speckle-unity/Assets/SpeckleExamples.cs

132 строки
4.6 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using Speckle.Core.Credentials;
using System.Linq;
using UnityEngine.UI;
using Stream = Speckle.Core.Api.Stream;
namespace Speckle.ConnectorUnity
{
[Obsolete]
public class SpeckleExamples : MonoBehaviour
{
public Text SelectStreamText;
public Text DetailsStreamText;
public Dropdown StreamSelectionDropdown;
public Button AddReceiverBtn;
public Toggle AutoReceiveToggle;
public Button AddSenderBtn;
public GameObject StreamPanel;
public Canvas StreamsCanvas;
private List<Stream> StreamList = null;
private Stream SelectedStream = null;
private List<GameObject> StreamPanels = new List<GameObject>();
async void Start()
{
if (SelectStreamText == null || StreamSelectionDropdown == null)
{
Debug.Log("Please set all input fields on _SpeckleExamples");
return;
}
var defaultAccount = AccountManager.GetDefaultAccount();
if (defaultAccount == null)
{
Debug.Log("Please set a default account in SpeckleManager");
return;
}
SelectStreamText.text = $"Select a stream on {defaultAccount.serverInfo.name}:";
StreamList = await Streams.List(30);
if (!StreamList.Any())
{
Debug.Log("There are no streams in your account, please create one online.");
return;
}
StreamSelectionDropdown.options.Clear();
foreach (var stream in StreamList)
{
StreamSelectionDropdown.options.Add(
new Dropdown.OptionData(stream.name + " - " + stream.id)
);
}
StreamSelectionDropdown.onValueChanged.AddListener(StreamSelectionChanged);
//trigger ui refresh, maybe there's a better method
StreamSelectionDropdown.value = -1;
StreamSelectionDropdown.value = 0;
AddReceiverBtn.onClick.AddListener(AddReceiver);
AddSenderBtn.onClick.AddListener(AddSender);
}
public void StreamSelectionChanged(int index)
{
if (index == -1)
return;
SelectedStream = StreamList[index];
DetailsStreamText.text =
$"Description: {SelectedStream.description}\n"
+ $"Link sharing on: {SelectedStream.isPublic}\n"
+ $"Role: {SelectedStream.role}\n"
+ $"Collaborators: {SelectedStream.collaborators.Count}\n"
+ $"Id: {SelectedStream.id}";
}
// Shows how to create a new Receiver from code and then pull data manually
// Created receivers are added to a List of Receivers for future use
private async void AddReceiver()
{
var autoReceive = AutoReceiveToggle.isOn;
var stream = await Streams.Get(SelectedStream.id, 30);
var streamPrefab = Instantiate(StreamPanel, new Vector3(0, 0, 0), Quaternion.identity);
//set position
streamPrefab.transform.SetParent(StreamsCanvas.transform);
var rt = streamPrefab.GetComponent<RectTransform>();
rt.anchoredPosition = new Vector3(-10, -110 - StreamPanels.Count * 110, 0);
streamPrefab.AddComponent<InteractionLogic>().InitReceiver(stream, autoReceive);
StreamPanels.Add(streamPrefab);
}
private async void AddSender()
{
var stream = await Streams.Get(SelectedStream.id, 10);
var streamPrefab = Instantiate(StreamPanel, new Vector3(0, 0, 0), Quaternion.identity);
streamPrefab.transform.SetParent(StreamsCanvas.transform);
var rt = streamPrefab.GetComponent<RectTransform>();
rt.anchoredPosition = new Vector3(-10, -110 - StreamPanels.Count * 110, 0);
streamPrefab.AddComponent<InteractionLogic>().InitSender(stream);
StreamPanels.Add(streamPrefab);
}
public void RemoveStreamPrefab(GameObject streamPrefab)
{
StreamPanels.RemoveAt(StreamPanels.FindIndex(x => x.name == streamPrefab.name));
ReorderStreamPrefabs();
}
private void ReorderStreamPrefabs()
{
for (var i = 0; i < StreamPanels.Count; i++)
{
var rt = StreamPanels[i].GetComponent<RectTransform>();
rt.anchoredPosition = new Vector3(-10, -110 - i * 110, 0);
}
}
}
}