Merge branch 'master' of git://github.com/brenwill/SPIRV-Cross into pr-109

This commit is contained in:
Hans-Kristian Arntzen 2017-02-05 10:59:44 +01:00
Родитель 9cb8616c31 e791c0b9e6
Коммит 5dd7c04195
48 изменённых файлов: 1556 добавлений и 82 удалений

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
float4 data;
int index;
};
kernel void main0(device SSBO& _13 [[buffer(0)]])
{
float4 d = _13.data;
_13.data = float4(d.x, d.yz + float2(10.0), d.w);
_13.data = (d + d) + d;
_13.data = (d.yz + float2(10.0)).xxyy;
float t = (d.yz + float2(10.0)).y;
_13.data = float4(t);
t = (d.zw + float2(10.0))[_13.index];
_13.data = float4(t);
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO2
{
float4 data4;
float4 data5;
};
struct SSBO0
{
float4 data0;
float4 data1;
};
struct SSBO1
{
float4 data2;
float4 data3;
};
kernel void main0(device SSBO2& _10 [[buffer(0)]], device SSBO0& _15 [[buffer(1)]], device SSBO1& _21 [[buffer(2)]])
{
_10.data4 = _15.data0 + _21.data2;
_10.data5 = _15.data1 + _21.data3;
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct UBO
{
float4x4 uMVP;
};
struct main0_in
{
float4 aVertex [[attribute(0)]];
float3 aNormal [[attribute(1)]];
};
struct main0_out
{
float3 vNormal [[user(locn0)]];
float4 gl_Position [[position]];
float gl_PointSize;
};
vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _16 [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = _16.uMVP * in.aVertex;
out.vNormal = in.aNormal;
return out;
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct UBO
{
float4 Data[3][5];
};
struct main0_in
{
int2 aIndex [[attribute(0)]];
};
struct main0_out
{
float4 gl_Position [[position]];
float gl_PointSize;
};
vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _20 [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = _20.Data[in.aIndex.x][in.aIndex.y];
return out;
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct PushMe
{
float4x4 MVP;
float2x2 Rot;
float Arr[4];
};
struct main0_in
{
float4 Pos [[attribute(1)]];
float2 Rot [[attribute(0)]];
};
struct main0_out
{
float2 vRot [[user(locn0)]];
float4 gl_Position [[position]];
float gl_PointSize;
};
vertex main0_out main0(main0_in in [[stage_in]], constant PushMe& registers [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = registers.MVP * in.Pos;
out.vRot = (registers.Rot * in.Rot) + float2(registers.Arr[2]);
return out;
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Light
{
float3 Position;
float Radius;
float4 Color;
};
struct UBO
{
float4x4 uMVP;
Light light;
};
struct main0_in
{
float4 aVertex [[attribute(0)]];
float3 aNormal [[attribute(1)]];
};
struct main0_out
{
float4 vColor [[user(locn0)]];
float4 gl_Position [[position]];
float gl_PointSize;
};
vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = _18.uMVP * in.aVertex;
out.vColor = float4(0.0);
float3 L = in.aVertex.xyz - _18.light.Position;
out.vColor += ((_18.light.Color * clamp(1.0 - (length(L) / _18.light.Radius), 0.0, 1.0)) * dot(in.aNormal, normalize(L)));
return out;
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct UBO
{
float4 A;
float2 B0;
float2 B1;
float C0;
float3 C1;
float3 D0;
float D1;
float E0;
float E1;
float E2;
float E3;
float F0;
float2 F1;
float F2;
};
struct main0_out
{
float4 oF [[user(locn0)]];
float4 oE [[user(locn1)]];
float4 oD [[user(locn2)]];
float4 oC [[user(locn3)]];
float4 oB [[user(locn4)]];
float4 oA [[user(locn5)]];
float4 gl_Position [[position]];
float gl_PointSize;
};
vertex main0_out main0(constant UBO& _22 [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = float4(0.0);
out.oA = _22.A;
out.oB = float4(_22.B0, _22.B1);
out.oC = float4(_22.C0, _22.C1);
out.oD = float4(_22.D0, _22.D1);
out.oE = float4(_22.E0, _22.E1, _22.E2, _22.E3);
out.oF = float4(_22.F0, _22.F1, _22.F2);
return out;
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct UBO1
{
int4 c;
int4 d;
};
struct UBO2
{
uint4 e;
uint4 f;
};
struct UBO0
{
float4 a;
float4 b;
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(constant UBO1& _14 [[buffer(0)]], constant UBO2& _29 [[buffer(1)]], constant UBO0& _41 [[buffer(2)]])
{
main0_out out = {};
out.FragColor = ((((float4(_14.c) + float4(_14.d)) + float4(_29.e)) + float4(_29.f)) + _41.a) + _41.b;
return out;
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_in
{
float2 vTex [[user(locn0)]];
float4 vColor [[user(locn1)]];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> uTex [[texture(0)]], sampler uTexSmplr [[sampler(0)]])
{
main0_out out = {};
out.FragColor = in.vColor * uTex.sample(uTexSmplr, in.vTex.xy);
return out;
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_in
{
float2 vTexCoord [[user(locn0)]];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> Texture [[texture(0)]], sampler TextureSmplr [[sampler(0)]])
{
main0_out out = {};
float f = Texture.sample(TextureSmplr, in.vTexCoord.xy).x;
out.FragColor = float4(f * f);
return out;
}

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Foobar
{
float a;
float b;
};
struct main0_in
{
int index [[user(locn0)]];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
float4 resolve(thread const Foobar& f)
{
return float4(f.a + f.b);
}
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
float4 indexable[3] = {float4(1.0), float4(2.0), float4(3.0)};
float4 indexable_1[2][2] = {{float4(1.0), float4(2.0)}, {float4(8.0), float4(10.0)}};
Foobar param = {10.0, 20.0};
Foobar indexable_2[2] = {{10.0, 40.0}, {90.0, 70.0}};
Foobar param_1 = indexable_2[in.index];
out.FragColor = ((indexable[in.index] + (indexable_1[in.index][in.index + 1])) + resolve(param)) + resolve(param_1);
return out;
}

