490 строки
18 KiB
C++
490 строки
18 KiB
C++
/*
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* Copyright 2015-2016 ARM Limited
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SPIRV_CROSS_HPP
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#define SPIRV_CROSS_HPP
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#include "spirv.hpp"
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#include <memory>
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#include <stdexcept>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#include "spirv_common.hpp"
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namespace spirv_cross
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{
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struct Resource
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{
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// Resources are identified with their SPIR-V ID.
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// This is the ID of the OpVariable.
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uint32_t id;
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// The type ID of the variable which includes arrays and all type modifications.
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// This type ID is not suitable for parsing OpMemberDecoration of a struct and other decorations in general
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// since these modifications typically happen on the base_type_id.
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uint32_t type_id;
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// The base type of the declared resource.
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// This type is the base type which ignores pointers and arrays of the type_id.
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// This is mostly useful to parse decorations of the underlying type.
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// base_type_id can also be obtained with get_type(get_type(type_id).self).
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uint32_t base_type_id;
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// The declared name (OpName) of the resource.
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// For Buffer blocks, the name actually reflects the externally
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// visible Block name.
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//
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// This name can be retrieved again by using either
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// get_name(id) or get_name(base_type_id) depending if it's a buffer block or not.
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//
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// This name can be an empty string in which case get_fallback_name(id) can be
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// used which obtains a suitable fallback identifier for an ID.
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std::string name;
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};
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struct ShaderResources
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{
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std::vector<Resource> uniform_buffers;
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std::vector<Resource> storage_buffers;
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std::vector<Resource> stage_inputs;
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std::vector<Resource> stage_outputs;
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std::vector<Resource> subpass_inputs;
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std::vector<Resource> storage_images;
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std::vector<Resource> sampled_images;
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std::vector<Resource> atomic_counters;
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// There can only be one push constant block,
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// but keep the vector in case this restriction is lifted in the future.
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std::vector<Resource> push_constant_buffers;
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// For Vulkan GLSL and HLSL source,
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// these correspond to separate texture2D and samplers respectively.
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std::vector<Resource> separate_images;
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std::vector<Resource> separate_samplers;
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};
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struct CombinedImageSampler
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{
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// The ID of the sampler2D variable.
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uint32_t combined_id;
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// The ID of the texture2D variable.
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uint32_t image_id;
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// The ID of the sampler variable.
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uint32_t sampler_id;
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};
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struct BufferRange
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{
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unsigned index;
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size_t offset;
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size_t range;
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};
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class Compiler
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{
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public:
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// The constructor takes a buffer of SPIR-V words and parses it.
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Compiler(std::vector<uint32_t> ir);
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virtual ~Compiler() = default;
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// After parsing, API users can modify the SPIR-V via reflection and call this
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// to disassemble the SPIR-V into the desired langauage.
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// Sub-classes actually implement this.
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virtual std::string compile();
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// Gets the identifier (OpName) of an ID. If not defined, an empty string will be returned.
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const std::string &get_name(uint32_t id) const;
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// Applies a decoration to an ID. Effectively injects OpDecorate.
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void set_decoration(uint32_t id, spv::Decoration decoration, uint32_t argument = 0);
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// Overrides the identifier OpName of an ID.
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// Identifiers beginning with underscores or identifiers which contain double underscores
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// are reserved by the implementation.
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void set_name(uint32_t id, const std::string &name);
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// Gets a bitmask for the decorations which are applied to ID.
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// I.e. (1ull << spv::DecorationFoo) | (1ull << spv::DecorationBar)
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uint64_t get_decoration_mask(uint32_t id) const;
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// Gets the value for decorations which take arguments.
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// If decoration doesn't exist or decoration is not recognized,
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// 0 will be returned.
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uint32_t get_decoration(uint32_t id, spv::Decoration decoration) const;
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// Removes the decoration for a an ID.
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void unset_decoration(uint32_t id, spv::Decoration decoration);
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// Gets the SPIR-V associated with ID.
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// Mostly used with Resource::type_id and Resource::base_type_id to parse the underlying type of a resource.
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const SPIRType &get_type(uint32_t id) const;
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// Gets the underlying storage class for an OpVariable.
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spv::StorageClass get_storage_class(uint32_t id) const;
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// If get_name() is an empty string, get the fallback name which will be used
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// instead in the disassembled source.
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virtual const std::string get_fallback_name(uint32_t id) const
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{
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return join("_", id);
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}
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// Given an OpTypeStruct in ID, obtain the identifier for member number "index".
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// This may be an empty string.
