Add more illegal name replacement in MSL.
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Родитель
761b06bc73
Коммит
3229e6efb6
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@ -16,7 +16,7 @@ constant Foo _28[2] = {{10.0, 20.0}, {30.0, 40.0}};
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struct main0_in
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{
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int line [[user(locn0)]];
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int _line [[user(locn0)]];
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};
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struct main0_out
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@ -43,8 +43,8 @@ fragment main0_out main0(main0_in in [[stage_in]])
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main0_out out = {};
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float lut[4] = {1.0, 4.0, 3.0, 2.0};
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Foo foos[2] = {{10.0, 20.0}, {30.0, 40.0}};
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out.FragColor = float4(lut[in.line]);
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out.FragColor += float4(foos[in.line].a * (foos[1 - in.line].a));
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out.FragColor = float4(lut[in._line]);
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out.FragColor += float4(foos[in._line].a * (foos[1 - in._line].a));
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return out;
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}
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@ -0,0 +1,17 @@
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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fragment main0_out main0()
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{
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main0_out out = {};
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out.FragColor = float4(40.0);
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return out;
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}
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@ -16,7 +16,7 @@ constant Foo _28[2] = {{10.0, 20.0}, {30.0, 40.0}};
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struct main0_in
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{
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int line [[user(locn0)]];
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int _line [[user(locn0)]];
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};
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struct main0_out
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@ -43,8 +43,8 @@ fragment main0_out main0(main0_in in [[stage_in]])
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main0_out out = {};
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float lut[4] = {1.0, 4.0, 3.0, 2.0};
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Foo foos[2] = {{10.0, 20.0}, {30.0, 40.0}};
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out.FragColor = float4(lut[in.line]);
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out.FragColor += float4(foos[in.line].a * (foos[1 - in.line].a));
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out.FragColor = float4(lut[in._line]);
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out.FragColor += float4(foos[in._line].a * (foos[1 - in._line].a));
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return out;
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}
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@ -0,0 +1,21 @@
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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fragment main0_out main0()
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{
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main0_out out = {};
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float4 fragment0 = float4(10.0);
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float4 compute0 = float4(10.0);
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float4 kernel0 = float4(10.0);
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float4 vertex0 = float4(10.0);
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out.FragColor = ((fragment0 + compute0) + kernel0) + vertex0;
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return out;
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}
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@ -0,0 +1,12 @@
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#version 450
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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vec4 fragment = vec4(10.0);
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vec4 compute = vec4(10.0);
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vec4 kernel = vec4(10.0);
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vec4 vertex = vec4(10.0);
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FragColor = fragment + compute + kernel + vertex;
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}
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@ -1700,7 +1700,7 @@ void CompilerGLSL::replace_illegal_names()
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"uimageCubeArray", "uint", "uniform", "union", "unsigned", "usampler1D", "usampler1DArray", "usampler2D", "usampler2DArray",
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"usampler2DMS", "usampler2DMSArray", "usampler2DRect", "usampler3D", "usamplerBuffer", "usamplerCube",
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"usamplerCubeArray", "using", "uvec2", "uvec3", "uvec4", "varying", "vec2", "vec3", "vec4", "void", "volatile", "volatile",
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"while", "writeonly", "texture"
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"while", "writeonly", "texture",
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};
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// clang-format on
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@ -3262,8 +3262,13 @@ string CompilerMSL::ensure_valid_name(string name, string pfx)
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// Replace all names that match MSL keywords or Metal Standard Library functions.
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void CompilerMSL::replace_illegal_names()
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{
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// FIXME: MSL and GLSL are doing two different things here.
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// Agree on convention and remove this override.
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static const unordered_set<string> keywords = {
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"kernel",
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"vertex",
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"fragment",
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"compute",
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"bias",
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};
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@ -3318,6 +3323,8 @@ void CompilerMSL::replace_illegal_names()
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// Always write this because entry point might have been renamed earlier.
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meta[entry.first].decoration.alias = ep_name;
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}
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CompilerGLSL::replace_illegal_names();
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}
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string CompilerMSL::to_qualifiers_glsl(uint32_t id)
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