Fix swizzling of integers.
Add scalar swizzling to constant composites as well.
This commit is contained in:
Родитель
bcc96d8c70
Коммит
4590c63b40
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@ -62,25 +62,25 @@ void comp_main()
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_28.Store(UBO_index0 * 4 + UBO_index1 * 8 + 144, asuint(2.0f));
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_28.Store(UBO_index0 * 4 + UBO_index1 * 8 + 192, asuint(3.0f));
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_28.Store(UBO_index0 * 4 + UBO_index1 * 16 + 240, asuint(4.0f));
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_28.Store(UBO_index0 * 4 + 64, asuint(float4(1.0f, 1.0f, 1.0f, 1.0f).x));
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_28.Store(UBO_index0 * 4 + 80, asuint(float4(1.0f, 1.0f, 1.0f, 1.0f).y));
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_28.Store(UBO_index0 * 4 + 96, asuint(float4(1.0f, 1.0f, 1.0f, 1.0f).z));
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_28.Store(UBO_index0 * 4 + 112, asuint(float4(1.0f, 1.0f, 1.0f, 1.0f).w));
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_28.Store(UBO_index0 * 4 + 144, asuint(float2(2.0f, 2.0f).x));
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_28.Store(UBO_index0 * 4 + 152, asuint(float2(2.0f, 2.0f).y));
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_28.Store(UBO_index0 * 4 + 192, asuint(float3(3.0f, 3.0f, 3.0f).x));
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_28.Store(UBO_index0 * 4 + 200, asuint(float3(3.0f, 3.0f, 3.0f).y));
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_28.Store(UBO_index0 * 4 + 208, asuint(float3(3.0f, 3.0f, 3.0f).z));
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_28.Store(UBO_index0 * 4 + 240, asuint(float2(4.0f, 4.0f).x));
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_28.Store(UBO_index0 * 4 + 256, asuint(float2(4.0f, 4.0f).y));
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_28.Store(UBO_index0 * 4 + 64, asuint(1.0f.x));
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_28.Store(UBO_index0 * 4 + 80, asuint(1.0f.xxxx.y));
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_28.Store(UBO_index0 * 4 + 96, asuint(1.0f.xxxx.z));
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_28.Store(UBO_index0 * 4 + 112, asuint(1.0f.xxxx.w));
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_28.Store(UBO_index0 * 4 + 144, asuint(2.0f.x));
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_28.Store(UBO_index0 * 4 + 152, asuint(2.0f.xx.y));
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_28.Store(UBO_index0 * 4 + 192, asuint(3.0f.x));
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_28.Store(UBO_index0 * 4 + 200, asuint(3.0f.xxx.y));
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_28.Store(UBO_index0 * 4 + 208, asuint(3.0f.xxx.z));
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_28.Store(UBO_index0 * 4 + 240, asuint(4.0f.x));
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_28.Store(UBO_index0 * 4 + 256, asuint(4.0f.xx.y));
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_28.Store(UBO_index0 * 16 + UBO_index1 * 4 + 0, asuint(1.0f));
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_28.Store(UBO_index0 * 8 + UBO_index1 * 4 + 128, asuint(2.0f));
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_28.Store(UBO_index0 * 16 + UBO_index1 * 4 + 160, asuint(3.0f));
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_28.Store(UBO_index0 * 8 + UBO_index1 * 4 + 216, asuint(4.0f));
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_28.Store4(UBO_index0 * 16 + 0, asuint(float4(1.0f, 1.0f, 1.0f, 1.0f)));
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_28.Store2(UBO_index0 * 8 + 128, asuint(float2(2.0f, 2.0f)));
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_28.Store3(UBO_index0 * 16 + 160, asuint(float3(3.0f, 3.0f, 3.0f)));
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_28.Store2(UBO_index0 * 8 + 216, asuint(float2(4.0f, 4.0f)));
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_28.Store4(UBO_index0 * 16 + 0, asuint(1.0f.xxxx));
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_28.Store2(UBO_index0 * 8 + 128, asuint(2.0f.xx));
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_28.Store3(UBO_index0 * 16 + 160, asuint(3.0f.xxx));
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_28.Store2(UBO_index0 * 8 + 216, asuint(4.0f.xx));
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}
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[numthreads(1, 1, 1)]
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@ -12,7 +12,7 @@ struct SPIRV_Cross_Output
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void frag_main()
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{
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FragColor = (uSampler.Sample(_uSampler_sampler, float2(1.0f, 1.0f)) + uSampler.Load(int3(int2(10, 10), 0))).x + uSamplerShadow.SampleCmp(_uSamplerShadow_sampler, float3(1.0f, 1.0f, 1.0f).xy, 1.0f);
