Just emit textureSize variants we actually need.

This commit is contained in:
Hans-Kristian Arntzen 2017-09-20 10:31:05 +02:00
Родитель 1bc5b70752
Коммит 9aa42a87af
5 изменённых файлов: 287 добавлений и 179 удалений

Просмотреть файл

@ -0,0 +1,145 @@
Texture1D<uint4> uSampler1DUint : register(t0);
SamplerState _uSampler1DUint_sampler : register(s0);
Texture1D<int4> uSampler1DInt : register(t0);
SamplerState _uSampler1DInt_sampler : register(s0);
Texture1D<float4> uSampler1DFloat : register(t0);
SamplerState _uSampler1DFloat_sampler : register(s0);
Texture2DArray<int4> uSampler2DArray : register(t2);
SamplerState _uSampler2DArray_sampler : register(s2);
Texture3D<float4> uSampler3D : register(t3);
SamplerState _uSampler3D_sampler : register(s3);
TextureCube<float4> uSamplerCube : register(t4);
SamplerState _uSamplerCube_sampler : register(s4);
TextureCubeArray<uint4> uSamplerCubeArray : register(t5);
SamplerState _uSamplerCubeArray_sampler : register(s5);
Buffer<float4> uSamplerBuffer : register(t6);
Texture2DMS<int4> uSamplerMS : register(t7);
SamplerState _uSamplerMS_sampler : register(s7);
Texture2DMSArray<float4> uSamplerMSArray : register(t8);
SamplerState _uSamplerMSArray_sampler : register(s8);
Texture2D<float4> uSampler2D : register(t1);
SamplerState _uSampler2D_sampler : register(s1);
uint SPIRV_Cross_textureSize(Texture1D<float4> Tex, uint Level, out uint Param)
{
uint ret;
Tex.GetDimensions(Level, ret.x, Param);
return ret;
}
uint SPIRV_Cross_textureSize(Texture1D<int4> Tex, uint Level, out uint Param)
{
uint ret;
Tex.GetDimensions(Level, ret.x, Param);
return ret;
}
uint SPIRV_Cross_textureSize(Texture1D<uint4> Tex, uint Level, out uint Param)
{
uint ret;
Tex.GetDimensions(Level, ret.x, Param);
return ret;
}
uint2 SPIRV_Cross_textureSize(Texture2D<float4> Tex, uint Level, out uint Param)
{
uint2 ret;
Tex.GetDimensions(Level, ret.x, ret.y, Param);
return ret;
}
uint3 SPIRV_Cross_textureSize(Texture2DArray<int4> Tex, uint Level, out uint Param)
{
uint3 ret;
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
return ret;
}
uint3 SPIRV_Cross_textureSize(Texture3D<float4> Tex, uint Level, out uint Param)
{
uint3 ret;
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
return ret;
}
uint SPIRV_Cross_textureSize(Buffer<float4> Tex, uint Level, out uint Param)
{
uint ret;
Tex.GetDimensions(ret.x);
return ret;
}
uint2 SPIRV_Cross_textureSize(TextureCube<float4> Tex, uint Level, out uint Param)
{
uint2 ret;
Tex.GetDimensions(Level, ret.x, ret.y, Param);
return ret;
}
uint3 SPIRV_Cross_textureSize(TextureCubeArray<uint4> Tex, uint Level, out uint Param)
{
uint3 ret;
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
return ret;
}
uint2 SPIRV_Cross_textureSize(Texture2DMS<int4> Tex, uint Level, out uint Param)
{
uint2 ret;
Tex.GetDimensions(ret.x, ret.y, Param);
return ret;
}
uint3 SPIRV_Cross_textureSize(Texture2DMSArray<float4> Tex, uint Level, out uint Param)
{
uint3 ret;
Tex.GetDimensions(ret.x, ret.y, ret.z, Param);
return ret;
}
void frag_main()
{
uint _17_dummy_parameter;
int a = int(SPIRV_Cross_textureSize(uSampler1DUint, uint(0), _17_dummy_parameter));
uint _24_dummy_parameter;
a = int(SPIRV_Cross_textureSize(uSampler1DInt, uint(0), _24_dummy_parameter));
uint _32_dummy_parameter;
a = int(SPIRV_Cross_textureSize(uSampler1DFloat, uint(0), _32_dummy_parameter));
uint _42_dummy_parameter;
int3 c = int3(SPIRV_Cross_textureSize(uSampler2DArray, uint(0), _42_dummy_parameter));
uint _50_dummy_parameter;
int3 d = int3(SPIRV_Cross_textureSize(uSampler3D, uint(0), _50_dummy_parameter));
uint _60_dummy_parameter;
int2 e = int2(SPIRV_Cross_textureSize(uSamplerCube, uint(0), _60_dummy_parameter));
uint _68_dummy_parameter;
int3 f = int3(SPIRV_Cross_textureSize(uSamplerCubeArray, uint(0), _68_dummy_parameter));
uint _76_dummy_parameter;
int g = int(SPIRV_Cross_textureSize(uSamplerBuffer, 0u, _76_dummy_parameter));
uint _84_dummy_parameter;
int2 h = int2(SPIRV_Cross_textureSize(uSamplerMS, 0u, _84_dummy_parameter));
uint _92_dummy_parameter;
int3 i = int3(SPIRV_Cross_textureSize(uSamplerMSArray, 0u, _92_dummy_parameter));
int _100;
SPIRV_Cross_textureSize(uSampler2D, 0u, _100);
int l1 = int(_100);
int _104;
SPIRV_Cross_textureSize(uSampler2DArray, 0u, _104);
int l2 = int(_104);
int _108;
SPIRV_Cross_textureSize(uSampler3D, 0u, _108);
int l3 = int(_108);
int _112;
SPIRV_Cross_textureSize(uSamplerCube, 0u, _112);
int l4 = int(_112);
int _116;
SPIRV_Cross_textureSize(uSamplerMS, 0u, _116);
int s0 = int(_116);
int _120;
SPIRV_Cross_textureSize(uSamplerMSArray, 0u, _120);
int s1 = int(_120);
}
void main()
{
frag_main();
}

