зеркало из https://github.com/stride3d/SDL2-CS.git
Add compiled version info for SDL2 libs.
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5440f8ad22
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f154fc784b
31
src/SDL2.cs
31
src/SDL2.cs
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@ -368,6 +368,20 @@ namespace SDL2
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#region SDL_version.h, SDL_revision.h
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/* Similar to the headers, this is the version we're expecting to be
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* running with. You will likely want to check this somewhere in your
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* program!
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*/
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public const int SDL_MAJOR_VERSION = 2;
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public const int SDL_MINOR_VERSION = 0;
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public const int SDL_PATCHLEVEL = 0;
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public static readonly int SDL_COMPILEDVERSION = SDL_VERSIONNUM(
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SDL_MAJOR_VERSION,
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SDL_MINOR_VERSION,
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SDL_PATCHLEVEL
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);
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[StructLayout(LayoutKind.Sequential)]
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public struct SDL_version
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{
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@ -376,6 +390,23 @@ namespace SDL2
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public byte patch;
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}
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public static void SDL_VERSION(ref SDL_version x)
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{
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x.major = SDL_MAJOR_VERSION;
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x.minor = SDL_MINOR_VERSION;
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x.patch = SDL_PATCHLEVEL;
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}
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public static int SDL_VERSIONNUM(int X, int Y, int Z)
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{
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return (X * 1000) + (Y * 100) + Z;
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}
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public static bool SDL_VERSION_ATLEAST(int X, int Y, int Z)
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{
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return SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z);
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}
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void SDL_GetVersion(ref SDL_version ver);
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@ -44,6 +44,14 @@ namespace SDL2
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#region SDL_image.h
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/* Similar to the headers, this is the version we're expecting to be
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* running with. You will likely want to check this somewhere in your
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* program!
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*/
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public const int SDL_IMAGE_MAJOR_VERSION = 2;
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public const int SDL_IMAGE_MINOR_VERSION = 0;
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public const int SDL_IMAGE_PATCHLEVEL = 0;
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[Flags]
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public enum IMG_InitFlags
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{
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@ -53,6 +61,13 @@ namespace SDL2
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IMG_INIT_WEBP = 0x00000008
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}
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public static void SDL_IMAGE_VERSION(ref SDL.SDL_version X)
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{
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X.major = SDL_IMAGE_MAJOR_VERSION;
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X.minor = SDL_IMAGE_MINOR_VERSION;
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X.patch = SDL_IMAGE_PATCHLEVEL;
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}
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[DllImport(nativeLibName, EntryPoint = "IMG_LinkedVersion", CallingConvention = CallingConvention.Cdecl)]
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private static extern IntPtr INTERNAL_IMG_LinkedVersion();
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public static SDL.SDL_version IMG_LinkedVersion()
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@ -44,6 +44,14 @@ namespace SDL2
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#region SDL_mixer.h
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/* Similar to the headers, this is the version we're expecting to be
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* running with. You will likely want to check this somewhere in your
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* program!
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*/
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public const int SDL_MIXER_MAJOR_VERSION = 2;
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public const int SDL_MIXER_MINOR_VERSION = 0;
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public const int SDL_MIXER_PATCHLEVEL = 0;
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/* In C, you can redefine this value before including SDL_mixer.h.
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* We're not going to allow this in SDL2#, since the value of this
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* variable is persistent and not dependent on preprocessor ordering.
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@ -129,6 +137,13 @@ namespace SDL2
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IntPtr b // void*
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);
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public static void SDL_MIXER_VERSION(ref SDL.SDL_version X)
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{
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X.major = SDL_MIXER_MAJOR_VERSION;
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X.minor = SDL_MIXER_MINOR_VERSION;
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X.patch = SDL_MIXER_PATCHLEVEL;
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}
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[DllImport(nativeLibName, EntryPoint = "MIX_Linked_Version", CallingConvention = CallingConvention.Cdecl)]
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private static extern IntPtr INTERNAL_MIX_Linked_Version();
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public static SDL.SDL_version MIX_Linked_Version()
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@ -44,6 +44,14 @@ namespace SDL2
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#region SDL_ttf.h
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/* Similar to the headers, this is the version we're expecting to be
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* running with. You will likely want to check this somewhere in your
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* program!
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*/
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public const int SDL_TTF_MAJOR_VERSION = 2;
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public const int SDL_TTF_MINOR_VERSION = 2;
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public const int SDL_TTF_PATCHLEVEL = 12;
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public const int UNICODE_BOM_NATIVE = 0xFEFF;
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public const int UNICODE_BOM_SWAPPED = 0xFFFE;
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@ -58,6 +66,13 @@ namespace SDL2
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public const int TTF_HINTING_MONO = 2;
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public const int TTF_HINTING_NONE = 3;
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public static void SDL_TTF_VERSION(ref SDL.SDL_version X)
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{
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X.major = SDL_TTF_MAJOR_VERSION;
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X.minor = SDL_TTF_MINOR_VERSION;
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X.patch = SDL_TTF_PATCHLEVEL;
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}
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[DllImport(nativeLibName, EntryPoint = "TTF_LinkedVersion", CallingConvention = CallingConvention.Cdecl)]
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private static extern IntPtr INTERNAL_TTF_LinkedVersion();
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public static SDL.SDL_version TTF_LinkedVersion()
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