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Structy
{
float4 c;
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
void foo2(thread Structy& f)
{
f.c = float4(10.0);
}
Structy foo()
{
Structy param;
foo2(param);
Structy f = param;
return f;
}
fragment main0_out main0()
{
main0_out out = {};
Structy s = foo();
out.FragColor = s.c;
return out;
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_in
{
float vIn3 [[user(locn3)]];
float vIn2 [[user(locn2)]];
float4 vIn1 [[user(locn1)]];
float4 vIn0 [[user(locn0)]];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
bool4 l = bool4(false, true, false, false);
out.FragColor = float4(l.x ? in.vIn1.x : in.vIn0.x, l.y ? in.vIn1.y : in.vIn0.y, l.z ? in.vIn1.z : in.vIn0.z, l.w ? in.vIn1.w : in.vIn0.w);
bool f = true;
out.FragColor = float4(f ? in.vIn3 : in.vIn2);
float4 _35;
if (f)
{
_35 = in.vIn0;
}
else
{
_35 = in.vIn1;
}
out.FragColor = _35;
float _44;
if (f)
{
_44 = in.vIn2;
}
else
{
_44 = in.vIn3;
}
out.FragColor = float4(_44);
return out;
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_in
{
float4 PLSIn3 [[user(locn0)]];
float4 PLSIn2 [[user(locn1)]];
float4 PLSIn1 [[user(locn1)]];
float4 PLSIn0 [[user(locn0)]];
};
struct main0_out
{
float4 PLSOut0 [[color(0)]];
float4 PLSOut1 [[color(1)]];
float4 PLSOut2 [[color(2)]];
float4 PLSOut3 [[color(3)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.PLSOut0 = in.PLSIn0 * 2.0;
out.PLSOut1 = in.PLSIn1 * 6.0;
out.PLSOut2 = in.PLSIn2 * 7.0;
out.PLSOut3 = in.PLSIn3 * 4.0;
return out;
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(float4 gl_FragCoord [[position]], texture2d_ms<float> uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]])
{
main0_out out = {};
int2 coord = int2(gl_FragCoord.xy);
out.FragColor = ((uSampler.read(uint2(coord.xy), 0) + uSampler.read(uint2(coord.xy), 1)) + uSampler.read(uint2(coord.xy), 2)) + uSampler.read(uint2(coord.xy), 3);
return out;
}

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_in
{
float2 vTex [[user(locn0)]];
float4 vColor [[user(locn1)]];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
float4 sample_texture(thread const texture2d<float> tex, thread const sampler& texSmplr, thread const float2& uv)
{
return tex.sample(texSmplr, uv.xy);
}
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> uTex [[texture(0)]], sampler uTexSmplr [[sampler(0)]])
{
main0_out out = {};
float2 param = in.vTex;
out.FragColor = in.vColor * sample_texture(uTex, uTexSmplr, param);
return out;
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_in
{
float2 vUV [[user(locn2)]];
float3 vNormal [[user(locn1)]];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> samp [[texture(0)]], sampler sampSmplr [[sampler(0)]])
{
main0_out out = {};
out.FragColor = float4(samp.sample(sampSmplr, in.vUV.xy).xyz, 1.0);
out.FragColor = float4(samp.sample(sampSmplr, in.vUV.xy).xz, 1.0, 4.0);
out.FragColor = float4(samp.sample(sampSmplr, in.vUV.xy).xx, samp.sample(sampSmplr, (in.vUV + float2(0.100000001490116119384765625)).xy).yy);
out.FragColor = float4(in.vNormal, 1.0);
out.FragColor = float4(in.vNormal + float3(1.7999999523162841796875), 1.0);
out.FragColor = float4(in.vUV, in.vUV + float2(1.7999999523162841796875));
return out;
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Str
{
float4x4 foo;
};
struct UBO1
{
Str foo;
};
struct UBO2
{
Str foo;
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(constant UBO1& ubo1 [[buffer(0)]], constant UBO2& ubo0 [[buffer(1)]])
{
main0_out out = {};
out.FragColor = transpose(ubo1.foo.foo)[0] + ubo0.foo.foo[0];
return out;
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Buffer
{
float4x4 MVPRowMajor;
float4x4 MVPColMajor;
float4x4 M;
};
struct main0_in
{
float4 Position [[attribute(0)]];
};
struct main0_out
{
float4 gl_Position [[position]];
float gl_PointSize;
};
vertex main0_out main0(main0_in in [[stage_in]], constant Buffer& _13 [[buffer(0)]])
{
main0_out out = {};
float4 c0 = _13.M * (in.Position * _13.MVPRowMajor);
float4 c1 = _13.M * (_13.MVPColMajor * in.Position);
float4 c2 = _13.M * (_13.MVPRowMajor * in.Position);
float4 c3 = _13.M * (in.Position * _13.MVPColMajor);
out.gl_Position = ((c0 + c1) + c2) + c3;
return out;
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct UBO
{
float4x4 mvp;
};
struct main0_in
{
float4 aVertex [[attribute(0)]];
float3 aNormal [[attribute(1)]];
};
struct main0_out
{
float3 vNormal [[user(locn0)]];
float4 gl_Position [[position]];
float gl_PointSize;
};
vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _16 [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = _16.mvp * in.aVertex;
out.vNormal = in.aNormal;
return out;
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct PushConstants
{
float4 value0;
float4 value1;
};
struct main0_in
{
float4 vColor [[user(locn0)]];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], constant PushConstants& push [[buffer(0)]])
{
main0_out out = {};
out.FragColor = (in.vColor + push.value0) + push.value1;
return out;
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
float gl_PointSize;
};
vertex main0_out main0(uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]])
{
main0_out out = {};
out.gl_Position = float4(1.0, 2.0, 3.0, 4.0) * float(gl_VertexIndex + gl_InstanceIndex);
return out;
}

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#version 310 es
layout(local_size_x = 1) in;
layout(binding = 0, std430) buffer SSBO
{
vec4 data;
int index;
};
void main()
{
// Tests defer-parens behavior where a binary expression is OpCompositeExtracted chained together
// with an OpCompositeConstruct optimization.
vec4 d = data;
data = vec4(d.x, d.yz + 10.0, d.w);
// Verify binary ops.
data = d + d + d;
// Verify swizzles.
data = (d.yz + 10.0).xxyy;
// OpCompositeExtract
float t = (d.yz + 10.0).y;
data = vec4(t);
// OpVectorExtractDynamic
t = (d.zw + 10.0)[index];
data = vec4(t);
}

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#version 310 es
layout(local_size_x = 1) in;
layout(binding = 0, std430) readonly buffer SSBO0
{
vec4 data0;
vec4 data1;
};
layout(binding = 1, std430) restrict buffer SSBO1
{
vec4 data2;
vec4 data3;
};
layout(binding = 2, std430) restrict writeonly buffer SSBO2
{
vec4 data4;
vec4 data5;
};
void main()
{
data4 = data0 + data2;
data5 = data1 + data3;
}

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#version 310 es
layout(std140) uniform UBO
{
mat4 uMVP;
};
in vec4 aVertex;
in vec3 aNormal;
out vec3 vNormal;
void main()
{
gl_Position = uMVP * aVertex;
vNormal = aNormal;
}

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#version 310 es
layout(std140) uniform UBO
{
vec4 Data[3][5];
};
in ivec2 aIndex;
void main()
{
gl_Position = Data[aIndex.x][aIndex.y];
}

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#version 310 es
layout(push_constant, std430) uniform PushMe
{
mat4 MVP;
mat2 Rot; // The MatrixStride will be 8 here.
float Arr[4];
} registers;
layout(location = 0) in vec2 Rot;
layout(location = 1) in vec4 Pos;
layout(location = 0) out vec2 vRot;
void main()
{
gl_Position = registers.MVP * Pos;
vRot = registers.Rot * Rot + registers.Arr[2]; // Constant access should work even if array stride is just 4 here.
}