Просмотреть файл

@ -11,9 +11,9 @@ SamplerState _uSamplerCube_sampler : register(s4);
TextureCubeArray<float4> uSamplerCubeArray : register(t5);
SamplerState _uSamplerCubeArray_sampler : register(s5);
Buffer<float4> uSamplerBuffer : register(t6);
Texture2D<float4> uSamplerMS : register(t7);
Texture2DMS<float4> uSamplerMS : register(t7);
SamplerState _uSamplerMS_sampler : register(s7);
Texture2DArray<float4> uSamplerMSArray : register(t8);
Texture2DMSArray<float4> uSamplerMSArray : register(t8);
SamplerState _uSamplerMSArray_sampler : register(s8);
uint SPIRV_Cross_textureSize(Texture1D<float4> Tex, uint Level, out uint Param)
@ -23,41 +23,6 @@ uint SPIRV_Cross_textureSize(Texture1D<float4> Tex, uint Level, out uint Param)
return ret;
}
uint SPIRV_Cross_textureSize(Texture1D<int4> Tex, uint Level, out uint Param)
{
uint ret;
Tex.GetDimensions(Level, ret.x, Param);
return ret;
}
uint SPIRV_Cross_textureSize(Texture1D<uint4> Tex, uint Level, out uint Param)
{
uint ret;
Tex.GetDimensions(Level, ret.x, Param);
return ret;
}
uint2 SPIRV_Cross_textureSize(Texture1DArray<float4> Tex, uint Level, out uint Param)
{
uint2 ret;
Tex.GetDimensions(Level, ret.x, ret.y, Param);
return ret;
}
uint2 SPIRV_Cross_textureSize(Texture1DArray<int4> Tex, uint Level, out uint Param)
{
uint2 ret;
Tex.GetDimensions(Level, ret.x, ret.y, Param);
return ret;
}
uint2 SPIRV_Cross_textureSize(Texture1DArray<uint4> Tex, uint Level, out uint Param)
{
uint2 ret;
Tex.GetDimensions(Level, ret.x, ret.y, Param);
return ret;
}
uint2 SPIRV_Cross_textureSize(Texture2D<float4> Tex, uint Level, out uint Param)
{
uint2 ret;
@ -65,20 +30,6 @@ uint2 SPIRV_Cross_textureSize(Texture2D<float4> Tex, uint Level, out uint Param)
return ret;
}
uint2 SPIRV_Cross_textureSize(Texture2D<int4> Tex, uint Level, out uint Param)
{
uint2 ret;
Tex.GetDimensions(Level, ret.x, ret.y, Param);
return ret;
}
uint2 SPIRV_Cross_textureSize(Texture2D<uint4> Tex, uint Level, out uint Param)
{
uint2 ret;
Tex.GetDimensions(Level, ret.x, ret.y, Param);
return ret;
}
uint3 SPIRV_Cross_textureSize(Texture2DArray<float4> Tex, uint Level, out uint Param)
{
uint3 ret;
@ -86,20 +37,6 @@ uint3 SPIRV_Cross_textureSize(Texture2DArray<float4> Tex, uint Level, out uint P
return ret;
}
uint3 SPIRV_Cross_textureSize(Texture2DArray<int4> Tex, uint Level, out uint Param)
{
uint3 ret;
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
return ret;
}
uint3 SPIRV_Cross_textureSize(Texture2DArray<uint4> Tex, uint Level, out uint Param)
{
uint3 ret;
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
return ret;
}
uint3 SPIRV_Cross_textureSize(Texture3D<float4> Tex, uint Level, out uint Param)
{
uint3 ret;
@ -107,20 +44,6 @@ uint3 SPIRV_Cross_textureSize(Texture3D<float4> Tex, uint Level, out uint Param)
return ret;
}
uint3 SPIRV_Cross_textureSize(Texture3D<int4> Tex, uint Level, out uint Param)
