feat: adds previously excluded unity garbage

This commit is contained in:
Matteo Cominetti 2021-01-05 16:03:37 +00:00
Родитель 865d27ea26
Коммит 9482563f4a
138 изменённых файлов: 3699 добавлений и 1 удалений

72
.gitignore поставляемый
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*.meta
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*

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<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ContentModelStore">
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<e p="Assembly-CSharp.csproj" t="IncludeRecursive" />
<e p="Assets" t="Include">
<e p="Extra" t="Include">
<e p="PlayerMovement3D.cs" t="Include" />
<e p="PlayerTracker.cs" t="Include" />
<e p="RosolynDirectoryCreator.cs" t="Include" />
<e p="Selectable.cs" t="Include" />
<e p="SelectionManager.cs" t="Include" />
</e>
<e p="Speckle Connector" t="Include">
<e p="ConverterUnity.cs" t="Include" />
<e p="ConverterUnity.Geometry.cs" t="Include" />
<e p="ConverterUnity.Units.cs" t="Include" />
<e p="Core" t="Include">
<e p="GraphQL.Client.Abstractions.Websocket.xml" t="Include" />
<e p="GraphQL.Client.Abstractions.xml" t="Include" />
<e p="GraphQL.Client.xml" t="Include" />
<e p="GraphQL.Primitives.xml" t="Include" />
<e p="LICENSE.txt" t="Include" />
</e>
<e p="Dispatcher.cs" t="Include" />
<e p="Receiver.cs" t="Include" />
<e p="Sender.cs" t="Include" />
</e>
<e p="SpeckleExamples.cs" t="Include" />
</e>
<e p="obj" t="ExcludeRecursive" />
<e p="Packages" t="ExcludeRecursive" />
<e p="Speckle Unity.sln" t="IncludeFlat" />
<e p="Temp\Bin" t="ExcludeRecursive" />
</e>
<e p="C:\Users\Admin\AppData\Local\JetBrains\Rider2020.2\extResources" t="IncludeRecursive" />
<e p="C:\Users\Admin\AppData\Local\JetBrains\Rider2020.2\resharper-host\Local\Transient\Rider\v202\SolutionCaches\_Speckle Unity.-1593363948.00" t="ExcludeRecursive" />
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<explicitIncludes>
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<Path>Library/PackageCache/com.unity.ext.nunit@1.0.5</Path>
<Path>Library/PackageCache/com.unity.ide.rider@2.0.7</Path>
<Path>Library/PackageCache/com.unity.ide.visualstudio@2.0.5</Path>
<Path>Library/PackageCache/com.unity.ide.vscode@1.2.3</Path>
<Path>Library/PackageCache/com.unity.test-framework@1.1.19</Path>
<Path>Library/PackageCache/com.unity.textmeshpro@3.0.1</Path>
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<project version="4">
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<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.Speckle Unity/riderModule.iml" filepath="$PROJECT_DIR$/.idea/.idea.Speckle Unity/riderModule.iml" />
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8
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До

Ширина:  |  Высота:  |  Размер: 2.8 KiB

После

Ширина:  |  Высота:  |  Размер: 2.8 KiB

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До

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После

Ширина:  |  Высота:  |  Размер: 2.8 KiB

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До

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После

Ширина:  |  Высота:  |  Размер: 2.8 KiB

Просмотреть файл

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До

Ширина:  |  Высота:  |  Размер: 2.6 KiB

После

Ширина:  |  Высота:  |  Размер: 2.6 KiB

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