Remove 2 from class names to prevent namespace ambiguity.

This commit is contained in:
Ethan Lee 2013-04-08 12:09:41 -04:00
Родитель 29d299fa41
Коммит 281ce130e0
4 изменённых файлов: 130 добавлений и 105 удалений

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@ -36,7 +36,7 @@ using System.Runtime.InteropServices;
namespace SDL2
{
public static class SDL2
public static class SDL
{
#region SDL2# Variables
@ -451,6 +451,31 @@ namespace SDL2
SDL_WINDOW_FOREIGN = 0x00000800,
}
public const int SDL_WINDOWPOS_UNDEFINED_MASK = 0x1FFF0000;
public const int SDL_WINDOWPOS_CENTERED_MASK = 0x2FFF0000;
public const int SDL_WINDOWPOS_UNDEFINED = 0x1FFF0000;
public const int SDL_WINDOWPOS_CENTERED = 0x2FFF0000;
public static int SDL_WINDOWPOS_UNDEFINED_DISPLAY(int X)
{
return (SDL_WINDOWPOS_UNDEFINED_MASK | X);
}
public static bool SDL_WINDOWPOS_ISUNDEFINED(int X)
{
return (X & 0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK;
}
public static int SDL_WINDOWPOS_CENTERED_DISPLAY(int X)
{
return (SDL_WINDOWPOS_CENTERED_MASK | X);
}
public static bool SDL_WINDOWPOS_ISCENTERED(int X)
{
return (X & 0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK;
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_DisplayMode
{

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@ -33,7 +33,7 @@ using System.Runtime.InteropServices;
namespace SDL2
{
public static class SDL2_image
public static class SDL_image
{
#region SDL2# Variables
@ -55,11 +55,11 @@ namespace SDL2
[DllImport(nativeLibName, EntryPoint = "IMG_LinkedVersion")]
private static extern IntPtr INTERNAL_IMG_LinkedVersion();
public static SDL2.SDL_version IMG_LinkedVersion()
public static SDL.SDL_version IMG_LinkedVersion()
{
SDL2.SDL_version result;
SDL.SDL_version result;
IntPtr result_ptr = INTERNAL_IMG_LinkedVersion();
result = (SDL2.SDL_version) Marshal.PtrToStructure(
result = (SDL.SDL_version) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
@ -77,11 +77,11 @@ namespace SDL2
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string file
);
public static SDL2.SDL_Surface IMG_Load(string file)
public static SDL.SDL_Surface IMG_Load(string file)
{
SDL2.SDL_Surface result;
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_IMG_Load(file);
result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
@ -103,11 +103,11 @@ namespace SDL2
private static extern IntPtr INTERNAL_IMG_ReadXPMFromArray(
ref char[] xpm
);
public static SDL2.SDL_Surface IMG_ReadXPMFromArray(ref char[] xpm)
public static SDL.SDL_Surface IMG_ReadXPMFromArray(ref char[] xpm)
{
SDL2.SDL_Surface result;
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_IMG_ReadXPMFromArray(ref xpm);
result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);

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@ -33,7 +33,7 @@ using System.Runtime.InteropServices;
namespace SDL2
{
public static class SDL2_mixer
public static class SDL_mixer
{
#region SDL2# Variables
@ -48,8 +48,8 @@ namespace SDL2
public const int MIX_CHANNELS = 8;
public const int MIX_DEFAULT_FREQUENCY = 22050;
// FIXME: ASSUMING LITTLE ENDIAN!!! Big endian: SDL2.AUDIO_S16MSB
public const ushort MIX_DEFAULT_FORMAT = SDL2.AUDIO_S16LSB;
// FIXME: ASSUMING LITTLE ENDIAN!!! Big endian: SDL.AUDIO_S16MSB
public const ushort MIX_DEFAULT_FORMAT = SDL.AUDIO_S16LSB;
public const int MIX_DEFAULT_CHANNELS = 2;
public const byte MIX_MAX_VOLUME = 128;
@ -122,11 +122,11 @@ namespace SDL2
[DllImport(nativeLibName, EntryPoint = "MIX_Linked_Version")]
private static extern IntPtr INTERNAL_MIX_Linked_Version();
public static SDL2.SDL_version MIX_Linked_Version()
public static SDL.SDL_version MIX_Linked_Version()
{
SDL2.SDL_version result;
SDL.SDL_version result;
IntPtr result_ptr = INTERNAL_MIX_Linked_Version();
result = (SDL2.SDL_version) Marshal.PtrToStructure(
result = (SDL.SDL_version) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
@ -168,7 +168,7 @@ namespace SDL2
public static Mix_Chunk Mix_LoadWAV(string file)
{
Mix_Chunk result;
IntPtr rwops = SDL2.INTERNAL_SDL_RWFromFile(file, "rb");
IntPtr rwops = SDL.INTERNAL_SDL_RWFromFile(file, "rb");
IntPtr result_ptr = INTERNAL_Mix_LoadWAV_RW(rwops, 1);
result = (Mix_Chunk) Marshal.PtrToStructure(
result_ptr,

