Pass main function name in MSLConfiguration
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Родитель
91ccd21fc9
Коммит
945494d211
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@ -54,6 +54,10 @@ string CompilerMSL::compile(MSLConfiguration &msl_cfg, vector<MSLVertexAttr> *p_
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// Remember the input parameters
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msl_config = msl_cfg;
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// Set main function name if it was explicitly set
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if (!msl_config.entry_point_name.empty())
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set_name(entry_point, msl_config.entry_point_name);
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vtx_attrs_by_location.clear();
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if (p_vtx_attrs)
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for (auto &va : *p_vtx_attrs)
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@ -1270,13 +1274,6 @@ string CompilerMSL::clean_func_name(string func_name)
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return (iter != func_name_overrides.end()) ? iter->second : func_name;
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}
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void CompilerMSL::set_entry_point_name(string func_name)
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{
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if (func_name.find("main") == std::string::npos)
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func_name += "_main";
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meta.at(entry_point).decoration.alias = func_name;
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}
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// Returns a string containing a comma-delimited list of args for the entry point function
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string CompilerMSL::entry_point_args(bool append_comma)
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{
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@ -29,10 +29,10 @@ namespace spirv_cross
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// Options for compiling to Metal Shading Language
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struct MSLConfiguration
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{
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uint32_t vtx_attr_stage_in_binding = 0;
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bool flip_vert_y = false;
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bool flip_frag_y = false;
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bool is_rendering_points = false;
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std::string entry_point_name;
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};
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// Defines MSL characteristics of a vertex attribute at a particular location.
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@ -93,8 +93,6 @@ public:
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// Compiles the SPIR-V code into Metal Shading Language using default configuration parameters.
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std::string compile() override;
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void set_entry_point_name(std::string func_name);
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protected:
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void emit_instruction(const Instruction &instr) override;
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void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
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