Merge pull request #497 from KhronosGroup/fix-489

Deprecate old set_options()/get_options() interface in favor of explicit names.
This commit is contained in:
Hans-Kristian Arntzen 2018-03-09 15:37:19 +01:00 коммит произвёл GitHub
Родитель 236b2fa47c 9a52713d77
Коммит 0f9cb0da0d
Не найден ключ, соответствующий данной подписи
Идентификатор ключа GPG: 4AEE18F83AFDEB23
7 изменённых файлов: 96 добавлений и 54 удалений

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@ -748,10 +748,10 @@ static int main_inner(int argc, char *argv[])
compiler = unique_ptr<CompilerMSL>(new CompilerMSL(read_spirv_file(args.input)));
auto *msl_comp = static_cast<CompilerMSL *>(compiler.get());
auto msl_opts = msl_comp->get_options();
auto msl_opts = msl_comp->get_msl_options();
if (args.set_msl_version)
msl_opts.msl_version = args.msl_version;
msl_comp->set_options(msl_opts);
msl_comp->set_msl_options(msl_opts);
}
else if (args.hlsl)
compiler = unique_ptr<CompilerHLSL>(new CompilerHLSL(read_spirv_file(args.input)));
@ -851,14 +851,14 @@ static int main_inner(int argc, char *argv[])
if (!entry_point.empty())
compiler->set_entry_point(entry_point, model);
if (!args.set_version && !compiler->get_options().version)
if (!args.set_version && !compiler->get_common_options().version)
{
fprintf(stderr, "Didn't specify GLSL version and SPIR-V did not specify language.\n");
print_help();
return EXIT_FAILURE;
}
CompilerGLSL::Options opts = compiler->get_options();
CompilerGLSL::Options opts = compiler->get_common_options();
if (args.set_version)
opts.version = args.version;
if (args.set_es)
@ -870,13 +870,13 @@ static int main_inner(int argc, char *argv[])
opts.vulkan_semantics = args.vulkan_semantics;
opts.vertex.fixup_clipspace = args.fixup;
opts.vertex.flip_vert_y = args.yflip;
compiler->set_options(opts);
compiler->set_common_options(opts);
// Set HLSL specific options.
if (args.hlsl)
{
auto *hlsl = static_cast<CompilerHLSL *>(compiler.get());
auto hlsl_opts = hlsl->get_options();
auto hlsl_opts = hlsl->get_hlsl_options();
if (args.set_shader_model)
{
if (args.shader_model < 30)
@ -894,7 +894,7 @@ static int main_inner(int argc, char *argv[])
hlsl_opts.point_size_compat = true;
hlsl_opts.point_coord_compat = true;
}
hlsl->set_options(hlsl_opts);
hlsl->set_hlsl_options(hlsl_opts);
}
if (build_dummy_sampler)

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@ -5820,7 +5820,7 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
{
uint32_t result_type = ops[0];
uint32_t id = ops[1];
const auto * const elems = &ops[2];
const auto *const elems = &ops[2];
length -= 2;
bool forward = true;

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@ -135,15 +135,32 @@ public:
init();
}
// Deprecate this interface because it doesn't overload properly with subclasses.
// Requires awkward static casting, which was a mistake.
SPIRV_CROSS_DEPRECATED("get_options() is obsolete, use get_common_options() instead.")
const Options &get_options() const
{
return options;
}
const Options &get_common_options() const
{
return options;
}
// Deprecate this interface because it doesn't overload properly with subclasses.
// Requires awkward static casting, which was a mistake.
