зеркало из https://github.com/stride3d/SDL2-CS.git
Durr, that is a macro, flibit.
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26e5d0662d
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13
src/SDL2.cs
13
src/SDL2.cs
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@ -1789,6 +1789,11 @@ namespace SDL2
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#region SDL_surface.h
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public const uint SDL_SWSURFACE = 0x00000000;
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public const uint SDL_PREALLOC = 0x00000001;
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public const uint SDL_RLEACCEL = 0x00000002;
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public const uint SDL_DONTFREE = 0x00000004;
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[StructLayout(LayoutKind.Sequential)]
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public struct SDL_Surface
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{
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@ -1806,6 +1811,11 @@ namespace SDL2
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public int refcount;
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}
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public static bool SDL_MUSTLOCK(ref SDL_Surface surface)
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{
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return (surface.flags & SDL_RLEACCEL) != 0;
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}
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[DllImport(nativeLibName)]
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public static extern int SDL_BlitSurface(
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ref SDL_Surface src,
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@ -2047,9 +2057,6 @@ namespace SDL2
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ref SDL_Rect dstrect
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);
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[DllImport(nativeLibName)]
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public static extern SDL_bool SDL_MUSTLOCK(ref SDL_Surface surface);
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[DllImport(nativeLibName)]
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public static extern int SDL_SaveBMP(
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ref SDL_Surface surface,
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