Add support for SPV_KHR_multiview.
This commit is contained in:
Родитель
d36bd4fb9c
Коммит
d7f38ab4bf
|
@ -0,0 +1,15 @@
|
||||||
|
#version 310 es
|
||||||
|
#extension GL_OVR_multiview2 : require
|
||||||
|
|
||||||
|
layout(binding = 0, std140) uniform MVPs
|
||||||
|
{
|
||||||
|
mat4 MVP[2];
|
||||||
|
} _19;
|
||||||
|
|
||||||
|
layout(location = 0) in vec4 Position;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = _19.MVP[gl_ViewID_OVR] * Position;
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,15 @@
|
||||||
|
#version 310 es
|
||||||
|
#extension GL_EXT_multiview : require
|
||||||
|
|
||||||
|
layout(set = 0, binding = 0, std140) uniform MVPs
|
||||||
|
{
|
||||||
|
mat4 MVP[2];
|
||||||
|
} _19;
|
||||||
|
|
||||||
|
layout(location = 0) in vec4 Position;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = _19.MVP[gl_ViewIndex] * Position;
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,14 @@
|
||||||
|
#version 310 es
|
||||||
|
#extension GL_EXT_multiview : require
|
||||||
|
|
||||||
|
layout(std140, binding = 0) uniform MVPs
|
||||||
|
{
|
||||||
|
mat4 MVP[2];
|
||||||
|
};
|
||||||
|
|
||||||
|
layout(location = 0) in vec4 Position;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = MVP[gl_ViewIndex] * Position;
|
||||||
|
}
|
|
@ -3619,6 +3619,18 @@ string CompilerGLSL::builtin_to_glsl(BuiltIn builtin, StorageClass storage)
|
||||||
SPIRV_CROSS_THROW("gl_SamplePosition not supported before GLSL 400.");
|
SPIRV_CROSS_THROW("gl_SamplePosition not supported before GLSL 400.");
|
||||||
return "gl_SamplePosition";
|
return "gl_SamplePosition";
|
||||||
|
|
||||||
|
case BuiltInViewIndex:
|
||||||
|
if (options.vulkan_semantics)
|
||||||
|
{
|
||||||
|
require_extension("GL_EXT_multiview");
|
||||||
|
return "gl_ViewIndex";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
require_extension("GL_OVR_multiview2");
|
||||||
|
return "gl_ViewID_OVR";
|
||||||
|
}
|
||||||
|
|
||||||
default:
|
default:
|
||||||
return join("gl_BuiltIn_", convert_to_string(builtin));
|
return join("gl_BuiltIn_", convert_to_string(builtin));
|
||||||
}
|
}
|
||||||
|
|
Загрузка…
Ссылка в новой задаче