SPIRV-Cross/spirv_cross.hpp

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Исходник Обычный вид История

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/*
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* Copyright 2015-2017 ARM Limited
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*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SPIRV_CROSS_HPP
#define SPIRV_CROSS_HPP
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#include "spirv.hpp"
#include "spirv_common.hpp"
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namespace spirv_cross
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{
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class CFG;
struct Resource
{
// Resources are identified with their SPIR-V ID.
// This is the ID of the OpVariable.
uint32_t id;
// The type ID of the variable which includes arrays and all type modifications.
// This type ID is not suitable for parsing OpMemberDecoration of a struct and other decorations in general
// since these modifications typically happen on the base_type_id.
uint32_t type_id;
// The base type of the declared resource.
// This type is the base type which ignores pointers and arrays of the type_id.
// This is mostly useful to parse decorations of the underlying type.
// base_type_id can also be obtained with get_type(get_type(type_id).self).
uint32_t base_type_id;
// The declared name (OpName) of the resource.
// For Buffer blocks, the name actually reflects the externally
// visible Block name.
//
// This name can be retrieved again by using either
// get_name(id) or get_name(base_type_id) depending if it's a buffer block or not.
//
// This name can be an empty string in which case get_fallback_name(id) can be
// used which obtains a suitable fallback identifier for an ID.
std::string name;
};
struct ShaderResources
{
std::vector<Resource> uniform_buffers;
std::vector<Resource> storage_buffers;
std::vector<Resource> stage_inputs;
std::vector<Resource> stage_outputs;
std::vector<Resource> subpass_inputs;
std::vector<Resource> storage_images;
std::vector<Resource> sampled_images;
std::vector<Resource> atomic_counters;
// There can only be one push constant block,
// but keep the vector in case this restriction is lifted in the future.
std::vector<Resource> push_constant_buffers;
// For Vulkan GLSL and HLSL source,
// these correspond to separate texture2D and samplers respectively.
std::vector<Resource> separate_images;
std::vector<Resource> separate_samplers;
};
struct CombinedImageSampler
{
// The ID of the sampler2D variable.
uint32_t combined_id;
// The ID of the texture2D variable.
uint32_t image_id;
// The ID of the sampler variable.
uint32_t sampler_id;
};
struct SpecializationConstant
{
// The ID of the specialization constant.
uint32_t id;
// The constant ID of the constant, used in Vulkan during pipeline creation.
uint32_t constant_id;
};
struct BufferRange
{
unsigned index;
size_t offset;
size_t range;
};
class Compiler
{
public:
friend class CFG;
friend class DominatorBuilder;
// The constructor takes a buffer of SPIR-V words and parses it.
Compiler(std::vector<uint32_t> ir);
Compiler(const uint32_t *ir, size_t word_count);
virtual ~Compiler() = default;
// After parsing, API users can modify the SPIR-V via reflection and call this
// to disassemble the SPIR-V into the desired langauage.
// Sub-classes actually implement this.
virtual std::string compile();
// Gets the identifier (OpName) of an ID. If not defined, an empty string will be returned.
const std::string &get_name(uint32_t id) const;
// Applies a decoration to an ID. Effectively injects OpDecorate.
void set_decoration(uint32_t id, spv::Decoration decoration, uint32_t argument = 0);
// Overrides the identifier OpName of an ID.
// Identifiers beginning with underscores or identifiers which contain double underscores
// are reserved by the implementation.
void set_name(uint32_t id, const std::string &name);
// Gets a bitmask for the decorations which are applied to ID.
// I.e. (1ull << spv::DecorationFoo) | (1ull << spv::DecorationBar)
uint64_t get_decoration_mask(uint32_t id) const;
// Returns whether the decoration has been applied to the ID.
bool has_decoration(uint32_t id, spv::Decoration decoration) const;
// Gets the value for decorations which take arguments.
// If the decoration is a boolean (i.e. spv::DecorationNonWritable),
// 1 will be returned.