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#version 310 es
struct Light
{
vec3 Position;
float Radius;
vec4 Color;
};
layout(std140) uniform UBO
{
mat4 uMVP;
Light light;
};
in vec4 aVertex;
in vec3 aNormal;
out vec4 vColor;
void main()
{
gl_Position = uMVP * aVertex;
vColor = vec4(0.0);
vec3 L = aVertex.xyz - light.Position;
vColor += dot(aNormal, normalize(L)) * (clamp(1.0 - length(L) / light.Radius, 0.0, 1.0) * light.Color);
}

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#version 310 es
// comments note the 16b alignment boundaries (see GL spec 7.6.2.2 Standard Uniform Block Layout)
layout(std140) uniform UBO
{
// 16b boundary
vec4 A;
// 16b boundary
vec2 B0;
vec2 B1;
// 16b boundary
float C0;
// 16b boundary (vec3 is aligned to 16b)
vec3 C1;
// 16b boundary
vec3 D0;
float D1;
// 16b boundary
float E0;
float E1;
float E2;
float E3;
// 16b boundary
float F0;
vec2 F1;
// 16b boundary (vec2 before us is aligned to 8b)
float F2;
};
out vec4 oA, oB, oC, oD, oE, oF;
void main()
{
gl_Position = vec4(0.0);
oA = A;
oB = vec4(B0, B1);
oC = vec4(C0, C1);
oD = vec4(D0, D1);
oE = vec4(E0, E1, E2, E3);
oF = vec4(F0, F1, F2);
}

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#version 310 es
precision mediump float;
layout(std140, binding = 0) uniform UBO0
{
vec4 a;
vec4 b;
};
layout(std140, binding = 0) uniform UBO1
{
ivec4 c;
ivec4 d;
};
layout(std140, binding = 0) uniform UBO2
{
uvec4 e;
uvec4 f;
};
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(c) + vec4(d) + vec4(e) + vec4(f) + a + b;
}

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#version 310 es
precision mediump float;
in vec4 vColor;
in vec2 vTex;
layout(binding = 0) uniform sampler2D uTex;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vColor * texture(uTex, vTex);
}

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#version 310 es
precision mediump float;
layout(binding = 0) uniform sampler2D Texture;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec2 vTexCoord;
void main()
{
float f = texture(Texture, vTexCoord).x;
FragColor = vec4(f * f);
}

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#version 310 es
precision mediump float;
layout(location = 0) out vec4 FragColor;
layout(location = 0) flat in int index;
struct Foobar { float a; float b; };
vec4 resolve(Foobar f)
{
return vec4(f.a + f.b);
}
void main()
{
const vec4 foo[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0));
const vec4 foobars[2][2] = vec4[][](vec4[](vec4(1.0), vec4(2.0)), vec4[](vec4(8.0), vec4(10.0)));
const Foobar foos[2] = Foobar[](Foobar(10.0, 40.0), Foobar(90.0, 70.0));
FragColor = foo[index] + foobars[index][index + 1] + resolve(Foobar(10.0, 20.0)) + resolve(foos[index]);
}

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@ -0,0 +1,27 @@
#version 310 es
precision mediump float;
layout(location = 0) out vec4 FragColor;
struct Structy
{
vec4 c;
};
void foo2(out Structy f)
{
f.c = vec4(10.0);
}
Structy foo()
{
Structy f;
foo2(f);
return f;
}
void main()
{
Structy s = foo();
FragColor = s.c;
}

20
shaders-msl/frag/mix.frag Normal file
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@ -0,0 +1,20 @@
#version 310 es
precision mediump float;
layout(location = 0) in vec4 vIn0;
layout(location = 1) in vec4 vIn1;
layout(location = 2) in float vIn2;
layout(location = 3) in float vIn3;
layout(location = 0) out vec4 FragColor;
void main()
{
bvec4 l = bvec4(false, true, false, false);
FragColor = mix(vIn0, vIn1, l);
bool f = true;
FragColor = vec4(mix(vIn2, vIn3, f));
FragColor = f ? vIn0 : vIn1;
FragColor = vec4(f ? vIn2 : vIn3);
}

20
shaders-msl/frag/pls.frag Normal file
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@ -0,0 +1,20 @@
#version 310 es
precision mediump float;
layout(location = 0) in vec4 PLSIn0;
layout(location = 1) in vec4 PLSIn1;
in vec4 PLSIn2;
in vec4 PLSIn3;
layout(location = 0) out vec4 PLSOut0;
layout(location = 1) out vec4 PLSOut1;
layout(location = 2) out vec4 PLSOut2;
layout(location = 3) out vec4 PLSOut3;
void main()
{
PLSOut0 = 2.0 * PLSIn0;
PLSOut1 = 6.0 * PLSIn1;
PLSOut2 = 7.0 * PLSIn2;
PLSOut3 = 4.0 * PLSIn3;
}

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@ -0,0 +1,16 @@
#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2DMS uSampler;
layout(location = 0) out vec4 FragColor;
void main()
{
ivec2 coord = ivec2(gl_FragCoord.xy);
FragColor =
texelFetch(uSampler, coord, 0) +
texelFetch(uSampler, coord, 1) +
texelFetch(uSampler, coord, 2) +
texelFetch(uSampler, coord, 3);
}

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@ -0,0 +1,18 @@
#version 310 es
precision mediump float;
in vec4 vColor;
in vec2 vTex;
layout(binding = 0) uniform sampler2D uTex;
layout(location = 0) out vec4 FragColor;
vec4 sample_texture(sampler2D tex, vec2 uv)
{
return texture(tex, uv);
}
void main()
{
FragColor = vColor * sample_texture(uTex, vTex);
}

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@ -0,0 +1,17 @@
#version 310 es
precision mediump float;
layout(location = 0) uniform sampler2D samp;
layout(location = 0) out vec4 FragColor;
layout(location = 1) in vec3 vNormal;
layout(location = 2) in vec2 vUV;
void main()
{
FragColor = vec4(texture(samp, vUV).xyz, 1.0);
FragColor = vec4(texture(samp, vUV).xz, 1.0, 4.0);
FragColor = vec4(texture(samp, vUV).xx, texture(samp, vUV + vec2(0.1)).yy);
FragColor = vec4(vNormal, 1.0);
FragColor = vec4(vNormal + 1.8, 1.0);
FragColor = vec4(vUV, vUV + 1.8);
}

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@ -0,0 +1,24 @@
#version 310 es
precision mediump float;
layout(location = 0) out vec4 FragColor;
struct Str
{
mat4 foo;
};
layout(binding = 0, std140) uniform UBO1
{
layout(row_major) Str foo;
} ubo1;
layout(binding = 1, std140) uniform UBO2
{
layout(column_major) Str foo;
} ubo0;
void main()
{
FragColor = ubo1.foo.foo[0] + ubo0.foo.foo[0];
}