{
uint3 ret;
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
return ret;
}
uint3 SPIRV_Cross_textureSize(Texture3D<uint4> Tex, uint Level, out uint Param)
{
uint3 ret;
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
return ret;
}
uint SPIRV_Cross_textureSize(Buffer<float4> Tex, uint Level, out uint Param)
{
uint ret;
@ -128,20 +51,6 @@ uint SPIRV_Cross_textureSize(Buffer<float4> Tex, uint Level, out uint Param)
return ret;
}
uint SPIRV_Cross_textureSize(Buffer<int4> Tex, uint Level, out uint Param)
{
uint ret;
Tex.GetDimensions(ret.x);
return ret;
}
uint SPIRV_Cross_textureSize(Buffer<uint4> Tex, uint Level, out uint Param)
{
uint ret;
Tex.GetDimensions(ret.x);
return ret;
}
uint2 SPIRV_Cross_textureSize(TextureCube<float4> Tex, uint Level, out uint Param)
{
uint2 ret;
@ -149,20 +58,6 @@ uint2 SPIRV_Cross_textureSize(TextureCube<float4> Tex, uint Level, out uint Para
return ret;
}
uint2 SPIRV_Cross_textureSize(TextureCube<int4> Tex, uint Level, out uint Param)
{
uint2 ret;
Tex.GetDimensions(Level, ret.x, ret.y, Param);
return ret;
}
uint2 SPIRV_Cross_textureSize(TextureCube<uint4> Tex, uint Level, out uint Param)
{
uint2 ret;
Tex.GetDimensions(Level, ret.x, ret.y, Param);
return ret;
}
uint3 SPIRV_Cross_textureSize(TextureCubeArray<float4> Tex, uint Level, out uint Param)
{
uint3 ret;
@ -170,20 +65,6 @@ uint3 SPIRV_Cross_textureSize(TextureCubeArray<float4> Tex, uint Level, out uint
return ret;
}
uint3 SPIRV_Cross_textureSize(TextureCubeArray<int4> Tex, uint Level, out uint Param)
{
uint3 ret;
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
return ret;
}
uint3 SPIRV_Cross_textureSize(TextureCubeArray<uint4> Tex, uint Level, out uint Param)
{
uint3 ret;
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
return ret;
}
uint2 SPIRV_Cross_textureSize(Texture2DMS<float4> Tex, uint Level, out uint Param)
{
uint2 ret;
@ -191,20 +72,6 @@ uint2 SPIRV_Cross_textureSize(Texture2DMS<float4> Tex, uint Level, out uint Para
return ret;
}
uint2 SPIRV_Cross_textureSize(Texture2DMS<int4> Tex, uint Level, out uint Param)
{
uint2 ret;
Tex.GetDimensions(ret.x, ret.y, Param);
return ret;
}
uint2 SPIRV_Cross_textureSize(Texture2DMS<uint4> Tex, uint Level, out uint Param)
{
uint2 ret;
Tex.GetDimensions(ret.x, ret.y, Param);
return ret;
}
uint3 SPIRV_Cross_textureSize(Texture2DMSArray<float4> Tex, uint Level, out uint Param)
{
uint3 ret;
@ -212,20 +79,6 @@ uint3 SPIRV_Cross_textureSize(Texture2DMSArray<float4> Tex, uint Level, out uint
return ret;
}
uint3 SPIRV_Cross_textureSize(Texture2DMSArray<int4> Tex, uint Level, out uint Param)
{
uint3 ret;
Tex.GetDimensions(ret.x, ret.y, ret.z, Param);
return ret;
}
uint3 SPIRV_Cross_textureSize(Texture2DMSArray<uint4> Tex, uint Level, out uint Param)
{
uint3 ret;
Tex.GetDimensions(ret.x, ret.y, ret.z, Param);
return ret;
}
void frag_main()
{
uint _17_dummy_parameter;