// If decoration doesn't exist or decoration is not recognized,
// 0 will be returned.
uint32_t get_decoration(uint32_t id, spv::Decoration decoration) const;
// Removes the decoration for a an ID.
void unset_decoration(uint32_t id, spv::Decoration decoration);
// Gets the SPIR-V type associated with ID.
// Mostly used with Resource::type_id and Resource::base_type_id to parse the underlying type of a resource.
const SPIRType &get_type(uint32_t id) const;
// Gets the SPIR-V type of a variable.
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const SPIRType &get_type_from_variable(uint32_t id) const;
// Gets the underlying storage class for an OpVariable.
spv::StorageClass get_storage_class(uint32_t id) const;
// If get_name() is an empty string, get the fallback name which will be used
// instead in the disassembled source.
virtual const std::string get_fallback_name(uint32_t id) const
{
return join("_", id);
}
// Given an OpTypeStruct in ID, obtain the identifier for member number "index".
// This may be an empty string.
const std::string &get_member_name(uint32_t id, uint32_t index) const;
// Given an OpTypeStruct in ID, obtain the OpMemberDecoration for member number "index".
uint32_t get_member_decoration(uint32_t id, uint32_t index, spv::Decoration decoration) const;
// Sets the member identifier for OpTypeStruct ID, member number "index".
void set_member_name(uint32_t id, uint32_t index, const std::string &name);
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// Sets the qualified member identifier for OpTypeStruct ID, member number "index".
void set_member_qualified_name(uint32_t id, uint32_t index, const std::string &name);
// Gets the decoration mask for a member of a struct, similar to get_decoration_mask.
uint64_t get_member_decoration_mask(uint32_t id, uint32_t index) const;
// Returns whether the decoration has been applied to a member of a struct.
bool has_member_decoration(uint32_t id, uint32_t index, spv::Decoration decoration) const;
// Similar to set_decoration, but for struct members.
void set_member_decoration(uint32_t id, uint32_t index, spv::Decoration decoration, uint32_t argument = 0);
// Unsets a member decoration, similar to unset_decoration.
void unset_member_decoration(uint32_t id, uint32_t index, spv::Decoration decoration);
// Gets the fallback name for a member, similar to get_fallback_name.
virtual const std::string get_fallback_member_name(uint32_t index) const
{
return join("_", index);
}
// Returns a vector of which members of a struct are potentially in use by a
// SPIR-V shader. The granularity of this analysis is per-member of a struct.
// This can be used for Buffer (UBO), BufferBlock (SSBO) and PushConstant blocks.
// ID is the Resource::id obtained from get_shader_resources().
std::vector<BufferRange> get_active_buffer_ranges(uint32_t id) const;
// Returns the effective size of a buffer block.
size_t get_declared_struct_size(const SPIRType &struct_type) const;
// Returns the effective size of a buffer block struct member.
virtual size_t get_declared_struct_member_size(const SPIRType &struct_type, uint32_t index) const;
Implement buffer block flattening Legacy GLSL targets do not support uniform buffers, and as such require some sort of emulation. There are two alternatives - one is to represent a uniform buffer as a uniform struct, and another one is to flatten it into an array of primitive vector types (vec4). Uniform struct have two disadvantages that make using them prohibitive in some applications: - The location assignment for struct members is arbitrary which means the application has to set each struct member one by one - Some Android drivers fail to link shader programs if both vertex and fragment shader use the same uniform struct Because of this, we need to support flattening uniform buffers into an array. This is not just important for legacy GLSL but also is sometimes useful for ESSL 3.0 where some Android drivers do not have stable UBO support. The way flattening works is the entire buffer is represented as a vec4 array; each access chain is rewritten into a combination of array accesses, swizzles and data type constructors. Specifically: - Extracting a vector or a scalar requires indexing into the array with an optional swizzle, for example CB0[13].yz for reading vec2 - Extracting a matrix or a struct requires extracting each individual vector or struct member and then combining them into the resulting object - Extracting arrays is not supported, mostly because the resulting construct is very inefficient and ESSL 1.0 does not support array constructors. Additionally, while we try to constant-fold each individual indexing operation, there are cases where we have to use dynamic index computation (specifically for indexing arrays with non-constants); so the general form of the primitive array extraction expression is: buffer[stride0*index0+...+strideN*indexN+offset] Where stride/offset are integer literals and index represents variables.
