And avoid passing superfluous has_lod parameter.
This commit is contained in:
Robert Konrad 2017-03-24 09:26:02 +01:00
Родитель eab111ed32
Коммит ec39647d92
4 изменённых файлов: 8 добавлений и 8 удалений

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@ -2417,7 +2417,7 @@ bool CompilerGLSL::check_explicit_lod_allowed(uint32_t lod)
{
auto &execution = get_entry_point();
bool allowed = !is_legacy_es() || execution.model == ExecutionModelFragment;
if (!allowed)
if (!allowed && lod != 0)
{
auto *lod_constant = maybe_get<SPIRConstant>(lod);
if (!lod_constant || lod_constant->scalar_f32() != 0.0f)
@ -2809,7 +2809,7 @@ void CompilerGLSL::emit_texture_op(const Instruction &i)
string expr;
bool forward = false;
expr += to_function_name(img, imgtype, !!fetch, !!gather, !!proj, !!coffsets, (!!coffset || !!offset),
(!!grad_x || !!grad_y), !!lod, !!dref, lod);
(!!grad_x || !!grad_y), !!dref, lod);
expr += "(";
expr += to_function_args(img, imgtype, fetch, gather, proj, coord, coord_components, dref, grad_x, grad_y, lod,
coffset, offset, bias, comp, sample, &forward);
@ -2821,7 +2821,7 @@ void CompilerGLSL::emit_texture_op(const Instruction &i)
// Returns the function name for a texture sampling function for the specified image and sampling characteristics.
// For some subclasses, the function is a method on the specified image.
string CompilerGLSL::to_function_name(uint32_t, const SPIRType &imgtype, bool is_fetch, bool is_gather, bool is_proj,
bool has_array_offsets, bool has_offset, bool has_grad, bool has_lod, bool, uint32_t lod)
bool has_array_offsets, bool has_offset, bool has_grad, bool, uint32_t lod)
{
string fname;
@ -2839,7 +2839,7 @@ string CompilerGLSL::to_function_name(uint32_t, const SPIRType &imgtype, bool is
fname += "Proj";
if (has_grad)
fname += "Grad";
if (has_lod)
if (!!lod)
fname += "Lod";
}

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@ -170,7 +170,7 @@ protected:
virtual std::string to_func_call_arg(uint32_t id);
virtual std::string to_function_name(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather,
bool is_proj, bool has_array_offsets, bool has_offset, bool has_grad,
bool has_lod, bool has_dref, uint32_t lod);
bool has_dref, uint32_t lod);
virtual std::string to_function_args(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather,
bool is_proj, uint32_t coord, uint32_t coord_components, uint32_t dref,
uint32_t grad_x, uint32_t grad_y, uint32_t lod, uint32_t coffset,

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@ -989,7 +989,7 @@ void CompilerMSL::emit_function_prototype(SPIRFunction &func, uint64_t)
// Returns the texture sampling function string for the specified image and sampling characteristics.
string CompilerMSL::to_function_name(uint32_t img, const SPIRType &, bool is_fetch, bool is_gather, bool, bool, bool,
bool, bool, bool has_dref, uint32_t)
bool, bool has_dref, uint32_t)
{
// Texture reference
string fname = to_expression(img) + ".";

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@ -139,8 +139,8 @@ protected:
std::string to_func_call_arg(uint32_t id) override;
std::string to_name(uint32_t id, bool allow_alias = true) const override;
std::string to_function_name(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather, bool is_proj,
bool has_array_offsets, bool has_offset, bool has_grad, bool has_lod,
bool has_dref, uint32_t lod) override;
bool has_array_offsets, bool has_offset, bool has_grad, bool has_dref,
uint32_t lod) override;
std::string to_function_args(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather, bool is_proj,
uint32_t coord, uint32_t coord_components, uint32_t dref, uint32_t grad_x,
uint32_t grad_y, uint32_t lod, uint32_t coffset, uint32_t offset, uint32_t bias,