# Copyright 2016 Google Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. cmake_minimum_required(VERSION 2.8) project(SPIRV-Cross) enable_testing() if(${CMAKE_GENERATOR} MATCHES "Makefile") if(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_BINARY_DIR}) message(FATAL_ERROR "Build out of tree to avoid overwriting Makefile") endif() endif() add_executable(spirv-cross ${CMAKE_CURRENT_SOURCE_DIR}/GLSL.std.450.h ${CMAKE_CURRENT_SOURCE_DIR}/spirv_common.hpp ${CMAKE_CURRENT_SOURCE_DIR}/spirv_cpp.hpp ${CMAKE_CURRENT_SOURCE_DIR}/spirv_cross.hpp ${CMAKE_CURRENT_SOURCE_DIR}/spirv_glsl.hpp ${CMAKE_CURRENT_SOURCE_DIR}/spirv.hpp ${CMAKE_CURRENT_SOURCE_DIR}/spirv_msl.hpp ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp ${CMAKE_CURRENT_SOURCE_DIR}/spirv_cpp.cpp ${CMAKE_CURRENT_SOURCE_DIR}/spirv_cross.cpp ${CMAKE_CURRENT_SOURCE_DIR}/spirv_glsl.cpp ${CMAKE_CURRENT_SOURCE_DIR}/spirv_msl.cpp ) # To specify special debug or optimization options, use # -DCMAKE_CXX_COMPILE_FLAGS # However, we require the C++11 dialect. if (NOT "${MSVC}") target_compile_options(spirv-cross PRIVATE -std=c++11 -Wall -Wextra -Werror -Wshadow) endif(NOT "${MSVC}") # Set up tests, using only the simplest modes of the test_shaders # script. You have to invoke the script manually to: # - Update the reference files # - Get cycle counts from malisc # - Keep failing outputs find_program(PYTHON3_EXE python3) if(${PYTHON3_EXE} MATCHES "NOTFOUND") message(WARNING "Testing disabled. Could not find python3") else() add_test(NAME spirv-cross-test COMMAND ${PYTHON3_EXE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py ${CMAKE_CURRENT_SOURCE_DIR}/shaders) endif()