Fix compiler errors for 2.16 core/objects bump
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Родитель
ee9795e39f
Коммит
2755a9abd7
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@ -357,25 +357,25 @@ namespace Objects.Converter.Unity
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return new Matrix4x4
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{
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// Left (X -> X)
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[0, 0] = smatrix.M11,
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[2, 0] = smatrix.M21,
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[1, 0] = smatrix.M31,
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[3, 0] = smatrix.M41,
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[0, 0] = (float)smatrix.M11,
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[2, 0] = (float)smatrix.M21,
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[1, 0] = (float)smatrix.M31,
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[3, 0] = (float)smatrix.M41,
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//Up (Z -> Y)
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[0, 2] = smatrix.M12,
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[2, 2] = smatrix.M22,
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[1, 2] = smatrix.M32,
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[3, 2] = smatrix.M42,
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[0, 2] = (float)smatrix.M12,
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[2, 2] = (float)smatrix.M22,
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[1, 2] = (float)smatrix.M32,
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[3, 2] = (float)smatrix.M42,
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//Forwards (Y -> Z)
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[0, 1] = smatrix.M13,
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[2, 1] = smatrix.M23,
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[1, 1] = smatrix.M33,
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[3, 1] = smatrix.M43,
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[0, 1] = (float)smatrix.M13,
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[2, 1] = (float)smatrix.M23,
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[1, 1] = (float)smatrix.M33,
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[3, 1] = (float)smatrix.M43,
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//Translation
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[0, 3] = (float)(smatrix.M14 * sf),
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[2, 3] = (float)(smatrix.M24 * sf),
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[1, 3] = (float)(smatrix.M34 * sf),
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[3, 3] = smatrix.M44,
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[3, 3] = (float)smatrix.M44,
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};
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}
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@ -202,6 +202,18 @@ namespace Objects.Converter.Unity
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return objects.Select(x => ConvertToNative(x)).ToList();
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}
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public object ConvertToNativeDisplayable(Base @object)
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{
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throw new NotImplementedException(
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$"{nameof(ConvertToNativeDisplayable)} is not implemented by this converter, use {nameof(ConvertToNative)} instead"
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);
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}
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public bool CanConvertToNativeDisplayable(Base @object)
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{
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throw new NotImplementedException();
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}
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public bool CanConvertToSpeckle(object @object)
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{
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switch (@object)
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@ -0,0 +1,33 @@
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fileFormatVersion: 2
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guid: a85708f21043b0c458a3a77c0e09e4b8
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PluginImporter:
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externalObjects: {}
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 1
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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- first:
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Any:
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second:
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enabled: 1
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settings: {}
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- first:
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Editor: Editor
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second:
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enabled: 0
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settings:
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DefaultValueInitialized: true
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- first:
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Windows Store Apps: WindowsStoreApps
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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userData:
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assetBundleName:
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assetBundleVariant:
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