Fix cases for flattened struct write.

Handle writing the entire struct as well as writing the elements
individually.
This commit is contained in:
Hans-Kristian Arntzen 2017-02-23 19:03:07 +01:00
Родитель 3c58bbbcbe
Коммит 97350d32fd
4 изменённых файлов: 75 добавлений и 15 удалений

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@ -0,0 +1,28 @@
#version 100
struct Output
{
vec4 a;
vec2 b;
};
varying vec4 Output_a;
varying vec2 Output_b;
void main()
{
Output s = Output(vec4(0.5), vec2(0.25));
{
Output vout = s;
Output_a = vout.a;
Output_b = vout.b;
}
{
Output vout = s;
Output_a = vout.a;
Output_b = vout.b;
}
Output_a = s.a;
Output_b = s.b;
}

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@ -0,0 +1,23 @@
#version 310 es
struct Output
{
vec4 a;
vec2 b;
};
layout(location = 0) out Output vout;
void main()
{
Output s = Output(vec4(0.5), vec2(0.25));
// Write whole struct.
vout = s;
// Write whole struct again, checks for scoping.
vout = s;
// Write elements individually.
vout.a = s.a;
vout.b = s.b;
}

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@ -3259,7 +3259,7 @@ const char *CompilerGLSL::index_to_swizzle(uint32_t index)
}
}
string CompilerGLSL::access_chain(uint32_t base, const uint32_t *indices, uint32_t count, bool index_is_literal,
string CompilerGLSL::access_chain_internal(uint32_t base, const uint32_t *indices, uint32_t count, bool index_is_literal,
bool chain_only, bool *need_transpose)
{
string expr;
@ -3400,9 +3400,15 @@ string CompilerGLSL::access_chain(uint32_t base, const uint32_t *indices, uint32
return flattened_access_chain(base, indices, count, target_type, 0, matrix_stride, need_transpose);
}
else if (flattened_structs.count(base) && count > 0)
{
auto chain = access_chain_internal(base, indices, count, false, true).substr(1);
auto &type = get<SPIRType>(get<SPIRVariable>(base).basetype);
return sanitize_underscores(join(to_name(type.self), "_", chain));
}
else
{
return access_chain(base, indices, count, false, false, out_need_transpose);
return access_chain_internal(base, indices, count, false, false, out_need_transpose);
}
}
@ -3423,9 +3429,9 @@ void CompilerGLSL::store_flattened_struct(SPIRVariable &var, uint32_t value)
{
// Flatten the varyings.
// Apply name transformation for flattened I/O blocks.
auto chain = access_chain(var.self, &i, 1, true, true).substr(1);
auto lhs = sanitize_underscores(join(to_name(type.self), "_", chain));
rhs = access_chain(var.self, &i, 1, true);
auto lhs = sanitize_underscores(join(to_name(type.self), "_", to_member_name(type, i)));
rhs = access_chain_internal(var.self, &i, 1, true);
statement(lhs, " = ", rhs, ";");
}
end_scope();
@ -4087,7 +4093,10 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
else if (var && var->loop_variable && !var->loop_variable_enable)
var->static_expression = ops[1];
else if (var && flattened_structs.count(ops[0]))
{
store_flattened_struct(*var, ops[1]);
register_write(ops[0]);
}
else
{
auto lhs = to_expression(ops[0]);
@ -4113,7 +4122,7 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
{
uint32_t result_type = ops[0];
uint32_t id = ops[1];
auto e = access_chain(ops[2], &ops[3], length - 3, true);
auto e = access_chain_internal(ops[2], &ops[3], length - 3, true);
set<SPIRExpression>(id, e + ".length()", result_type, true);
break;
}
@ -4284,7 +4293,7 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
// Make a copy, then use access chain to store the variable.
statement(declare_temporary(result_type, id), to_expression(vec), ";");
set<SPIRExpression>(id, to_name(id), result_type, true);
auto chain = access_chain(id, &index, 1, false);
auto chain = access_chain_internal(id, &index, 1, false);
statement(chain, " = ", to_expression(comp), ";");
break;
}
@ -4294,7 +4303,7 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
uint32_t result_type = ops[0];
uint32_t id = ops[1];
auto expr = access_chain(ops[2], &ops[3], 1, false);
auto expr = access_chain_internal(ops[2], &ops[3], 1, false);
emit_op(result_type, id, expr, should_forward(ops[2]));
break;
}
@ -4325,13 +4334,13 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
//
// Including the base will prevent this and would trigger multiple reads
// from expression causing it to be forced to an actual temporary in GLSL.
auto expr = access_chain(ops[2], &ops[3], length, true, true);
auto expr = access_chain_internal(ops[2], &ops[3], length, true, true);
auto &e = emit_op(result_type, id, expr, true, !expression_is_forwarded(ops[2]));
e.base_expression = ops[2];
}
else
{
auto expr = access_chain(ops[2], &ops[3], length, true);
auto expr = access_chain_internal(ops[2], &ops[3], length, true);
emit_op(result_type, id, expr, should_forward(ops[2]), !expression_is_forwarded(ops[2]));
}
break;
@ -4354,12 +4363,12 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
// Make a copy, then use access chain to store the variable.
statement(declare_temporary(result_type, id), to_expression(composite), ";");
set<SPIRExpression>(id, to_name(id), result_type, true);
auto chain = access_chain(id, elems, length, true);
auto chain = access_chain_internal(id, elems, length, true);
statement(chain, " = ", to_expression(obj), ";");
}
else
{
auto chain = access_chain(composite, elems, length, true);
auto chain = access_chain_internal(composite, elems, length, true);
statement(chain, " = ", to_expression(obj), ";");
set<SPIRExpression>(id, to_expression(composite), result_type, true);

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@ -316,7 +316,7 @@ protected:
bool expression_is_forwarded(uint32_t id);
SPIRExpression &emit_op(uint32_t result_type, uint32_t result_id, const std::string &rhs, bool forward_rhs,
bool suppress_usage_tracking = false);
std::string access_chain(uint32_t base, const uint32_t *indices, uint32_t count, bool index_is_literal,
std::string access_chain_internal(uint32_t base, const uint32_t *indices, uint32_t count, bool index_is_literal,
bool chain_only = false, bool *need_transpose = nullptr);
std::string access_chain(uint32_t base, const uint32_t *indices, uint32_t count, const SPIRType &target_type,
bool *need_transpose = nullptr);