Properly flatten MRT outputs in MSL.
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Родитель
6e6ca0b237
Коммит
8e90382675
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@ -13,7 +13,10 @@ struct main0_in
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struct main0_out
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{
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float4 FragColor [[color(0)]][4];
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float4 FragColor_0 [[color(0)]];
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float4 FragColor_1 [[color(1)]];
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float4 FragColor_2 [[color(2)]];
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float4 FragColor_3 [[color(3)]];
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};
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// Implementation of the GLSL mod() function, which is slightly different than Metal fmod()
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@ -26,10 +29,15 @@ Tx mod(Tx x, Ty y)
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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out.FragColor[0] = mod(in.vA, in.vB);
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out.FragColor[1] = in.vA + in.vB;
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out.FragColor[2] = in.vA - in.vB;
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out.FragColor[3] = in.vA * in.vB;
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float4 FragColor[4];
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FragColor[0] = mod(in.vA, in.vB);
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FragColor[1] = in.vA + in.vB;
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FragColor[2] = in.vA - in.vB;
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FragColor[3] = in.vA * in.vB;
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out.FragColor_0 = FragColor[0];
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out.FragColor_1 = FragColor[1];
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out.FragColor_2 = FragColor[2];
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out.FragColor_3 = FragColor[3];
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return out;
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}
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@ -13,7 +13,10 @@ struct main0_in
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struct main0_out
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{
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float4 FragColor [[color(0)]][4];
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float4 FragColor_0 [[color(0)]];
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float4 FragColor_1 [[color(1)]];
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float4 FragColor_2 [[color(2)]];
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float4 FragColor_3 [[color(3)]];
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};
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// Implementation of the GLSL mod() function, which is slightly different than Metal fmod()
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@ -23,13 +26,28 @@ Tx mod(Tx x, Ty y)
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return x - y * floor(x / y);
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}
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void write_deeper_in_function(thread float4 (&FragColor)[4], thread float4& vA, thread float4& vB)
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{
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FragColor[3] = vA * vB;
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}
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void write_in_function(thread float4 (&FragColor)[4], thread float4& vA, thread float4& vB)
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{
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FragColor[2] = vA - vB;
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write_deeper_in_function(FragColor, vA, vB);
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}
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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out.FragColor[0] = mod(in.vA, in.vB);
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out.FragColor[1] = in.vA + in.vB;
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out.FragColor[2] = in.vA - in.vB;
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out.FragColor[3] = in.vA * in.vB;
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float4 FragColor[4];
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FragColor[0] = mod(in.vA, in.vB);
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FragColor[1] = in.vA + in.vB;
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write_in_function(FragColor, in.vA, in.vB);
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out.FragColor_0 = FragColor[0];
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out.FragColor_1 = FragColor[1];
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out.FragColor_2 = FragColor[2];
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out.FragColor_3 = FragColor[3];
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return out;
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}
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@ -5,10 +5,20 @@ layout(location = 0) out vec4 FragColor[4];
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layout(location = 0) in vec4 vA;
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layout(location = 1) in vec4 vB;
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void write_deeper_in_function()
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{
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FragColor[3] = vA * vB;
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}
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void write_in_function()
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{
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FragColor[2] = vA - vB;
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write_deeper_in_function();
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}
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void main()
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{
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FragColor[0] = mod(vA, vB);
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FragColor[1] = vA + vB;
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FragColor[2] = vA - vB;
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FragColor[3] = vA * vB;
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write_in_function();
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}
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@ -739,6 +739,10 @@ struct SPIRFunction : IVariant
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arguments.push_back({ parameter_type, id, 0u, 0u, alias_global_variable });
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}
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// Statements to be emitted when the function returns.
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// Mostly used for lowering internal data structures onto flattened structures.
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std::vector<std::string> fixup_statements;
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bool active = false;
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bool flush_undeclared = true;
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bool do_combined_parameters = true;
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@ -9063,6 +9063,8 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
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}
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case SPIRBlock::Return:
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for (auto &line : current_function->fixup_statements)
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statement(line);
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if (processing_entry_point)
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emit_fixup();
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@ -550,8 +550,9 @@ uint32_t CompilerMSL::add_interface_block(StorageClass storage)
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bool is_builtin = is_member_builtin(type, mbr_idx, &builtin);
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if (should_move_to_input_buffer(mbr_type_id, is_builtin, storage))
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{
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move_member_to_input_buffer(type, mbr_idx);
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}
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else if (!is_builtin || has_active_builtin(builtin, storage))
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{
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// Add a reference to the member to the interface struct.
