SPIRV-Cross/shaders
Hans-Kristian Arntzen 7064c54820 Various fixes to texture/image query in GLSL. 2017-09-19 16:08:25 +02:00
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asm Remove irrelevant test. 2017-09-06 10:56:14 +02:00
comp Add regression test for RMW optimizations. 2017-09-06 09:20:55 +02:00
desktop-only Various fixes to texture/image query in GLSL. 2017-09-19 16:08:25 +02:00
flatten Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
frag Support FrexpStruct/ModfStruct. 2017-09-04 10:27:08 +02:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Add tests for legacy lod handling 2017-03-23 15:51:43 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vulkan Add support for SPV_KHR_multiview. 2017-08-15 13:28:16 +02:00