Handle cases where merge selects as also loop merge or continue blocks.
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Родитель
8c8a93f745
Коммит
8d557d4103
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@ -585,6 +585,11 @@ protected:
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multiselect_merge_targets.find(next) != end(multiselect_merge_targets);
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}
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inline bool is_loop_break(uint32_t next) const
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{
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return loop_merge_targets.find(next) != end(loop_merge_targets);
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}
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inline bool is_conditional(uint32_t next) const
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{
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return selection_merge_targets.find(next) != end(selection_merge_targets) &&
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@ -8316,21 +8316,10 @@ void CompilerGLSL::flush_phi(uint32_t from, uint32_t to)
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}
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}
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void CompilerGLSL::branch(uint32_t from, uint32_t to)
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void CompilerGLSL::branch_to_continue(uint32_t from, uint32_t to)
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{
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flush_phi(from, to);
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flush_all_active_variables();
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assert(is_continue(to));
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// This is only a continue if we branch to our loop dominator.
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if (loop_blocks.find(to) != end(loop_blocks) && get<SPIRBlock>(from).loop_dominator == to)
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{
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// This can happen if we had a complex continue block which was emitted.
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// Once the continue block tries to branch to the loop header, just emit continue;
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// and end the chain here.
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statement("continue;");
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}
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else if (is_continue(to))
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{
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auto &to_block = get<SPIRBlock>(to);
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if (to_block.complex_continue)
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{
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@ -8383,10 +8372,31 @@ void CompilerGLSL::branch(uint32_t from, uint32_t to)
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statement("continue;");
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}
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}
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void CompilerGLSL::branch(uint32_t from, uint32_t to)
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{
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flush_phi(from, to);
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flush_all_active_variables();
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// This is only a continue if we branch to our loop dominator.
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if (loop_blocks.find(to) != end(loop_blocks) && get<SPIRBlock>(from).loop_dominator == to)
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{
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// This can happen if we had a complex continue block which was emitted.
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// Once the continue block tries to branch to the loop header, just emit continue;
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// and end the chain here.
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statement("continue;");
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}
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else if (is_break(to))
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statement("break;");
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else if (is_continue(to))
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branch_to_continue(from, to);
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else if (!is_conditional(to))
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emit_block_chain(get<SPIRBlock>(to));
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// It is important that we check for break before continue.
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// A block might serve two purposes, a break block for the inner scope, and
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// a continue block in the outer scope.
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// Inner scope always takes precedence.
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}
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void CompilerGLSL::branch(uint32_t from, uint32_t cond, uint32_t true_block, uint32_t false_block)
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@ -8395,6 +8405,9 @@ void CompilerGLSL::branch(uint32_t from, uint32_t cond, uint32_t true_block, uin
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bool true_sub = !is_conditional(true_block);
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bool false_sub = !is_conditional(false_block);
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// It is possible that a selection merge target also serves as a break/continue block.
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// We will not emit break or continue here, but defer that to the outer scope.
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if (true_sub)
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{
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statement("if (", to_expression(cond), ")");
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@ -8420,7 +8433,7 @@ void CompilerGLSL::branch(uint32_t from, uint32_t cond, uint32_t true_block, uin
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else if (false_sub && !true_sub)
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{
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// Only need false path, use negative conditional.
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statement("if (!", to_expression(cond), ")");
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statement("if (!", to_enclosed_expression(cond), ")");
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begin_scope();
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branch(from, false_block);
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end_scope();
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@ -8959,6 +8972,22 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
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// that block after this. If we had selection merge, we already flushed phi variables.
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if (block.merge != SPIRBlock::MergeSelection)
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flush_phi(block.self, block.next_block);
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// For merge selects we might have ignored the fact that a merge target
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// could have been a break; or continue;
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// We will need to deal with it here.
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if (is_loop_break(block.next_block))
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{
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// Cannot check for just break, because switch statements will also use break.
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assert(block.merge == SPIRBlock::MergeSelection);
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statement("break;");
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}
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else if (is_continue(block.next_block))
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{
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assert(block.merge == SPIRBlock::MergeSelection);
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branch_to_continue(block.self, block.next_block);
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}
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else
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emit_block_chain(get<SPIRBlock>(block.next_block));
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}
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@ -8982,7 +9011,12 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
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else
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end_scope();
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flush_phi(block.self, block.merge_block);
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// We cannot break out of two loops at once, so don't check for break; here.
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// Using block.self as the "from" block isn't quite right, but it has the same scope
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// and dominance structure, so it's fine.
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if (is_continue(block.merge_block))
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branch_to_continue(block.self, block.merge_block);
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else
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emit_block_chain(get<SPIRBlock>(block.merge_block));
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}
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}
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@ -356,6 +356,7 @@ protected:
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void propagate_loop_dominators(const SPIRBlock &block);
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void branch(uint32_t from, uint32_t to);
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void branch_to_continue(uint32_t from, uint32_t to);
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void branch(uint32_t from, uint32_t cond, uint32_t true_block, uint32_t false_block);
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void flush_phi(uint32_t from, uint32_t to);
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bool flush_phi_required(uint32_t from, uint32_t to);
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