Begin rewriting how HLSL deals with inputs and outputs.

This commit is contained in:
Hans-Kristian Arntzen 2017-03-06 16:50:15 +01:00
Родитель 099f307123
Коммит bdea1a444a
6 изменённых файлов: 283 добавлений и 209 удалений

Просмотреть файл

@ -4,15 +4,15 @@ static float4 FragColor;
static float4 vColor;
static float2 vTex;
struct InputFrag
struct SPIRV_Cross_Input
{
float4 vColor : TEXCOORD0;
float2 vTex : TEXCOORD1;
};
struct OutputFrag
struct SPIRV_Cross_Output
{
float4 FragColor : COLOR;
float4 FragColor : COLOR0;
};
void frag_main()
@ -20,12 +20,12 @@ void frag_main()
FragColor = vColor * tex2D(uTex, vTex);
}
OutputFrag main(InputFrag input)
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vColor = input.vColor;
vTex = input.vTex;
vColor = stage_input.vColor;
vTex = stage_input.vTex;
frag_main();
OutputFrag output;
output.FragColor = FragColor;
return output;
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@ -14,16 +14,16 @@ static float4 aVertex;
static float3 vNormal;
static float3 aNormal;
struct InputVert
struct SPIRV_Cross_Input
{
float3 aNormal : TEXCOORD0;
float4 aVertex : TEXCOORD1;
};
struct OutputVert
struct SPIRV_Cross_Output
{
float3 vNormal : TEXCOORD0;
float4 gl_Position : POSITION;
float3 vNormal : TEXCOORD2;
};
void vert_main()
@ -32,15 +32,15 @@ void vert_main()
vNormal = aNormal;
}
OutputVert main(InputVert input)
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
aVertex = input.aVertex;
aNormal = input.aNormal;
aVertex = stage_input.aVertex;
aNormal = stage_input.aNormal;
vert_main();
OutputVert output;
output.gl_Position = gl_Position;
output.vNormal = vNormal;
output.gl_Position.x = output.gl_Position.x - gl_HalfPixel.x * output.gl_Position.w;
output.gl_Position.y = output.gl_Position.y + gl_HalfPixel.y * output.gl_Position.w;
return output;
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
stage_output.vNormal = vNormal;
stage_output.gl_Position.x = stage_output.gl_Position.x - gl_HalfPixel.x * stage_output.gl_Position.w;
stage_output.gl_Position.y = stage_output.gl_Position.y + gl_HalfPixel.y * stage_output.gl_Position.w;
return stage_output;
}

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@ -3124,7 +3124,12 @@ bool Compiler::ActiveBuiltinHandler::handle(spv::Op opcode, const uint32_t *args
// Builtins which are part of a block are handled in AccessChain.
auto *var = compiler.maybe_get<SPIRVariable>(id);
if (var && compiler.meta[id].decoration.builtin)
compiler.active_builtins |= 1ull << compiler.meta[id].decoration.builtin_type;
{
auto &type = compiler.get<SPIRType>(var->basetype);
auto &flags =
type.storage == StorageClassInput ? compiler.active_input_builtins : compiler.active_output_builtins;
flags |= 1ull << compiler.meta[id].decoration.builtin_type;
}
};
switch (opcode)
@ -3185,6 +3190,8 @@ bool Compiler::ActiveBuiltinHandler::handle(spv::Op opcode, const uint32_t *args
type = &compiler.get<SPIRType>(type->parent_type);
}
auto &flags = type->storage == StorageClassInput ? compiler.active_input_builtins : compiler.active_output_builtins;
uint32_t count = length - 3;
args += 3;
for (uint32_t i = 0; i < count; i++)
@ -3203,7 +3210,7 @@ bool Compiler::ActiveBuiltinHandler::handle(spv::Op opcode, const uint32_t *args
{
auto &decorations = compiler.meta[type->self].members[index];
if (decorations.builtin)
compiler.active_builtins |= 1ull << decorations.builtin_type;
flags |= 1ull << decorations.builtin_type;
}
type = &compiler.get<SPIRType>(type->member_types[index]);
@ -3226,7 +3233,8 @@ bool Compiler::ActiveBuiltinHandler::handle(spv::Op opcode, const uint32_t *args
void Compiler::update_active_builtins()
{
active_builtins = 0;
active_input_builtins = 0;
active_output_builtins = 0;
ActiveBuiltinHandler handler(*this);
traverse_all_reachable_opcodes(get<SPIRFunction>(entry_point), handler);
}

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@ -603,7 +603,8 @@ protected:
std::unordered_set<uint32_t> forced_temporaries;
std::unordered_set<uint32_t> forwarded_temporaries;
uint64_t active_builtins = 0;
uint64_t active_input_builtins = 0;
uint64_t active_output_builtins = 0;
// Traverses all reachable opcodes and sets active_builtins to a bitmask of all builtin variables which are accessed in the shader.
