Add test shader for coherent SSBO.
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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 1, std430) coherent restrict writeonly buffer SSBO
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{
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vec4 value;
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} _10;
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void main()
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{
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_10.value = vec4(20.0);
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}
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#version 310 es
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layout(local_size_x = 1) in;
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layout(binding = 1) coherent restrict writeonly buffer SSBO
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{
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vec4 value;
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};
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void main()
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{
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value = vec4(20.0);
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}
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