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@ -609,34 +610,78 @@ uint32_t CompilerMSL::add_interface_block(StorageClass storage)
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}
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else if (!is_builtin || has_active_builtin(builtin, storage))
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{
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// Add a reference to the variable type to the interface struct.
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uint32_t ib_mbr_idx = uint32_t(ib_type.member_types.size());
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type_id = ensure_correct_builtin_type(type_id, builtin);
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p_var->basetype = type_id;
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ib_type.member_types.push_back(type_id);
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// Give the member a name
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string mbr_name = ensure_valid_name(to_expression(p_var->self), "m");
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set_member_name(ib_type_id, ib_mbr_idx, mbr_name);
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// Update the original variable reference to include the structure reference
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string qual_var_name = ib_var_ref + "." + mbr_name;
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meta[p_var->self].decoration.qualified_alias = qual_var_name;
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// Copy the variable location from the original variable to the member
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if (get_decoration_bitset(p_var->self).get(DecorationLocation))
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// Arrays of MRT output is not allowed in MSL, so need to handle it specially.
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if (!is_builtin &&
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storage == StorageClassOutput &&
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get_entry_point().model == ExecutionModelFragment &&
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!type.array.empty())
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{
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uint32_t locn = get_decoration(p_var->self, DecorationLocation);
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set_member_decoration(ib_type_id, ib_mbr_idx, DecorationLocation, locn);
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mark_location_as_used_by_shader(locn, storage);
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if (type.array.size() != 1)
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SPIRV_CROSS_THROW("Cannot emit arrays-of-arrays with MRT.");
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uint32_t num_mrts =
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type.array_size_literal.back() ? type.array.back() : get<SPIRConstant>(type.array.back()).scalar();
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auto *no_array_type = &type;
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while (!no_array_type->array.empty())
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no_array_type = &get<SPIRType>(no_array_type->parent_type);
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auto &entry_func = get<SPIRFunction>(entry_point);
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entry_func.add_local_variable(p_var->self);
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for (uint32_t i = 0; i < num_mrts; i++)
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{
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// Add a reference to the variable type to the interface struct.
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uint32_t ib_mbr_idx = uint32_t(ib_type.member_types.size());
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ib_type.member_types.push_back(no_array_type->self);
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// Give the member a name
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string mbr_name = ensure_valid_name(join(to_expression(p_var->self), "_", i), "m");
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set_member_name(ib_type_id, ib_mbr_idx, mbr_name);
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// There is no qualified alias since we need to flatten the internal array on return.
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if (get_decoration_bitset(p_var->self).get(DecorationLocation))
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{
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uint32_t locn = get_decoration(p_var->self, DecorationLocation) + i;
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set_member_decoration(ib_type_id, ib_mbr_idx, DecorationLocation, locn);
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mark_location_as_used_by_shader(locn, storage);
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}
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// Lower the internal array to flattened output when entry point returns.
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entry_func.fixup_statements.push_back(join(ib_var_ref, ".", mbr_name, " = ", to_name(p_var->self), "[", i, "];"));
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}
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}
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// Mark the member as builtin if needed
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if (is_builtin)
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else
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{
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set_member_decoration(ib_type_id, ib_mbr_idx, DecorationBuiltIn, builtin);
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if (builtin == BuiltInPosition)
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qual_pos_var_name = qual_var_name;
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// Add a reference to the variable type to the interface struct.
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uint32_t ib_mbr_idx = uint32_t(ib_type.member_types.size());
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type_id = ensure_correct_builtin_type(type_id, builtin);
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p_var->basetype = type_id;
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ib_type.member_types.push_back(type_id);
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// Give the member a name
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string mbr_name = ensure_valid_name(to_expression(p_var->self), "m");
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set_member_name(ib_type_id, ib_mbr_idx, mbr_name);
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// Update the original variable reference to include the structure reference
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string qual_var_name = ib_var_ref + "." + mbr_name;
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meta[p_var->self].decoration.qualified_alias = qual_var_name;
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// Copy the variable location from the original variable to the member
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if (get_decoration_bitset(p_var->self).get(DecorationLocation))
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{
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uint32_t locn = get_decoration(p_var->self, DecorationLocation);
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set_member_decoration(ib_type_id, ib_mbr_idx, DecorationLocation, locn);
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mark_location_as_used_by_shader(locn, storage);
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}
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// Mark the member as builtin if needed
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if (is_builtin)
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{
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set_member_decoration(ib_type_id, ib_mbr_idx, DecorationBuiltIn, builtin);
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if (builtin == BuiltInPosition)
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qual_pos_var_name = qual_var_name;
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}
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}
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}
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}
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