void update_active_builtins();
};

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@ -26,17 +26,30 @@ namespace
{
struct VariableComparator
{
VariableComparator(const std::vector<Meta> &m)
: meta(m)
VariableComparator(const CompilerHLSL &compiler_)
: compiler(compiler_)
{
}
bool operator()(SPIRVariable *var1, SPIRVariable *var2)
{
return meta[var1->self].decoration.alias.compare(meta[var2->self].decoration.alias) < 0;
if (compiler.get_decoration_mask(var1->self) & compiler.get_decoration_mask(var2->self) & (1ull << DecorationLocation))
return compiler.get_decoration(var1->self, DecorationLocation) < compiler.get_decoration(var2->self, DecorationLocation);
auto &name1 = compiler.get_name(var1->self);
auto &name2 = compiler.get_name(var2->self);
if (name1.empty() && name2.empty())
return var1->self < var2->self;
if (name1.empty())
return true;
else if (name2.empty())
return false;
return name1.compare(name2) < 0;
}
const std::vector<Meta> &meta;
const CompilerHLSL &compiler;
};
}
@ -178,71 +191,124 @@ const char *CompilerHLSL::to_storage_qualifiers_glsl(const SPIRVariable &var)
return "";
}
void CompilerHLSL::emit_interface_block_in_struct(const SPIRVariable &var, uint32_t &binding_number, bool builtins)
void CompilerHLSL::emit_builtin_outputs_in_struct()
{
bool legacy = options.shader_model <= 30;
for (uint32_t i = 0; i < 64; i++)
{
if (!(active_output_builtins & (1ull << i)))
continue;
const char *type = nullptr;
const char *semantic = nullptr;
auto builtin = static_cast<BuiltIn>(i);
switch (builtin)
{
case BuiltInPosition:
type = "float4";
semantic = legacy ? "POSITION" : "SV_Position";
break;
default:
SPIRV_CROSS_THROW("Unsupported builtin in HLSL.");
break;
}
if (type && semantic)
statement(type, " ", builtin_to_glsl(builtin), " : ", semantic, ";");
}
}
void CompilerHLSL::emit_builtin_inputs_in_struct()
{
bool legacy = options.shader_model <= 30;
for (uint32_t i = 0; i < 64; i++)
{
if (!(active_input_builtins & (1ull << i)))
continue;
const char *type = nullptr;
const char *semantic = nullptr;
auto builtin = static_cast<BuiltIn>(i);
switch (builtin)
{
case BuiltInFragCoord:
type = "float4";
semantic = legacy ? "POSITION" : "SV_Position";
break;
default:
SPIRV_CROSS_THROW("Unsupported builtin in HLSL.");
break;
}
if (type && semantic)
statement(type, " ", builtin_to_glsl(builtin), " : ", semantic, ";");
}
}
void CompilerHLSL::emit_interface_block_in_struct(const SPIRVariable &var, uint32_t &binding_number)
{
auto &execution = get_entry_point();
auto &type = get<SPIRType>(var.basetype);
const char *binding = "TEXCOORD";
string binding = "TEXCOORD";
bool use_binding_number = true;
bool legacy = options.shader_model <= 30;
if (execution.model == ExecutionModelFragment && var.storage == StorageClassOutput)
{
binding = "COLOR";
use_binding_number = false;
}
else if (execution.model == ExecutionModelVertex && var.storage == StorageClassOutput && is_builtin_variable(var))
{
if (options.shader_model <= 30)
{
binding = "POSITION";
}
else
{
binding = "SV_POSITION";
}
binding = join(legacy ? "COLOR" : "SV_Target", get_decoration(var.self, DecorationLocation));
use_binding_number = false;
}
bool is_no_builtin = !is_builtin_variable(var) && !var.remapped_variable;
if ((is_no_builtin && !builtins) || (!is_no_builtin && builtins))
{
auto &m = meta[var.self].decoration;
if (use_binding_number)
{
if (type.vecsize == 4 && type.columns == 4)
if (type.columns > 1)
{
for (int i = 0; i < 4; ++i)
for (uint32_t i = 0; i < type.columns; i++)
{
std::stringstream name;
name << m.alias << "_" << i;
SPIRType newtype = type;
newtype.columns = 1;
statement(variable_decl(newtype, name.str()), " : ", binding, binding_number++, ";");
