11 строки
269 B
GLSL
11 строки
269 B
GLSL
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#version 310 es
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#extension GL_OES_texture_buffer : require
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layout(binding = 4) uniform highp samplerBuffer uSamp;
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layout(rgba32f, binding = 5) uniform readonly highp imageBuffer uSampo;
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void main()
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{
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gl_Position = texelFetch(uSamp, 10) + imageLoad(uSampo, 100);
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}
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