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// Legacy GLSL compatibility method. Deprecated in favor of CompilerGLSL::flatten_buffer_block
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SPIRV_CROSS_DEPRECATED("Please use flatten_buffer_block instead.") void flatten_interface_block(uint32_t id);
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// Returns a set of all global variables which are statically accessed
// by the control flow graph from the current entry point.
// Only variables which change the interface for a shader are returned, that is,
// variables with storage class of Input, Output, Uniform, UniformConstant, PushConstant and AtomicCounter
// storage classes are returned.
//
// To use the returned set as the filter for which variables are used during compilation,
// this set can be moved to set_enabled_interface_variables().
std::unordered_set<uint32_t> get_active_interface_variables() const;
// Sets the interface variables which are used during compilation.
// By default, all variables are used.
// Once set, compile() will only consider the set in active_variables.
void set_enabled_interface_variables(std::unordered_set<uint32_t> active_variables);
// Query shader resources, use ids with reflection interface to modify or query binding points, etc.
ShaderResources get_shader_resources() const;
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// Query shader resources, but only return the variables which are part of active_variables.
// E.g.: get_shader_resources(get_active_variables()) to only return the variables which are statically
// accessed.
ShaderResources get_shader_resources(const std::unordered_set<uint32_t> &active_variables) const;
// Remapped variables are considered built-in variables and a backend will
// not emit a declaration for this variable.
// This is mostly useful for making use of builtins which are dependent on extensions.
void set_remapped_variable_state(uint32_t id, bool remap_enable);
bool get_remapped_variable_state(uint32_t id) const;
// For subpassInput variables which are remapped to plain variables,
// the number of components in the remapped
// variable must be specified as the backing type of subpass inputs are opaque.
void set_subpass_input_remapped_components(uint32_t id, uint32_t components);
uint32_t get_subpass_input_remapped_components(uint32_t id) const;
// All operations work on the current entry point.
// Entry points can be swapped out with set_entry_point().
// Entry points should be set right after the constructor completes as some reflection functions traverse the graph from the entry point.
// Resource reflection also depends on the entry point.
// By default, the current entry point is set to the first OpEntryPoint which appears in the SPIR-V module.
std::vector<std::string> get_entry_points() const;
void set_entry_point(const std::string &name);
// Returns the internal data structure for entry points to allow poking around.
const SPIREntryPoint &get_entry_point(const std::string &name) const;
SPIREntryPoint &get_entry_point(const std::string &name);
// Query and modify OpExecutionMode.
uint64_t get_execution_mode_mask() const;
void unset_execution_mode(spv::ExecutionMode mode);
void set_execution_mode(spv::ExecutionMode mode, uint32_t arg0 = 0, uint32_t arg1 = 0, uint32_t arg2 = 0);
// Gets argument for an execution mode (LocalSize, Invocations, OutputVertices).
// For LocalSize, the index argument is used to select the dimension (X = 0, Y = 1, Z = 2).
// For execution modes which do not have arguments, 0 is returned.
uint32_t get_execution_mode_argument(spv::ExecutionMode mode, uint32_t index = 0) const;
spv::ExecutionModel get_execution_model() const;
// Analyzes all separate image and samplers used from the currently selected entry point,
// and re-routes them all to a combined image sampler instead.
// This is required to "support" separate image samplers in targets which do not natively support
// this feature, like GLSL/ESSL.
//
// This must be called before compile() if such remapping is desired.
// This call will add new sampled images to the SPIR-V,
// so it will appear in reflection if get_shader_resources() is called after build_combined_image_samplers.
//
// If any image/sampler remapping was found, no separate image/samplers will appear in the decompiled output,
// but will still appear in reflection.
//
// The resulting samplers will be void of any decorations like name, descriptor sets and binding points,
// so this can be added before compile() if desired.