statement(variable_decl(newtype, join(m.alias, "_", i)), " : ", binding, binding_number++, ";");
}
--binding_number;
}
else
{
statement(variable_decl(type, m.alias), " : ", binding, binding_number, ";");
}
}
else
{
if (execution.model == ExecutionModelVertex)
{
statement("float4 gl_Position", " : ", binding, ";");
}
else
{
statement(variable_decl(type, m.alias), " : ", binding, ";");
}
}
if (use_binding_number)
binding_number++;
}
void CompilerHLSL::emit_builtin_variables()
{
// Emit global variables for the interface variables which are statically used by the shader.
for (uint32_t i = 0; i < 64; i++)
{
if (!((active_input_builtins | active_output_builtins) & (1ull << i)))
continue;
const char *type = nullptr;
auto builtin = static_cast<BuiltIn>(i);
switch (builtin)
{
case BuiltInFragCoord:
case BuiltInPosition:
type = "float4";
break;
default:
SPIRV_CROSS_THROW(join("Unsupported builtin in HLSL: ", unsigned(builtin)));
break;
}
if (is_no_builtin)
{
++binding_number;
if (type)
statement("static ", type, " ", builtin_to_glsl(builtin), ";");
}
}
@ -250,10 +316,6 @@ void CompilerHLSL::emit_resources()
{
auto &execution = get_entry_point();
// Emit PLS blocks if we have such variables.
if (!pls_inputs.empty() || !pls_outputs.empty())
emit_pls();
// Output all basic struct types which are not Block or BufferBlock as these are declared inplace
// when such variables are instantiated.
for (auto &id : ids)
@ -334,6 +396,9 @@ void CompilerHLSL::emit_resources()
statement("");
emitted = false;
// Emit builtin input and output variables here.
emit_builtin_variables();
for (auto &id : ids)
{
if (id.get_type() == TypeVariable)
@ -343,8 +408,10 @@ void CompilerHLSL::emit_resources()
if (var.storage != StorageClassFunction && !var.remapped_variable && type.pointer &&
(var.storage == StorageClassInput || var.storage == StorageClassOutput) &&
!is_builtin_variable(var) &&
interface_variable_exists_in_entry_point(var.self))
{
// Only emit non-builtins here. Builtin variables are handled separately.
emit_interface_block_globally(var);
emitted = true;
}
@ -355,17 +422,9 @@ void CompilerHLSL::emit_resources()
statement("");
emitted = false;
if (execution.model == ExecutionModelVertex)
{
statement("struct InputVert");
}
else
{
statement("struct InputFrag");
}
begin_scope();
uint32_t binding_number = 0;
std::vector<SPIRVariable *> variables;
vector<SPIRVariable *> input_variables;
vector<SPIRVariable *> output_variables;
for (auto &id : ids)
{
if (id.get_type() == TypeVariable)
@ -373,63 +432,52 @@ void CompilerHLSL::emit_resources()
auto &var = id.get<SPIRVariable>();
auto &type = get<SPIRType>(var.basetype);
if (var.storage != StorageClassFunction && !var.remapped_variable && type.pointer &&
var.storage == StorageClassInput && interface_variable_exists_in_entry_point(var.self))
if (!var.remapped_variable && type.pointer &&
(var.storage == StorageClassInput || var.storage == StorageClassOutput) &&
!is_builtin_variable(var) &&
interface_variable_exists_in_entry_point(var.self))
{
if (execution.model == ExecutionModelVertex && is_builtin_variable(var))
continue;
variables.push_back(&var);
if (var.storage == StorageClassInput)
input_variables.push_back(&var);
else
output_variables.push_back(&var);
}
}
}
sort(variables.begin(), variables.end(), VariableComparator(meta));
for (auto var : variables)
if (!input_variables.empty() || active_input_builtins)
{
emit_interface_block_in_struct(*var, binding_number, false);
}
for (auto var : variables)
{
emit_interface_block_in_struct(*var, binding_number, true);
}
require_input = true;
statement("struct SPIRV_Cross_Input");
begin_scope();
// FIXME: Use locations properly if they exist.