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@ -33,7 +33,7 @@ using System.Runtime.InteropServices;
namespace SDL2
{
public static class SDL2_ttf
public static class SDL_ttf
{
#region SDL2# Variables
@ -60,11 +60,11 @@ namespace SDL2
[DllImport(nativeLibName, EntryPoint = "TTF_LinkedVersion")]
private static extern IntPtr INTERNAL_TTF_LinkedVersion();
public static SDL2.SDL_version TTF_LinkedVersion()
public static SDL.SDL_version TTF_LinkedVersion()
{
SDL2.SDL_version result;
SDL.SDL_version result;
IntPtr result_ptr = INTERNAL_TTF_LinkedVersion();
result = (SDL2.SDL_version) Marshal.PtrToStructure(
result = (SDL.SDL_version) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
@ -225,20 +225,20 @@ namespace SDL2
IntPtr font,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string text,
SDL2.SDL_Color fg
SDL.SDL_Color fg
);
public static SDL2.SDL_Surface TTF_RenderText_Solid(
public static SDL.SDL_Surface TTF_RenderText_Solid(
IntPtr font,
string text,
SDL2.SDL_Color fg
SDL.SDL_Color fg
) {
SDL2.SDL_Surface result;
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderText_Solid(
font,
text,
fg
);
result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
@ -251,20 +251,20 @@ namespace SDL2
IntPtr font,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string text,
SDL2.SDL_Color fg
SDL.SDL_Color fg
);
public static SDL2.SDL_Surface TTF_RenderUTF8_Solid(
public static SDL.SDL_Surface TTF_RenderUTF8_Solid(
IntPtr font,
string text,
SDL2.SDL_Color fg
SDL.SDL_Color fg
) {
SDL2.SDL_Surface result;
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderUTF8_Solid(
font,
text,
fg
);
result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
@ -276,20 +276,20 @@ namespace SDL2
private static extern IntPtr INTERNAL_TTF_RenderUNICODE_Solid(
IntPtr font,
ushort[] text,
SDL2.SDL_Color fg
SDL.SDL_Color fg
);
public static SDL2.SDL_Surface TTF_RenderUNICODE_Solid(
public static SDL.SDL_Surface TTF_RenderUNICODE_Solid(
IntPtr font,
ushort[] text,
SDL2.SDL_Color fg
SDL.SDL_Color fg
) {
SDL2.SDL_Surface result;
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderUNICODE_Solid(
font,
text,
fg
);
result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
@ -301,20 +301,20 @@ namespace SDL2
private static extern IntPtr INTERNAL_TTF_RenderGlyph_Solid(
IntPtr font,
ushort ch,
SDL2.SDL_Color fg
SDL.SDL_Color fg
);
public static SDL2.SDL_Surface TTF_RenderGlyph_Solid(
public static SDL.SDL_Surface TTF_RenderGlyph_Solid(
IntPtr font,
ushort ch,
SDL2.SDL_Color fg
SDL.SDL_Color fg
) {
SDL2.SDL_Surface result;
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderGlyph_Solid(
font,
ch,
fg
);
result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
@ -327,23 +327,23 @@ namespace SDL2
IntPtr font,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string text,
SDL2.SDL_Color fg,
SDL2.SDL_Color bg
SDL.SDL_Color fg,
SDL.SDL_Color bg
);
public static SDL2.SDL_Surface TTF_RenderText_Shaded(
public static SDL.SDL_Surface TTF_RenderText_Shaded(
IntPtr font,
string text,
SDL2.SDL_Color fg,
SDL2.SDL_Color bg
SDL.SDL_Color fg,
SDL.SDL_Color bg
) {
SDL2.SDL_Surface result;
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderText_Shaded(
font,
text,
fg,
bg
);
result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
@ -356,23 +356,23 @@ namespace SDL2
IntPtr font,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string text,
SDL2.SDL_Color fg,
SDL2.SDL_Color bg
SDL.SDL_Color fg,
SDL.SDL_Color bg
);
public static SDL2.SDL_Surface TTF_RenderUTF8_Shaded(
public static SDL.SDL_Surface TTF_RenderUTF8_Shaded(
IntPtr font,
string text,
SDL2.SDL_Color fg,
SDL2.SDL_Color bg
SDL.SDL_Color fg,
SDL.SDL_Color bg
) {
SDL2.SDL_Surface result;
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderUTF8_Shaded(
font,
text,
fg,
bg
);
result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
@ -384,23 +384,23 @@ namespace SDL2
private static extern IntPtr INTERNAL_TTF_RenderUNICODE_Shaded(
IntPtr font,
ushort[] text,
SDL2.SDL_Color fg,
SDL2.SDL_Color bg
SDL.SDL_Color fg,
SDL.SDL_Color bg
);
public static SDL2.SDL_Surface TTF_RenderUNICODE_Shaded(
public static SDL.SDL_Surface TTF_RenderUNICODE_Shaded(
IntPtr font,
ushort[] text,
SDL2.SDL_Color fg,
SDL2.SDL_Color bg
SDL.SDL_Color fg,
SDL.SDL_Color bg
) {
SDL2.SDL_Surface result;
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderUNICODE_Shaded(
font,
text,
fg,
bg
);
