Check for legal lod id
And avoid passing superfluous has_lod parameter.
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Родитель
eab111ed32
Коммит
ec39647d92
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@ -2417,7 +2417,7 @@ bool CompilerGLSL::check_explicit_lod_allowed(uint32_t lod)
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{
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auto &execution = get_entry_point();
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bool allowed = !is_legacy_es() || execution.model == ExecutionModelFragment;
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if (!allowed)
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if (!allowed && lod != 0)
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{
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auto *lod_constant = maybe_get<SPIRConstant>(lod);
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if (!lod_constant || lod_constant->scalar_f32() != 0.0f)
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@ -2809,7 +2809,7 @@ void CompilerGLSL::emit_texture_op(const Instruction &i)
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string expr;
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bool forward = false;
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expr += to_function_name(img, imgtype, !!fetch, !!gather, !!proj, !!coffsets, (!!coffset || !!offset),
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(!!grad_x || !!grad_y), !!lod, !!dref, lod);
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(!!grad_x || !!grad_y), !!dref, lod);
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expr += "(";
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expr += to_function_args(img, imgtype, fetch, gather, proj, coord, coord_components, dref, grad_x, grad_y, lod,
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coffset, offset, bias, comp, sample, &forward);
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@ -2821,7 +2821,7 @@ void CompilerGLSL::emit_texture_op(const Instruction &i)
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// Returns the function name for a texture sampling function for the specified image and sampling characteristics.
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// For some subclasses, the function is a method on the specified image.
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string CompilerGLSL::to_function_name(uint32_t, const SPIRType &imgtype, bool is_fetch, bool is_gather, bool is_proj,
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bool has_array_offsets, bool has_offset, bool has_grad, bool has_lod, bool, uint32_t lod)
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bool has_array_offsets, bool has_offset, bool has_grad, bool, uint32_t lod)
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{
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string fname;
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@ -2839,7 +2839,7 @@ string CompilerGLSL::to_function_name(uint32_t, const SPIRType &imgtype, bool is
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fname += "Proj";
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if (has_grad)
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fname += "Grad";
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if (has_lod)
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if (!!lod)
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fname += "Lod";
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}
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@ -170,7 +170,7 @@ protected:
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virtual std::string to_func_call_arg(uint32_t id);
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virtual std::string to_function_name(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather,
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bool is_proj, bool has_array_offsets, bool has_offset, bool has_grad,
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bool has_lod, bool has_dref, uint32_t lod);
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bool has_dref, uint32_t lod);
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virtual std::string to_function_args(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather,
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bool is_proj, uint32_t coord, uint32_t coord_components, uint32_t dref,
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uint32_t grad_x, uint32_t grad_y, uint32_t lod, uint32_t coffset,
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@ -989,7 +989,7 @@ void CompilerMSL::emit_function_prototype(SPIRFunction &func, uint64_t)
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// Returns the texture sampling function string for the specified image and sampling characteristics.
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string CompilerMSL::to_function_name(uint32_t img, const SPIRType &, bool is_fetch, bool is_gather, bool, bool, bool,
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bool, bool, bool has_dref, uint32_t)
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bool, bool has_dref, uint32_t)
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{
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// Texture reference
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string fname = to_expression(img) + ".";
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@ -139,8 +139,8 @@ protected:
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std::string to_func_call_arg(uint32_t id) override;
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std::string to_name(uint32_t id, bool allow_alias = true) const override;
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std::string to_function_name(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather, bool is_proj,
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bool has_array_offsets, bool has_offset, bool has_grad, bool has_lod,
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bool has_dref, uint32_t lod) override;
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bool has_array_offsets, bool has_offset, bool has_grad, bool has_dref,
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uint32_t lod) override;
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std::string to_function_args(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather, bool is_proj,
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uint32_t coord, uint32_t coord_components, uint32_t dref, uint32_t grad_x,
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uint32_t grad_y, uint32_t lod, uint32_t coffset, uint32_t offset, uint32_t bias,
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