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FragColor = (uSampler.Sample(_uSampler_sampler, 1.0f.xx) + uSampler.Load(int3(int2(10, 10), 0))).x + uSamplerShadow.SampleCmp(_uSamplerShadow_sampler, 1.0f.xxx.xy, 1.0f);
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}
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SPIRV_Cross_Output main()
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@ -11,7 +11,7 @@ struct SPIRV_Cross_Output
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void frag_main()
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{
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FragColor = uDepth.SampleCmp(uSampler, float3(1.0f, 1.0f, 1.0f).xy, 1.0f) + uDepth.Sample(uSampler1, float2(1.0f, 1.0f)).x;
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FragColor = uDepth.SampleCmp(uSampler, 1.0f.xxx.xy, 1.0f) + uDepth.Sample(uSampler1, 1.0f.xx).x;
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}
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SPIRV_Cross_Output main()
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@ -13,10 +13,10 @@ struct SPIRV_Cross_Output
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void frag_main()
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{
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RT0 = float4(1.0f, 1.0f, 1.0f, 1.0f);
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RT1 = float4(2.0f, 2.0f, 2.0f, 2.0f);
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RT2 = float4(3.0f, 3.0f, 3.0f, 3.0f);
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RT3 = float4(4.0f, 4.0f, 4.0f, 4.0f);
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RT0 = 1.0f.xxxx;
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RT1 = 2.0f.xxxx;
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RT2 = 3.0f.xxxx;
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RT3 = 4.0f.xxxx;
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}
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SPIRV_Cross_Output main()
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@ -0,0 +1,41 @@
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static float4 Float;
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static float vFloat;
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static int4 Int;
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static int vInt;
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static float4 Float2;
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static int4 Int2;
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struct SPIRV_Cross_Input
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{
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nointerpolation float vFloat : TEXCOORD0;
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nointerpolation int vInt : TEXCOORD1;
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};
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struct SPIRV_Cross_Output
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{
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float4 Float : SV_Target0;
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int4 Int : SV_Target1;
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float4 Float2 : SV_Target2;
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int4 Int2 : SV_Target3;
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};
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void frag_main()
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{
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Float = vFloat.xxxx * 2.0f;
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Int = vInt.xxxx * int4(2, 2, 2, 2);
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Float2 = 10.0f.xxxx;
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Int2 = int4(10, 10, 10, 10);
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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vFloat = stage_input.vFloat;
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vInt = stage_input.vInt;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.Float = Float;
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stage_output.Int = Int;
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stage_output.Float2 = Float2;
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stage_output.Int2 = Int2;
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return stage_output;
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}
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@ -13,7 +13,7 @@ struct SPIRV_Cross_Output
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void frag_main()
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{
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FragColor = float4(0.0f, 0.0f, 0.0f, EvaluateAttributeSnapped(interpolant, float2(0.100000001490116119384765625f, 0.100000001490116119384765625f)).x) + float4(0.0f, 0.0f, 0.0f, ddx_coarse(interpolant.x));
