зеркало из https://github.com/stride3d/SDL2-CS.git
Document SDL_GL_GetProcAddress
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@ -710,6 +710,7 @@ namespace SDL2
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[DllImport(nativeLibName)]
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public static extern void SDL_GL_DeleteContext(IntPtr context);
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/* IntPtr refers to a function pointer */
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[DllImport(nativeLibName)]
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public static extern IntPtr SDL_GL_GetProcAddress(
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[In()] [MarshalAs(UnmanagedType.LPStr)]
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