Просмотреть файл

@ -0,0 +1,35 @@
#version 450
layout(binding = 0) uniform usampler1D uSampler1DUint;
layout(binding = 0) uniform isampler1D uSampler1DInt;
layout(binding = 0) uniform sampler1D uSampler1DFloat;
layout(binding = 1) uniform sampler2D uSampler2D;
layout(binding = 2) uniform isampler2DArray uSampler2DArray;
layout(binding = 3) uniform sampler3D uSampler3D;
layout(binding = 4) uniform samplerCube uSamplerCube;
layout(binding = 5) uniform usamplerCubeArray uSamplerCubeArray;
layout(binding = 6) uniform samplerBuffer uSamplerBuffer;
layout(binding = 7) uniform isampler2DMS uSamplerMS;
layout(binding = 8) uniform sampler2DMSArray uSamplerMSArray;
void main()
{
int a = textureSize(uSampler1DUint, 0);
a = textureSize(uSampler1DInt, 0);
a = textureSize(uSampler1DFloat, 0);
ivec3 c = textureSize(uSampler2DArray, 0);
ivec3 d = textureSize(uSampler3D, 0);
ivec2 e = textureSize(uSamplerCube, 0);
ivec3 f = textureSize(uSamplerCubeArray, 0);
int g = textureSize(uSamplerBuffer);
ivec2 h = textureSize(uSamplerMS);
ivec3 i = textureSize(uSamplerMSArray);
int l1 = textureQueryLevels(uSampler2D);
int l2 = textureQueryLevels(uSampler2DArray);
int l3 = textureQueryLevels(uSampler3D);
int l4 = textureQueryLevels(uSamplerCube);
int s0 = textureSamples(uSamplerMS);
int s1 = textureSamples(uSamplerMSArray);
}