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FragColor = float4(0.0f, 0.0f, 0.0f, EvaluateAttributeSnapped(interpolant, 0.100000001490116119384765625f.xx).x) + float4(0.0f, 0.0f, 0.0f, ddx_coarse(interpolant.x));
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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@ -44,21 +44,21 @@ Foo _70;
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void vert_main()
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{
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gl_Position = ((float4(1.0f, 1.0f, 1.0f, 1.0f) + Input2) + Input4) + Input0;
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gl_Position = ((1.0f.xxxx + Input2) + Input4) + Input0;
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vLocation0 = 0.0f;
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vLocation1 = 1.0f;
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vLocation2[0] = 2.0f;
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vLocation2[1] = 2.0f;
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Foo _65 = _70;
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_65.a = float3(1.0f, 1.0f, 1.0f);
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_65.a = 1.0f.xxx;
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Foo _67 = _65;
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_67.b = float3(1.0f, 1.0f, 1.0f);
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_67.b = 1.0f.xxx;
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Foo _69 = _67;
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_69.c = float3(1.0f, 1.0f, 1.0f);
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_69.c = 1.0f.xxx;
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vLocation4 = _69;
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vLocation9 = 9.0f;
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vout.color = float3(2.0f, 2.0f, 2.0f);
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vout.foo = float3(4.0f, 4.0f, 4.0f);
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vout.color = 2.0f.xxx;
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vout.foo = 4.0f.xxx;
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input, out VertexOut stage_outputvout)
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@ -9,7 +9,7 @@ struct SPIRV_Cross_Output
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void vert_main()
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{
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gl_Position = float4(1.0f, 1.0f, 1.0f, 1.0f);
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gl_Position = 1.0f.xxxx;
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m = float4x4(float4(1.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 1.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 1.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 1.0f));
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}
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@ -6,7 +6,7 @@ struct SPIRV_Cross_Output
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void vert_main()
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{
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gl_Position = float4(1.0f, 1.0f, 1.0f, 1.0f);
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gl_Position = 1.0f.xxxx;
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}
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SPIRV_Cross_Output main()
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@ -7,7 +7,7 @@ struct SPIRV_Cross_Output
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void vert_main()
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{
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gl_Position = float4(1.0f, 1.0f, 1.0f, 1.0f);
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gl_Position = 1.0f.xxxx;
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gl_PointSize = 10.0f;
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}
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@ -25,7 +25,7 @@ struct SPIRV_Cross_Output
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void vert_main()
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{
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gl_Position = float4(1.0f, 1.0f, 1.0f, 1.0f);
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gl_Position = 1.0f.xxxx;
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vFlat = 0.0f;
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vCentroid = 1.0f;
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vSample = 2.0f;
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@ -70,17 +70,17 @@ void write_dynamic_index_row()
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_28.Store(UBO_index0 * 4 + UBO_index1 * 8 + 144, asuint(2.0f));
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_28.Store(UBO_index0 * 4 + UBO_index1 * 8 + 192, asuint(3.0f));
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_28.Store(UBO_index0 * 4 + UBO_index1 * 16 + 240, asuint(4.0f));