//
// Combined image samplers originating from this set are always considered active variables.
void build_combined_image_samplers();
// Gets a remapping for the combined image samplers.
const std::vector<CombinedImageSampler> &get_combined_image_samplers() const
{
return combined_image_samplers;
}
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// Set a new variable type remap callback.
// The type remapping is designed to allow global interface variable to assume more special types.
// A typical example here is to remap sampler2D into samplerExternalOES, which currently isn't supported
// directly by SPIR-V.
//
// In compile() while emitting code,
// for every variable that is declared, including function parameters, the callback will be called
// and the API user has a chance to change the textual representation of the type used to declare the variable.
// The API user can detect special patterns in names to guide the remapping.
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void set_variable_type_remap_callback(VariableTypeRemapCallback cb)
{
variable_remap_callback = std::move(cb);
}
// API for querying which specialization constants exist.
// To modify a specialization constant before compile(), use get_constant(constant.id),
// then update constants directly in the SPIRConstant data structure.
// For composite types, the subconstants can be iterated over and modified.
// constant_type is the SPIRType for the specialization constant,
// which can be queried to determine which fields in the unions should be poked at.
std::vector<SpecializationConstant> get_specialization_constants() const;
SPIRConstant &get_constant(uint32_t id);
const SPIRConstant &get_constant(uint32_t id) const;
uint32_t get_current_id_bound() const
{
return uint32_t(ids.size());
}
// API for querying buffer objects.
// The type passed in here should be the base type of a resource, i.e.
// get_type(resource.base_type_id)
// as decorations are set in the basic Block type.
// The type passed in here must have these decorations set, or an exception is raised.
// Only UBOs and SSBOs or sub-structs which are part of these buffer types will have these decorations set.
uint32_t type_struct_member_offset(const SPIRType &type, uint32_t index) const;
uint32_t type_struct_member_array_stride(const SPIRType &type, uint32_t index) const;
uint32_t type_struct_member_matrix_stride(const SPIRType &type, uint32_t index) const;
// Gets the offset in SPIR-V words (uint32_t) for a decoration which was originally declared in the SPIR-V binary.
// The offset will point to one or more uint32_t literals which can be modified in-place before using the SPIR-V binary.
// Note that adding or removing decorations using the reflection API will not change the behavior of this function.
// If the decoration was declared, sets the word_offset to an offset into the provided SPIR-V binary buffer and returns true,
// otherwise, returns false.
// If the decoration does not have any value attached to it (e.g. DecorationRelaxedPrecision), this function will also return false.
bool get_binary_offset_for_decoration(uint32_t id, spv::Decoration decoration, uint32_t &word_offset) const;
protected:
const uint32_t *stream(const Instruction &instr) const
{
// If we're not going to use any arguments, just return nullptr.
// We want to avoid case where we return an out of range pointer
// that trips debug assertions on some platforms.
if (!instr.length)
return nullptr;
if (instr.offset + instr.length > spirv.size())
SPIRV_CROSS_THROW("Compiler::stream() out of range.");
return &spirv[instr.offset];
}
std::vector<uint32_t> spirv;
std::vector<Instruction> inst;
std::vector<Variant> ids;
std::vector<Meta> meta;
SPIRFunction *current_function = nullptr;
SPIRBlock *current_block = nullptr;
std::vector<uint32_t> global_variables;
std::vector<uint32_t> aliased_variables;
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std::unordered_set<uint32_t> active_interface_variables;
bool check_active_interface_variables = false;
// If our IDs are out of range here as part of opcodes, throw instead of
// undefined behavior.
template <typename T, typename... P>
T &set(uint32_t id, P &&... args)
{
auto &var = variant_set<T>(ids.at(id), std::forward<P>(args)...);
var.self = id;
return var;
}
template <typename T>
T &get(uint32_t id)
{
return variant_get<T>(ids.at(id));
}
template <typename T>
T *maybe_get(uint32_t id)
{
if (ids.at(id).get_type() == T::type)
return &get<T>(id);
else
return nullptr;
}
template <typename T>
const T &get(uint32_t id) const
{
return variant_get<T>(ids.at(id));
}
template <typename T>
const T *maybe_get(uint32_t id) const
{
if (ids.at(id).get_type() == T::type)
return &get<T>(id);
else
return nullptr;
}
uint32_t entry_point = 0;
// Normally, we'd stick SPIREntryPoint in ids array, but it conflicts with SPIRFunction.
