Handle more corner cases with the CFG traversal.

This commit is contained in:
Hans-Kristian Arntzen 2016-11-18 16:45:11 +01:00
Родитель 0c9683cd85
Коммит 5ff11cc689
7 изменённых файлов: 247 добавлений и 3 удалений

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@ -0,0 +1,82 @@
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer SSBO
{
float data;
} _11;
void test()
{
float m;
if ((_11.data != 0.0))
{
float tmp = 10.0;
_11.data = tmp;
}
else
{
float tmp_1 = 15.0;
_11.data = tmp_1;
}
if ((_11.data != 0.0))
{
float e;
if ((_11.data != 5.0))
{
if ((_11.data != 6.0))
{
e = 10.0;
}
}
else
{
e = 20.0;
}
}
switch (int(_11.data))
{
case 0:
{
float tmp_2 = 20.0;
_11.data = tmp_2;
break;
}
case 1:
{
float tmp_3 = 30.0;
_11.data = tmp_3;
break;
}
}
float f;
switch (int(_11.data))
{
case 0:
{
f = 30.0;
break;
}
case 1:
{
f = 40.0;
break;
}
}
int i = 0;
float h;
for (; (i < 20); i = (i + 1), h = (h + 10.0))
{
}
_11.data = h;
do
{
} while ((m != 20.0));
_11.data = m;
}
void main()
{
test();
}

91
shaders/comp/cfg.comp Normal file
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@ -0,0 +1,91 @@
#version 310 es
layout(local_size_x = 1) in;
layout(std430, binding = 0) buffer SSBO
{
float data;
};
void test()
{
// Test that variables local to a scope stay local.
if (data != 0.0)
{
float tmp = 10.0;
data = tmp;
}
else
{
float tmp = 15.0;
data = tmp;
}
// Test that variable access propagates up to dominator
if (data != 0.0)
{
float e;
if (data != 5.0)
{
if (data != 6.0)
e = 10.0;
}
else
e = 20.0;
}
// Test that variables local to a switch block stay local.
switch (int(data))
{
case 0:
{
float tmp = 20.0;
data = tmp;
break;
}
case 1:
{
float tmp = 30.0;
data = tmp;
break;
}
}
// Check that multibranches propagate up to dominator.
float f;
switch (int(data))
{
case 0:
{
f = 30.0;
break;
}
case 1:
{
f = 40.0;
break;
}
}
// Check that loops work.
// Interesting case here is propagating variable access from the continue block.
float h;
for (int i = 0; i < 20; i++, h += 10.0)
;
data = h;
// Do the same with do-while, gotta test all the hard cases.
float m;
do
{
} while (m != 20.0);
data = m;
}
void main()
{
// Test that we do the CFG analysis for all functions.
test();
}

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@ -177,4 +177,53 @@ void DominatorBuilder::add_block(uint32_t block)
if (block != dominator) if (block != dominator)
dominator = cfg.find_common_dominator(block, dominator); dominator = cfg.find_common_dominator(block, dominator);
} }
void DominatorBuilder::lift_continue_block_dominator()
{
// It is possible for a continue block to be the dominator if a variable is only accessed inside the while block of a do-while loop.
// We cannot safely declare variables inside a continue block, so move any variable declared
// in a continue block to the entry block to simplify.
// It makes very little sense for a continue block to ever be a dominator, so fall back to the simplest
// solution.
if (!dominator)
return;
auto &block = cfg.get_compiler().get<SPIRBlock>(dominator);
auto post_order = cfg.get_visit_order(dominator);
// If we are branching to a block with a higher post-order traversal index (continue blocks), we have a problem
// since we cannot create sensible GLSL code for this, fallback to entry block.
bool back_edge_dominator = false;
switch (block.terminator)
{
case SPIRBlock::Direct:
if (cfg.get_visit_order(block.next_block) > post_order)
back_edge_dominator = true;
break;
case SPIRBlock::Select:
if (cfg.get_visit_order(block.true_block) > post_order)
back_edge_dominator = true;
if (cfg.get_visit_order(block.false_block) > post_order)
back_edge_dominator = true;
break;
case SPIRBlock::MultiSelect:
for (auto &target : block.cases)
{
if (cfg.get_visit_order(target.block) > post_order)
back_edge_dominator = true;
}
if (block.default_block && cfg.get_visit_order(block.default_block) > post_order)
back_edge_dominator = true;
break;
default:
break;
}
if (back_edge_dominator)
dominator = cfg.get_function().entry_block;
}
} }

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@ -18,6 +18,7 @@
#define SPIRV_CROSS_CFG_HPP #define SPIRV_CROSS_CFG_HPP
#include "spirv_cross.hpp" #include "spirv_cross.hpp"
#include <assert.h>
namespace spirv_cross namespace spirv_cross
{ {
@ -31,14 +32,26 @@ public:
return compiler; return compiler;
} }
const Compiler &get_compiler() const
{
return compiler;
}
const SPIRFunction &get_function() const
{
return func;
}
uint32_t get_immediate_dominator(uint32_t block) const uint32_t get_immediate_dominator(uint32_t block) const
{ {
return immediate_dominators[block]; return immediate_dominators[block];
} }
uint32_t get_post_order(uint32_t block) const uint32_t get_visit_order(uint32_t block) const
{ {
return post_order[block]; int v = visit_order[block];
assert(v > 0);
return uint32_t(v);
} }
uint32_t find_common_dominator(uint32_t a, uint32_t b) const; uint32_t find_common_dominator(uint32_t a, uint32_t b) const;
@ -73,6 +86,8 @@ public:
return dominator; return dominator;
} }
void lift_continue_block_dominator();
private: private:
const CFG &cfg; const CFG &cfg;
uint32_t dominator = 0; uint32_t dominator = 0;

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@ -2912,6 +2912,8 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
for (auto &block : blocks) for (auto &block : blocks)
builder.add_block(block); builder.add_block(block);
builder.lift_continue_block_dominator();
// Add it to a per-block list of variables. // Add it to a per-block list of variables.
uint32_t dominating_block = builder.get_dominator(); uint32_t dominating_block = builder.get_dominator();
// If all blocks here are dead code, this will be 0, so the variable in question // If all blocks here are dead code, this will be 0, so the variable in question

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@ -110,6 +110,7 @@ class Compiler
{ {
public: public:
friend class CFG; friend class CFG;
friend class DominatorBuilder;
// The constructor takes a buffer of SPIR-V words and parses it. // The constructor takes a buffer of SPIR-V words and parses it.
Compiler(std::vector<uint32_t> ir); Compiler(std::vector<uint32_t> ir);

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@ -5508,9 +5508,13 @@ bool CompilerGLSL::attempt_emit_loop_header(SPIRBlock &block, SPIRBlock::Method
} }
else if (method == SPIRBlock::MergeToDirectForLoop) else if (method == SPIRBlock::MergeToDirectForLoop)
{ {
uint32_t current_count = statement_count;
auto &child = get<SPIRBlock>(block.next_block); auto &child = get<SPIRBlock>(block.next_block);
// This block may be a dominating block, so make sure we flush undeclared variables before building the for loop header.
flush_undeclared_variables(child);
uint32_t current_count = statement_count;
// If we're trying to create a true for loop, // If we're trying to create a true for loop,
// we need to make sure that all opcodes before branch statement do not actually emit any code. // we need to make sure that all opcodes before branch statement do not actually emit any code.
// We can then take the condition expression and create a for (; cond ; ) { body; } structure instead. // We can then take the condition expression and create a for (; cond ; ) { body; } structure instead.