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_28.Store(UBO_index0 * 4 + 64, asuint(float4(1.0f, 1.0f, 1.0f, 1.0f).x));
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_28.Store(UBO_index0 * 4 + 80, asuint(float4(1.0f, 1.0f, 1.0f, 1.0f).y));
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_28.Store(UBO_index0 * 4 + 96, asuint(float4(1.0f, 1.0f, 1.0f, 1.0f).z));
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_28.Store(UBO_index0 * 4 + 112, asuint(float4(1.0f, 1.0f, 1.0f, 1.0f).w));
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_28.Store(UBO_index0 * 4 + 144, asuint(float2(2.0f, 2.0f).x));
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_28.Store(UBO_index0 * 4 + 152, asuint(float2(2.0f, 2.0f).y));
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_28.Store(UBO_index0 * 4 + 192, asuint(float3(3.0f, 3.0f, 3.0f).x));
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_28.Store(UBO_index0 * 4 + 200, asuint(float3(3.0f, 3.0f, 3.0f).y));
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_28.Store(UBO_index0 * 4 + 208, asuint(float3(3.0f, 3.0f, 3.0f).z));
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_28.Store(UBO_index0 * 4 + 240, asuint(float2(4.0f, 4.0f).x));
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_28.Store(UBO_index0 * 4 + 256, asuint(float2(4.0f, 4.0f).y));
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_28.Store(UBO_index0 * 4 + 64, asuint(1.0f.x));
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_28.Store(UBO_index0 * 4 + 80, asuint(1.0f.xxxx.y));
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_28.Store(UBO_index0 * 4 + 96, asuint(1.0f.xxxx.z));
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_28.Store(UBO_index0 * 4 + 112, asuint(1.0f.xxxx.w));
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_28.Store(UBO_index0 * 4 + 144, asuint(2.0f.x));
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_28.Store(UBO_index0 * 4 + 152, asuint(2.0f.xx.y));
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_28.Store(UBO_index0 * 4 + 192, asuint(3.0f.x));
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_28.Store(UBO_index0 * 4 + 200, asuint(3.0f.xxx.y));
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_28.Store(UBO_index0 * 4 + 208, asuint(3.0f.xxx.z));
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_28.Store(UBO_index0 * 4 + 240, asuint(4.0f.x));
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_28.Store(UBO_index0 * 4 + 256, asuint(4.0f.xx.y));
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}
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void write_dynamic_index_col()
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@ -89,10 +89,10 @@ void write_dynamic_index_col()
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_28.Store(UBO_index0 * 8 + UBO_index1 * 4 + 128, asuint(2.0f));
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_28.Store(UBO_index0 * 16 + UBO_index1 * 4 + 160, asuint(3.0f));
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_28.Store(UBO_index0 * 8 + UBO_index1 * 4 + 216, asuint(4.0f));
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_28.Store4(UBO_index0 * 16 + 0, asuint(float4(1.0f, 1.0f, 1.0f, 1.0f)));
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_28.Store2(UBO_index0 * 8 + 128, asuint(float2(2.0f, 2.0f)));
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_28.Store3(UBO_index0 * 16 + 160, asuint(float3(3.0f, 3.0f, 3.0f)));
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_28.Store2(UBO_index0 * 8 + 216, asuint(float2(4.0f, 4.0f)));
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_28.Store4(UBO_index0 * 16 + 0, asuint(1.0f.xxxx));
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_28.Store2(UBO_index0 * 8 + 128, asuint(2.0f.xx));
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_28.Store3(UBO_index0 * 16 + 160, asuint(3.0f.xxx));
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_28.Store2(UBO_index0 * 8 + 216, asuint(4.0f.xx));
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}
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void read_dynamic_index_row()
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@ -12,7 +12,7 @@ struct SPIRV_Cross_Output
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float4 samp2(Texture2D<float4> s, SamplerState _s_sampler)
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{
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return s.Sample(_s_sampler, float2(1.0f, 1.0f)) + s.Load(int3(int2(10, 10), 0));
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return s.Sample(_s_sampler, 1.0f.xx) + s.Load(int3(int2(10, 10), 0));
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}
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float4 samp3(Texture2D<float4> s, SamplerState _s_sampler)
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@ -22,7 +22,7 @@ float4 samp3(Texture2D<float4> s, SamplerState _s_sampler)
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float samp4(Texture2D<float4> s, SamplerComparisonState _s_sampler)