sort(input_variables.begin(), input_variables.end(), VariableComparator(*this));
emit_builtin_inputs_in_struct();
for (auto var : input_variables)
emit_interface_block_in_struct(*var, binding_number);
end_scope_decl();
statement("");
if (execution.model == ExecutionModelVertex)
{
statement("struct OutputVert");
}
else
{
statement("struct OutputFrag");
}
begin_scope();
binding_number = 0;
variables.clear();
for (auto &id : ids)
{
if (id.get_type() == TypeVariable)
{
auto &var = id.get<SPIRVariable>();
auto &type = get<SPIRType>(var.basetype);
require_input = false;
if (var.storage != StorageClassFunction && !var.remapped_variable && type.pointer &&
var.storage == StorageClassOutput && interface_variable_exists_in_entry_point(var.self))
if (!output_variables.empty() || active_output_builtins)
{
variables.push_back(&var);
}
}
}
sort(variables.begin(), variables.end(), VariableComparator(meta));
for (auto var : variables)
{
emit_interface_block_in_struct(*var, binding_number, false);
}
for (auto var : variables)
{
emit_interface_block_in_struct(*var, binding_number, true);
}
require_output = true;
statement("struct SPIRV_Cross_Output");
begin_scope();
// FIXME: Use locations properly if they exist.
sort(output_variables.begin(), output_variables.end(), VariableComparator(*this));
emit_builtin_outputs_in_struct();
for (auto var : output_variables)
emit_interface_block_in_struct(*var, binding_number);
end_scope_decl();
statement("");
}
else
require_output = false;
// Global variables.
for (auto global : global_variables)
@ -542,55 +590,70 @@ void CompilerHLSL::emit_function_prototype(SPIRFunction &func, uint64_t return_f
void CompilerHLSL::emit_hlsl_entry_point()
{
auto &execution = get_entry_point();
const char *post = "Frag";
if (execution.model == ExecutionModelVertex)
{
post = "Vert";
}
statement("Output", post, " main(Input", post, " input)");
statement(require_output ? "SPIRV_Cross_Output " : "void ", "main(", require_input ? "SPIRV_Cross_Input stage_input)" : ")");
begin_scope();
if (require_input)
{
for (auto &id : ids)
{
// Copy builtins from entry point arguments to globals.
for (uint32_t i = 0; i < 64; i++)
{
if (!(active_input_builtins & (1ull << i)))
continue;
auto builtin = builtin_to_glsl(static_cast<BuiltIn>(i));
statement(builtin, " = stage_input.", builtin, ";");
}
if (id.get_type() == TypeVariable)
{
auto &var = id.get<SPIRVariable>();
auto &type = get<SPIRType>(var.basetype);
if (var.storage != StorageClassFunction && !var.remapped_variable && type.pointer &&
var.storage == StorageClassInput && interface_variable_exists_in_entry_point(var.self))
var.storage == StorageClassInput && !is_builtin_variable(var) &&
interface_variable_exists_in_entry_point(var.self))
{
if (execution.model == ExecutionModelVertex && is_builtin_variable(var))
continue;
auto &m = meta[var.self].decoration;
auto name = to_name(var.self);
auto &mtype = get<SPIRType>(var.basetype);
if (mtype.vecsize == 4 && mtype.columns == 4)
{
statement(m.alias, "[0] = input.", m.alias, "_0;");
statement(m.alias, "[1] = input.", m.alias, "_1;");
statement(m.alias, "[2] = input.", m.alias, "_2;");
statement(m.alias, "[3] = input.", m.alias, "_3;");
statement(name, "[0] = stage_input.", name, "_0;");
statement(name, "[1] = stage_input.", name, "_1;");
statement(name, "[2] = stage_input.", name, "_2;");
statement(name, "[3] = stage_input.", name, "_3;");
}
else
{
statement(m.alias, " = input.", m.alias, ";");
statement(name, " = stage_input.", name, ";");
}
}
}
}
}
if (execution.model == ExecutionModelVertex)
{
statement("vert_main();");
}
else
{
else if (execution.model == ExecutionModelFragment)
statement("frag_main();");
}
else
SPIRV_CROSS_THROW("Unsupported shader stage.");
statement("Output", post, " output;");
if (require_output)
{
statement("SPIRV_Cross_Output stage_output;");
// Copy builtins from globals to return struct.
