Durr, that is a macro, flibit.

This commit is contained in:
Ethan Lee 2013-04-09 10:49:31 -04:00
Родитель 26e5d0662d
Коммит 5238ccd88e
1 изменённых файлов: 10 добавлений и 3 удалений

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@ -1789,6 +1789,11 @@ namespace SDL2
#region SDL_surface.h
public const uint SDL_SWSURFACE = 0x00000000;
public const uint SDL_PREALLOC = 0x00000001;
public const uint SDL_RLEACCEL = 0x00000002;
public const uint SDL_DONTFREE = 0x00000004;
[StructLayout(LayoutKind.Sequential)]
public struct SDL_Surface
{
@ -1806,6 +1811,11 @@ namespace SDL2
public int refcount;
}
public static bool SDL_MUSTLOCK(ref SDL_Surface surface)
{
return (surface.flags & SDL_RLEACCEL) != 0;
}
[DllImport(nativeLibName)]
public static extern int SDL_BlitSurface(
ref SDL_Surface src,
@ -2047,9 +2057,6 @@ namespace SDL2
ref SDL_Rect dstrect
);
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_MUSTLOCK(ref SDL_Surface surface);
[DllImport(nativeLibName)]
public static extern int SDL_SaveBMP(
ref SDL_Surface surface,