Fix edge-case where do/while body is a dominator.

Shows up quite a lot in inlined code, should get more test coverage in
this area ...
This commit is contained in:
Hans-Kristian Arntzen 2017-08-02 11:58:24 +02:00
Родитель 2abdc135c3
Коммит a4fafa0607
4 изменённых файлов: 123 добавлений и 2 удалений

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@ -0,0 +1,29 @@
#version 450
layout(location = 0) out vec4 _entryPointOutput;
vec4 _38;
vec4 _47;
void main()
{
vec4 _27;
do
{
vec2 _26 = vec2(0.0);
if (_26.x != 0.0)
{
_27 = vec4(1.0, 0.0, 0.0, 1.0);
break;
}
else
{
_27 = vec4(1.0, 1.0, 0.0, 1.0);
break;
}
_27 = _38;
break;
} while (false);
_entryPointOutput = _27;
}

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@ -8,7 +8,6 @@ layout(binding = 0, std430) buffer SSBO
void test()
{
float m;
if (_11.data != 0.0)
{
float tmp = 10.0;
@ -68,6 +67,7 @@ void test()
{
}
_11.data = h;
float m;
do
{
} while (m != 20.0);

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@ -0,0 +1,85 @@
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 1
; Bound: 50
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %fragmentProgram "main" %_entryPointOutput
OpExecutionMode %fragmentProgram OriginUpperLeft
OpSource HLSL 500
OpName %fragmentProgram "fragmentProgram"
OpName %_fragmentProgram_ "@fragmentProgram("
OpName %uv "uv"
OpName %_entryPointOutput "@entryPointOutput"
OpDecorate %_entryPointOutput Location 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%8 = OpTypeFunction %v4float
%v2float = OpTypeVector %float 2
%_ptr_Function_v2float = OpTypePointer Function %v2float
%float_0 = OpConstant %float 0
%15 = OpConstantComposite %v2float %float_0 %float_0
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Function_float = OpTypePointer Function %float
%bool = OpTypeBool
%float_1 = OpConstant %float 1
%26 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%29 = OpConstantComposite %v4float %float_1 %float_1 %float_0 %float_1
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_entryPointOutput = OpVariable %_ptr_Output_v4float Output
%_ptr_Function_v4float = OpTypePointer Function %v4float
%false = OpConstantFalse %bool
%fragmentProgram = OpFunction %void None %3
%5 = OpLabel
%35 = OpVariable %_ptr_Function_v2float Function
%37 = OpVariable %_ptr_Function_v4float Function
OpBranch %38
%38 = OpLabel
OpLoopMerge %39 %40 None
OpBranch %41
%41 = OpLabel
OpStore %35 %15
%42 = OpAccessChain %_ptr_Function_float %35 %uint_0
%43 = OpLoad %float %42
%44 = OpFOrdNotEqual %bool %43 %float_0
OpSelectionMerge %45 None
OpBranchConditional %44 %46 %47
%46 = OpLabel
OpStore %37 %26
OpBranch %39
%47 = OpLabel
OpStore %37 %29
OpBranch %39
%45 = OpLabel
%48 = OpUndef %v4float
OpStore %37 %48
OpBranch %39
%40 = OpLabel
OpBranchConditional %false %38 %39
%39 = OpLabel
%34 = OpLoad %v4float %37
OpStore %_entryPointOutput %34
OpReturn
OpFunctionEnd
%_fragmentProgram_ = OpFunction %v4float None %8
%10 = OpLabel
%uv = OpVariable %_ptr_Function_v2float Function
OpStore %uv %15
%19 = OpAccessChain %_ptr_Function_float %uv %uint_0
%20 = OpLoad %float %19
%22 = OpFOrdNotEqual %bool %20 %float_0
OpSelectionMerge %24 None
OpBranchConditional %22 %23 %28
%23 = OpLabel
OpReturnValue %26
%28 = OpLabel
OpReturnValue %29
%24 = OpLabel
%31 = OpUndef %v4float
OpReturnValue %31
OpFunctionEnd

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@ -130,6 +130,13 @@ bool CFG::post_order_visit(uint32_t block_id)
break;
}
// If this is a loop header, add an implied branch to the merge target.
// This is needed to avoid annoying cases with do { ... } while(false) loops often generated by inliners.
// To the CFG, this is linear control flow, but we risk picking the do/while scope as our dominating block.
// This makes sure that if we are accessing a variable outside the do/while, we choose the loop header as dominator.
if (block.merge == SPIRBlock::MergeLoop)
add_branch(block_id, block.merge_block);
// Then visit ourselves. Start counting at one, to let 0 be a magic value for testing back vs. crossing edges.
visit_order[block_id] = ++visit_count;
post_order.push_back(block_id);
@ -181,7 +188,7 @@ void DominatorBuilder::add_block(uint32_t block)
void DominatorBuilder::lift_continue_block_dominator()
{
// It is possible for a continue block to be the dominator if a variable is only accessed inside the while block of a do-while loop.
// It is possible for a continue block to be the dominator of a variable is only accessed inside the while block of a do-while loop.
// We cannot safely declare variables inside a continue block, so move any variable declared
// in a continue block to the entry block to simplify.
// It makes very little sense for a continue block to ever be a dominator, so fall back to the simplest