso): almost almost
* fix(sso): auth endpoint
* a lil more terse
* fix(sso): light at the end of the tunnel
* fix(sso): improve catch block error messages
* fix(sso): session lifespan => validUntil
* fix(sso): I think we've got it
* feat(sso): limited workspace values for public sso login
* fix(sso): use factory functions
* fix(sso): til decrypt is single-use
* fix(sso): correct usage of access codes
* fix(sso): use finalize middleware in all routes
* chore(sso): cheeky tweak
* fix(sso): move some types around
* fix(sso): stencil final shape I'm sleepy
* fix(sso): more factories more factories
* fix(sso): on to final boss of factories
* fix(sso): needs a haircut but she works
* fix(sso): init rest w function, not side-effects
* fix(sso): /authn => /sso
* chore(sso): errors
* chore(sso): test test test
* chore(sso): test all the corners
---------
Co-authored-by: Gergő Jedlicska <gergo@jedlicska.com>
Co-authored-by: Mike Tasset <mike.tasset@gmail.com>
* feat(multi region config): mount file and read config from file
* feat(helm): allow multi region config to be mounted from a secret
* Allow the file name to be amended
* Edge drawing render pass using both depth and normal data
* Edges are now mixed with the rest of the passes in the final pass
* Set MSAA for SS edges framebuffers to maximum number of samples
* New depth gradient extraction approach. Several improvements over the old one
* Some changes to the normal gradient extraction. Using Robert's Cross works roughly the same as the older approach with 1 less texture fetch. Also implemented Canny
* Combined static AO with edges
* Implemented SMAA and static TAA. Both toggeable in realtime for better comparisons
* Added the normal pass and fixed some issues
* The pipeline is now capable of jitter individual passes if requested
* Added TAA pass. Technically it can be used to antialias anything. Right now we've disabled MSAA and using TAA for stationary as an example
* Added a TAA pipeline on the final image. Added DPR into pipeline resize calls. Struggled a *lot* with different blending results between drawing to the backbuffer and to a framebuffer then copying to the backbuffer. There are still some differences visible
* Edges pipeline
* Edges + TAA + AO + COLOR pipeline
* ShadedView mode
* Visibility is now properly reset when coming from a visibility conditioned pass to an unconditioned one
* Added another version for 'shaded' view, inspired by blender's viewport shading
* Added pen view together with a sample paper like texture for vissual background
* A form of techincal view
* Arctic view. Separate viewport pass from matcap pass
* Cleaned up the ao shader a bit. Formalized progressive ao pass options
* WIP on BasitMode
* Added pipeline switching to the sandbox. Edge pass now has an optional texture background
* Implemented BasicMode using material overrides
* Merged with latest main
* Fix merge issues
* More merge misses
* Stating stream
* Fixed an issue that took hours to debug and it turned out to be a literal typo
* Formalized the progressive pipeline concept which removed a lot of duplicated code
* Added pipeline reseting. Added pipeline passthrough to allow features like measurements to run correctly. Added jitter to depth buffer for progressive AO for much better results!
* Implemented the required stencil passes used for stencil selection as new pass formats. Added them as well as the overlay pass to all pipelines. Will need to automate their addition though
* Fixed stencil selection in pen view. Decided to only show outlines because it makes more sense
* Implemented proper pass clearing values and flags. Also made sure the minimum amount of clears are made inside the frame. Fixed an issue with progressive pass frame counts and indices.
* Formalized options for all passes that had any. Tidied up some shaders and simplified where possible
* Centralized render target creation and removed a lot of render target creation in the passes that had no need for it. Fixed an issue where the matcap material would not not update it's matcap texture properly when rendering in override mode
* Matcap and Viewport passes where merged into a single Viewport pass that can take a matcap texture in it's options. Also, changed the way the viewport shader displays colors, based on three's textureless matcap shader block.
* Updated PassReader extension to work with the latest pipeline. NNowthe pass reader accepts the pass name when reading, so it can used to read any passes
* WIP on MRT
* Implemented DepthNormal MRT pass and used in a pipeline. Working fine on WebGL2.0
* Full Support for WebGL1.0
* Fix for viewport material not updating it's texture properly
* Added an extension that enables hotkeys for view modes
* Fixed jittering for orthographic projections
* Fixed the section tool integration issues with the new pipelines
* Added MRT versions of the pipelines that need it]
* Added a wrapper ViewModes extensions that defines the existing view modes and handles the required check for MRT capabilities and selects the nonMRT/MRT pipelines accordingly
* Error fixes
* Another error
* Added shadowcatcher to arctic and shaded view since it was missing by mistake. Increased the KERNEL_SIZE for arctic mode so that the AO is more smooth
* Disabled pen view background texture
* When reseting the pipeline the jitter index is also reset in order to avoid visible jittering when switching fast between dynamic and progressive mode repeteadly (like when moving the clipping box)
* Quick solution for integrating view modes with per-object operatins like selection and filtering
* View modes now have the ability of overriding the batch's default material instead of all it;s materials. This means that per object material changes like selection and filtering will work together with view modes. Handles WEB-2080, WEB-2083, WEB-2084, WEB-2081 and WEB-2082
* Fiter applies now trigger a hard reset, which is required and fixes a preexisting bug in production. Fixed an issue where the shadowcatcher would incorrectly blend in shaded view mode
* Viewport pass can now render transparency. Arctic mode now renders transparent objects as well (was originally required)
* Forcing the multipel render targets we use for MRT to use a 32 bit depth buffer for proper precision on MacOs Chromium
* Fixed an issue where incorrect visible ranges were being perpetuated when selecting hidden objects (outlines only mode)
* PROPS are not rendered twice anymore and they've been moved to the overlay pass in all pipelines
* Reorganized passes and pipelines. Deleted old passes
* Renamed all new passes. Only the interface and base pass types have a G prepended to make it 100% clear it's different than three's Pass type
* Fixed some compiling errors
* Dont change viewmodes when inputs are being used
* Pipeline gets resized whenever it's set in the renderer. Some other smaller changes
---------
Co-authored-by: Mike Tasset <mike.tasset@gmail.com>