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@ -0,0 +1,20 @@
#version 310 es
uniform Buffer
{
layout(row_major) mat4 MVPRowMajor;
layout(column_major) mat4 MVPColMajor;
mat4 M;
};
layout(location = 0) in vec4 Position;
void main()
{
vec4 c0 = M * (MVPRowMajor * Position);
vec4 c1 = M * (MVPColMajor * Position);
vec4 c2 = M * (Position * MVPRowMajor);
vec4 c3 = M * (Position * MVPColMajor);
gl_Position = c0 + c1 + c2 + c3;
}

16
shaders-msl/vert/ubo.vert Normal file
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@ -0,0 +1,16 @@
#version 310 es
layout(binding = 0, std140) uniform UBO
{
mat4 mvp;
};
in vec4 aVertex;
in vec3 aNormal;
out vec3 vNormal;
void main()
{
gl_Position = mvp * aVertex;
vNormal = aNormal;
}

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@ -0,0 +1,16 @@
#version 310 es
precision mediump float;
layout(push_constant, std430) uniform PushConstants
{
vec4 value0;
vec4 value1;
} push;
layout(location = 0) in vec4 vColor;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vColor + push.value0 + push.value1;
}

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@ -0,0 +1,6 @@
#version 310 es
void main()
{
gl_Position = float(gl_VertexIndex + gl_InstanceIndex) * vec4(1.0, 2.0, 3.0, 4.0);
}

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@ -839,6 +839,10 @@ void Compiler::set_member_decoration(uint32_t id, uint32_t index, Decoration dec
dec.location = argument;
break;
case DecorationBinding:
dec.binding = argument;
break;
case DecorationOffset:
dec.offset = argument;
break;
@ -896,6 +900,8 @@ uint32_t Compiler::get_member_decoration(uint32_t id, uint32_t index, Decoration
return dec.builtin_type;
case DecorationLocation:
return dec.location;
case DecorationBinding:
return dec.binding;
case DecorationOffset:
return dec.offset;
case DecorationSpecId:

Просмотреть файл

@ -1,5 +1,5 @@
/*
* Copyright 2015-2016 The Brenwill Workshop Ltd.
* Copyright 2016-2017 The Brenwill Workshop Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@ -25,6 +25,8 @@ using namespace spv;
using namespace spirv_cross;
using namespace std;
static const uint32_t k_unknown_location = ~0;
CompilerMSL::CompilerMSL(vector<uint32_t> spirv_)
: CompilerGLSL(move(spirv_))
{
@ -65,6 +67,9 @@ string CompilerMSL::compile(MSLConfiguration &msl_cfg, vector<MSLVertexAttr> *p_
for (auto &va : *p_vtx_attrs)
vtx_attrs_by_location[va.location] = &va;
non_stage_in_input_var_ids.clear();
pad_type_ids_by_pad_len.clear();
resource_bindings.clear();
if (p_res_bindings)
for (auto &rb : *p_res_bindings)
@ -183,7 +188,7 @@ void CompilerMSL::extract_global_variables_from_functions()
for (auto &var : entry_func.local_variables)
global_var_ids.insert(var);
std::unordered_set<uint32_t> added_arg_ids;
std::set<uint32_t> added_arg_ids;
std::unordered_set<uint32_t> processed_func_ids;
extract_global_variables_from_function(entry_point, added_arg_ids, global_var_ids, processed_func_ids);
}
@ -191,7 +196,7 @@ void CompilerMSL::extract_global_variables_from_functions()
// MSL does not support the use of global variables for shader input content.
// For any global variable accessed directly by the specified function, extract that variable,
// add it as an argument to that function, and the arg to the added_arg_ids collection.
void CompilerMSL::extract_global_variables_from_function(uint32_t func_id, std::unordered_set<uint32_t> &added_arg_ids,
void CompilerMSL::extract_global_variables_from_function(uint32_t func_id, std::set<uint32_t> &added_arg_ids,
std::unordered_set<uint32_t> &global_var_ids,
std::unordered_set<uint32_t> &processed_func_ids)
{
@ -230,7 +235,7 @@ void CompilerMSL::extract_global_variables_from_function(uint32_t func_id, std::
case OpFunctionCall:
{
uint32_t inner_func_id = ops[2];
std::unordered_set<uint32_t> inner_func_args;
std::set<uint32_t> inner_func_args;
extract_global_variables_from_function(inner_func_id, inner_func_args, global_var_ids,
processed_func_ids);
added_arg_ids.insert(inner_func_args.begin(), inner_func_args.end());
@ -361,34 +366,44 @@ uint32_t CompilerMSL::add_interface_block(StorageClass storage)
{
// Flatten the struct members into the interface struct
uint32_t mbr_idx = 0;
for (auto &member : type.member_types)
for (auto &mbr_type_id : type.member_types)
{
// Add a reference to the member to the interface struct.
uint32_t ib_mbr_idx = uint32_t(ib_type.member_types.size());
ib_type.member_types.push_back(member); // membertype.self is different for array types
// Give the member a name
string mbr_name = ensure_valid_name(to_qualified_member_name(type, mbr_idx), "m");
set_member_name(ib_type_id, ib_mbr_idx, mbr_name);
// Update the original variable reference to include the structure reference
string qual_var_name = ib_var_ref + "." + mbr_name;
set_member_qualified_name(type_id, mbr_idx, qual_var_name);
// Copy the variable location from the original variable to the member
uint32_t locn = get_member_decoration(type_id, mbr_idx, DecorationLocation);
set_member_decoration(ib_type_id, ib_mbr_idx, DecorationLocation, locn);
mark_location_as_used_by_shader(locn, storage);
// Mark the member as builtin if needed
BuiltIn builtin;
if (is_member_builtin(type, mbr_idx, &builtin))
auto &mbr_type = get<SPIRType>(mbr_type_id);
if (is_matrix(mbr_type))
{
set_member_decoration(ib_type_id, ib_mbr_idx, DecorationBuiltIn, builtin);
if (builtin == BuiltInPosition)
qual_pos_var_name = qual_var_name;
exclude_member_from_stage_in(type, mbr_idx);
}
else
{
// Add a reference to the member to the interface struct.
uint32_t ib_mbr_idx = uint32_t(ib_type.member_types.size());
ib_type.member_types.push_back(mbr_type_id); // membertype.self is different for array types
// Give the member a name
string mbr_name = ensure_valid_name(to_qualified_member_name(type, mbr_idx), "m");
set_member_name(ib_type_id, ib_mbr_idx, mbr_name);
// Update the original variable reference to include the structure reference
string qual_var_name = ib_var_ref + "." + mbr_name;
set_member_qualified_name(type_id, mbr_idx, qual_var_name);
// Copy the variable location from the original variable to the member
if (get_member_decoration_mask(type_id, mbr_idx) & (1ull << DecorationLocation))
{
uint32_t locn = get_member_decoration(type_id, mbr_idx, DecorationLocation);
set_member_decoration(ib_type_id, ib_mbr_idx, DecorationLocation, locn);
mark_location_as_used_by_shader(locn, storage);
}
// Mark the member as builtin if needed
BuiltIn builtin;
if (is_member_builtin(type, mbr_idx, &builtin))
{
set_member_decoration(ib_type_id, ib_mbr_idx, DecorationBuiltIn, builtin);
if (builtin == BuiltInPosition)
qual_pos_var_name = qual_var_name;
}
}
mbr_idx++;
}
}
@ -398,33 +413,40 @@ uint32_t CompilerMSL::add_interface_block(StorageClass storage)
type.basetype == SPIRType::Float || type.basetype == SPIRType::Double ||
type.basetype == SPIRType::Boolean)
{
// Add a reference to the variable type to the interface struct.
uint32_t ib_mbr_idx = uint32_t(ib_type.member_types.size());
ib_type.member_types.push_back(type_id);
// Give the member a name
string mbr_name = ensure_valid_name(to_expression(p_var->self), "m");
set_member_name(ib_type_id, ib_mbr_idx, mbr_name);
// Update the original variable reference to include the structure reference
string qual_var_name = ib_var_ref + "." + mbr_name;
meta[p_var->self].decoration.qualified_alias = qual_var_name;
// Copy the variable location from the original variable to the member
auto &dec = meta[p_var->self].decoration;
uint32_t locn = dec.location;
if (get_decoration_mask(p_var->self) & (1ull << DecorationLocation))
if (is_matrix(type))
{
set_member_decoration(ib_type_id, ib_mbr_idx, DecorationLocation, locn);
exclude_from_stage_in(*p_var);
}
mark_location_as_used_by_shader(locn, storage);
// Mark the member as builtin if needed
if (is_builtin_variable(*p_var))
else
{
set_member_decoration(ib_type_id, ib_mbr_idx, DecorationBuiltIn, dec.builtin_type);
if (dec.builtin_type == BuiltInPosition)
qual_pos_var_name = qual_var_name;
// Add a reference to the variable type to the interface struct.
uint32_t ib_mbr_idx = uint32_t(ib_type.member_types.size());
ib_type.member_types.push_back(type_id);
// Give the member a name
string mbr_name = ensure_valid_name(to_expression(p_var->self), "m");
set_member_name(ib_type_id, ib_mbr_idx, mbr_name);
// Update the original variable reference to include the structure reference
string qual_var_name = ib_var_ref + "." + mbr_name;
meta[p_var->self].decoration.qualified_alias = qual_var_name;
// Copy the variable location from the original variable to the member
if (get_decoration_mask(p_var->self) & (1ull << DecorationLocation))
{
uint32_t locn = get_decoration(p_var->self, DecorationLocation);
set_member_decoration(ib_type_id, ib_mbr_idx, DecorationLocation, locn);
mark_location_as_used_by_shader(locn, storage);
}
// Mark the member as builtin if needed
if (is_builtin_variable(*p_var))
{
uint32_t builtin = get_decoration(p_var->self, DecorationBuiltIn);
set_member_decoration(ib_type_id, ib_mbr_idx, DecorationBuiltIn, builtin);
if (builtin == BuiltInPosition)
qual_pos_var_name = qual_var_name;
}
}
}
}
@ -449,6 +471,169 @@ uint32_t CompilerMSL::add_interface_block(StorageClass storage)
return ib_var_id;
}
// Excludes the specified input variable from the stage_in block structure.
// Instead, the variable is added to a block variable corresponding to a secondary MSL buffer.