for (uint32_t i = 0; i < 64; i++)
{
if (!(active_output_builtins & (1ull << i)))
continue;
auto builtin = builtin_to_glsl(static_cast<BuiltIn>(i));
statement("stage_output.", builtin, " = ", builtin, ";");
}
for (auto &id : ids)
{
@ -600,16 +663,11 @@ void CompilerHLSL::emit_hlsl_entry_point()
auto &type = get<SPIRType>(var.basetype);
if (var.storage != StorageClassFunction && !var.remapped_variable && type.pointer &&
var.storage == StorageClassOutput && interface_variable_exists_in_entry_point(var.self))
var.storage == StorageClassOutput && !is_builtin_variable(var) &&
interface_variable_exists_in_entry_point(var.self))
{
auto &m = meta[var.self].decoration;
bool is_no_builtin = !is_builtin_variable(var) && !var.remapped_variable;
if (is_no_builtin)
statement("output.", m.alias, " = ", m.alias, ";");
else if (execution.model == ExecutionModelVertex)
{
statement("output.gl_Position = gl_Position;");
}
auto name = to_name(var.self);
statement("stage_output.", name, " = ", name, ";");
}
}
}
@ -618,20 +676,21 @@ void CompilerHLSL::emit_hlsl_entry_point()
{
if (options.shader_model <= 30)
{
statement("output.gl_Position.x = output.gl_Position.x - gl_HalfPixel.x * output.gl_Position.w;");
statement("output.gl_Position.y = output.gl_Position.y + gl_HalfPixel.y * output.gl_Position.w;");
statement("stage_output.gl_Position.x = stage_output.gl_Position.x - gl_HalfPixel.x * stage_output.gl_Position.w;");
statement("stage_output.gl_Position.y = stage_output.gl_Position.y + gl_HalfPixel.y * stage_output.gl_Position.w;");
}
if (options.flip_vert_y)
{
statement("output.gl_Position.y = -output.gl_Position.y;");
statement("stage_output.gl_Position.y = -stage_output.gl_Position.y;");
}
if (options.fixup_clipspace)
{
statement("output.gl_Position.z = (output.gl_Position.z + output.gl_Position.w) * 0.5;");
statement("stage_output.gl_Position.z = (stage_output.gl_Position.z + stage_output.gl_Position.w) * 0.5;");
}
}
statement("return output;");
statement("return stage_output;");
}
end_scope();
}
@ -1002,7 +1061,7 @@ string CompilerHLSL::compile()
backend.swizzle_is_function = false;
backend.shared_is_implied = true;
backend.flexible_member_array_supported = false;
backend.explicit_struct_type = true;
backend.explicit_struct_type = false;
backend.use_initializer_list = true;
backend.use_constructor_splatting = false;

Просмотреть файл

@ -57,7 +57,9 @@ private:
void emit_header() override;
void emit_resources();
void emit_interface_block_globally(const SPIRVariable &type);
void emit_interface_block_in_struct(const SPIRVariable &type, uint32_t &binding_number, bool builtins);
void emit_interface_block_in_struct(const SPIRVariable &type, uint32_t &binding_number);
void emit_builtin_inputs_in_struct();
void emit_builtin_outputs_in_struct();
void emit_texture_op(const Instruction &i) override;
void emit_instruction(const Instruction &instruction) override;
void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
@ -70,6 +72,10 @@ private:
Options options;
bool requires_op_fmod = false;
void emit_builtin_variables();
bool require_output = false;
bool require_input = false;
};
}