Handle cases where merge selects as also loop merge or continue blocks.

This commit is contained in:
Hans-Kristian Arntzen 2018-03-08 14:01:10 +01:00
Родитель 8c8a93f745
Коммит 8d557d4103
3 изменённых файлов: 98 добавлений и 58 удалений

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@ -585,6 +585,11 @@ protected:
multiselect_merge_targets.find(next) != end(multiselect_merge_targets);
}
inline bool is_loop_break(uint32_t next) const
{
return loop_merge_targets.find(next) != end(loop_merge_targets);
}
inline bool is_conditional(uint32_t next) const
{
return selection_merge_targets.find(next) != end(selection_merge_targets) &&

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@ -8316,6 +8316,63 @@ void CompilerGLSL::flush_phi(uint32_t from, uint32_t to)
}
}
void CompilerGLSL::branch_to_continue(uint32_t from, uint32_t to)
{
assert(is_continue(to));
auto &to_block = get<SPIRBlock>(to);
if (to_block.complex_continue)
{
// Just emit the whole block chain as is.
auto usage_counts = expression_usage_counts;
auto invalid = invalid_expressions;
emit_block_chain(to_block);
// Expression usage counts and invalid expressions
// are moot after returning from the continue block.
// Since we emit the same block multiple times,
// we don't want to invalidate ourselves.
expression_usage_counts = usage_counts;
invalid_expressions = invalid;
}
else
{
auto &from_block = get<SPIRBlock>(from);
bool outside_control_flow = false;
uint32_t loop_dominator = 0;
// FIXME: Refactor this to not use the old loop_dominator tracking.
if (from_block.merge_block)
{
// If we are a loop header, we don't set the loop dominator,
// so just use "self" here.
loop_dominator = from;
}
else if (from_block.loop_dominator != SPIRBlock::NoDominator)
{
loop_dominator = from_block.loop_dominator;
}
if (loop_dominator != 0)
{
auto &dominator = get<SPIRBlock>(loop_dominator);
// For non-complex continue blocks, we implicitly branch to the continue block
// by having the continue block be part of the loop header in for (; ; continue-block).
outside_control_flow = block_is_outside_flow_control_from_block(dominator, from_block);
}
// Some simplification for for-loops. We always end up with a useless continue;
// statement since we branch to a loop block.
// Walk the CFG, if we uncoditionally execute the block calling continue assuming we're in the loop block,
// we can avoid writing out an explicit continue statement.
// Similar optimization to return statements if we know we're outside flow control.
if (!outside_control_flow)
statement("continue;");
}
}
void CompilerGLSL::branch(uint32_t from, uint32_t to)
{
flush_phi(from, to);
@ -8329,64 +8386,17 @@ void CompilerGLSL::branch(uint32_t from, uint32_t to)
// and end the chain here.
statement("continue;");
}
else if (is_continue(to))
{
auto &to_block = get<SPIRBlock>(to);
if (to_block.complex_continue)
{
// Just emit the whole block chain as is.
auto usage_counts = expression_usage_counts;
auto invalid = invalid_expressions;
emit_block_chain(to_block);
// Expression usage counts and invalid expressions
// are moot after returning from the continue block.
// Since we emit the same block multiple times,
// we don't want to invalidate ourselves.
expression_usage_counts = usage_counts;
invalid_expressions = invalid;
}
else
{
auto &from_block = get<SPIRBlock>(from);
bool outside_control_flow = false;
uint32_t loop_dominator = 0;
// FIXME: Refactor this to not use the old loop_dominator tracking.
if (from_block.merge_block)
{
// If we are a loop header, we don't set the loop dominator,
// so just use "self" here.
loop_dominator = from;
}
else if (from_block.loop_dominator != SPIRBlock::NoDominator)
{
loop_dominator = from_block.loop_dominator;
}
if (loop_dominator != 0)
{
auto &dominator = get<SPIRBlock>(loop_dominator);
// For non-complex continue blocks, we implicitly branch to the continue block
// by having the continue block be part of the loop header in for (; ; continue-block).
outside_control_flow = block_is_outside_flow_control_from_block(dominator, from_block);
}
// Some simplification for for-loops. We always end up with a useless continue;
// statement since we branch to a loop block.
// Walk the CFG, if we uncoditionally execute the block calling continue assuming we're in the loop block,
// we can avoid writing out an explicit continue statement.
// Similar optimization to return statements if we know we're outside flow control.
if (!outside_control_flow)
statement("continue;");
}
}
else if (is_break(to))
statement("break;");
else if (is_continue(to))
branch_to_continue(from, to);
else if (!is_conditional(to))
emit_block_chain(get<SPIRBlock>(to));
// It is important that we check for break before continue.
// A block might serve two purposes, a break block for the inner scope, and
// a continue block in the outer scope.
// Inner scope always takes precedence.
}
void CompilerGLSL::branch(uint32_t from, uint32_t cond, uint32_t true_block, uint32_t false_block)
@ -8395,6 +8405,9 @@ void CompilerGLSL::branch(uint32_t from, uint32_t cond, uint32_t true_block, uin
bool true_sub = !is_conditional(true_block);
bool false_sub = !is_conditional(false_block);
// It is possible that a selection merge target also serves as a break/continue block.
// We will not emit break or continue here, but defer that to the outer scope.
if (true_sub)
{
statement("if (", to_expression(cond), ")");
@ -8420,7 +8433,7 @@ void CompilerGLSL::branch(uint32_t from, uint32_t cond, uint32_t true_block, uin
else if (false_sub && !true_sub)
{
// Only need false path, use negative conditional.
statement("if (!", to_expression(cond), ")");
statement("if (!", to_enclosed_expression(cond), ")");
begin_scope();
branch(from, false_block);
end_scope();
@ -8959,7 +8972,23 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
// that block after this. If we had selection merge, we already flushed phi variables.
if (block.merge != SPIRBlock::MergeSelection)
flush_phi(block.self, block.next_block);
emit_block_chain(get<SPIRBlock>(block.next_block));
// For merge selects we might have ignored the fact that a merge target
// could have been a break; or continue;
// We will need to deal with it here.
if (is_loop_break(block.next_block))
{
// Cannot check for just break, because switch statements will also use break.
assert(block.merge == SPIRBlock::MergeSelection);
statement("break;");
}
else if (is_continue(block.next_block))
{
assert(block.merge == SPIRBlock::MergeSelection);
branch_to_continue(block.self, block.next_block);
}
else
emit_block_chain(get<SPIRBlock>(block.next_block));
}
if (block.merge == SPIRBlock::MergeLoop)
@ -8982,8 +9011,13 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
else
end_scope();
flush_phi(block.self, block.merge_block);
emit_block_chain(get<SPIRBlock>(block.merge_block));
// We cannot break out of two loops at once, so don't check for break; here.
// Using block.self as the "from" block isn't quite right, but it has the same scope
// and dominance structure, so it's fine.
if (is_continue(block.merge_block))
branch_to_continue(block.self, block.merge_block);
else
emit_block_chain(get<SPIRBlock>(block.merge_block));
}
}

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@ -356,6 +356,7 @@ protected:
void propagate_loop_dominators(const SPIRBlock &block);
void branch(uint32_t from, uint32_t to);
void branch_to_continue(uint32_t from, uint32_t to);
void branch(uint32_t from, uint32_t cond, uint32_t true_block, uint32_t false_block);
void flush_phi(uint32_t from, uint32_t to);
bool flush_phi_required(uint32_t from, uint32_t to);