// The main use case for this is when a stage_in variable contains a matrix, which is a rare occurrence.
void CompilerMSL::exclude_from_stage_in(SPIRVariable &var)
{
uint32_t var_id = var.self;
if (!(get_decoration_mask(var_id) & (1ull << DecorationLocation)))
return;
uint32_t mbr_type_id = var.basetype;
string mbr_name = ensure_valid_name(to_expression(var_id), "m");
uint32_t mbr_locn = get_decoration(var_id, DecorationLocation);
meta[var_id].decoration.qualified_alias = add_input_buffer_block_member(mbr_type_id, mbr_name, mbr_locn);
}
// Excludes the specified type member from the stage_in block structure.
// Instead, the member is added to a block variable corresponding to a secondary MSL buffer.
// The main use case for this is when a stage_in variable contains a matrix, which is a rare occurrence.
void CompilerMSL::exclude_member_from_stage_in(const SPIRType &type, uint32_t index)
{
uint32_t type_id = type.self;
if (!(get_member_decoration_mask(type_id, index) & (1ull << DecorationLocation)))
return;
uint32_t mbr_type_id = type.member_types[index];
string mbr_name = ensure_valid_name(to_qualified_member_name(type, index), "m");
uint32_t mbr_locn = get_member_decoration(type_id, index, DecorationLocation);
string qual_name = add_input_buffer_block_member(mbr_type_id, mbr_name, mbr_locn);
set_member_qualified_name(type_id, index, qual_name);
}
// Adds a member to the input buffer block that corresponds to the MTLBuffer used by an attribute location
string CompilerMSL::add_input_buffer_block_member(uint32_t mbr_type_id, string mbr_name, uint32_t mbr_locn)
{
mark_location_as_used_by_shader(mbr_locn, StorageClassInput);
MSLVertexAttr *p_va = vtx_attrs_by_location[mbr_locn];
if (!p_va)
return "";
if (p_va->per_instance)
needs_instance_idx_arg = true;
else
needs_vertex_idx_arg = true;
// The variable that is the block struct.
// Record the stride of this struct in its offset decoration.
uint32_t ib_var_id = get_input_buffer_block_var_id(p_va->msl_buffer);
auto &ib_var = get<SPIRVariable>(ib_var_id);
uint32_t ib_type_id = ib_var.basetype;
auto &ib_type = get<SPIRType>(ib_type_id);
set_decoration(ib_type_id, DecorationOffset, p_va->msl_stride);
// Add a reference to the variable type to the interface struct.
uint32_t ib_mbr_idx = uint32_t(ib_type.member_types.size());
ib_type.member_types.push_back(mbr_type_id);
// Give the member a name
set_member_name(ib_type_id, ib_mbr_idx, mbr_name);
// Set MSL buffer and offset decorations, and indicate no valid attribute location
set_member_decoration(ib_type_id, ib_mbr_idx, DecorationBinding, p_va->msl_buffer);
set_member_decoration(ib_type_id, ib_mbr_idx, DecorationOffset, p_va->msl_offset);
set_member_decoration(ib_type_id, ib_mbr_idx, DecorationLocation, k_unknown_location);
// Update the original variable reference to include the structure and index reference
string idx_var_name = builtin_to_glsl(p_va->per_instance ? BuiltInInstanceIndex : BuiltInVertexIndex);
return get_name(ib_var_id) + "[" + idx_var_name + "]." + mbr_name;
}
// Returns the ID of the input block that will use the specified MSL buffer index,
// lazily creating an input block variable and type if needed.
//
// The use of this block applies only to input variables that have been excluded from the stage_in
// block, which typically only occurs if an attempt to pass a matrix in the stage_in block.
uint32_t CompilerMSL::get_input_buffer_block_var_id(uint32_t msl_buffer)
{
uint32_t ib_var_id = non_stage_in_input_var_ids[msl_buffer];
if (!ib_var_id)
{
// No interface block exists yet. Create a new typed variable for this interface block.
// The initializer expression is allocated here, but populated when the function
// declaraion is emitted, because it is cleared after each compilation pass.
uint32_t next_id = increase_bound_by(3);
uint32_t ib_type_id = next_id++;
auto &ib_type = set<SPIRType>(ib_type_id);
ib_type.basetype = SPIRType::Struct;
ib_type.storage = StorageClassInput;
set_decoration(ib_type_id, DecorationBlock);
ib_var_id = next_id++;
auto &var = set<SPIRVariable>(ib_var_id, ib_type_id, StorageClassInput, 0);
var.initializer = next_id++;
string ib_var_name = stage_in_var_name + convert_to_string(msl_buffer);
set_name(ib_var_id, ib_var_name);
set_name(ib_type_id, get_entry_point_name() + "_" + ib_var_name);
// Add the variable to the map of buffer blocks, accessed by the Metal buffer index.
non_stage_in_input_var_ids[msl_buffer] = ib_var_id;
}
return ib_var_id;
}
// Sort the members of the struct type by offset, and pad where needed.
void CompilerMSL::pad_input_buffer_block(uint32_t ib_type_id)
{
auto &ib_type = get<SPIRType>(ib_type_id);
// Sort the members of the interface structure by their offset.
MemberSorter member_sorter(ib_type, meta[ib_type_id], MemberSorter::Offset);
member_sorter.sort();
uint32_t curr_offset = 0;
for (uint32_t mbr_idx = 0; mbr_idx < ib_type.member_types.size(); mbr_idx++)
{
uint32_t mbr_offset = get_member_decoration(ib_type_id, mbr_idx, DecorationOffset);
uint32_t gap = mbr_offset - curr_offset;
if (gap > 0)
{
ib_type.member_types.insert(ib_type.member_types.begin() + mbr_idx, get_pad_type(gap).self);
set_member_name(ib_type_id, mbr_idx, ("pad" + convert_to_string(mbr_idx)));
set_member_decoration(ib_type_id, mbr_idx, DecorationOffset, curr_offset);
mbr_idx++; // Now move to the actual member
}
curr_offset = mbr_offset + uint32_t(get_declared_struct_member_size(ib_type, mbr_idx));
}
// Finally, check if we need to pad to the end of the struct to match its stride
uint32_t bb_size = get_decoration(ib_type_id, DecorationOffset);
uint32_t gap = bb_size - curr_offset;
if (gap > 0)
{
uint32_t mbr_idx = uint32_t(ib_type.member_types.size());
ib_type.member_types.push_back(get_pad_type(gap).self);
set_member_name(ib_type_id, mbr_idx, ("pad" + convert_to_string(mbr_idx)));
set_member_decoration(ib_type_id, mbr_idx, DecorationOffset, curr_offset);
mbr_idx++;
}
}
// Returns a char array type suitable for use as a padding member in a packed struct
SPIRType &CompilerMSL::get_pad_type(uint32_t pad_len)
{
uint32_t pad_type_id = pad_type_ids_by_pad_len[pad_len];
if (pad_type_id != 0)
return get<SPIRType>(pad_type_id);
pad_type_id = increase_bound_by(1);
auto &pad_type = set<SPIRType>(pad_type_id);
pad_type.storage = StorageClassGeneric;
pad_type.basetype = SPIRType::Char;
pad_type.width = 8;
pad_type.array.push_back(pad_len);
pad_type.array_size_literal.push_back(true);
set_decoration(pad_type.self, DecorationArrayStride, pad_len);
pad_type_ids_by_pad_len[pad_len] = pad_type_id;
return pad_type;
}
// Emits the file header info
void CompilerMSL::emit_header()
{
@ -530,6 +715,9 @@ void CompilerMSL::emit_resources()
// Output interface blocks.
emit_interface_block(stage_in_var_id);
for (auto &nsi_var : non_stage_in_input_var_ids)
emit_interface_block(nsi_var.second);
emit_interface_block(stage_out_var_id);
emit_interface_block(stage_uniforms_var_id);
}
@ -769,14 +957,17 @@ string CompilerMSL::to_function_name(uint32_t img, const SPIRType &, bool is_fet
string CompilerMSL::to_function_args(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool, bool is_proj,
uint32_t coord, uint32_t, uint32_t dref, uint32_t grad_x, uint32_t grad_y,
uint32_t lod, uint32_t coffset, uint32_t offset, uint32_t bias, uint32_t comp,
uint32_t, bool *p_forward)
uint32_t sample, bool *p_forward)
{
string farg_str = to_sampler_expression(img);
string farg_str;
if (!is_fetch)
farg_str += to_sampler_expression(img);
// Texture coordinates
bool forward = should_forward(coord);