// Entry points can therefore be seen as some sort of meta structure.
std::unordered_map<uint32_t, SPIREntryPoint> entry_points;
const SPIREntryPoint &get_entry_point() const;
SPIREntryPoint &get_entry_point();
struct Source
{
uint32_t version = 0;
bool es = false;
bool known = false;
Source() = default;
} source;
std::unordered_set<uint32_t> loop_blocks;
std::unordered_set<uint32_t> continue_blocks;
std::unordered_set<uint32_t> loop_merge_targets;
std::unordered_set<uint32_t> selection_merge_targets;
std::unordered_set<uint32_t> multiselect_merge_targets;
virtual std::string to_name(uint32_t id, bool allow_alias = true) const;
bool is_builtin_variable(const SPIRVariable &var) const;
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bool is_hidden_variable(const SPIRVariable &var, bool include_builtins = false) const;
bool is_immutable(uint32_t id) const;
bool is_member_builtin(const SPIRType &type, uint32_t index, spv::BuiltIn *builtin) const;
bool is_scalar(const SPIRType &type) const;
bool is_vector(const SPIRType &type) const;
bool is_matrix(const SPIRType &type) const;
const SPIRType &expression_type(uint32_t id) const;
bool expression_is_lvalue(uint32_t id) const;
bool variable_storage_is_aliased(const SPIRVariable &var);
SPIRVariable *maybe_get_backing_variable(uint32_t chain);
void register_read(uint32_t expr, uint32_t chain, bool forwarded);
void register_write(uint32_t chain);
inline bool is_continue(uint32_t next) const
{
return continue_blocks.find(next) != end(continue_blocks);
}
inline bool is_break(uint32_t next) const
{
return loop_merge_targets.find(next) != end(loop_merge_targets) ||
multiselect_merge_targets.find(next) != end(multiselect_merge_targets);
}
inline bool is_conditional(uint32_t next) const
{
return selection_merge_targets.find(next) != end(selection_merge_targets) &&
multiselect_merge_targets.find(next) == end(multiselect_merge_targets);
}
// Dependency tracking for temporaries read from variables.
void flush_dependees(SPIRVariable &var);
void flush_all_active_variables();
void flush_all_atomic_capable_variables();
void flush_all_aliased_variables();
void register_global_read_dependencies(const SPIRBlock &func, uint32_t id);
void register_global_read_dependencies(const SPIRFunction &func, uint32_t id);
std::unordered_set<uint32_t> invalid_expressions;
void update_name_cache(std::unordered_set<std::string> &cache, std::string &name);
bool function_is_pure(const SPIRFunction &func);
bool block_is_pure(const SPIRBlock &block);
bool block_is_outside_flow_control_from_block(const SPIRBlock &from, const SPIRBlock &to);
bool execution_is_branchless(const SPIRBlock &from, const SPIRBlock &to) const;
bool execution_is_noop(const SPIRBlock &from, const SPIRBlock &to) const;
SPIRBlock::ContinueBlockType continue_block_type(const SPIRBlock &continue_block) const;
bool force_recompile = false;
bool block_is_loop_candidate(const SPIRBlock &block, SPIRBlock::Method method) const;
uint32_t increase_bound_by(uint32_t incr_amount);
bool types_are_logically_equivalent(const SPIRType &a, const SPIRType &b) const;
void inherit_expression_dependencies(uint32_t dst, uint32_t source);
// For proper multiple entry point support, allow querying if an Input or Output
// variable is part of that entry points interface.
bool interface_variable_exists_in_entry_point(uint32_t id) const;
std::vector<CombinedImageSampler> combined_image_samplers;
void remap_variable_type_name(const SPIRType &type, const std::string &var_name, std::string &type_name) const
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{
if (variable_remap_callback)
variable_remap_callback(type, var_name, type_name);
}
void analyze_variable_scope(SPIRFunction &function);
protected:
friend class CompilerGLSL;
friend class CompilerMSL;
friend class CompilerHLSL;
friend class CompilerCPP;
void parse();
void parse(const Instruction &i);
// Used internally to implement various traversals for queries.
struct OpcodeHandler
{
virtual ~OpcodeHandler() = default;
// Return true if traversal should continue.