result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
@ -412,23 +412,23 @@ namespace SDL2
private static extern IntPtr INTERNAL_TTF_RenderGlyph_Shaded(
IntPtr font,
ushort ch,
SDL2.SDL_Color fg,
SDL2.SDL_Color bg
SDL.SDL_Color fg,
SDL.SDL_Color bg
);
public static SDL2.SDL_Surface TTF_RenderGlyph_Shaded(
public static SDL.SDL_Surface TTF_RenderGlyph_Shaded(
IntPtr font,
ushort ch,
SDL2.SDL_Color fg,
SDL2.SDL_Color bg
SDL.SDL_Color fg,
SDL.SDL_Color bg
) {
SDL2.SDL_Surface result;
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderGlyph_Shaded(
font,
ch,
fg,
bg
);
result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
@ -441,20 +441,20 @@ namespace SDL2
IntPtr font,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string text,
SDL2.SDL_Color fg
SDL.SDL_Color fg
);
public static SDL2.SDL_Surface TTF_RenderText_Blended(
public static SDL.SDL_Surface TTF_RenderText_Blended(
IntPtr font,
string text,
SDL2.SDL_Color fg
SDL.SDL_Color fg
) {
SDL2.SDL_Surface result;
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderText_Blended(
font,
text,
fg
);
result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
@ -467,20 +467,20 @@ namespace SDL2
IntPtr font,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string text,
SDL2.SDL_Color fg
SDL.SDL_Color fg
);
public static SDL2.SDL_Surface TTF_RenderUTF8_Blended(
public static SDL.SDL_Surface TTF_RenderUTF8_Blended(
IntPtr font,
string text,
SDL2.SDL_Color fg
SDL.SDL_Color fg
) {
SDL2.SDL_Surface result;
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderUTF8_Blended(
font,
text,
fg
);
result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
@ -492,20 +492,20 @@ namespace SDL2
private static extern IntPtr INTERNAL_TTF_RenderUNICODE_Blended(
IntPtr font,
ushort[] text,
SDL2.SDL_Color fg
SDL.SDL_Color fg
);
public static SDL2.SDL_Surface TTF_RenderUNICODE_Blended(
public static SDL.SDL_Surface TTF_RenderUNICODE_Blended(
IntPtr font,
ushort[] text,
SDL2.SDL_Color fg
SDL.SDL_Color fg
) {
SDL2.SDL_Surface result;
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderUNICODE_Blended(
font,
text,
fg
);
result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
@ -518,23 +518,23 @@ namespace SDL2
IntPtr font,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string text,
SDL2.SDL_Color fg,
SDL.SDL_Color fg,
uint wrapped
);
public static SDL2.SDL_Surface TTF_RenderText_Blended_Wrapped(
public static SDL.SDL_Surface TTF_RenderText_Blended_Wrapped(
IntPtr font,
string text,
SDL2.SDL_Color fg,
SDL.SDL_Color fg,
uint wrapped
) {
SDL2.SDL_Surface result;
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderText_Blended_Wrapped(
font,
text,
fg,
wrapped
);
result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
@ -547,23 +547,23 @@ namespace SDL2
IntPtr font,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string text,
SDL2.SDL_Color fg,
SDL.SDL_Color fg,
uint wrapped
);
public static SDL2.SDL_Surface TTF_RenderUTF8_Blended_Wrapped(
public static SDL.SDL_Surface TTF_RenderUTF8_Blended_Wrapped(
IntPtr font,
string text,
SDL2.SDL_Color fg,
SDL.SDL_Color fg,
uint wrapped
) {
SDL2.SDL_Surface result;
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderUTF8_Blended_Wrapped(
font,
text,
fg,
wrapped
);
result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
@ -575,23 +575,23 @@ namespace SDL2
private static extern IntPtr INTERNAL_TTF_RenderUNICODE_Blended_Wrapped(
IntPtr font,
ushort[] text,
SDL2.SDL_Color fg,
SDL.SDL_Color fg,
uint wrapped
);
public static SDL2.SDL_Surface TTF_RenderUNICODE_Blended_Wrapped(
public static SDL.SDL_Surface TTF_RenderUNICODE_Blended_Wrapped(
IntPtr font,
ushort[] text,
SDL2.SDL_Color fg,
SDL.SDL_Color fg,
uint wrapped
) {
SDL2.SDL_Surface result;
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderUNICODE_Blended_Wrapped(
font,
text,
fg,
wrapped
);
result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
@ -603,20 +603,20 @@ namespace SDL2
private static extern IntPtr INTERNAL_TTF_RenderGlyph_Blended(
IntPtr font,
ushort ch,
SDL2.SDL_Color fg
SDL.SDL_Color fg
);
public static SDL2.SDL_Surface TTF_RenderGlyph_Blended(
public static SDL.SDL_Surface TTF_RenderGlyph_Blended(
IntPtr font,
ushort ch,
SDL2.SDL_Color fg
SDL.SDL_Color fg
) {
SDL2.SDL_Surface result;
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderGlyph_Blended(
font,
ch,
fg
);
result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);