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const std::string &get_member_name(uint32_t id, uint32_t index) const;
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// Given an OpTypeStruct in ID, obtain the OpMemberDecoration for member number "index".
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uint32_t get_member_decoration(uint32_t id, uint32_t index, spv::Decoration decoration) const;
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// Sets the member identifier for OpTypeStruct ID, member number "index".
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void set_member_name(uint32_t id, uint32_t index, const std::string &name);
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// Gets the decoration mask for a member of a struct, similar to get_decoration_mask.
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uint64_t get_member_decoration_mask(uint32_t id, uint32_t index) const;
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// Similar to set_decoration, but for struct members.
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void set_member_decoration(uint32_t id, uint32_t index, spv::Decoration decoration, uint32_t argument = 0);
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// Unsets a member decoration, similar to unset_decoration.
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void unset_member_decoration(uint32_t id, uint32_t index, spv::Decoration decoration);
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// Gets the fallback name for a member, similar to get_fallback_name.
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virtual const std::string get_fallback_member_name(uint32_t index) const
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{
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return join("_", index);
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}
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// Returns a vector of which members of a struct are potentially in use by a
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// SPIR-V shader. The granularity of this analysis is per-member of a struct.
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// This can be used for Buffer (UBO), BufferBlock (SSBO) and PushConstant blocks.
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// ID is the Resource::id obtained from get_shader_resources().
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std::vector<BufferRange> get_active_buffer_ranges(uint32_t id) const;
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// Returns the effective size of a buffer block.
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size_t get_declared_struct_size(const SPIRType &struct_type) const;
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// Returns the effective size of a buffer block struct member.
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virtual size_t get_declared_struct_member_size(const SPIRType &struct_type, uint32_t index) const;
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// Legacy GLSL compatibility method.
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// Takes a variable with a block interface and flattens it into a T array[N]; array instead.
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// For this to work, all types in the block must not themselves be composites
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// (except vectors and matrices), and all types must be the same.
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// The name of the uniform will be the same as the interface block name.
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void flatten_interface_block(uint32_t id);
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// Returns a set of all global variables which are statically accessed
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// by the control flow graph from the current entry point.
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// Only variables which change the interface for a shader are returned, that is,
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// variables with storage class of Input, Output, Uniform, UniformConstant, PushConstant and AtomicCounter
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// storage classes are returned.
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//
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// To use the returned set as the filter for which variables are used during compilation,
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// this set can be moved to set_enabled_interface_variables().
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std::unordered_set<uint32_t> get_active_interface_variables() const;
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// Sets the interface variables which are used during compilation.
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// By default, all variables are used.
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// Once set, compile() will only consider the set in active_variables.
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void set_enabled_interface_variables(std::unordered_set<uint32_t> active_variables);
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// Query shader resources, use ids with reflection interface to modify or query binding points, etc.
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ShaderResources get_shader_resources() const;
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// Query shader resources, but only return the variables which are part of active_variables.
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// E.g.: get_shader_resources(get_active_variables()) to only return the variables which are statically
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// accessed.
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ShaderResources get_shader_resources(const std::unordered_set<uint32_t> &active_variables) const;
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// Remapped variables are considered built-in variables and a backend will
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// not emit a declaration for this variable.
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// This is mostly useful for making use of builtins which are dependent on extensions.
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void set_remapped_variable_state(uint32_t id, bool remap_enable);
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bool get_remapped_variable_state(uint32_t id) const;
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// For subpassInput variables which are remapped to plain variables,
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// the number of components in the remapped
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// variable must be specified as the backing type of subpass inputs are opaque.
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void set_subpass_input_remapped_components(uint32_t id, uint32_t components);
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uint32_t get_subpass_input_remapped_components(uint32_t id) const;
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// All operations work on the current entry point.
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// Entry points can be swapped out with set_entry_point().
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// Entry points should be set right after the constructor completes as some reflection functions traverse the graph from the entry point.
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// Resource reflection also depends on the entry point.
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// By default, the current entry point is set to the first OpEntryPoint which appears in the SPIR-V module.
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std::vector<std::string> get_entry_points() const;
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void set_entry_point(const std::string &name);
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// Returns the internal data structure for entry points to allow poking around.
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const SPIREntryPoint &get_entry_point(const std::string &name) const;
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SPIREntryPoint &get_entry_point(const std::string &name);
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// Query and modify OpExecutionMode.