// If false, traversal will end immediately.
virtual bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) = 0;
virtual bool follow_function_call(const SPIRFunction &)
{
return true;
}
virtual void set_current_block(const SPIRBlock &)
{
}
virtual bool begin_function_scope(const uint32_t *, uint32_t)
{
return true;
}
virtual bool end_function_scope(const uint32_t *, uint32_t)
{
return true;
}
};
struct BufferAccessHandler : OpcodeHandler
{
BufferAccessHandler(const Compiler &compiler_, std::vector<BufferRange> &ranges_, uint32_t id_)
: compiler(compiler_)
, ranges(ranges_)
, id(id_)
{
}
bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
const Compiler &compiler;
std::vector<BufferRange> &ranges;
uint32_t id;
std::unordered_set<uint32_t> seen;
};
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struct InterfaceVariableAccessHandler : OpcodeHandler
{
InterfaceVariableAccessHandler(const Compiler &compiler_, std::unordered_set<uint32_t> &variables_)
: compiler(compiler_)
, variables(variables_)
{
}
bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
const Compiler &compiler;
std::unordered_set<uint32_t> &variables;
};
struct CombinedImageSamplerHandler : OpcodeHandler
{
CombinedImageSamplerHandler(Compiler &compiler_)
: compiler(compiler_)
{
}
bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
bool begin_function_scope(const uint32_t *args, uint32_t length) override;
bool end_function_scope(const uint32_t *args, uint32_t length) override;
Compiler &compiler;
// Each function in the call stack needs its own remapping for parameters so we can deduce which global variable each texture/sampler the parameter is statically bound to.
std::stack<std::unordered_map<uint32_t, uint32_t>> parameter_remapping;
std::stack<SPIRFunction *> functions;
uint32_t remap_parameter(uint32_t id);
void push_remap_parameters(const SPIRFunction &func, const uint32_t *args, uint32_t length);
void pop_remap_parameters();
void register_combined_image_sampler(SPIRFunction &caller, uint32_t texture_id, uint32_t sampler_id);
};
struct ActiveBuiltinHandler : OpcodeHandler
{
ActiveBuiltinHandler(Compiler &compiler_)
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: compiler(compiler_)
{
}
bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
Compiler &compiler;
};
bool traverse_all_reachable_opcodes(const SPIRBlock &block, OpcodeHandler &handler) const;
bool traverse_all_reachable_opcodes(const SPIRFunction &block, OpcodeHandler &handler) const;
// This must be an ordered data structure so we always pick the same type aliases.
std::vector<uint32_t> global_struct_cache;
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ShaderResources get_shader_resources(const std::unordered_set<uint32_t> *active_variables) const;
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VariableTypeRemapCallback variable_remap_callback;
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uint64_t get_buffer_block_flags(const SPIRVariable &var);
bool get_common_basic_type(const SPIRType &type, SPIRType::BaseType &base_type);
std::unordered_set<uint32_t> forced_temporaries;
std::unordered_set<uint32_t> forwarded_temporaries;
uint64_t active_input_builtins = 0;
uint64_t active_output_builtins = 0;
// Traverses all reachable opcodes and sets active_builtins to a bitmask of all builtin variables which are accessed in the shader.
void update_active_builtins();
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void analyze_parameter_preservation(
SPIRFunction &entry, const CFG &cfg,
const std::unordered_map<uint32_t, std::unordered_set<uint32_t>> &variable_to_blocks);
};
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}
#endif