Просмотреть файл

@ -83,7 +83,8 @@ string CompilerHLSL::image_type_hlsl_modern(const SPIRType &type)
SPIRV_CROSS_THROW("Invalid dimension.");
}
const char *arrayed = type.image.arrayed ? "Array" : "";
return join("Texture", dim, arrayed, "<", type_to_glsl(imagetype), components, ">");
const char *ms = type.image.ms ? "MS" : "";
return join("Texture", dim, ms, arrayed, "<", type_to_glsl(imagetype), components, ">");
}
string CompilerHLSL::image_type_hlsl_legacy(const SPIRType &type)
@ -939,30 +940,34 @@ void CompilerHLSL::emit_resources()
}
}
if (requires_textureSize)
if (required_textureSizeVariants != 0)
{
static const char *types[] = { "float4", "int4", "uint4" };
static const char *dims[] = { "Texture1D", "Texture1DArray", "Texture2D", "Texture2DArray",
"Texture3D", "Buffer", "TextureCube", "TextureCubeArray",
"Texture2DMS", "Texture2DMSArray" };
static const char *types[QueryTypeCount] = { "float4", "int4", "uint4" };
static const char *dims[QueryDimCount] = { "Texture1D", "Texture1DArray", "Texture2D", "Texture2DArray",
"Texture3D", "Buffer", "TextureCube", "TextureCubeArray",
"Texture2DMS", "Texture2DMSArray" };
static const bool has_lod[] = { true, true, true, true, true, false, true, true, false, false };
static const bool has_lod[QueryDimCount] = { true, true, true, true, true, false, true, true, false, false };
static const char *ret_types[] = {
static const char *ret_types[QueryDimCount] = {
"uint", "uint2", "uint2", "uint3", "uint3", "uint", "uint2", "uint3", "uint2", "uint3",
};
static const uint32_t return_arguments[] = {
static const uint32_t return_arguments[QueryDimCount] = {
1, 2, 2, 3, 3, 1, 2, 3, 2, 3,
};
for (auto &dim : dims)
for (uint32_t index = 0; index < QueryDimCount; index++)
{
uint32_t index = uint32_t(&dim - dims);
for (auto &type : types)
for (uint32_t type_index = 0; type_index < QueryTypeCount; type_index++)
{
statement(ret_types[index], " SPIRV_Cross_textureSize(", dim, "<", type,
uint32_t bit = 16 * type_index + index;
uint64_t mask = 1ull << bit;
if ((required_textureSizeVariants & mask) == 0)
continue;
statement(ret_types[index], " SPIRV_Cross_textureSize(", dims[index], "<", types[type_index],
"> Tex, uint Level, out uint Param)");
begin_scope();
statement(ret_types[index], " ret;");
@ -2398,11 +2403,7 @@ void CompilerHLSL::emit_instruction(const Instruction &instruction)
auto result_type = ops[0];
auto id = ops[1];
if (!requires_textureSize)
{
requires_textureSize = true;
force_recompile = true;
}
require_texture_query_variant(expression_type(ops[2]));
auto dummy_samples_levels = join(get_fallback_name(id), "_dummy_parameter");
statement("uint ", dummy_samples_levels, ";");
@ -2421,11 +2422,7 @@ void CompilerHLSL::emit_instruction(const Instruction &instruction)
auto result_type = ops[0];
auto id = ops[1];
if (!requires_textureSize)
{
requires_textureSize = true;
force_recompile = true;
}
require_texture_query_variant(expression_type(ops[2]));
auto dummy_samples_levels = join(get_fallback_name(id), "_dummy_parameter");
statement("uint ", dummy_samples_levels, ";");
@ -2443,11 +2440,7 @@ void CompilerHLSL::emit_instruction(const Instruction &instruction)
auto result_type = ops[0];
auto id = ops[1];
if (!requires_textureSize)
{
requires_textureSize = true;
force_recompile = true;
}
require_texture_query_variant(expression_type(ops[2]));
// Keep it simple and do not emit special variants to make this look nicer ...
// This stuff is barely, if ever, used.
@ -2468,6 +2461,64 @@ void CompilerHLSL::emit_instruction(const Instruction &instruction)
}
}
void CompilerHLSL::require_texture_query_variant(const SPIRType &type)
{
uint32_t bit = 0;
switch (type.image.dim)
{
case Dim1D:
bit = type.image.arrayed ? Query1DArray : Query1D;
break;
case Dim2D:
if (type.image.ms)
bit = type.image.arrayed ? Query2DMSArray : Query2DMS;
else
bit = type.image.arrayed ? Query2DArray : Query2D;
break;
case Dim3D:
bit = Query3D;
break;
case DimCube:
bit = type.image.arrayed ? QueryCubeArray : QueryCube;
break;
case DimBuffer:
bit = QueryBuffer;
break;
default:
SPIRV_CROSS_THROW("Unsupported query type.");
}
switch (get<SPIRType>(type.image.type).basetype)
{
case SPIRType::Float:
bit += QueryTypeFloat;
break;
case SPIRType::Int:
bit += QueryTypeInt;
break;
case SPIRType::UInt:
bit += QueryTypeUInt;
break;
default:
SPIRV_CROSS_THROW("Unsupported query type.");
}
uint64_t mask = 1ull << bit;
if ((required_textureSizeVariants & mask) == 0)
{
force_recompile = true;
required_textureSizeVariants |= mask;
}
}
string CompilerHLSL::compile()
{
// Do not deal with ES-isms like precision, older extensions and such.

Просмотреть файл

@ -98,7 +98,31 @@ private:
Options options;
bool requires_op_fmod = false;
bool requires_textureProj = false;
bool requires_textureSize = false;
uint64_t required_textureSizeVariants = 0;
void require_texture_query_variant(const SPIRType &type);
enum TextureQueryVariantDim
{
Query1D = 0,
Query1DArray,
Query2D,
Query2DArray,
Query3D,
QueryBuffer,
QueryCube,
QueryCubeArray,
Query2DMS,
Query2DMSArray,
QueryDimCount
};
enum TextureQueryVariantType
{
QueryTypeFloat = 0,
QueryTypeInt = 16,
QueryTypeUInt = 32,
QueryTypeCount = 3
};
void emit_builtin_variables();
bool require_output = false;