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uint64_t get_execution_mode_mask() const;
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void unset_execution_mode(spv::ExecutionMode mode);
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void set_execution_mode(spv::ExecutionMode mode, uint32_t arg0 = 0, uint32_t arg1 = 0, uint32_t arg2 = 0);
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// Gets argument for an execution mode (LocalSize, Invocations, OutputVertices).
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// For LocalSize, the index argument is used to select the dimension (X = 0, Y = 1, Z = 2).
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// For execution modes which do not have arguments, 0 is returned.
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uint32_t get_execution_mode_argument(spv::ExecutionMode mode, uint32_t index = 0) const;
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spv::ExecutionModel get_execution_model() const;
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// Analyzes all separate image and samplers used from the currently selected entry point,
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// and re-routes them all to a combined image sampler instead.
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// This is required to "support" separate image samplers in targets which do not natively support
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// this feature, like GLSL/ESSL.
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//
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// This must be called before compile() if such remapping is desired.
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// This call will add new sampled images to the SPIR-V,
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// so it will appear in reflection if get_shader_resources() is called after build_combined_image_samplers.
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//
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// If any image/sampler remapping was found, no separate image/samplers will appear in the decompiled output,
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// but will still appear in reflection.
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//
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// The resulting samplers will be void of any decorations like name, descriptor sets and binding points,
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// so this can be added before compile() if desired.
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//
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// Combined image samplers originating from this set are always considered active variables.
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void build_combined_image_samplers();
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// Gets a remapping for the combined image samplers.
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const std::vector<CombinedImageSampler> &get_combined_image_samplers() const
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{
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return combined_image_samplers;
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}
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protected:
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const uint32_t *stream(const Instruction &instr) const
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{
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// If we're not going to use any arguments, just return nullptr.
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// We want to avoid case where we return an out of range pointer
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// that trips debug assertions on some platforms.
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if (!instr.length)
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return nullptr;
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if (instr.offset + instr.length > spirv.size())
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throw CompilerError("Compiler::stream() out of range.");
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return &spirv[instr.offset];
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}
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std::vector<uint32_t> spirv;
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std::vector<Instruction> inst;
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std::vector<Variant> ids;
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std::vector<Meta> meta;
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SPIRFunction *current_function = nullptr;
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SPIRBlock *current_block = nullptr;
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std::vector<uint32_t> global_variables;
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std::vector<uint32_t> aliased_variables;
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std::unordered_set<uint32_t> active_interface_variables;
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bool check_active_interface_variables = false;
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// If our IDs are out of range here as part of opcodes, throw instead of
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// undefined behavior.
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template <typename T, typename... P>
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T &set(uint32_t id, P &&... args)
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{
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auto &var = variant_set<T>(ids.at(id), std::forward<P>(args)...);
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var.self = id;
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return var;
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}
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template <typename T>
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T &get(uint32_t id)
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{
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return variant_get<T>(ids.at(id));
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}
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template <typename T>
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T *maybe_get(uint32_t id)
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{
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if (ids.at(id).get_type() == T::type)
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return &get<T>(id);
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else
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return nullptr;
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}
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template <typename T>
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const T &get(uint32_t id) const
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{
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return variant_get<T>(ids.at(id));
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}
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template <typename T>
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const T *maybe_get(uint32_t id) const
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{
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if (ids.at(id).get_type() == T::type)
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return &get<T>(id);
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else
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return nullptr;
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}
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uint32_t entry_point = 0;
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// Normally, we'd stick SPIREntryPoint in ids array, but it conflicts with SPIRFunction.
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// Entry points can therefore be seen as some sort of meta structure.
