Fix OpCompositeConstruct with arrays in MSL.

This commit is contained in:
Hans-Kristian Arntzen 2018-05-02 09:38:41 +02:00
Родитель 9d43e9c02a
Коммит f3e810b8b3
4 изменённых файлов: 125 добавлений и 1 удалений

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@ -0,0 +1,15 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO0
{
float4 as[1];
};
kernel void main0(device SSBO0& _41 [[buffer(0)]], device SSBO0& _55 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
_41.as[gl_GlobalInvocationID.x] = ((_41.as[gl_GlobalInvocationID.x] + _55.as[gl_GlobalInvocationID.x]) + _55.as[gl_GlobalInvocationID.x]) + float4(10.0);
}

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@ -0,0 +1,69 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO0
{
float4 as[1];
};
struct SSBO1
{
float4 bs[1];
};
struct Composite
{
float4 a[2];
float4 b[2];
};
constant float4 _66[2] = {float4(10.0), float4(30.0)};
constant float _91[3] = {1.0, 1.0, 1.0};
constant float _93[3] = {2.0, 2.0, 2.0};
constant float _94[2][3] = {{1.0, 1.0, 1.0}, {2.0, 2.0, 2.0}};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
// An overload for constant arrays.
template<typename T, uint N>
void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
float4 summe(thread const float4 (&values)[3][2])
{
return ((values[0][0] + values[2][1]) + values[0][1]) + values[1][0];
}
kernel void main0(device SSBO0& _41 [[buffer(0)]], device SSBO1& _55 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
float4 _60[2] = { _41.as[gl_GlobalInvocationID.x], _55.bs[gl_GlobalInvocationID.x] };
float4 values[2];
spvArrayCopy(values, _60);
float4 const_values[2] = {float4(10.0), float4(30.0)};
float4 copy_values[2];
spvArrayCopy(copy_values, const_values);
float4 copy_values2[2];
spvArrayCopy(copy_values2, values);
float4 _76[3][2] = { values, copy_values, copy_values2 };
float4 param[3][2];
spvArrayCopy(param, _76);
_41.as[gl_GlobalInvocationID.x] = summe(param);
Composite c = Composite{ values, copy_values };
float arrayofarray[2][3] = {{1.0, 1.0, 1.0}, {2.0, 2.0, 2.0}};
float b = 10.0;
float _105[4] = { b, b, b, b };
float values_scalar[4];
spvArrayCopy(values_scalar, _105);
}

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@ -0,0 +1,40 @@
#version 310 es
layout(local_size_x = 1) in;
layout(std430, binding = 0) buffer SSBO0
{
vec4 as[];
};
layout(std430, binding = 1) buffer SSBO1
{
vec4 bs[];
};
vec4 summe(vec4 values[3][2])
{
return values[0][0] + values[2][1] + values[0][1] + values[1][0];
}
struct Composite
{
vec4 a[2];
vec4 b[2];
};
void main()
{
vec4 values[2] = vec4[](as[gl_GlobalInvocationID.x], bs[gl_GlobalInvocationID.x]);
vec4 const_values[2] = vec4[](vec4(10.0), vec4(30.0));
vec4 copy_values[2];
copy_values = const_values;
vec4 copy_values2[2] = values;
as[gl_GlobalInvocationID.x] = summe(vec4[][](values, copy_values, copy_values2));
Composite c = Composite(values, copy_values);
float arrayofarray[2][3] = float[][](float[](1.0, 1.0, 1.0), float[](2.0, 2.0, 2.0));
float b = 10.0;
float values_scalar[4] = float[](b, b, b, b);
}

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@ -6289,7 +6289,7 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
{
// Only use this path if we are building composites.
// This path cannot be used for arithmetic.
if (backend.use_typed_initializer_list)
if (backend.use_typed_initializer_list && out_type.basetype == SPIRType::Struct)
constructor_op += type_to_glsl_constructor(get<SPIRType>(result_type));
constructor_op += "{ ";
if (type_is_empty(out_type) && !backend.supports_empty_struct)