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{
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return s.SampleCmp(_s_sampler, float3(1.0f, 1.0f, 1.0f).xy, float3(1.0f, 1.0f, 1.0f).z);
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return s.SampleCmp(_s_sampler, 1.0f.xxx.xy, 1.0f.xxx.z);
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}
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float samp(Texture2D<float4> s0, SamplerState _s0_sampler, Texture2D<float4> s1, SamplerComparisonState _s1_sampler)
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@ -11,12 +11,12 @@ struct SPIRV_Cross_Output
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float samp2(Texture2D<float4> t, SamplerComparisonState s)
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{
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return t.SampleCmp(s, float3(1.0f, 1.0f, 1.0f).xy, float3(1.0f, 1.0f, 1.0f).z);
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return t.SampleCmp(s, 1.0f.xxx.xy, 1.0f.xxx.z);
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}
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float samp3(Texture2D<float4> t, SamplerState s)
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{
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return t.Sample(s, float2(1.0f, 1.0f)).x;
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return t.Sample(s, 1.0f.xx).x;
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}
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float samp(Texture2D<float4> t, SamplerComparisonState s, SamplerState s1)
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@ -13,10 +13,10 @@ struct SPIRV_Cross_Output
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void frag_main()
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{
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RT0 = float4(1.0f, 1.0f, 1.0f, 1.0f);
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RT1 = float4(2.0f, 2.0f, 2.0f, 2.0f);
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RT2 = float4(3.0f, 3.0f, 3.0f, 3.0f);
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RT3 = float4(4.0f, 4.0f, 4.0f, 4.0f);
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RT0 = 1.0f.xxxx;
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RT1 = 2.0f.xxxx;
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RT2 = 3.0f.xxxx;
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RT3 = 4.0f.xxxx;
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}
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SPIRV_Cross_Output main()
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@ -16,7 +16,7 @@ void partial_inout(inout float4 x)
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void complete_inout(out float4 x)
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{
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x = float4(50.0f, 50.0f, 50.0f, 50.0f);
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x = 50.0f.xxxx;
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}
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void branchy_inout(inout float4 v)
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@ -24,7 +24,7 @@ void branchy_inout(inout float4 v)
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v.y = 20.0f;
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if (UBO_some_value == 20)
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{
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v = float4(50.0f, 50.0f, 50.0f, 50.0f);
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v = 50.0f.xxxx;
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}
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}
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@ -32,11 +32,11 @@ void branchy_inout_2(out float4 v)
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{
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if (UBO_some_value == 20)
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{
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v = float4(50.0f, 50.0f, 50.0f, 50.0f);
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v = 50.0f.xxxx;
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}
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else
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{
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v = float4(70.0f, 70.0f, 70.0f, 70.0f);
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v = 70.0f.xxxx;
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}
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v.y = 20.0f;
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}
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@ -48,7 +48,7 @@ void partial_inout(inout B b)
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void frag_main()
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{
|
||||
float4 a = float4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
