Clean and fix some issues with test_shaders.py.

This commit is contained in:
Hans-Kristian Arntzen 2018-04-27 10:31:39 +02:00
Родитель 18958ecccb
Коммит cd442b9c2f
1 изменённых файлов: 32 добавлений и 26 удалений

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@ -14,6 +14,16 @@ import codecs
force_no_external_validation = False
def remove_file(path):
#print('Removing file:', path)
os.remove(path)
def create_temporary(suff = ''):
f, path = tempfile.mkstemp(suffix = suff)
os.close(f)
#print('Creating temporary:', path)
return path
def parse_stats(stats):
m = re.search('([0-9]+) work registers', stats)
registers = int(m.group(1)) if m else 0
@ -49,12 +59,11 @@ def get_shader_type(shader):
return ''
def get_shader_stats(shader):
f, path = tempfile.mkstemp()
path = create_temporary()
os.close(f)
p = subprocess.Popen(['malisc', get_shader_type(shader), '--core', 'Mali-T760', '-V', shader], stdout = subprocess.PIPE, stderr = subprocess.PIPE)
stdout, stderr = p.communicate()
os.remove(path)
remove_file(path)
if p.returncode != 0:
print(stderr.decode('utf-8'))
@ -89,10 +98,8 @@ def validate_shader_msl(shader, opt):
def cross_compile_msl(shader, spirv, opt):
msl2 = '.msl2.' in shader
spirv_f, spirv_path = tempfile.mkstemp()
msl_f, msl_path = tempfile.mkstemp(suffix = os.path.basename(shader))
os.close(spirv_f)
os.close(msl_f)
spirv_path = create_temporary()
msl_path = create_temporary(os.path.basename(shader))
if spirv:
subprocess.check_call(['spirv-as', '-o', spirv_path, shader])
@ -169,10 +176,8 @@ def shader_to_sm(shader):
return '50'
def cross_compile_hlsl(shader, spirv, opt):
spirv_f, spirv_path = tempfile.mkstemp()
hlsl_f, hlsl_path = tempfile.mkstemp(suffix = os.path.basename(shader))
os.close(spirv_f)
os.close(hlsl_f)
spirv_path = create_temporary()
hlsl_path = create_temporary(os.path.basename(shader))
if spirv:
subprocess.check_call(['spirv-as', '-o', spirv_path, shader])
@ -201,14 +206,11 @@ def validate_shader(shader, vulkan):
subprocess.check_call(['glslangValidator', shader])
def cross_compile(shader, vulkan, spirv, invalid_spirv, eliminate, is_legacy, flatten_ubo, sso, flatten_dim, opt):
spirv_f, spirv_path = tempfile.mkstemp()
glsl_f, glsl_path = tempfile.mkstemp(suffix = os.path.basename(shader))
os.close(spirv_f)
os.close(glsl_f)
spirv_path = create_temporary()
glsl_path = create_temporary(os.path.basename(shader))
if vulkan or spirv:
vulkan_glsl_f, vulkan_glsl_path = tempfile.mkstemp(suffix = os.path.basename(shader))
os.close(vulkan_glsl_f)
vulkan_glsl_path = create_temporary('vk' + os.path.basename(shader))
if spirv:
subprocess.check_call(['spirv-as', '-o', spirv_path, shader])
@ -240,12 +242,15 @@ def cross_compile(shader, vulkan, spirv, invalid_spirv, eliminate, is_legacy, fl
subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', glsl_path, spirv_path] + extra_args)
validate_shader(glsl_path, False)
else:
os.remove(glsl_path)
remove_file(glsl_path)
glsl_path = None
if vulkan or spirv:
subprocess.check_call([spirv_cross_path, '--entry', 'main', '--vulkan-semantics', '--output', vulkan_glsl_path, spirv_path] + extra_args)
validate_shader(vulkan_glsl_path, True)
# SPIR-V shaders might just want to validate Vulkan GLSL output, we don't always care about the output.
if not vulkan:
remove_file(vulkan_glsl_path)
return (spirv_path, glsl_path, vulkan_glsl_path if vulkan else None)
@ -283,7 +288,7 @@ def regression_check(shader, glsl, update, keep, opt):
print('Generated source code has changed for {}!'.format(reference))
# If we expect changes, update the reference file.
if os.path.exists(reference):
os.remove(reference)
remove_file(reference)
make_reference_dir(reference)
shutil.move(glsl, reference)
else:
@ -298,10 +303,10 @@ def regression_check(shader, glsl, update, keep, opt):
# Otherwise, fail the test. Keep the shader file around so we can inspect.
if not keep:
os.remove(glsl)
remove_file(glsl)
sys.exit(1)
else:
os.remove(glsl)
remove_file(glsl)
else:
print('Found new shader {}. Placing generated source code in {}'.format(joined_path, reference))
make_reference_dir(reference)
@ -361,7 +366,8 @@ def test_shader(stats, shader, update, keep, opt):
regression_check(shader, glsl, update, keep, opt)
if vulkan_glsl:
regression_check((shader[0], shader[1] + '.vk'), vulkan_glsl, update, keep, opt)
os.remove(spirv)
remove_file(spirv)
if stats and (not vulkan) and (not is_spirv) and (not desktop):
pristine_stats = get_shader_stats(joined_path)
@ -393,16 +399,16 @@ def test_shader_msl(stats, shader, update, keep, opt):
if not force_no_external_validation:
validate_shader_msl(shader, opt)
os.remove(spirv)
remove_file(spirv)
def test_shader_hlsl(stats, shader, update, keep, opt):
joined_path = os.path.join(shader[0], shader[1])
print('Testing HLSL shader:', joined_path)
is_spirv = shader_is_spirv(shader[1])
noopt = shader_is_noopt(shader[1])
spirv, msl = cross_compile_hlsl(joined_path, is_spirv, opt and (not noopt))
regression_check(shader, msl, update, keep, opt)
os.remove(spirv)
spirv, hlsl = cross_compile_hlsl(joined_path, is_spirv, opt and (not noopt))
regression_check(shader, hlsl, update, keep, opt)
remove_file(spirv)
def test_shaders_helper(stats, shader_dir, update, malisc, keep, opt, backend):
for root, dirs, files in os.walk(os.path.join(shader_dir)):