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std::unordered_map<uint32_t, SPIREntryPoint> entry_points;
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const SPIREntryPoint &get_entry_point() const;
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SPIREntryPoint &get_entry_point();
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struct Source
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{
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uint32_t version = 0;
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bool es = false;
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bool known = false;
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Source() = default;
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} source;
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std::unordered_set<uint32_t> loop_blocks;
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std::unordered_set<uint32_t> continue_blocks;
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std::unordered_set<uint32_t> loop_merge_targets;
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std::unordered_set<uint32_t> selection_merge_targets;
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std::unordered_set<uint32_t> multiselect_merge_targets;
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std::string to_name(uint32_t id, bool allow_alias = true);
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bool is_builtin_variable(const SPIRVariable &var) const;
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bool is_hidden_variable(const SPIRVariable &var, bool include_builtins = false) const;
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bool is_immutable(uint32_t id) const;
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bool is_member_builtin(const SPIRType &type, uint32_t index, spv::BuiltIn *builtin) const;
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bool is_scalar(const SPIRType &type) const;
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bool is_vector(const SPIRType &type) const;
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bool is_matrix(const SPIRType &type) const;
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const SPIRType &expression_type(uint32_t id) const;
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bool expression_is_lvalue(uint32_t id) const;
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bool variable_storage_is_aliased(const SPIRVariable &var);
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SPIRVariable *maybe_get_backing_variable(uint32_t chain);
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void register_read(uint32_t expr, uint32_t chain, bool forwarded);
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void register_write(uint32_t chain);
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inline bool is_continue(uint32_t next) const
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{
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return continue_blocks.find(next) != end(continue_blocks);
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}
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inline bool is_break(uint32_t next) const
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{
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return loop_merge_targets.find(next) != end(loop_merge_targets) ||
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multiselect_merge_targets.find(next) != end(multiselect_merge_targets);
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}
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inline bool is_conditional(uint32_t next) const
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{
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return selection_merge_targets.find(next) != end(selection_merge_targets) &&
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multiselect_merge_targets.find(next) == end(multiselect_merge_targets);
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}
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// Dependency tracking for temporaries read from variables.
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void flush_dependees(SPIRVariable &var);
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void flush_all_active_variables();
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void flush_all_atomic_capable_variables();
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void flush_all_aliased_variables();
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void register_global_read_dependencies(const SPIRBlock &func, uint32_t id);
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void register_global_read_dependencies(const SPIRFunction &func, uint32_t id);
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std::unordered_set<uint32_t> invalid_expressions;
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void update_name_cache(std::unordered_set<std::string> &cache, std::string &name);
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bool function_is_pure(const SPIRFunction &func);
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bool block_is_pure(const SPIRBlock &block);
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bool block_is_outside_flow_control_from_block(const SPIRBlock &from, const SPIRBlock &to);
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bool execution_is_branchless(const SPIRBlock &from, const SPIRBlock &to) const;
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bool execution_is_noop(const SPIRBlock &from, const SPIRBlock &to) const;
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SPIRBlock::ContinueBlockType continue_block_type(const SPIRBlock &continue_block) const;
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bool force_recompile = false;
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uint32_t type_struct_member_offset(const SPIRType &type, uint32_t index) const;
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uint32_t type_struct_member_array_stride(const SPIRType &type, uint32_t index) const;
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bool block_is_loop_candidate(const SPIRBlock &block, SPIRBlock::Method method) const;
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uint32_t increase_bound_by(uint32_t incr_amount);
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bool types_are_logically_equivalent(const SPIRType &a, const SPIRType &b) const;
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void inherit_expression_dependencies(uint32_t dst, uint32_t source);
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// For proper multiple entry point support, allow querying if an Input or Output
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// variable is part of that entry points interface.
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bool interface_variable_exists_in_entry_point(uint32_t id) const;
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std::vector<CombinedImageSampler> combined_image_samplers;
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private:
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void parse();
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void parse(const Instruction &i);
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// Used internally to implement various traversals for queries.
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struct OpcodeHandler
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{
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virtual ~OpcodeHandler() = default;
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// Return true if traversal should continue.
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// If false, traversal will end immediately.
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virtual bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) = 0;
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};
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struct BufferAccessHandler : OpcodeHandler
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{
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BufferAccessHandler(const Compiler &compiler_, std::vector<BufferRange> &ranges_, uint32_t id_)
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: compiler(compiler_)
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, ranges(ranges_)
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, id(id_)
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{
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}
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bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
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const Compiler &compiler;
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std::vector<BufferRange> &ranges;
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uint32_t id;
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std::unordered_set<uint32_t> seen;
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};
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struct InterfaceVariableAccessHandler : OpcodeHandler
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{
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InterfaceVariableAccessHandler(const Compiler &compiler_, std::unordered_set<uint32_t> &variables_)
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: compiler(compiler_)
|
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, variables(variables_)
|
|
{
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|
}
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|
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bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
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|
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const Compiler &compiler;
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|
std::unordered_set<uint32_t> &variables;
|
|
};
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|
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bool traverse_all_reachable_opcodes(const SPIRBlock &block, OpcodeHandler &handler) const;
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bool traverse_all_reachable_opcodes(const SPIRFunction &block, OpcodeHandler &handler) const;
|
|
// This must be an ordered data structure so we always pick the same type aliases.
|
|
std::vector<uint32_t> global_struct_cache;
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|
|
|
ShaderResources get_shader_resources(const std::unordered_set<uint32_t> *active_variables) const;
|
|
};
|
|
}
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#endif
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