float4 a = 10.0f.xxxx;
|
||||
float4 param = a;
|
||||
partial_inout(param);
|
||||
a = param;
|
||||
|
|
|
@ -0,0 +1,41 @@
|
|||
static float4 Float;
|
||||
static float vFloat;
|
||||
static int4 Int;
|
||||
static int vInt;
|
||||
static float4 Float2;
|
||||
static int4 Int2;
|
||||
|
||||
struct SPIRV_Cross_Input
|
||||
{
|
||||
nointerpolation float vFloat : TEXCOORD0;
|
||||
nointerpolation int vInt : TEXCOORD1;
|
||||
};
|
||||
|
||||
struct SPIRV_Cross_Output
|
||||
{
|
||||
float4 Float : SV_Target0;
|
||||
int4 Int : SV_Target1;
|
||||
float4 Float2 : SV_Target2;
|
||||
int4 Int2 : SV_Target3;
|
||||
};
|
||||
|
||||
void frag_main()
|
||||
{
|
||||
Float = vFloat.xxxx * 2.0f;
|
||||
Int = vInt.xxxx * int4(2, 2, 2, 2);
|
||||
Float2 = 10.0f.xxxx;
|
||||
Int2 = int4(10, 10, 10, 10);
|
||||
}
|
||||
|
||||
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
||||
{
|
||||
vFloat = stage_input.vFloat;
|
||||
vInt = stage_input.vInt;
|
||||
frag_main();
|
||||
SPIRV_Cross_Output stage_output;
|
||||
stage_output.Float = Float;
|
||||
stage_output.Int = Int;
|
||||
stage_output.Float2 = Float2;
|
||||
stage_output.Int2 = Int2;
|
||||
return stage_output;
|
||||
}
|
|
@ -13,7 +13,7 @@ struct SPIRV_Cross_Output
|
|||
|
||||
void frag_main()
|
||||
{
|
||||
float4 color = float4(0.0f, 0.0f, 0.0f, EvaluateAttributeSnapped(interpolant, float2(0.100000001490116119384765625f, 0.100000001490116119384765625f)).x);
|
||||
float4 color = float4(0.0f, 0.0f, 0.0f, EvaluateAttributeSnapped(interpolant, 0.100000001490116119384765625f.xx).x);
|
||||
color += float4(0.0f, 0.0f, 0.0f, ddx_coarse(interpolant.x));
|
||||
FragColor = color;
|
||||
}
|
||||
|
|
|
@ -42,19 +42,19 @@ struct SPIRV_Cross_Output
|
|||
|
||||
void vert_main()
|
||||
{
|
||||
gl_Position = ((float4(1.0f, 1.0f, 1.0f, 1.0f) + Input2) + Input4) + Input0;
|
||||
gl_Position = ((1.0f.xxxx + Input2) + Input4) + Input0;
|
||||
vLocation0 = 0.0f;
|
||||
vLocation1 = 1.0f;
|
||||
vLocation2[0] = 2.0f;
|
||||
vLocation2[1] = 2.0f;
|
||||
Foo foo;
|
||||
foo.a = float3(1.0f, 1.0f, 1.0f);
|
||||
foo.b = float3(1.0f, 1.0f, 1.0f);
|
||||
foo.c = float3(1.0f, 1.0f, 1.0f);
|
||||
foo.a = 1.0f.xxx;
|
||||
foo.b = 1.0f.xxx;
|
||||
foo.c = 1.0f.xxx;
|
||||
vLocation4 = foo;
|
||||
vLocation9 = 9.0f;
|
||||
vout.color = float3(2.0f, 2.0f, 2.0f);
|
||||
vout.foo = float3(4.0f, 4.0f, 4.0f);
|
||||
vout.color = 2.0f.xxx;
|
||||
vout.foo = 4.0f.xxx;
|
||||
}
|
||||
|
||||
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input, out VertexOut stage_outputvout)
|
||||
|
|
|
@ -9,7 +9,7 @@ struct SPIRV_Cross_Output
|
|||
|
||||
void vert_main()
|
||||
{
|
||||
gl_Position = float4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
gl_Position = 1.0f.xxxx;
|
||||
m = float4x4(float4(1.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 1.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 1.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
}
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@ struct SPIRV_Cross_Output
|
|||
|
||||
void vert_main()
|
||||
{
|
||||
gl_Position = float4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
gl_Position = 1.0f.xxxx;
|
||||
}
|
||||
|
||||
SPIRV_Cross_Output main()
|
||||
|
|
|
@ -7,7 +7,7 @@ struct SPIRV_Cross_Output
|
|||
|
||||
void vert_main()
|
||||
{
|
||||
gl_Position = float4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
gl_Position = 1.0f.xxxx;
|
||||
gl_PointSize = 10.0f;
|
||||
}
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ struct SPIRV_Cross_Output
|
|||
|
||||
void vert_main()
|
||||
{
|
||||
gl_Position = float4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
gl_Position = 1.0f.xxxx;
|
||||
vFlat = 0.0f;
|
||||
vCentroid = 1.0f;
|
||||
vSample = 2.0f;
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
#version 450
|
||||
|
||||
layout(location = 0) flat in float vFloat;
|
||||
layout(location = 1) flat in int vInt;
|
||||
layout(location = 0) out vec4 Float;
|
||||
layout(location = 1) out ivec4 Int;
|
||||
layout(location = 2) out vec4 Float2;
|
||||
layout(location = 3) out ivec4 Int2;
|
||||
|
||||
void main()
|
||||
{
|
||||
Float = vec4(vFloat) * 2.0;
|
||||
Int = ivec4(vInt) * 2;
|
||||
Float2 = vec4(10.0);
|
||||
Int2 = ivec4(10);
|
||||
}
|
|
@ -2495,12 +2495,16 @@ string CompilerGLSL::constant_expression_vector(const SPIRConstant &c, uint32_t
|
|||
type.columns = 1;
|
||||
|
||||
string res;
|
||||
if (c.vector_size() > 1)
|
||||
res += type_to_glsl(type) + "(";
|
||||
|
||||
bool splat = backend.use_constructor_splatting && c.vector_size() > 1;
|
||||
bool swizzle_splat = backend.can_swizzle_scalar && c.vector_size() > 1;
|
||||
|
||||
if (splat)
|
||||
if (type.basetype != SPIRType::Float && type.basetype != SPIRType::Double)
|
||||
{
|
||||
// Cannot swizzle literal integers as a special case.
|
||||
swizzle_splat = false;
|
||||
}
|
||||
|
||||
if (splat || swizzle_splat)
|
||||
{
|
||||
// Cannot use constant splatting if we have specialization constants somewhere in the vector.