auto coord_expr = to_enclosed_expression(coord);
string tex_coords = coord_expr;
string face_expr;
const char *alt_coord = "";
switch (imgtype.image.dim)
@ -785,6 +976,9 @@ string CompilerMSL::to_function_args(uint32_t img, const SPIRType &imgtype, bool
tex_coords = coord_expr + ".x";
remove_duplicate_swizzle(tex_coords);
if (is_fetch)
tex_coords = "uint(" + tex_coords + ")";
alt_coord = ".y";
break;
@ -796,12 +990,18 @@ string CompilerMSL::to_function_args(uint32_t img, const SPIRType &imgtype, bool
remove_duplicate_swizzle(coord_x);
string coord_y = coord_expr + ".y";
remove_duplicate_swizzle(coord_y);
tex_coords = "float2(" + coord_x + ", (1.0 - " + coord_y + "))";
if (is_fetch)
tex_coords = "uint2(" + coord_x + ", (1.0 - " + coord_y + "))";
else
tex_coords = "float2(" + coord_x + ", (1.0 - " + coord_y + "))";
}
else
{
tex_coords = coord_expr + ".xy";
remove_duplicate_swizzle(tex_coords);
if (is_fetch)
tex_coords = "uint2(" + tex_coords + ")";
}
alt_coord = ".z";
@ -809,6 +1009,32 @@ string CompilerMSL::to_function_args(uint32_t img, const SPIRType &imgtype, bool
break;
case Dim3D:
if (msl_config.flip_frag_y)
{
string coord_x = coord_expr + ".x";
remove_duplicate_swizzle(coord_x);
string coord_y = coord_expr + ".y";
remove_duplicate_swizzle(coord_y);
string coord_z = coord_expr + ".z";
remove_duplicate_swizzle(coord_z);
if (is_fetch)
tex_coords = "uint3(" + coord_x + ", (1.0 - " + coord_y + "), " + coord_z + ")";
else
tex_coords = "float3(" + coord_x + ", (1.0 - " + coord_y + "), " + coord_z + ")";
}
else
{
tex_coords = coord_expr + ".xyz";
remove_duplicate_swizzle(tex_coords);
if (is_fetch)
tex_coords = "uint3(" + tex_coords + ")";
}
alt_coord = ".w";
break;
case DimCube:
if (msl_config.flip_frag_y)
{
@ -818,12 +1044,31 @@ string CompilerMSL::to_function_args(uint32_t img, const SPIRType &imgtype, bool
remove_duplicate_swizzle(coord_y);
string coord_z = coord_expr + ".z";
remove_duplicate_swizzle(coord_z);
tex_coords = "float3(" + coord_x + ", (1.0 - " + coord_y + "), " + coord_z + ")";
if (is_fetch)
{
tex_coords = "uint2(" + coord_x + ", (1.0 - " + coord_y + "))";
face_expr = coord_z;
}
else
tex_coords = "float3(" + coord_x + ", (1.0 - " + coord_y + "), " + coord_z + ")";
}
else
{
tex_coords = coord_expr + ".xyz";
remove_duplicate_swizzle(tex_coords);
if (is_fetch)
{
tex_coords = coord_expr + ".xy";
remove_duplicate_swizzle(tex_coords);
tex_coords = "uint2(" + tex_coords + ")";
face_expr = coord_expr + ".z";
remove_duplicate_swizzle(face_expr);
}
else
{
tex_coords = coord_expr + ".xyz";
remove_duplicate_swizzle(tex_coords);
}
}
alt_coord = ".w";
@ -834,15 +1079,30 @@ string CompilerMSL::to_function_args(uint32_t img, const SPIRType &imgtype, bool
break;
}
// Use alt coord for projection or texture array
if (imgtype.image.arrayed)
tex_coords += ", " + coord_expr + alt_coord;
else if (is_proj)
tex_coords += " / " + coord_expr + alt_coord;
// If projection, use alt coord as divisor
if (is_proj)
{
string divisor = coord_expr + alt_coord;
remove_duplicate_swizzle(divisor);
tex_coords += " / " + divisor;
}
farg_str += ", ";
if (!farg_str.empty())
farg_str += ", ";
farg_str += tex_coords;
// If fetch from cube, add face explicitly
if (!face_expr.empty())
farg_str += ", uint(" + face_expr + ")";
// If array, use alt coord
if (imgtype.image.arrayed)
{
string array_index = coord_expr + alt_coord;
remove_duplicate_swizzle(array_index);
farg_str += ", uint(" + array_index + ")";
}
// Depth compare reference value
if (dref)
{
@ -960,6 +1220,12 @@ string CompilerMSL::to_function_args(uint32_t img, const SPIRType &imgtype, bool
farg_str += ", " + to_component_argument(comp);
}
if (sample)
{
farg_str += ", ";
farg_str += to_expression(sample);
}
*p_forward = forward;
return farg_str;
@ -1080,7 +1346,8 @@ string CompilerMSL::member_attribute_qualifier(const SPIRType &type, uint32_t in
}
}
uint32_t locn = get_ordered_member_location(type.self, index);
return string(" [[attribute(") + convert_to_string(locn) + ")]]";
if (locn != k_unknown_location)
return string(" [[attribute(") + convert_to_string(locn) + ")]]";
}
// Vertex function outputs
@ -1105,7 +1372,8 @@ string CompilerMSL::member_attribute_qualifier(const SPIRType &type, uint32_t in
}
}
uint32_t locn = get_ordered_member_location(type.self, index);
return string(" [[user(locn") + convert_to_string(locn) + ")]]";
if (locn != k_unknown_location)
return string(" [[user(locn") + convert_to_string(locn) + ")]]";
}
// Fragment function inputs
@ -1128,7 +1396,8 @@ string CompilerMSL::member_attribute_qualifier(const SPIRType &type, uint32_t in
}
}
uint32_t locn = get_ordered_member_location(type.self, index);
return string(" [[user(locn") + convert_to_string(locn) + ")]]";
if (locn != k_unknown_location)
return string(" [[user(locn") + convert_to_string(locn) + ")]]";
}
// Fragment function outputs
@ -1147,7 +1416,8 @@ string CompilerMSL::member_attribute_qualifier(const SPIRType &type, uint32_t in
}
}
uint32_t locn = get_ordered_member_location(type.self, index);
return string(" [[color(") + convert_to_string(locn) + ")]]";
if (locn != k_unknown_location)
return string(" [[color(") + convert_to_string(locn) + ")]]";
}
// Compute function inputs
@ -1310,6 +1580,19 @@ string CompilerMSL::entry_point_args(bool append_comma)
ep_args += type_to_glsl(type) + " " + to_name(var.self) + " [[stage_in]]";
}
// Non-stage-in vertex attribute structures
for (auto &nsi_var : non_stage_in_input_var_ids)
{
auto &var = get<SPIRVariable>(nsi_var.second);
auto &type = get<SPIRType>(var.basetype);
if (!ep_args.empty())
ep_args += ", ";
ep_args += "device " + type_to_glsl(type) + "* " + to_name(var.self) + " [[buffer(" +
convert_to_string(nsi_var.first) + ")]]";
}
// Uniforms
for (auto &id : ids)
{
@ -1374,6 +1657,13 @@ string CompilerMSL::entry_point_args(bool append_comma)
}
}
// Vertex and instance index built-ins
if (needs_vertex_idx_arg)
ep_args += built_in_func_arg(BuiltInVertexIndex, !ep_args.empty());
if (needs_instance_idx_arg)
ep_args += built_in_func_arg(BuiltInInstanceIndex, !ep_args.empty());
if (!ep_args.empty() && append_comma)
ep_args += ", ";
@ -1763,6 +2053,18 @@ string CompilerMSL::builtin_type_decl(BuiltIn builtin)
}
}
// Returns the declaration of a built-in argument to a function
string CompilerMSL::built_in_func_arg(BuiltIn builtin, bool prefix_comma)
{
string bi_arg;
if (prefix_comma)
bi_arg += ", ";
bi_arg += builtin_type_decl(builtin);
bi_arg += " " + builtin_to_glsl(builtin);
bi_arg += " [[" + builtin_qualifier(builtin) + "]]";
return bi_arg;
}
// Returns the effective size of a buffer block struct member.
size_t CompilerMSL::get_declared_struct_member_size(const SPIRType &struct_type, uint32_t index) const
{
@ -1853,11 +2155,11 @@ bool CompilerMSL::OpCodePreprocessor::handle(Op opcode, const uint32_t * /*args*
// then by the required sorting aspect.
void CompilerMSL::MemberSorter::sort()
{
// Create a temporary array of consecutive member indices and sort it base on how
// Create a temporary array of consecutive member indices and sort it based on how
// the members should be reordered, based on builtin and sorting aspect meta info.
size_t mbr_cnt = type.member_types.size();
vector<uint32_t> mbr_idxs(mbr_cnt);
iota(mbr_idxs.begin(), mbr_idxs.end(), 0); // Fill with consecutive indices
iota(mbr_idxs.begin(), mbr_idxs.end(), 0); // Fill with consecutive indices
std::sort(mbr_idxs.begin(), mbr_idxs.end(), *this); // Sort member indices based on sorting aspect
// Move type and meta member info to the order defined by the sorted member indices.