SPIRV_CROSS_DEPRECATED("set_options() is obsolete, use set_common_options() instead.")
void set_options(Options &opts)
{
options = opts;
}
void set_common_options(const Options &opts)
{
options = opts;
}
std::string compile() override;
// Returns the current string held in the conversion buffer. Useful for

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@ -346,7 +346,7 @@ string CompilerHLSL::image_type_hlsl_legacy(const SPIRType &type)
string CompilerHLSL::image_type_hlsl(const SPIRType &type)
{
if (options.shader_model <= 30)
if (hlsl_options.shader_model <= 30)
return image_type_hlsl_legacy(type);
else
return image_type_hlsl_modern(type);
@ -494,7 +494,7 @@ const char *CompilerHLSL::to_storage_qualifiers_glsl(const SPIRVariable &var)
void CompilerHLSL::emit_builtin_outputs_in_struct()
{
bool legacy = options.shader_model <= 30;
bool legacy = hlsl_options.shader_model <= 30;
for (uint32_t i = 0; i < 64; i++)
{
if (!(active_output_builtins & (1ull << i)))
@ -551,7 +551,7 @@ void CompilerHLSL::emit_builtin_outputs_in_struct()
// If point_size_compat is enabled, just ignore PointSize.
// PointSize does not exist in HLSL, but some code bases might want to be able to use these shaders,
// even if it means working around the missing feature.
if (options.point_size_compat)
if (hlsl_options.point_size_compat)
break;
else
SPIRV_CROSS_THROW("Unsupported builtin in HLSL.");
@ -568,7 +568,7 @@ void CompilerHLSL::emit_builtin_outputs_in_struct()
void CompilerHLSL::emit_builtin_inputs_in_struct()
{
bool legacy = options.shader_model <= 30;
bool legacy = hlsl_options.shader_model <= 30;
for (uint32_t i = 0; i < 64; i++)
{
if (!(active_input_builtins & (1ull << i)))
@ -670,7 +670,7 @@ void CompilerHLSL::emit_builtin_inputs_in_struct()
case BuiltInPointCoord:
// PointCoord is not supported, but provide a way to just ignore that, similar to PointSize.
if (options.point_coord_compat)
if (hlsl_options.point_coord_compat)
break;
else
SPIRV_CROSS_THROW("Unsupported builtin in HLSL.");
@ -789,7 +789,7 @@ void CompilerHLSL::emit_interface_block_in_struct(const SPIRVariable &var, unord
string binding;
bool use_location_number = true;
bool legacy = options.shader_model <= 30;
bool legacy = hlsl_options.shader_model <= 30;
if (execution.model == ExecutionModelFragment && var.storage == StorageClassOutput)
{
binding = join(legacy ? "COLOR" : "SV_Target", get_decoration(var.self, DecorationLocation));
@ -909,7 +909,7 @@ void CompilerHLSL::emit_builtin_variables()
break;
case BuiltInPointSize:
if (options.point_size_compat)
if (hlsl_options.point_size_compat)
{
// Just emit the global variable, it will be ignored.
type = "float";
@ -1094,7 +1094,7 @@ void CompilerHLSL::emit_resources()
}
}
if (execution.model == ExecutionModelVertex && options.shader_model <= 30)
if (execution.model == ExecutionModelVertex && hlsl_options.shader_model <= 30)
{
statement("uniform float4 gl_HalfPixel;");
emitted = true;
@ -1311,7 +1311,7 @@ void CompilerHLSL::emit_resources()
if (requires_textureProj)
{
if (options.shader_model >= 40)
if (hlsl_options.shader_model >= 40)
{
statement("float SPIRV_Cross_projectTextureCoordinate(float2 coord)");
begin_scope();
@ -1819,7 +1819,7 @@ void CompilerHLSL::emit_buffer_block(const SPIRVariable &var)
}
else
{
if (options.shader_model < 51)
if (hlsl_options.shader_model < 51)
SPIRV_CROSS_THROW(
"Need ConstantBuffer<T> to use arrays of UBOs, but this is only supported in SM 5.1.");
@ -1917,7 +1917,7 @@ string CompilerHLSL::to_func_call_arg(uint32_t id)
{
string arg_str = CompilerGLSL::to_func_call_arg(id);
if (options.shader_model <= 30)
if (hlsl_options.shader_model <= 30)
return arg_str;
// Manufacture automatic sampler arg if the arg is a SampledImage texture and we're in modern HLSL.
@ -1997,7 +1997,8 @@ void CompilerHLSL::emit_function_prototype(SPIRFunction &func, uint64_t return_f
// Flatten a combined sampler to two separate arguments in modern HLSL.
auto &arg_type = get<SPIRType>(arg.type);
if (options.shader_model > 30 && arg_type.basetype == SPIRType::SampledImage && arg_type.image.dim != DimBuffer)
if (hlsl_options.shader_model > 30 && arg_type.basetype == SPIRType::SampledImage &&
arg_type.image.dim != DimBuffer)
{
// Manufacture automatic sampler arg for SampledImage texture
decl += ", ";
@ -2084,7 +2085,7 @@ void CompilerHLSL::emit_hlsl_entry_point()
statement(require_output ? "SPIRV_Cross_Output " : "void ", "main(", merge(arguments), ")");
begin_scope();
bool legacy = options.shader_model <= 30;
bool legacy = hlsl_options.shader_model <= 30;
// Copy builtins from entry point arguments to globals.
for (uint32_t i = 0; i < 64; i++)
@ -2275,7 +2276,7 @@ void CompilerHLSL::emit_fixup()
if (get_entry_point().model == ExecutionModelVertex)
{
// Do various mangling on the gl_Position.
if (options.shader_model <= 30)
if (hlsl_options.shader_model <= 30)
{
statement("gl_Position.x = gl_Position.x - gl_HalfPixel.x * "
"gl_Position.w;");
@ -2283,9 +2284,9 @@ void CompilerHLSL::emit_fixup()
"gl_Position.w;");
}
if (CompilerGLSL::options.vertex.flip_vert_y)
if (options.vertex.flip_vert_y)
statement("gl_Position.y = -gl_Position.y;");
if (CompilerGLSL::options.vertex.fixup_clipspace)
if (options.vertex.fixup_clipspace)
statement("gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;");
}
}
@ -2436,7 +2437,7 @@ void CompilerHLSL::emit_texture_op(const Instruction &i)
if (op == OpImageFetch)
{
if (options.shader_model < 40)
if (hlsl_options.shader_model < 40)
{
SPIRV_CROSS_THROW("texelFetch is not supported in HLSL shader model 2/3.");
}
@ -2456,7 +2457,7 @@ void CompilerHLSL::emit_texture_op(const Instruction &i)
SPIRV_CROSS_THROW("Sampling non-float textures is not supported in HLSL.");
}
if (options.shader_model >= 40)
if (hlsl_options.shader_model >= 40)
{
texop += img_expr;
@ -2477,7 +2478,7 @@ void CompilerHLSL::emit_texture_op(const Instruction &i)
else if (gather)
{
uint32_t comp_num = get<SPIRConstant>(comp).scalar();
if (options.shader_model >= 50)
if (hlsl_options.shader_model >= 50)
{
switch (comp_num)
{
@ -2555,7 +2556,7 @@ void CompilerHLSL::emit_texture_op(const Instruction &i)
expr += texop;
expr += "(";
if (options.shader_model < 40)
if (hlsl_options.shader_model < 40)
{
if (combined_image)
SPIRV_CROSS_THROW("Separate images/samplers are not supported in HLSL shader model 2/3.");
@ -2603,7 +2604,7 @@ void CompilerHLSL::emit_texture_op(const Instruction &i)
coord_expr = "SPIRV_Cross_projectTextureCoordinate(" + coord_expr + ")";
}
if (options.shader_model < 40 && lod)
if (hlsl_options.shader_model < 40 && lod)
{
auto &coordtype = expression_type(coord);
string coord_filler;
@ -2614,7 +2615,7 @@ void CompilerHLSL::emit_texture_op(const Instruction &i)
coord_expr = "float4(" + coord_expr + coord_filler + ", " + to_expression(lod) + ")";
}
if (options.shader_model < 40 && bias)
if (hlsl_options.shader_model < 40 && bias)
{
auto &coordtype = expression_type(coord);
string coord_filler;
@ -2652,14 +2653,14 @@ void CompilerHLSL::emit_texture_op(const Instruction &i)
expr += to_expression(grad_y);
}
if (!dref && lod && options.shader_model >= 40 && op != OpImageFetch)
if (!dref && lod && hlsl_options.shader_model >= 40 && op != OpImageFetch)
{
forward = forward && should_forward(lod);
expr += ", ";
expr += to_expression(lod);
}
if (!dref && bias && options.shader_model >= 40)
if (!dref && bias && hlsl_options.shader_model >= 40)
{
forward = forward && should_forward(bias);
expr += ", ";
@ -2779,7 +2780,7 @@ string CompilerHLSL::to_resource_binding_sampler(const SPIRVariable &var)
string CompilerHLSL::to_resource_register(char space, uint32_t binding, uint32_t space_set)
{
if (options.shader_model >= 51)
if (hlsl_options.shader_model >= 51)
return join(" : register(", space, binding, ", space", space_set, ")");
else
return join(" : register(", space, binding, ")");
@ -2841,7 +2842,7 @@ void CompilerHLSL::emit_legacy_uniform(const SPIRVariable &var)
void CompilerHLSL::emit_uniform(const SPIRVariable &var)
{
add_resource_name(var.self);
if (options.shader_model >= 40)
if (hlsl_options.shader_model >= 40)
emit_modern_uniform(var);
else
emit_legacy_uniform(var);
@ -3881,7 +3882,7 @@ void CompilerHLSL::emit_instruction(const Instruction &instruction)
if (subpass_data)
{
if (options.shader_model < 40)
if (hlsl_options.shader_model < 40)
SPIRV_CROSS_THROW("Subpass loads are not supported in HLSL shader model 2/3.");
// Similar to GLSL, implement subpass loads using texelFetch.
@ -4231,9 +4232,9 @@ uint32_t CompilerHLSL::remap_num_workgroups_builtin()
string CompilerHLSL::compile()
{
// Do not deal with ES-isms like precision, older extensions and such.
CompilerGLSL::options.es = false;
CompilerGLSL::options.version = 450;
CompilerGLSL::options.vulkan_semantics = true;
options.es = false;
options.version = 450;
options.vulkan_semantics = true;
backend.float_literal_suffix = true;
backend.double_literal_suffix = false;
backend.half_literal_suffix = nullptr;

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@ -66,14 +66,26 @@ public:
{
}
SPIRV_CROSS_DEPRECATED("CompilerHLSL::get_options() is obsolete, use get_hlsl_options() instead.")
const Options &get_options() const
{
return options;
return hlsl_options;
}
const Options &get_hlsl_options() const
{
return hlsl_options;
}
SPIRV_CROSS_DEPRECATED("CompilerHLSL::get_options() is obsolete, use set_hlsl_options() instead.")
void set_options(Options &opts)
{
options = opts;
hlsl_options = opts;
}
void set_hlsl_options(const Options &opts)
{
hlsl_options = opts;
}
// Optionally specify a custom root constant layout.
@ -151,7 +163,7 @@ private:
const char *to_storage_qualifiers_glsl(const SPIRVariable &var) override;
Options options;
Options hlsl_options;
bool requires_op_fmod = false;
bool requires_textureProj = false;
bool requires_fp16_packing = false;

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@ -110,9 +110,9 @@ string CompilerMSL::compile()
ClassicLocale classic_locale;
// Do not deal with GLES-isms like precision, older extensions and such.
CompilerGLSL::options.vulkan_semantics = true;
CompilerGLSL::options.es = false;
CompilerGLSL::options.version = 450;
options.vulkan_semantics = true;
options.es = false;
options.version = 450;
backend.float_literal_suffix = false;
backend.half_literal_suffix = "h";
backend.uint32_t_literal_suffix = true;
@ -161,7 +161,7 @@ string CompilerMSL::compile()
// Metal does not allow dynamic array lengths.
// Resolve any specialization constants that are used for array lengths.
if (options.resolve_specialized_array_lengths)
if (msl_options.resolve_specialized_array_lengths)
resolve_specialized_array_lengths();
uint32_t pass_count = 0;
@ -211,7 +211,7 @@ string CompilerMSL::compile(vector<MSLVertexAttr> *p_vtx_attrs, vector<MSLResour
string CompilerMSL::compile(MSLConfiguration &msl_cfg, vector<MSLVertexAttr> *p_vtx_attrs,
vector<MSLResourceBinding> *p_res_bindings)
{
options = msl_cfg;
msl_options = msl_cfg;
return compile(p_vtx_attrs, p_res_bindings);
}
@ -1844,7 +1844,7 @@ void CompilerMSL::emit_barrier(uint32_t id_exe_scope, uint32_t id_mem_scope, uin
else
bar_stmt += "mem_none";
if (options.is_ios() && options.supports_msl_version(2))
if (msl_options.is_ios() && msl_options.supports_msl_version(2))
{
bar_stmt += ", ";
@ -2628,11 +2628,11 @@ void CompilerMSL::emit_fixup()
if ((execution.model == ExecutionModelVertex) && stage_out_var_id && !qual_pos_var_name.empty())
{
if (CompilerGLSL::options.vertex.fixup_clipspace)
if (options.vertex.fixup_clipspace)
statement(qual_pos_var_name, ".z = (", qual_pos_var_name, ".z + ", qual_pos_var_name,
".w) * 0.5; // Adjust clip-space for Metal");
if (CompilerGLSL::options.vertex.flip_vert_y)
if (options.vertex.flip_vert_y)
statement(qual_pos_var_name, ".y = -(", qual_pos_var_name, ".y);", " // Invert Y-axis for Metal");
}
}
@ -2717,7 +2717,7 @@ string CompilerMSL::member_attribute_qualifier(const SPIRType &type, uint32_t in
// Some shaders may include a PointSize builtin even when used to render
// non-point topologies, and Metal will reject this builtin when compiling
// the shader into a render pipeline that uses a non-point topology.
return options.enable_point_size_builtin ? (string(" [[") + builtin_qualifier(builtin) + "]]") : "";
return msl_options.enable_point_size_builtin ? (string(" [[") + builtin_qualifier(builtin) + "]]") : "";
case BuiltInPosition:
case BuiltInLayer:

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@ -113,14 +113,26 @@ public:
}
};
SPIRV_CROSS_DEPRECATED("CompilerMSL::get_options() is obsolete, use get_msl_options() instead.")
const Options &get_options() const
{
return options;
return msl_options;
}
const Options &get_msl_options() const
{
return msl_options;
}
SPIRV_CROSS_DEPRECATED("CompilerMSL::set_options() is obsolete, use set_msl_options() instead.")
void set_options(Options &opts)
{
options = opts;
msl_options = opts;
}
void set_msl_options(const Options &opts)
{
msl_options = opts;
}
// An enum of SPIR-V functions that are implemented in additional
@ -174,7 +186,7 @@ public:
// This legacy method is deprecated.
typedef Options MSLConfiguration;
SPIRV_CROSS_DEPRECATED("Please use get_options() and set_options() instead.")
SPIRV_CROSS_DEPRECATED("Please use get_msl_options() and set_msl_options() instead.")
std::string compile(MSLConfiguration &msl_cfg, std::vector<MSLVertexAttr> *p_vtx_attrs = nullptr,
std::vector<MSLResourceBinding> *p_res_bindings = nullptr);
@ -272,7 +284,7 @@ protected:
void build_implicit_builtins();
uint32_t builtin_frag_coord_id = 0;
Options options;
Options msl_options;
std::set<SPVFuncImpl> spv_function_implementations;
std::unordered_map<uint32_t, MSLVertexAttr *> vtx_attrs_by_location;
std::map<uint32_t, uint32_t> non_stage_in_input_var_ids;