|
||||
for (uint32_t i = 0; i < c.vector_size(); i++)
|
||||
|
@ -2508,37 +2512,55 @@ string CompilerGLSL::constant_expression_vector(const SPIRConstant &c, uint32_t
|
|||
if (options.vulkan_semantics && c.specialization_constant_id(vector, i) != 0)
|
||||
{
|
||||
splat = false;
|
||||
swizzle_splat = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (splat)
|
||||
if (splat || swizzle_splat)
|
||||
{
|
||||
if (type.width == 64)
|
||||
{
|
||||
uint64_t ident = c.scalar_u64(vector, 0);
|
||||
for (uint32_t i = 1; i < c.vector_size(); i++)
|
||||
{
|
||||
if (ident != c.scalar_u64(vector, i))
|
||||
{
|
||||
splat = false;
|
||||
swizzle_splat = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32_t ident = c.scalar(vector, 0);
|
||||
for (uint32_t i = 1; i < c.vector_size(); i++)
|
||||
{
|
||||
if (ident != c.scalar(vector, i))
|
||||
{
|
||||
splat = false;
|
||||
swizzle_splat = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (c.vector_size() > 1 && !swizzle_splat)
|
||||
res += type_to_glsl(type) + "(";
|
||||
|
||||
switch (type.basetype)
|
||||
{
|
||||
case SPIRType::Float:
|
||||
if (splat)
|
||||
if (splat || swizzle_splat)
|
||||
{
|
||||
res += convert_to_string(c.scalar_f32(vector, 0));
|
||||
if (backend.float_literal_suffix)
|
||||
res += "f";
|
||||
|
||||
if (swizzle_splat)
|
||||
res = remap_swizzle(get<SPIRType>(c.constant_type), 1, res);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2558,11 +2580,14 @@ string CompilerGLSL::constant_expression_vector(const SPIRConstant &c, uint32_t
|
|||
break;
|
||||
|
||||
case SPIRType::Double:
|
||||
if (splat)
|
||||
if (splat || swizzle_splat)
|
||||
{
|
||||
res += convert_to_string(c.scalar_f64(vector, 0));
|
||||
if (backend.double_literal_suffix)
|
||||
res += "lf";
|
||||
|
||||
if (swizzle_splat)
|
||||
res = remap_swizzle(get<SPIRType>(c.constant_type), 1, res);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2708,7 +2733,7 @@ string CompilerGLSL::constant_expression_vector(const SPIRConstant &c, uint32_t
|
|||
SPIRV_CROSS_THROW("Invalid constant expression basetype.");
|
||||
}
|
||||
|
||||
if (c.vector_size() > 1)
|
||||
if (c.vector_size() > 1 && !swizzle_splat)
|
||||
res += ")";
|
||||
|
||||
return res;
|
||||
|
@ -5373,6 +5398,13 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
|
|||
bool splat = in_type.vecsize == 1 && in_type.columns == 1 && !composite && backend.use_constructor_splatting;
|
||||
bool swizzle_splat = in_type.vecsize == 1 && in_type.columns == 1 && backend.can_swizzle_scalar;
|
||||
|
||||
if (ids[elems[0]].get_type() == TypeConstant &&
|
||||
(in_type.basetype != SPIRType::Float && in_type.basetype != SPIRType::Double))
|
||||
{
|
||||
// Cannot swizzle literal integers as a special case.
|
||||
swizzle_splat = false;
|
||||
}
|
||||
|
||||
if (splat || swizzle_splat)
|
||||
{
|
||||
uint32_t input = elems[0];
|
||||
|
|
|
@ -2769,6 +2769,7 @@ void CompilerHLSL::write_access_chain(const SPIRAccessChain &chain, uint32_t val
|
|||
store_expr += ".";
|
||||
store_expr += index_to_swizzle(r);
|
||||
}
|
||||
remove_duplicate_swizzle(store_expr);
|
||||
|
||||
auto bitcast_op = bitcast_glsl_op(target_type, type);
|
||||
if (!bitcast_op.empty())
|
||||
|
@ -2815,6 +2816,7 @@ void CompilerHLSL::write_access_chain(const SPIRAccessChain &chain, uint32_t val
|
|||
for (uint32_t c = 0; c < type.columns; c++)
|
||||
{
|
||||
auto store_expr = join(to_enclosed_expression(value), "[", c, "].", index_to_swizzle(r));
|
||||
remove_duplicate_swizzle(store_expr);
|
||||
auto bitcast_op = bitcast_glsl_op(target_type, type);
|
||||
if (!bitcast_op.empty())
|
||||
store_expr = join(bitcast_op, "(", store_expr, ")");
|
||||
|
|
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Ссылка в новой задаче