Просмотреть файл

@ -1,5 +1,5 @@
/*
* Copyright 2015-2016 The Brenwill Workshop Ltd.
* Copyright 2016-2017 The Brenwill Workshop Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@ -18,6 +18,7 @@
#define SPIRV_CROSS_MSL_HPP
#include "spirv_glsl.hpp"
#include <map>
#include <set>
#include <unordered_map>
#include <unordered_set>
@ -41,6 +42,10 @@ struct MSLConfiguration
struct MSLVertexAttr
{
uint32_t location = 0;
uint32_t msl_buffer = 0;
uint32_t msl_offset = 0;
uint32_t msl_stride = 0;
bool per_instance = false;
bool used_by_shader = false;
};
@ -124,8 +129,8 @@ protected:
void localize_global_variables();
void extract_global_variables_from_functions();
std::unordered_map<uint32_t, std::unordered_set<uint32_t>> function_global_vars;
void extract_global_variables_from_function(uint32_t func_id, std::unordered_set<uint32_t> &added_arg_ids,
std::unordered_map<uint32_t, std::set<uint32_t>> function_global_vars;
void extract_global_variables_from_function(uint32_t func_id, std::set<uint32_t> &added_arg_ids,
std::unordered_set<uint32_t> &global_var_ids,
std::unordered_set<uint32_t> &processed_func_ids);
uint32_t add_interface_block(spv::StorageClass storage);
@ -145,6 +150,7 @@ protected:
std::string to_sampler_expression(uint32_t id);
std::string builtin_qualifier(spv::BuiltIn builtin);
std::string builtin_type_decl(spv::BuiltIn builtin);
std::string built_in_func_arg(spv::BuiltIn builtin, bool prefix_comma);
std::string member_attribute_qualifier(const SPIRType &type, uint32_t index);
std::string argument_decl(const SPIRFunction::Parameter &arg);
uint32_t get_metal_resource_index(SPIRVariable &var, SPIRType::BaseType basetype);
@ -152,17 +158,27 @@ protected:
size_t get_declared_type_size(uint32_t type_id) const;
size_t get_declared_type_size(uint32_t type_id, uint64_t dec_mask) const;
std::string to_component_argument(uint32_t id);
void exclude_from_stage_in(SPIRVariable &var);
void exclude_member_from_stage_in(const SPIRType &type, uint32_t index);
std::string add_input_buffer_block_member(uint32_t mbr_type_id, std::string mbr_name, uint32_t mbr_locn);
uint32_t get_input_buffer_block_var_id(uint32_t msl_buffer);
void pad_input_buffer_block(uint32_t ib_type_id);
SPIRType &get_pad_type(uint32_t pad_len);
MSLConfiguration msl_config;
std::unordered_map<std::string, std::string> func_name_overrides;
std::unordered_map<std::string, std::string> var_name_overrides;
std::set<uint32_t> custom_function_ops;
std::unordered_map<uint32_t, MSLVertexAttr *> vtx_attrs_by_location;
std::map<uint32_t, uint32_t> non_stage_in_input_var_ids;
std::unordered_map<uint32_t, uint32_t> pad_type_ids_by_pad_len;
std::vector<MSLResourceBinding *> resource_bindings;
MSLResourceBinding next_metal_resource_index;
uint32_t stage_in_var_id = 0;
uint32_t stage_out_var_id = 0;
uint32_t stage_uniforms_var_id = 0;
bool needs_vertex_idx_arg = false;
bool needs_instance_idx_arg = false;
std::string qual_pos_var_name;
std::string stage_in_var_name = "in";
std::string stage_out_var_name = "out";

Просмотреть файл

@ -12,7 +12,6 @@ import shutil
import argparse
import codecs
METALC = '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/usr/bin/metal'
def parse_stats(stats):
m = re.search('([0-9]+) work registers', stats)
@ -64,8 +63,25 @@ def get_shader_stats(shader):
returned = stdout.decode('utf-8')
return parse_stats(returned)
def print_msl_compiler_version():
try:
subprocess.check_call(['xcrun', '--sdk', 'iphoneos', 'metal', '--version'])
print('...are the Metal compiler characteristics.\n') # display after so xcrun FNF is silent
except OSError as e:
if (e.errno != os.errno.ENOENT): # Ignore xcrun not found error
raise
def validate_shader_msl(shader):
subprocess.check_call([METALC, '-x', 'metal', '-std=ios-metal1.0', '-Werror', shader])
msl_path = reference_path(shader[0], shader[1])
try:
subprocess.check_call(['xcrun', '--sdk', 'iphoneos', 'metal', '-x', 'metal', '-std=ios-metal1.2', '-Werror', msl_path])
print('Compiled Metal shader: ' + msl_path) # display after so xcrun FNF is silent
except OSError as oe:
if (oe.errno != os.errno.ENOENT): # Ignore xcrun not found error
raise
except subprocess.CalledProcessError:
print('Error compiling Metal shader: ' + msl_path)
sys.exit(1)
def cross_compile_msl(shader):
spirv_f, spirv_path = tempfile.mkstemp()
@ -76,10 +92,6 @@ def cross_compile_msl(shader):
spirv_cross_path = './spirv-cross'
subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', msl_path, spirv_path, '--metal'])
subprocess.check_call(['spirv-val', spirv_path])
if os.path.exists(METALC):
validate_shader_msl(msl_path)
return (spirv_path, msl_path)
def validate_shader_hlsl(shader):
@ -260,10 +272,11 @@ def test_shader(stats, shader, update, keep):
def test_shader_msl(stats, shader, update, keep):
joined_path = os.path.join(shader[0], shader[1])
print('Testing MSL shader:', joined_path)
print('\nTesting MSL shader:', joined_path)
spirv, msl = cross_compile_msl(joined_path)
regression_check(shader, msl, update, keep)
os.remove(spirv)
validate_shader_msl(shader)
def test_shader_hlsl(stats, shader, update, keep):
joined_path = os.path.join(shader[0], shader[1])
@ -274,6 +287,7 @@ def test_shader_hlsl(stats, shader, update, keep):
def test_shaders_helper(stats, shader_dir, update, malisc, keep, backend):
for root, dirs, files in os.walk(os.path.join(shader_dir)):
files = [ f for f in files if not f.startswith(".") ] #ignore system files (esp OSX)
for i in files:
path = os.path.join(root, i)
relpath = os.path.relpath(path, shader_dir)
@ -317,8 +331,8 @@ def main():
sys.stderr.write('Need shader folder.\n')
sys.exit(1)
if os.path.exists(METALC):
subprocess.check_call([METALC, '--version'])
if args.metal:
print_msl_compiler_version()
test_shaders(args.folder, args.update, args.malisc, args.keep, 'metal' if args.metal else ('hlsl' if args.hlsl else 'glsl'))
if args.malisc: