Граф коммитов

18 Коммитов

Автор SHA1 Сообщение Дата
Hans-Kristian Arntzen dad4a34072 Start adding CFG analysis.
Not complete yet, but partly working ...
2016-11-17 16:58:05 +01:00
Hans-Kristian Arntzen 67aad48e50 Run format.sh. 2016-11-12 10:04:50 +01:00
Bill Hollings f5f910483b Support MSL-specific functions.
Add CompilerMSL emit_instruction() and emit_glsl_op() functions
to handle MSL-specific operation and function definitions.
Remove CompilerMSL emit_msl_defines() function.
2016-10-27 18:47:17 -04:00
Bill Hollings ac00c6032f Run clang-format. 2016-10-24 09:24:24 -04:00
Bill Hollings 0943d9fece MoltenVK shader converter handle missing names.
Use entry point name if no function name provided.
When flattening in/out structs, qualify member names with struct name.
Fix issue when determining declared size of struct types.
Refactor use of m_ name prefix.
Identify header defines in MSL code.
2016-10-23 21:42:54 -04:00
Bill Hollings c45e74f1c0 MSL support global input vars as automatic function args.
Add Decoration qualified_alias element.
Virualize Compiler to_name() function.
MSL use qualified_alias instead of alias when inside entry-point function.
2016-07-08 12:39:22 -04:00
Bill Hollings b321b83c8f MSL support textures and samplers as function args.
Add automatic sampler func arg when passing SampledImage type.
Pass texture and sampler in thread address space.
2016-07-06 20:30:47 -04:00
Bill Hollings fe8b8604bc For MSL, extract global var refs from within functions and convert them to function args. 2016-07-06 16:55:45 -04:00
Bill Hollings 449335fd34 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2016-06-13 19:49:43 -04:00
Bill Hollings 691844f9d7 Support builtin inputs glVertexIndex, glVertexID, glInstanceIndex and glInstanceID
even if they are not identified in the SPIR-V.
2016-05-31 20:27:13 -04:00
Hans-Kristian Arntzen 5ea59bd11b Non-functional: Update formatting. 2016-05-23 13:30:02 +02:00
Hans-Kristian Arntzen 4b8ed53974 Add Clang format.
Reformats the entire codebase. Better to do it now than later.

Adds .clang-format and a convenience script format_all.sh which formats
everything automatically.
2016-05-05 09:40:58 +02:00
Bill Hollings 762947e3dd CompilerMSL move Private global variables to entry-point function variables.
CompilerMSL add support for texture read() without sampler for OpImageFetch.
2016-04-27 19:54:33 +02:00
Bill Hollings 5aafb28cc7 Track sampler ID in Meta for OpSampledImage objects.
Add virtual CompilerGLSL emit_sampled_image_op function for OpSampledImage.
Under MSL, set sampler ID for local OpSampledImage objects and extract it when emitting sampler.
2016-04-23 21:47:41 -04:00
Bill Hollings f9e5fb38b8 Fix compiler warnings. 2016-04-11 10:19:20 -04:00
Bill Hollings 6ddd80e3fe Fixes from code review of MSL functionality.
Rename MSLOptions to MSLConfiguration.
Convert tabs to spaces.
Replace Builtin with uint32_t as map key.
2016-04-08 15:12:40 -04:00
Bill Hollings 8f30f07eb5 Clarify CompileMSL config parameters and move to compile() function.
CompileMSL supports marking vertex attributes and resource bindings
as to whether they are used by the shader, and feeding back to caller.
2016-04-07 21:25:51 -04:00
Bill Hollings 103aabf5e8 Initial support for Metal Shading Language. 2016-04-06 17:42:27 -04:00