зеркало из https://github.com/stride3d/GraphX.git
Yet another changelog update
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@ -4,13 +4,12 @@ NEW TERMS:
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VCP - vertex connection point
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HIGHLIGHTS:
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I. As new edge pointers logic has been added (image/path based pointers) the old logic that utilizes direct Path object in EdgeControl template will be removed in GraphX 2.2.0
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II. VCPs has been added into GraphX making edge endpoint fixation(binding) possible. By default GraphX automaticaly calculates edge endpoint position relative to vertex dimensions
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* VCPs has been added into GraphX making edge endpoint fixation(binding) possible. By default GraphX automaticaly calculates edge endpoint position relative to vertex dimensions
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and approximate math shape, but with this feature on you'll be able to bind edge endpoint to a separate customizable object. This will allow you to create static edge fixation
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endpoints on the vertex and give you full control over edge endpoints positioning.
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III. Now you can easily customize edge pointers with the help of EdgePointerImage and EdgePointerPath classes. Changes include more precious edge endpoint calculations so the edge
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will overlap with the edge pointer no more.
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IV. Now GraphX for WPF requires only .NET Framework 4.0 to build & run. Deprecated all code that required .NET 4.0.3.
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* Now you can easily customize edge pointers with the help of EdgePointerImage and EdgePointerPath classes. Changes include more precious edge endpoint calculations so the edge
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will overlap with the edge pointer no more. According to this changes the old logic that utilizes direct Path object in EdgeControl template will be removed in GraphX 2.2.0
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* Now GraphX for WPF requires only .NET Framework 4.0 to build & run. Deprecated all code that required .NET 4.0.3.
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DETAILED CHANGELOG:
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+ Added support for custom VCP [WPF, METRO]
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