SPIRV-Cross/shaders/frag/sampler-proj.frag

13 строки
221 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) in vec4 vTex;
layout(binding = 0) uniform sampler2D uTex;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = textureProj(uTex, vTex);
}